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  1. - Top - End - #121
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I could use a little," Lara admits, having dodged the worst of the darts but still carrying some injuries from the spider encounter despite a full night's rest.

    "I'm sorry about Isaac," she consoles Felix.

  2. - Top - End - #122
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar nods and taps Lara with his wand.

    Spoiler: OOC
    Show
    Cure Light Wounds from wand: (1d8+1)[8]

    Charges: 49/50

  3. - Top - End - #123
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Thanks Tygar," she says. "Grimgor lead on?"

  4. - Top - End - #124
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Pushing up the path through the jungle, a little more warily this time, the dwarf tramps on through the jungle, all around you the trees tower up high, long vines dangle down and flowers and strange fruit bud and cluster on the branches. The scene made even more odd de to the lack of birds and other animals. the sheer level of vermin in the area having driven most of the natural flora and fauna from these parts. The entrance to the temple soon begins to appear out the trees and vines and heavy foliage. White stone walls now stained dark with moss and covered in crawling plants that have led the walls and to crack and crumble. The doors to the courtyard are sealed from the distance, a pair of massive and verdigris covered stone statues flanking the archway and the red iron of the gates streaked heavily with rust.

    You can see that the temple lies within, stairs leading up from the courtyard to the pinnacle where the multi tiered pagoda like structure awaits you, strange iconography emblazoned on the walls and the stone statues loking like giants, albeit with scaly appearance and 6 arms in addition to the their legs....

    You pause, still 200ft back from the gateway to take stock....
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #125
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor thanked the healer, waving aside any more attention and took the lead as directed by the Captain. He glanced back at the others, motioning for them to move away a bit. ”Best ye stay back a ways ... just in case Ah find another trap."

    He trudged forward, eyes scanning the path and surrounding area, looking for false steps, trip wires, or holes in the crumbling walls. As the jungle opened up to reveal the entrance to the temple, he paused, holding a hand up to signal stop. Looking over his shoulder, Grimgor called out "Nice place ... d'ye want ta walk up and knock?"

    OOC - Taking ten on Perception if possible to check for traps (24) ... or for anything nearby. Does it look like it's been in use recently?
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  6. - Top - End - #126
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Quote Originally Posted by RCgothic View Post
    "I could use a little," Lara admits, having dodged the worst of the darts but still carrying some injuries from the spider encounter despite a full night's rest.

    "I'm sorry about Isaac," she consoles Felix.
    "Thanks. I appreciate the concern. But dont worry to much about it. He should be back tomorrow with us."Isaac adds.

    __________________________________________________ ______________________________

    Isaac remains in place while waiting to see if it was safe to advance. "I am glad that I prepared a spell to provide light."

    Spoiler: Resources
    Show

    Arcane reservoir: 5
    Spells: 0(6) 1(5) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strenght
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #127
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Noting the sole requester is the Captain, Tygar's eyes glow blue. After that, he will look for a nearby cover to hide himself.

    Spoiler: OOC
    Show
    Cast Detect Magic.

    Perception: (1d20+7)[21]

    Stealth: (1d20+6)[20]

  8. - Top - End - #128
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Although to Gimrgor's eyes all things look quiet and safe(ish), or at least as safe as they are in a horrible jungle, he makes ready for advance, the party moving and closing to within 60ft of the gates, as he does so Tygar's eyes glow a dull blue as he gazes about with his witch sight and notes that both statues flanking the gates are glowing with a dull glow of transmutation. As he does so, the statues start to rock and shudder, pebbles twitching and tumbling to the ground and moss and small flying clouds of insects falling from them in great plumes.

    Each of the massive 25ft tall 6 armed statues stepping hesitantly forward! They regards the tiny humanoids with unbridled disdain taking statures that can only be considered threatening!

    OOC

    THe party take starts 60ft away walking down the 30ft wide path lined by thick jungle (60ft as that is when detect magic would have picked up the auras)

    However the statues got a whopping "2" on their initiative so all of the party may go ahead of them

    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #129
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    "Well, I suppose fighting is unaviodable. Anyone would like to increase height and physical power for the engagement? I have a spell prepared to do just that. Just ask me and I will cast it immediately." Isaac replies making its offer readily available to the whole party.

    Spoiler: OOC
    Show

    Isaac will cast Enlarge Person on anyone that decides to ask to receive the benefit.


