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  1. - Top - End - #241
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    With everyone armed and ready after a few minutes exploring the bodies and looking at the strange amulet and savage looking club Grimgor leads the way up to the piannacle o shirne. The sound id deadened on the top floor that is a slightly smaller version (so 30x30ft) of the room below save that in the centre of the room is a savage looking part humanoid, part spider statue in cold metal and around the sides of the room thick webbing that deadens the sound and mutes the bright tropical sunlight.

    within the thick webbing Grimgor can make out the dessicated remains of three more humaoids. Pausing by the entranceway Grimgor cannot see any threat save for the webbing covering the open windows like a gauzy curtain.
    Thanks to Emperor Ing for the nice Avatar

  2. - Top - End - #242
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor scanned the room, muttering over his shoulder, "This look like 'n ambush ... bring up th'fire ..." With his pike held high, he stepped into the room just enough to allow others to file in behind him, and crouched into a defensive stance, his focus on anything that might come at the group.

    OOC - 5' step into the room if necessary (free). Using Defensive Focus to increase reach by 10' for a total of 20' with pike; can make move and make an AOO w/in the combat radius (full round). Scanning the room for threats: Perception - (1d20+14)[28]
    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #243
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Felix decides to analyze for any traces of magic in the area though he tries to be careful about it since he still didnt know much about the place.

    Spoiler: OOC
    Show

    Casting detect magic.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  4. - Top - End - #244
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "There's definitely something in here," Lara agrees with Grimgor, following closely with rapier drawn

  5. - Top - End - #245
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Bow ready, Tygar dip into a cover while copying Felix by his eyes glowing blue.

    Spoiler: OOC
    Show
    Detect Magic

    Spellcraft if needed: (1d20+4)[10]

  6. - Top - End - #246
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Hefting his new weapon, Aramus nods in appreciation, and attaches it to his gear, pulling the bow back up, in a loose ready stance to fire off volleys.

    Looking around, he see's the 'ambush' hold one Master Dwarf, let me see.

    He pauses for a second, and pulls out a clay jar with some chalk writing on it, he unstoppers it, and pours out what seems to be a glob of honey, which he promptly drops to the floor, and begins to intone a language long dead on this continent, not even he knows the meaning of the words.

    A few seconds later, a giant centipede emerges from under the underbrush, taking the golden sap, and devouring it. It patently turns, and regards Aramus, awaiting a command.

    Aramus kneels down, "Please go in there and see what lurks in the shadows"

    Spoiler
    Show

    Cast last spell left spontaneously into Summon Natures Ally I
    Giant Centipede
    Rounds: 1/5

    Aramus
    HP's: 25/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 0/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  7. - Top - End - #247
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    As the centipede scuttles in there is a sudden shrieking noise and from the webbing in the ceiling a spider like creature plummets atop the centipede. The creature appears to be half spider, half woman, a shrieking face with long strands of hair trailing down her naked back. The chitin looks aged, thin as paper and her skin is grey and decayed with patches missing showing bones beneath as the ancient undead drider wight pounces upon the creature, lightning crackling around its scythe clawed foot!

    Surprise on the centipede as Drider wight drops on to it
    Spellstrike with shocking grasp (1d20+10)[28] dam (1d6+3)[4]+(5d6)[21] shocking

    Initiative: (1d20+6)[22]



    As it lands atop the centipede its looks up through the open doorway and the curtains of webbing, spying you, its eyes blazing with unnatural blue light....



    Roll for init to see who responds first
    Thanks to Emperor Ing for the nice Avatar

  8. - Top - End - #248
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    From the corner, Tygar's eyes widens at the sight of the female drider's appearance as she slashes the Aramus's summoned centipede with crackling emanation.

    Spoiler: OOC
    Show
    Initiative: (1d20+4)[6]

  9. - Top - End - #249
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The undead spider creature hops back from the damaged and bleeding centipede snarling at the party crouched by the stairs near the entrance to the web filled temple. As snarled mutter in a language that no one can recognise is spat out towards you before she raises her humanoid hands and a pair black crackling energy boots streak out towards Lara and Grimgor both chilled by the negative energy assault


    Drider wight
    5ft bag from the centipede
    Gloomblind bolts
    (1d20+8)[28] touch vs Grimgor. (4d6)[13] negative energy damage

    (1d20+8)[27] touch vs Lara. (4d6)[18] negative energy damage

    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #250
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    CasualViking's Avatar

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    Default Re: Savage Tide Reboot IC

    Kona the Illuminator

    Kona bounces through the room, slashing rapidly at the drider.

