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  1. - Top - End - #151
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Doesn't look like we're the first to come this way," Lara comments. "Kona, do you think you could run a fresh rope up to that hook? I suspect not going in the front door may be the right idea."

  2. - Top - End - #152
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "No problem. Do you have a rope for me?"
    Spoiler: crunch
    Show


    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  3. - Top - End - #153
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Looking through the door a second time Lara realises that the rope was probably to bypass the gates you are now standing in and the stone statues that you have now destroyed. The rope dangles down on the left hand wall so you could walk across and grab it if you needed it. The pagoda seems to beckon you towards it, a whisper of wind howling and breezing through the deserted windows that leave yuo all with a feeling of unease.
    Thanks to Emperor Ing for the nice Avatar

  4. - Top - End - #154
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor brushed the remains of the rubble from his beard, moving to stand with the others as they approached the now clear doors. He peered across the courtyard and the blue and yellow stones, shaking his head. "Ah'm gettin' th'feelin' this ain't wot it appears t'be ... who's first across?"

    OOC - Looking around for any signs of more traps ... like murder holes , any deformation on the tiles, movement in the windows or from the temple. Perception - (1d2014)[880]

    HAHAHAHAHAHAH ... quite the Perception check. For realz, though ... It should be Perception - 18

    Slip into Running Hunter's Stance and use Scent to help with any perception checks. Once we get moving, Grimgor will move into Silver Crane Waltz

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2021-12-07 at 06:20 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #155
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar puts his wand away when he sees the group's fine state and silence regarding the matter. As the party walks to the rope, the cleric looks around his surroundings.

    Spoiler: OOC
    Show
    Perception: (1d20+7)[16]

  6. - Top - End - #156
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix follows the others on the rope. "I think this is kind of nice." Felix replies enjoying the breeze. It was little things like that which help him remain calm and relaxed especially since Isaac was gone for the rest of the day.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #157
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As the party cross the courtyard carefully you each feel a sensation of being watched, an itch between the shoulder blades, ice down your spine. But no danger presents itself. Reach the rope that had been abandoned it looks old, but is not as rotted as the ones on the cliff or on the rowboat. Grimgor's nose wrinkles as he smells the similar scents of a sailing ship and you can surmise that most likely the pirates who had reached here crossed the wall here, although it looks like they have since vanished, likley using the rope to avoid the guardian statues.

    Turning you can see on the south side of the temple in the centre is a double doors as well matching the ones on the north side that greeted you as you opened the wall doors.
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #158
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona climbs the walls to see if there is a way in other than the double doors.
    Spoiler: crunch
    Show


    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  9. - Top - End - #159
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix remains on the back a bit worried about a second possible ambush. "I will at least check upon any magical readings. We should probably cover our bases." Felix replies as he casts his magical detection spell.

    Spoiler: OOC
    Show
    Casting detect magic to see if there are any magic auras.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  10. - Top - End - #160
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus wheels his head low back and forth, trying to sense what ever it was that was raising his hackles, or scales, or whatever he had on his skin currently, he sniffs the air, more out of instinct than anything else, the natural mind was hard to resist when he was in a form like this, his eyelids flashed, as his keen eyes scanned the area.

    Spoiler
    Show

    Perception - (1d20+10)[12]
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  11. - Top - End - #161
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor kept using his heightened senses for the time as he searched near the closest set of double doors, carefully picking his way to avoid traps. Once the group was ready to move on, he would transition back to a stance focused on reacting to threats more readily. "Keep yer eyes open, lads and lasses. Ah got a feelin' we ain't alone ..."

    OOC - Continuing to use Running Hunter's Stance for the scent; checking the closest doors (North maybe?). Take ten on perception (24). At the door, if we have some time, he'll take 20 to check as best he can for traps. Once we're ready to open the door, he'll move into Silver Crane Waltz stance
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #162
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "There's sure to be something nasty at the centre of all this," Lara agrees, accompanying the dwarf forward.

  13. - Top - End - #163
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    "I hope we don't trigger another set of the temple's defenses. Those golems are terrifying enough."

    Tygar's pose tenses as he looks around his surroundings with his eyes glowing blue.

    Spoiler: OOC
    Show
    Detect Magic

    Perception: (1d20+7)[8]

  14. - Top - End - #164
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Approaching the temple in the centre of the square it appears that the walls hide no suprises, Kona scampering up the external walls of the courtyard can see no more trouble either. Grimgor and Tygar approach the pagoda like structure with caution, and Grimgor's sharp eyes and Tygar's magical senses both see the extensive series of stones slabs that are trapped (Grimgor) and the sleeping and inactive runes around the door that are filled with powerful evocation magic (Tygar) as you spy the trap waiting for you before the doorway....
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #165
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar's glowing eyes recede in brilliance to common onyxes.

    "Inactive runes around the doorway. I sense powerful evocation magic radiating from them. Another trap we could have walk into had we not been careful. I can try dispelling them unless we have other ways of removing them or finding an alternative route to bypass them."