    Spoiler: Resources
    Show

    Arcane reservoir: 5
    Spells: 0(6) 1(5) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strenght
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  10. - Top - End - #130
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Those things are big. I don't know if they're resistant to swords or anything else....". Kona observes the creatures with some trepidation. He rushes towards them, drawing his swords. The light inside him goes out, and the glowing orb that follows him changes from red to deep blue. He plants his feet in a fighting stance and swings his sword in an arc, firing off a crackling blue beam that impacts a statue, and leaves a wispy trail of mist in its passing. The ground underneath the statue freezes over; the frost evaporates visibly in the heat, but it might be enough to make the statue slip and tumble.
    Spoiler: crunch
    Show

    maneuver granted start of turn - (1d4)[1], granted maneuver end of turn - (1d3)[1]. Swift action to change to Unbroken Stride stance and change active element to water. Move 30' closer. Standard: Lance of Power vs one of the statues. cold damage - (5d6)[11], reflex DC 16 half, on a failed save it also slips and falls prone (no roll needed to get up or move)Quick stats
    Soul Candle: 10' bright light, 20' normal, allies within 15' gain +2 [morale] vs mind-affecting.
    AC 18, touch 14, FF 14, CMD 17. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  11. - Top - End - #131
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor grunted at the two large statues, nodding absently to Isaac. "Them statues look big ... Ah'll take ye up on yer offer ..." As the spell was cast, the dwarf watched the bird-man rush forward and he shook his head, muttering to himself about rushing in before they were ready.

    As Grimgor grew, he grinned, swinging his huge pike around. Before he followed Kona, however, he glanced back at the others, eyes resting on the Captain. "Ah'm presumin' we're making big rocks inta little rocks, aye? If'n ye want t'parley, say sumtin' now!"

    OOC - Wait for the enlarge person spell, then swift action to change stance - Primal Warrior Stance and charge (using Power attack). Reach should threaten from 15-20'. Double move means I can reach out and touch one of the statues. Weapon size counts as gargantuan :)
    Attack - (1d20+8)[24], Damage- (6d6+11) [27] (see OOC)

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Enlarged (+2 str, -2 Dex, -1 Att/AC, reach, size); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior Stance (see above), Darkvision 60’
    Last edited by Starbin; 2021-11-09 at 04:00 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #132
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus' eyes widen at what is going on, and instantly draws his bow and lets of a shot at the closest behemoth.

    Spoiler
    Show

    attack - (1d20+8)[21]
    Damage - (1d6+1)[2]

    Aramus
    HP's: 28/31
    AC: 18
    FF: 15 T: 14
    CMD: 18
    Effects: Endure Elements
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  13. - Top - End - #133
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar backpedals and shoots an arrow at the statue the main fighters are engaging.

    Spoiler: OOC
    Show
    Moves back 10 ft.

    Attack: (1d20+6)[22]

    Damage: (1d8+1)[2]

    Knowledge (Arcana) to identify constructs: (1d20+4)[24]

  14. - Top - End - #134
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Grimgor expands, morphing into a giant of dwarf some 9 ft tall as he steps in, the pike driving forwards chipping a massive chunk off one of the statues with the force of the impact. Beside him the second one slips and slides, ice creeping up is legs before it manages to stabilise with its many arms grasping vines and stones for balance. EVen as that happens arrows fly over the dwarve's shoulder, and though they fly true both bounce off the statues, arrows shattering on the enchanted rock.

    In return the statues close on Grimgor, both striding in towards the dwarf (please take an AoO), the things raise their stone hands high and smash them down upon the dwarves now massive helmed head

    OOC

    Statue 1 (1d20+8)[13] dam (1d10+8)[16]

    Statue 2 (1d20+8)[11] dam (1d10+8)[18]
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #135
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 5
    Spells: 0(6) 1(3) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strenght


    Felix decides to help with a spell on his own. "Lets see you eat this spell" He replies as he creates a three orange spheres of force against the currently team engaged statue.

    Spoiler: OOC
    Show

    Casting magic missile. Damage:(3d4+3)[13]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  16. - Top - End - #136
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus shakes his head as he watches the arrows *clink* harmlessly off the stone statues skin, he should have known better. Sighing, he pulled out some moss from a small bag in his jacket, rubbed it with his forefinger and thumb, activating something that began to smoke, then he popped it into his mouth, chewing the burning moss. His form began to shift, and change, blurring the lines between human and beast, until he was no longer a man, but a reptilian dinosaur, eyelids slid over his large predatory eyes, and he regarded the lumbering statues from the side.