    Move 30', swift: gain 2 illumination, standard: Rapid Strike. Attack1 - (1d20+8)[22], dam1 - (1d10+5)[8]+15 electricity. Attack2 - (1d20+8)[17], dam2 - (1d10+5)[9]+15 electricity


    Spoiler: STATS
    Show

    4 hours left on Delay Poison

    Maneuvers granted: Lance of Power (Strike), Rapid Strike, Flash of Insight (boost), Flick of the Wrist (Strike)
    Maneuvers Readied: Elemental Strike, Minute Hand (boost),
    Animus:2
    Illumination: 4
    Active Element: Air

    Quick stats
    Soul Candle: 5' bright light,10' normal, allies within 15' do +1 electricity damage.
    AC 18, touch 18, FF 10, CMD 21. HP 36/36
    Perception +13, low-light vision
    Sense Motive +13
    Knowledge (Martial) +10

    Last edited by CasualViking; 2022-04-02 at 08:48 AM.
    Semper ludens.

  11. - Top - End - #251
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    Spoiler: OOC
    Show

    Initiative: (1d20+1)[2]


    Felix decides to aim at the creature with his best attacking option. He concentrates before aiming at the creature with a sonic blast.

    Spoiler: Resources
    Show

    Arcane reservoir: 3
    Spells: 0(6) 1(3) 2(2)
    Spells prepared
    0: Prestidigitation, Detect Magic, Dancing Lights, Arcane Mark, Acid Splash, Detect Poison
    1: Feather Fall, Enlarge Person, Endure Elements, Magic Missile
    2:Invisibility, Bull´s strength


    Spoiler: OOC part 2
    Show

    Sonic blast ranged touch attack: (1d20+3)[18] Damage (3d6+1)[11] Fort save to avoid being deafen
    Damage
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  12. - Top - End - #252
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus lines up a shot and tries to target the drow's torso

    Spoiler
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    Attack (+1 to-hit/damage if within 30)
    Attack - (1d20+8)[16]
    Damage - (1d6+1)[5]

    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 0/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Last edited by BelGareth; 2022-04-06 at 09:58 AM.
    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  13. - Top - End - #253
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar moves to position himself so that the drider is not within his channel range and he is behind cover if he can. Once he did that, he grasps his symbol and gestures. Ethereal waves build up and wash over the party, prioritizing Lara and Grimgor.

    Spoiler: OOC
    Show
    Move: Reposition so that drider is not within his channel burst.

    Standard: Channel Energy to heal party.

    Channel Energy Healing: (3d6)[12]

  14. - Top - End - #254
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor waited for the inevitable to occur and he was not disappointed. A huge monstrosity dropped down into the room - half drow, half spider, and all undead horror. Before the group could react, the creature destroyed the distraction and cast two beams of crackling black energy. The pain wracked Grimgor as it coursed over his armor and into his stout body. With a grunt of pain, Grimgor lowered his pike and growled to the others, "Time t'earn yer pay, lads and lasses - get it!" As he charged forward, his words coursed through the others, goading them into action. He barely registered the healing energies of Tygar, his focus on the beast ahead of him. With a howl, he swung wildly, intent on destroying the walking obscenity!

    [i]OOC - So as a swift, Encouraging Roar (+2 att/dam to the team for 3 rnds). As a full action, charge attack w/power attack
    Attack - (1d20+10)[30], Damage - (2d6+12)[19) (sorry for the messed up roll).

    If 25 confirms a crit, total damage is 54
    Spoiler: Crunch
    Show

    HP 31/55 AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Charge (+2 attack, -2 AC, move and attack up to 40'); Encouraging Roar (+2 attack/damage, 3 rounds); Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-04-11 at 09:06 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #255
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara

    The Captain rolls forward into the room, her thin frame still crackling with negative energy damage from the dark bolts. Joining Kona and Grimgor she slides out to the opposite side to Kona and lashes in with her cutlass with a low slash against the undead spider-things long spindly legs



    Move to flank with Kona
    Attack (1d20+15)[24] (+2 encouraging roar, +2 flank) Damage (1d6+13)[15] (5+5 PS+2 roar +1 elec)
    - If 15+ Then crit threat (1d20+15)[24] dam (1d6+13)[16]
    Thanks to Emperor Ing for the nice Avatar

  16. - Top - End - #256
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The undead monstrosity had dropped from the ceiling and assailed the centipede with crackling magus powers. It had unleashed bolts of dark power that had stricken the party and now it died! An arrow cracked off its chitin and a sonic blast from Felix send it sliding back a step. Before the three melee combatants surged forward on the attack Tygar held aloft his holy symbol and hleaing power swept over his friends knitting wounds closed.