    The cleric distances himself from the doorway.
    Last edited by Yas392; 2021-12-19 at 07:08 AM.

  16. - Top - End - #166
    Titan in the Playground
     
    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I don't really know what to make of runes," Lara admits. "But we could try climbing up to a window instead if you'd like to save your magic. Although those might be trapped too if the builders were thorough."

  17. - Top - End - #167
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix remains quiet about what to do. "If only Isaac was still here." Felix sighs.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  18. - Top - End - #168
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor grunted, "Well he ain’t, ‘n we still need t’git in. So windows the Cap’n sez. Let’s check. And ‘ware those slabs!" The dwarf pointed at a series of different areas he noticed traps on before checking to see if there was a window within reach. ”’Ere now, Kona ... check fer entrances ‘sides these doors.”

    OOC - Continuing to use Running Hunter's Stance for the scent; Looking for other entrances from the ground. Marking the trapped slabs with rocks next to them.
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-01-05 at 12:46 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  19. - Top - End - #169
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "I have found some windows, but they are narrow. I will look for a window big enough for us all. I deem it imprudent to go in alone"


    Spoiler: crunch
    Show


    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 22, touch 18, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  20. - Top - End - #170
    Titan in the Playground
     
    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus moves up and glances from side to side, his resources were mostly used for the day, so he kept in his new form, and waited.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  21. - Top - End - #171
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As Grimgor marks the stones at the edge of the area it expands out some 15ft in all directions around the door. Looking at the windows they are all narrow slits, more suited for firing arrows from rather than climbing ni, although studying the stone work of he windows and walls of the temple, especially those on the first floor above the decorated ledges is old and not the most stable if one were to take a more destructive route to gaining entry and had the strength to hack through the stonework.

    Aside from that the only other choice seems to be braving the enchantments around the door and just walking up to them
    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #172
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar watches the door and the windows the tengu are checking.

    "So what is the plan we are gaming for?"

  23. - Top - End - #173
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Tired of the stall, Aramus makes sure everyone is clear, and triggers the wards.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  24. - Top - End - #174
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    After marking the blocks, Grimgor watched Kona search for windows and come back with a negative report. To Tygar's question, he shrugged. "Ain't much uva game, but Ah 'spose Ah could smash tha' wall ... or let th'lizard just walk on through! 'Ells bells!" Grimgor stepped towards Aramus, trying to stay within a few steps to offer the silly dinosaur the benefits of his protective aura.

    OOC - Switch to silver Crane, move to w/in 10' of Aramus (gives +3 AC and +2 Will save). He can also potentially use some counters to help as necessary
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  25. - Top - End - #175
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus bounds forward as Grimgor leaps in behind him. As the dinosaur lands in front of the doors the runes around the doorway glow brightly and pulse with a blinding pulse of energy that sends a cone of fire in a wave out from the doorway engulfing the leaping dinosaur

    Spoiler: OOC
    Show


    (4d6)[21] damage Fire, Reflex DC 16 for half



    As the fire fades, smoke rising off Arasmus's scales but the runes seem to be dull and in active, although looking at them Kona, Felix and Tygar all realise that they are merely drained, not inactive and over the next couple of hours will likley recharge themselves, the sun glittering on each of them suggesting the likley route of recharge.
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #176
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Does anyone have a blanket?" Lara asks as she prepares to enter the temple. "We can cover the runes to stop them from recharging. Or failing that, take a hammer to them."

  27. - Top - End - #177
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor checks the dinosaur, then turns away with a snort. ”Ye’ll live. Now put them claws t’use ‘n dig some dirt!” Grimgor will try to use dirt to cover the tunes, but barring that will use a blanket or smash as necessary. But nice he’s done, he’ll step to the door and check on the others. ”Ready?”

    OOC - Not sure if the Dino has evasion, but let’s get him a heal if necessary. Figure Grimgor can open doors and sneakier ones can scout. He’ll listen first then go in.
    ‘Passive’ perception is 24 (taking 10), but if/when you need a roll ... Perception - (1d20+14)[25]

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #178
    Troll in the Playground
     
    DaOldeWolf's Avatar

    Join Date
    Nov 2011
    Location
    Mexico
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    "Yes, as ready as I can possibly be." Felix declares not feeling completely confident about the current state but there was no point in waiting anyway.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  29. - Top - End - #179
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Savage Tide Reboot IC

    "Fire, is it? We will need to test it with disposables in the event the burial fails if we are using this exit on our way back."

    Tygar whips out his wand touch Aramus to heal him before picking some pebbles. He stows them and his wand in his haversack.

    Spoiler: OOC
    Show
    Cure Light Wounds: (1d8+1)[2]
    Cure Light Wounds: (1d8+1)[5]
    Last edited by Yas392; 2022-01-12 at 05:47 AM.

  30. - Top - End - #180
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Aramus manages to avoid the worst of the flames, even knowing they were going to come, he dips his head to Grimgor in assent, and starts digging.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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