    Spoiler
    Show

    wild shape into a Velociraptor

    Aramus
    HP's: 28/31
    AC: 18
    FF: 15 T: 14
    CMD: 18
    Effects: Endure Elements, Wild shape
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  17. - Top - End - #137
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "I have heard of stone crumbling when frozen....". Kona darts in, and his flashing blade trails vapor in the hot, humid air as he connects with the statue once, twice. Attack1 - (1d20+8)[20], Cold damage 28, Attack2 - (1d20+8)[28], Cold damage 29 (assuming a crit)
    Spoiler: crunch
    Show

    [Swift action to change to Elemental Flux stance. Move in to attack. Standard: Rapid Strike, spending 1 Animus to make all the damage Cold damage.
    Quick stats
    Soul Candle: 10' bright light, 20' normal, allies within 15' gain +2 [morale] vs mind-affecting.
    AC 18, touch 14, FF 14, CMD 17. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2021-11-18 at 06:53 AM.
    Semper ludens.

  18. - Top - End - #138
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara springs forward to flank one of the statues.

    Spoiler
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    Attack (1d20+13)[21] BaB+5, DEX +3, flanking +2, Masterwork +1, Weapon Focus +1, SB Weapon Training +1
    Damage: (1d6+9)[10] +3 DEX, +5 Precise Strike, +1 SB Weapon Training.

  19. - Top - End - #139
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    One of the statues, already damage by Grimgor's mighty blow is heavily assailed as magic force bolts slam into the cracks widening it and finally Kona and Lara flank the creature, ice forming over it in great sheets before Lara's rapier hits a weak spot shattering it into a thousand pieces. The other one spins rapidly, blades lashing out towards Grimgor, Lara and Kona in brutal symmetry as all six of its arms make heavy scything attacks

    Standing further back Aramus is no more, instead standing there as a savage clawed dinosaur ready to pounce and beyond him Felix and Tygar waiting with magic and missiles....




    vs Kona (1d20+8)[24] dam (1d10+8)[14]
    vs Kona (1d20+8)[24] dam (1d10+8)[10]
    vs Lara (1d20+8)[13] dam (1d10+8)[13]
    vs Lara (1d20+8)[9] dam (1d10+8)[18]
    vs Grimgor (1d20+8)[18] dam (1d10+8)[9]
    vs Grimgor (1d20+8)[9] dam (1d10+8)[17]


    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #140
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: Resources
    Show

    Arcane reservoir: 4
    Spells: 0(6) 1(3) 2(3)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strenght


    "I am unsure about whom I should center my attacks on with this new arrival but I suppose we should handle the bigger threat first.So, I will try once again on the same target." He replies as he takes careful aim at the same statue. He then gathers his energy and releases a sonic attack against it.

    Spoiler: OOC
    Show

    Ranged touch attack: (1d20+3)[18] Damage: (3d6+1)[12] Fort save to half damage.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  21. - Top - End - #141
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona is flung into the air by the spinning arms of the statue. But he manages to land on his feet; although his breath is ragged, his swords show no sign of slowing down as he slashes away at the statue.
    Spoiler: crunch
    Show

    Swift action to change the lamp. Full round: Flick of the wrist. Katana - (1d20+10)[18], damage - (1d10+10)[15]+cold dam - (2d6+4)[12], wakizashi - (1d20+10)[19], damage - (1d6+9)[11]+cold dam - (2d6+4)[13].

    Maneuver granted: (1d2)[2]
    Quick stats
    Soul Candle: 20' bright light, 40' normal, allies within 15' do +4 cold damage.
    AC 18, touch 14, FF 14, CMD 17. HP 26 (thanks to Grimgor)/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2021-12-01 at 03:22 AM.
    Semper ludens.

  22. - Top - End - #142
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara idly sways out of the way of the statue's attacks, gracefully deflecting one of the blows even though she didn't need to before riposting with a couple of her own devastatingly accurate attacks.

    Spoiler
    Show

    Opportune Parry and Riposte. Using 1 Panache point and 1 AoO to parry:
    (1d20+13)[25]
    And immediate action riposte: (1d20+13)[31](1d6+13)[19] of which 4 cold plus 15 of which 4 cold if a 21 confirms.

    Then
    Attack: (1d20+13)[28](1d6+13)[16] of which 4 cold plus 14 of which 4 cold if a 31 confirms.

    Edit: and a confirmed critical regains the expended panache point.
    Last edited by RCgothic; 2021-11-29 at 06:46 AM.