    Then they struck, Kona and Lara splitting left and right, before slashing at its undead frame and long spindly legs, both hacking off at least one of the front legs, the opening was all the dwarf needed as he charged forward, warpike held like a lance and neatly skewered the drider through the chest pinning it to the web covered wall beyond. It shrieked and scrabbled at the shaft the pike trying to crawl down its length, pulling its body down the shaft, just as the claws were scything in front of Grimgor's face it slumped and went still as the unholy magics faded its blue glowing eyes went black and lifeless.....

    The creature was dead (again).

    A search around the top of the tower revealed the large golden spider statue that on closer inspection was only thinly foiled in gold and mainly made from bronze, however, a sharp eyed glance from Aramus saw a small catch in the beast's thorax that may may be openable!
    Thanks to Emperor Ing for the nice Avatar

  17. - Top - End - #257
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Well this looks interesting," Lara says, flicking the catch.

  18. - Top - End - #258
    Firbolg in the Playground
     
    AssassinGuy

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    Default Re: Savage Tide Reboot IC

    Tygar heals Lara and Grimgor with the taps of his wand.

    Spoiler: OOC
    Show


    Grimgor

    CLW: (1d8+1)[6]
    CLW: (1d8+1)[7]

    Lara

    CLW: (1d8+1)[3]

  19. - Top - End - #259
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor spit at the dead beast, pulling his pike free with a grunt. "Tha's fer every crime yer kin killed a dwarf ..." He immediately started cleaning his weapon, helping the others search around for a bit. Hopefully there was something of value in the area, and not just the dead. He nodded his thanks for the healing and waved away any more, pointing towards the Captain. "She'll be needin' yer spells, lad. Ah'm fine ..." Grimgor then took up watch as the others spent time searching the area.

    OOC - Taking 20 to look around (34 to check for items / areas of interest / traps. Then taking ten minutes to change out one of Grim's maneuvers.

    As for healing, Grimgor is at 44/55 ... so good for now.

    Spoiler: Crunch
    Show

    HP 44/55 AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-04-11 at 09:17 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  20. - Top - End - #260
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    Grimgor searches the ancient drider wight, finding a strange collection of strappings wrapped around its body that seem to have weathered the time ages, a shimmering ring on its left hand and tucked into the strappings a small metal wand maybe a foot long that seems to hiss and crackle in his hand.

    He finds bracers of armour +2, a wand of shocking grasp (CL3, 22 charges) and a Ring of Lesser Arcane Mastery (as Arcane mastery, but holds 2 points arcana and no reflection option)

    By the main statue Lara reaches underneath and flick the catch and the spider's thorax spills open and coins and jewels pour out, a queen's ransom in strange hexagonal silver and golden discs mixed in with a half dozen chunky gemstones in various hues and three heavy set electrum and golden bracelets

    You find "loot"
    2450go in coinage, 1100gp in gems and 350gp in jewellery

    Thanks to Emperor Ing for the nice Avatar

  21. - Top - End - #261
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    Aramus had barely shot an arrow and the great undead monster had been defeated, once again, he was well pleased to be among such fine folk as this, he pointed out the small latch near the thorax, and smiled widely as the gold was found.

    Spoiler
    Show



    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 0/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Spoiler
    Show

    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  22. - Top - End - #262
    Titan in the Playground
     
    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor pulled free the few items he found, handling them with one of the rags he used to clean his weapon. Walking over to the others in time to see the treasure spill out, he grunted noncommitally, then tossed the items into the pile. "Th'bug was weain' these. Figure one of ye be better suited t'using them." Glancing around the room, he scratched his chin for a moment, then looked back to Lara.

