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  1. - Top - End - #211
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Seeing Grimgor stop, Kona dims his light and tiptoes up behind him to get a look. He stands ready to fight, but leaving the decision to the dwarf. Or misfortune, as the case may be.


    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  2. - Top - End - #212
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Watching the undead monstrosity Grimgor recognises the ropes of intestines and the long tongue as a Mohrg, a powerful undead that is the spirit of a truly evil creature that was executed in an unusually barbaric manner. THey are strong, a match for most warriors and can paralyse foes with their claws... Aside from that he can remember little else. The creature for its part continues to shamble closer, still unaware of Grimgor in the shadows at the top of the stairs just below the level of the floor some 30ft away...

    You can have a suprise round. Its literally a 10ft wide corridor with little cover between the top of the stairs and the beast now. If you roll > Initative 11 (in the OOC) then you can post your surprise move or standard as well as your first round
    Thanks to Emperor Ing for the nice Avatar

  3. - Top - End - #213
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona's floating mote of light flares into being next to him as he hurls a wave of frost at the undead thing, leaving a trail of water vapor hanging in the air.
    Spoiler: Actions and rolls
    Show
    Start of combat: Gain one Illumination, one Animus, one maneuver (1d3)[2]. 5' step as necessary. Swift action to gain 2 Illumination. Standard to fire a Lance of Power, 30' range, cold damage - (7d6)[24], ref DC 16 for half damage, on a failed save slip on ice and fall prone. End of turn gain maneuver (1d2)[2]. Gain 1 Animus.


    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuver granted:
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-03-04 at 12:12 PM.
    Semper ludens.

  4. - Top - End - #214
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    As the creature closed, Grimgor frowned, suddenly recognizing the creature. ”Tha's a nasty one, lads 'n lass. Mohrg ... all tongue 'n gut, wit no sense o' humor.
    Best be - welph there we go ..."
    Before he could finish, the tengu concentrated for a moment, then threw what looked like a mass of ice and snow. Grimgor held back from swapping out weapons - given what little he knew of the beast it might require a magic weapon to provide some margin of safety. He called upon the divine protection of the gods, then gripped his pike and prepared to charge forward

    OOC - Ready to go ... gonna use the surprise round to cast a warpriest blessing (war), then wait for my turn after initiative 10 :D
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (20)
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: War blessing (+1 luck bonus on saving throws; changeable blessing at the start of each turn; 10 rounds); Silver Crane Waltz stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #215
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix wonders about how he should handle the situation. Since an attack has been launched, he decides to use the only chance he had to fortify Grimgor. "I will invigorate you with my spell so that you might help Kona. " He explains to Grimgor as he casts his spell.

    Spoiler: OOC
    Show

    Casting Bull´s Strength on Grimgor.


    Spoiler: Resources
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    Arcane reservoir: 4
    Spells: 0(6) 1(3) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  6. - Top - End - #216
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Bow on hand, Tygar moves to where he can see the undead, shoots at the undead and moves back to his original position.

    Spoiler
    Show
    Surprise Round (Move action): Move to where he can see the undead.

    Standard Action: Shoot arrow at undead.

    Move Action: Move back to original position.

    Attack: (1d20+8)[23]

    Damage: (1d8+2)[4]
    Last edited by Yas392; 2022-03-08 at 09:56 AM.

  7. - Top - End - #217
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Copying Tygar, Armaus takes a shot as best he can.

    Spoiler
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    Attack with shortbow, +1 to attack/damage if within 30ft
    Attack - (1d20+8)[22]
    Damage - (1d6+1)[5]

    Aramus
    HP's: 25/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  8. - Top - End - #218
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    In the narrow corridor Kona, Aramus and Tygar assemble and using the dwarf the shield unleasha barrage of arrows, bolts and magical rays of ice at the approaching undead monstrosity. The ice crystallises on the beast but does not cause it to fall, but suprised by the intruders bolt and arrow jut into its deadened flesh and flapping purple intestines. It lets loose a strange wordless howl and shambles forward gaining speed before leaping towards Grimgor. The dwarf's frame filling with vitality and strength as Felix bless him with more power

    Spoiler: OOC
    Show


    Grimgor gets an AoO
    Charges Grimgor (1d20+8)[12] dam (2d8+9)[20] + grab (1d20+12)[20] vs CMD
    and Fort save DC 18 or paralysed (1d4+1)[3]

    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #219
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    After being momentarily unwilling to approach the horrifying creator, Lara springs forward to defend her friend, dodging around her foe in order to set up a flanking situation!