  23. - Top - End - #143
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    One of the statues fell to their combined might, but the other attacked with several arms and struck towards the birdman twice. Grimgor shouted out a warning, "Keep yer beak down, lad, on yer left! Now git back and let me take them hits!"

    Grimgor moved forward to try and interpose himself between the statue and his companions while dividing the things attention between two of them. Then he attacked with gusto again.

    OOC - So Immediate action to counter one of the attacks vs Kona with Warning Roar. Dip vs DC24 - (1d20+13)[29]

    Move / step as necessary to get the flank, then attack w/power attack (will suck up an AOO as necessary). Attack - (1d20+8)[22], Damage - (6d6+11)[25]+4 cold If successful, Grimgor will place Armiger's Mark on the Statue (-4 to attack anyone but Grimgor for four rounds)

    Also, I should have gotten an AOO on both statues I think (Grimgor has combat reflexes) so here's the other one: AOO - (1d20+8)[20], Damage - (6d6+11)[34]

    Spoiler: Crunch
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    HP 45/55 / AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
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    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Enlarged (+2 str, -2 Dex, -1 Att/AC, reach, size); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Warrior Stance (see above), Darkvision 60’ Armiger's Mark on Statue (-4 to attack anyone aside from Grimgor, 4 rounds)
    Last edited by Starbin; 2021-11-29 at 12:56 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  24. - Top - End - #144
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Having changed shape into a primeval dinosaur, Aramus tilts his head sideways and then leaps at the giant animated statuary, biting as he landed near it.

    Spoiler
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    move up and attack with bite
    Bite - (1d20+5)[15]
    Damage - (1d6+2)[5]

    Aramus
    HP's: 28/31
    AC: 16
    FF: 14 T: 13
    CMD: 18
    Effects: Endure Elements, Wild shape
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  25. - Top - End - #145
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    With one staute downed the other released its rain of blows, however it was not as effective as it might have like! One of its massive arms slams into Kona but as the second looks to deliver a killing blow Grimgor's barked warning distracts it allowing the kenku to flow effectively out of the way On its other side Lara deftly parries before plunging the tip of the rapier deep into the statue leaving a massive collection of cracks rippling across its surface, helped seconds later by Grimgor hammering it with the long pike or a tremendous blow that shears off two of the arms.

    Aramus and Kona claw and swing at it but fail to land telling blows in the swirling mass of weapons and limbs before standing at the back Felix releases a pulse of thundrous sonic energy, the reverberations casing massive ripples through the statue and weakened from Lara's deadly strike and Grimgor's brute force it collapses into a pile of rubble that raises a cloud of dust briefly enveloping all the warriors.

    In the aftermath the forest falls silent for a moment before the chittering and buzzing of insects recommences and the massive 20ft high double gates into the Temple stand unguarded and in front of you
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #146
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus clicks his tongue, annoyed that he couldn't help more, but it was what it was, so he moved forward, looking to provide more support to the group in his new form.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  27. - Top - End - #147
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona dusts himself off, and takes a deep breath, and the outline of his lungs are briefly visible as his chest glows for a moment. He eyes the doors warily.
    Spoiler: crunch
    Show


    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  28. - Top - End - #148
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    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar's wand is out in a flash.

    "Anyone hurt?"

    Spoiler: Knowledge (Religion) check
    Show
    Knowledge (Religion) check to recall if the undamaged statues in his mind before battle have religious significance: (1d20+4)[14]

  29. - Top - End - #149
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix sighs in relief. At least, he managed to make it out unscathed. "We should be very careful from now on. Ahead of us should probably be awaiting many more dangers."
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
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    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  30. - Top - End - #150
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Tygar looking at the shattered statues does not recognise them as anything special, most likley they are related to whatever mino demi-god or cult is worshipped in these parts. As the others pause to heal Aramus hops forward on his reptillian legs and peeks through the gap in the doors. beyond the thick wooden doors the pagoda like temple stands draped in vines and a few strands of webbing. The courtyard stands deserted, neat stones of blue and yellow died flagstones faded and covered in years of mud and grime and the remnants of some outbuildings can be seen with broken and rotted bamboo structures leant against some of the walls. On eth wall to your right a single rope drapes down the wall, a hook wedged into the top ofthe wall although from the door its hard to see how fresh the rope is...

    The courtyard is some 200ft square with the temple's bottom layer some 100ft square so 50ft away from you. The entrance to the Temple 50ft away and narrow windows from the 2 upper levels gazing down like dark eyes.
    Thanks to Emperor Ing for the nice Avatar

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