    "So what now, Captain? Keep searchin', or think about campin'? Ah'm guessin' there's a better way out than th'climb, but we'll see ..."
    OOC - Did we searched the whole building, or just the upstairs? Was there a basement or cellar?

    Also, did we see anything on the three bodies in the corner?

    Spoiler: Crunch
    Show

    HP 44/55 AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #263
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    Lara

    "This is a nice haul! Makes for a worthwhile expedition. I had hoped we'd find the source of the darkness cursing this forest a bit more definitively though. Hopefully with the drider wight dead the monsters infesting these lands will scatter. What I'd really like to do now though is burn this place to the ground and get back to the ship. I don't want to spend a moment here longer than necessary,"

  24. - Top - End - #264
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    A further search of the upper floors of the Temple, a careful search as you uncover a couple more cunningly concealed traps, finds nothing more of value. Although a few faded inscriptions on the walls suggest a random and obscure demonic cult praying and sacrificing their children to a dark altar and a tribe running to darkness before they eventually collapsed under the weight of their own evil. Heading down to the ground floor some steam and smoke ooze from the crevice in the ground. Grimgor peers down into the crack and can see there may be some caves down there although the steam rising is hot and suggests it would be an "interesting" place to explore.
    Thanks to Emperor Ing for the nice Avatar

  25. - Top - End - #265
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "I guess we're not done here after all," Lara sighs, peering down into the depths. "Whatever nastiness is infecting the forest, it probably has its source down there. Perhaps we should rest up for a bit first though, for the benefit of the magic users."

  26. - Top - End - #266
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    BelGareth's Avatar

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    Default Re: Savage Tide Reboot IC

    "..tribe running to darkness..." Aramus mutters, "Mayhap they ran down there?" he says to Grimgor "Can we rest before we delve into the earth?" he says simply.

    Spoiler
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    Aramus
    HP's: 31/31
    AC: 16
    FF: 13 T: 14
    Effects: none
    Wildshape: 0/1
    Spells:
    • 1st level: 0/4
    • 2nd level: 0/3
    • 3rd level: 0/1

    Last edited by BelGareth; 2022-04-13 at 09:26 AM.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

    Discord -Now with a recruitment bot!

  27. - Top - End - #267
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    ClericGuy

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    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor nodded to Lara, commenting, "Sounds like th'Capt already said aye. Let's pick the best room t'defend and get some rest. Kona kin take th'first shift, Ah'll stand second ... Cap'n, ye want the third?" Presuming setting up camp was a go, Grimgor helped find the most defendable (and least evil) place to settle in for the 'evening.' He also helped gather the treasures the team had found so far, divvying up anything the Captain deemed necessary.

    "Some magical trinkets 'ere ... who's takin' 'em?"

    OOC - @DrK, I thought there were three bodies in the corner of the drider room ... were they really old, or members of the boat crew?
    Ready to rest, I spose. Do we have any more heals available before resting? Grim is down 11 hps if we have excess.

    Spoiler: Crunch
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    HP 44/55 AC 24 (26) CMB/D +7/18
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Silver Crane Waltz Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #268
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    DaOldeWolf's Avatar

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    Default Re: Savage Tide Reboot IC

    "I agree on this motion. We probably will need to be more than just prepapred for whatever thing that awaits down there." Felix replies especially since he also wanted to see his familiar finally return to his side.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  29. - Top - End - #269
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    DrK's Avatar

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    Default Re: Savage Tide Reboot IC

    The boat party retreat back up to the room at the top of the tower (as that offers the most defensive location). The bodies when Grimgor examines them appear to be "new". Well, a as new a creatures that have been drained of life and moisture by a undead spider wight can be. As you examine the remains there is nothing of value on them but its apparent that this is where the pirate crew met their fates. So you have done better than them.

    The night passes in the strange temple uneasily. As each of you sleeps there are strange dreams and nightmares of things with multiple legs chasing you leaving each of you having a sweaty and unpleasant rest. However as the sun rises on the spider shrouded jungles you are all refreshed and recharged and awaiting action for the new day....
    Thanks to Emperor Ing for the nice Avatar

  30. - Top - End - #270
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    RCgothic's Avatar

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    Default Re: Savage Tide Reboot IC

    "Into the depths then," Lara affirms as the party finishes rousing itself from rest. "Kona, would you like to go first as you can scale these walls with ease? And does anyone else have any ideas for the rest of us to descend?"

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