    Spoiler
    Show

    Acrobatics (1d20+11)[17] Vs CMD

    Attack [roll] 1d20+13[/roll] 27Damage (1d6+15)[19] spending 1 panache to double Precise Strike

    Critical hit on a 15-20: [roll] 1d20+13[/roll] Damage (1d6+15)[18]
    plus recover panache.
    Last edited by RCgothic; 2022-03-09 at 03:59 AM.

  10. - Top - End - #220
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    With the swelling of sinews, Grimgor nodded his thanks to Felix, then turned to watch the beast. As expected, it came rushing forward once the others attacked and Grimgor lashed out with his pike. Once he recovered, the thing was inside his reach, its boney hands attempting to grab the dwarf and pull him in. If it weren't for the extra strength, it would have grabbed him; however, with the enchantment flowing through his veins, Grimgor was able to push the beast back as he took a step back. ”No kissin' on th'first date, bastich!""

    Shifting his tactics, Grimgor stepped and settled his stance, wielding the pike as if it weight twice as much.

    OOC - So surprise round, based on previous stance and the bull's strength, Grimgor had a 26 AC and 22 CMD. AOO attack - (1d20+10)[13], AOO Damage - (2d6+7)[11]

    Round 1 (after mohrg's attack): Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/the Captain (free). Shift War Blessing to AC (free). Attack w/power attack (standard).

    Attack - (1d20+10)[15], Dam - (4d6+13)[32]

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 9 rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #221
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    "Why are you not dead yet, foul thing? Well, you *are* dead. Why are you not *still* yet?". Kona circles around, and his sword flashes once, twice.

    Elemental Strike - (1d20+8)[20], damage - (1d10+10)[20]+(1d6)[1]+cold 14 (and fort save DC 16 or nauseated), minute hand - (1d20+6)[16], damage - (1d10+10)[13]+cold 15.



    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuvers granted: Elemental Strike, Lance of Power (Strike), Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost)
    Maneuvers Readied:
    Animus: 2
    Illumination: 5
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +5 cold damage.
    AC 18, touch 14, FF 14, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-03-10 at 04:40 AM.
    Semper ludens.

  12. - Top - End - #222
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The skeletal monster reaches Grimgor and in a flurry of claws, tongue and long war pike the two bash, push and swing at each other, both failing to make contact, even as the warpike begins to smoke with freezing ice forming on the ends. Lara and Kona move to each side flanking the beast, rapier and katana both glittering with frigid power as they stab and slice through aged flesh and threadbare grave finery.

    It roars lashing out its claws left and right the bird and swashbuckler flanking it then lunges forward, its tongue trying to snake around Grimgor's throat dripping toxic saliva

    Spoiler: Mohrg
    Show


    Claw Kona (1d20+12)[19] dam (2d8+5)[11]
    Claw Lara (1d20+12)[25] dam (2d8+5)[10]
    Tongue Grimgor (1d20+7)[26] Touch, DC 18 FORT or paralysed (poison effect if it matters)

    Thanks to Emperor Ing for the nice Avatar

  13. - Top - End - #223
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar descends into the range of the aura and fires an arrow at the Mohrg.

    Spoiler: OOC
    Show
    Attack: (1d20+8)[22]

    Damage: (1d8+2)[10]+5 Cold Damage.
    Last edited by Yas392; 2022-03-15 at 10:04 AM.

  14. - Top - End - #224
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix doesnt want to waste his most powerful magic on the creature and decides to instead attack with one of his lesser spells. "A little bit of acid should do the trick."

    Spoiler: Resources
    Show

    Arcane reservoir: 4
    Spells: 0(6) 1(3) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC
    Show

    Ranged Touch attack: (1d20+3)[5]
    Damage (1d3)[2]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  15. - Top - End - #225
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor growled as the thing avoided both of his blows, then almost caught him off guard with a sudden lashing out of its tongue. Flinching back, Grimgor raised his weapon, blocking part of the tongue with the haft of his pike. Pulling away from the slimy thing that left tingles across his hand, Grimgor stepped and swung again.

    OOC - So it's attack goes first, which means Grimgor uses his immediate action to activate Enduring Shell. Save was successful (25), but it uses his Round 1 swift which means he's still in his old stance for that attack (that apparently missed.

    Round 2: Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/one of the others if possible. Shift War Blessing to AC (free). Attack w/NO power attack (standard).

    Attack - (1d20+10)[22] (no flank accounted for), Dam - (4d6+7)[24]+5 cold

    Remember, allies close by get +3 AC and +2 will [morale]

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 8rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-03-17 at 09:44 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #226
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara parries the morgh's attack, attempting a clumsy riposte but then following thorough with a devastating lunge!
    Spoiler
    Show

    Riposte: [roll[1d20+13[/roll] 14 damage (1d6+15)[20] (5 base, +5PS, +5 cold)
    Critical confirmation: [roll[1d20+13[/roll] damage (1d6+15)[16] (5 base, +5PS, +5 cold)

    Attack: [roll[1d20+13[/roll] 28 damage (1d6+15)[17] (5 base, +5PS, +5 cold)
    Critical confirmation: [roll[1d20+13[/roll] 21 damage (1d6+15)[18] (5 base, +5PS, +5 cold) 35 total
    Plus regain 1 panache, new total =4/6

    Last edited by RCgothic; 2022-03-17 at 04:34 AM.

  17. - Top - End - #227
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona bleeds as the claw slices through his robe, through where his armored shirt should have been, would have been if not for the weakening poison.
    His swords quckly flash through a series of moves designed to disarm an enemy; with no weapons in sight, Kona attemps to slice off the monster's hands.

    FRA: Flick of the Wrist. With flanking: katana - (1d20+12)[20], damage - (1d10+10)[18]+cold - (2d6+5)[11]. Wakizashi - (1d20+12)[21], damage - (1d10+10)[18]+cold - (2d6+5)[11].


    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuvers granted: Elemental Strike, Lance of Power (Strike), Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost), Rapid Strike
    Maneuvers Readied:
    Animus:4
    Illumination: 6
    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +5 cold damage.
    AC 18, touch 14, FF 14, CMD 21. HP 25/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-03-17 at 06:49 AM.
    Semper ludens.

  18. - Top - End - #228
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus, out of pretty much every resource, except grit, arrows and human creativity, pulled another arrow and aimed at the thing.

    Spoiler
    Show

    Move within 30ft, and shoot.
    Attack - (1d20+9)[11]
    Damage - (1d6+2)[8]


    Aramus
    HP's: 25/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  19. - Top - End - #229
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    More missiles, both acid and wooden zip down the corridor assailing the Mohrg. Even as it lunges out at Kona and Lara its slimy tongue wraps around Grimgor's neck but the dwarf is able to throw it off. Leaning forward with his primal mastery he hefts all his weight behind the pike impaling the creature savagely even as Kona once more strikes it with his frost rimed blade. On the other side of it Lara deflects the attack but misses on the riposte before lining up a brutal strike that plunges with penetrating efficiency through its undead skull and destroys whats left of its mortal frame, the creature dropping messily to floor!

    The sounds of the battle fade and only the sounds heavy breathing can be heard in the corridor as there seems to be no more of the vile creatures on this level.
    Thanks to Emperor Ing for the nice Avatar

  20. - Top - End - #230
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor paused for a moment, then moved to take point, poking the body as he stepped past it. He grunted to the others, "Burn it 'n let's go. Eyes open, folks." He wiped his blade as he moved further on, eyes scanning the floor, walls and ceilings around him.

    OOC - Grimgor's ready to move on ... back in his standard stance .
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Bull's strength (+4 str [enh], minutes); Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  21. - Top - End - #231
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    "I suppose making haste makes sense but lets be careful. We dont want to trigger any traps on our way." Felix replies trying to remind everyone about also being careful.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  22. - Top - End - #232
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar whips out his wand and taps Grimgor to heal him. Upon seeing the magic mend little, he continues tapping until he is in good health (Further result/s in OOC). He then puts his wand away.

    Spoiler: OOC
    Show
    CLW: (1d8+1)[2]
    Last edited by Yas392; 2022-03-19 at 09:01 AM.

  23. - Top - End - #233
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Stomping around Grimgor moves ahead cautiously, heeding Felix's comments he heads into the central chamber slowly, eyes open for traps but finding none. The central chamber is in wreckage. It looks like it may once have been a shrine or training space of some kind, weapon racks on the walls now corroded and fallen off the wall and broken handles of once may have been spiked whips of some kind do the floor.

    Detritus from ancient priests litter the floor here and there but a fresh body can be found in one corner. Partially consumed its crawling with maggots where its been eaten and the shreds of a uniform look to be crimson as you realise this may be the remains of a pirate that came from the boat you found previously and must have climbed or found an alternative route into the temple. In amongst the junk Tygar, Felix and Aramus can sense magic nearby. Pulling apart a mound of mouldy clothes they find a dessicated husk of another priest that clearly did not turn into a undead monstrosity. There is an amulet, a strange thing of worked silver with 4 quarters of glittering gems, red, dark obsidian, see through quartz and deep watery blue. (Amulet of elemental strife) and a strange tooth studded club of dark wood smoothed through years of use. the head of the club resembles a spider chintinous claw and Aramus feels a kinship with it. Beastrike club
    Thanks to Emperor Ing for the nice Avatar

  24. - Top - End - #234
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    "I wonder what must have happened here. Do I even want to know?" Felix mutters to himself as they check the place and the stuff in it. "Well, at the very least I should check for any magic traces." He replies as he casts his detect magic spell.

    Spoiler: OOC
    Show

    K. Arcana (1d20+10)[28] in case auras are found
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  25. - Top - End - #235
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar examines the bodies in an attempt to affirm the cause and time of death. He also tries to identify any traces of magical auras in the room not emanating from magic items.

    Spoiler: OOC
    Show
    Heal if applicable: (1d20+7)[13]

    Spellcraft: (1d20+4)[10]

    Knowledge (Arcana): (1d20+4)[16]

  26. - Top - End - #236
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Searching around looing for magic auras Tygar and Felix find the club and amulet (as described above) and after some careful study and scholarly discussions between themselves can soon work out their functions. Tygar looking at the body of the pirate can see that claws and biting were the main cause of death (likely a few weeks ago that would agree with what you think regarding the ropes and abandoned boat). As for the Mohrg, with its age and ancient body and the state of the clothes you think its likely that it was as ceremonial turning.

    Now though the quarters and prayer level of the temple seems empty and only the pinnacle above waits...
    Thanks to Emperor Ing for the nice Avatar

  27. - Top - End - #237
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    "One is ancient, one is a weeks old. Quite a gap..."

    The cleric faces away from the party talking to empty air as if talking to himself, mumbling and bobbing his head up and down. After he stops, his head jerks and faces the rest of the group.

    "I believe we covered this room unless someone needs a second telling. Let us advance. The next floor awaits."

  28. - Top - End - #238
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona takes a deep breath, and watches his wound glow and close up. "Not fast enough, Kona. You need to be faster next time", he berates himself under his breath.

    "Ready if you are, Grimgor".


    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuvers granted: Lance of Power (Strike), Rapid Strike
    Maneuvers Readied: Elemental Strike, Flick of the Wrist (Strike), Minute Hand (boost), Flash of Insight (boost)
    Animus:0
    Illumination: 1
    Active Element: Air

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 18, FF 10, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Semper ludens.

  29. - Top - End - #239
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus keeps an arrow notched, but not pulled taught, ready if anything else pops out. He was behind the others, out of the way.

    Spoiler
    Show

    Aramus
    HP's: 25/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 1/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  30. - Top - End - #240
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    After the others finished fiddling around with the bodies and the items found, everyone turned to him to move along. Nodding grimly, Grimgor headed for the stairs to reach the pinnacle. "Keep yer bug repellant handy ..."

    OOC - Heading up cautiously, checking for traps as he goes (Perception +14). I'm guessing the Bull's Strength is done now ... ?
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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