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  1. - Top - End - #61
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    NecromancerGuy

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    Default Re: DrK Wrath Righteous Reboot IC

    Markus shudders in his sleep, a mad laughter in his ears. His sight...why was what should be blackness so red? Red. Red. Red. So much of it...the veins within his eyelids clear to him, like writhing maggots beneath the sun. A Claw reaches from the crimson to grab him.

    A Sudden breath, and Markus sits up, the battle still raging. "Ah!..I..Im sorry I...Gh, I shouldnt have rushed ahead..I wouldnt usually...Gah. My Apologies Sir, I'll return to the fight at once!" Markus now gets to his feet, a slight limp to his step. He hears the voice of the priest though, something within him telling him to crush her. He disagree, partly, but lets the influence guide him. Marcus moves north, towards the door.

  2. - Top - End - #62
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    Seira felt a chill in her bones as the hostile magic washed over her, sapping her strength and mobility. No matter. She would still triumph. She flicked her spear up as she took a step towards the human who had cast the weakening spell. "Cease your resistance, or die in pain."

    Spoiler: Actions
    Show
    Seira will take a 5-foot step towards the casters and attempt to stab the one who cast Doom.

    Attack: (1d20+5)[17]
    Crit confirm: (1d20+5)[19]
    Damage: (1d8+6)[9]
    Avatar by smutmulch!

  3. - Top - End - #63
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    Default Re: DrK Wrath Righteous Reboot IC

    See-yon flies back to Mong's head to rest.
    Mong replies, " I can only maintain that song so long, I'll instead show my power!" as his muscles bulge and his body raises with energy. As he moves toward Wendaug and attacks with is scimitar.
    "Surrender and I'll let you live, girl!"


    Spoiler
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    Mong will end his song to save rounds/day. However, due to his trait, all allies keep their ragesong morale bonuses for two rounds.
    He activates Bloodrage
    Status: Bless (+1 hit), , Spirit séance: +2 dam, Amplified Bloodrage +8 Str/+4 Con, -0 AC
    AC: 15 (-0 song) HP: 21/21 (+4 Con, +4 hp)
    touch: 12, ff: 13, CMD: 19
    Saves: +8/+3/+3

    Attack - (1d20+8)[18]
    Dam - (1d6+8)[13]


  4. - Top - End - #64
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    The battle spreads through the cave system as more and more enemies pile in. Gashur by the door roars in reptilian rage and lashes out with his troglodyte claws and teeth and tears the cave lizard into gobbets of flesh. Markus behind him is dragged clear by the wise cleric who infuses him with life before allowing the young man to lurch north towards Seira. Mong for his part leaps forward over the now discarded shreds of lizard and swings his blade at Wenduag slashing deeply across her chest in a spray of purple.

    Wenduag hisses, her extra chitinous proto limbs clattering on her sides before she rolls away from Mong and drops down the hole in the corner of the room. Vanishing from site as she drops to the lower tunnel

    Spoiler: Wenduag
    Show

    Withdraws, drops down the hole in the SE corner, just jumping down rather than using rope ladder



    In the northen cavern Seira lunges forward, the spear hitting deep into the leg of one of the cultist who hisses in pain as blood pours down through his leather leggings. The wounded cultists steps back, a snarled "The brass bull commands me!" and channels power into his leg, the wound knitting closed as his ally steps forward swinging the heavy glaive at Seira.

    Spoiler: OOC
    Show


    Cultists 1: 5ft step back out of reach cast Cure light (1d8+1)[7]
    Cultists 2: Step in and stab Seira (1d20+5)[23] dam (1d10+3)[5]
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #65
    Ettin in the Playground
     
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    Gashur quickly moves north to a position in melee with one of the cultists while keeping away from the other and swings a claw at the cultist's neck.

    Spoiler
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    Acrobatics to avoid AoO from the glaive: (1d20+5)[15] (presumably, not provoking from the other guy)
    Acrobatics to avoid AoO from the glaive 2: (1d20+5)[7] (not needed?)
    Claw (1d20+6)[18] for (1d4+9)[11] (incl. bless +1/+0, seance boon +0/+2, inspired rage +2/+2 and cover -4/-0 some copypasta; add +4 to the roll)
    Inspired Rage uses Gashur's own abilities. AC 13 at the moment and 4 temporary hit points.
    Last edited by u-b; 2021-08-28 at 04:46 AM.

  6. - Top - End - #66
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    Default Re: DrK Wrath Righteous Reboot IC

    Leonius Caela Telum
    Aasimar Cleric
    AC: 18 HP: 17/17
    touch: 10, ff: 18, CMD: 13
    Conditions: Blessing of Vigilance (Lesser Age Resistance, 24h), Raging Song (inactive), Bless (5/20 turns), Seancé

    Not blessed with fast movement and adamant at hunting the wretched archer that almost killed Markus, Leonius picks up his blade and advances to the rope ladder, to gauge the jump down to make chase. In any case, he thought he would be too slow to follow a swift huntress, so in any case, he would not continue, but rather cut the ladder from above.

  7. - Top - End - #67
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    "What are you doing, Leonius? We could have followed her."
    Mong thinks a second which is hard with the bloodlust from the séance.
    "Sigh, maybe you are right to prevent her from returning, but we might need to chase her later. I'll go check the door she didn't go through. " (on the map on page 2 there was a door behind her unless that was the hole)

    Mong goes to door opens it and searches/attacks depending on what is there.

    Spoiler
    Show

    Due to his trait, all allies keep their ragesong morale bonuses for one rounds more.
    He maintains Bloodrage (2nd rd)
    Status: Bless (+1 hit), , Spirit séance: +2 dam, Amplified Bloodrage +8 Str/+4 Con, -0 AC
    AC: 15 (-0 song) HP: 21/21 (+4 Con, +4 hp)
    touch: 12, ff: 13, CMD: 19
    Saves: +8/+3/+3

  8. - Top - End - #68
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    NecromancerGuy

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    Markus, with a righteous anger that may not be his own raises his mace "Then DIE knowing you failed him weaklings!" he shouts, eyes with a rabid look to them as he tries to strike the cultist who had just been healed

    Spoiler: rolls
    Show


    (1d20+7)[26] Attack!
    (1d8+7)[13] Damage!


  9. - Top - End - #69
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    As Seira’s spear pierced the healer’s leg, she winced ever so slightly as the glaive from the other cultist cut through her skin. A real wound. Real blood.

    The world pulsed and went silent for a moment, save for the sound of her own heartbeat.

    No matter. Out of the corner of her eye, she saw Marcus charging towards the healer, his mace making a squelching sound as it connected with the cultist’s bones. She raises her spear, and attacks.

    Spoiler: Actions
    Show
    If the cultist that attempted to heal is still alive, Seira will target him. If not, she’ll take a 5-foot step towards the other and attack him.

    Attack: (1d20+5)[11]
    Crit confirm: (1d20+5)[10]
    Damage: (1d8+5)[7]
    Avatar by smutmulch!

  10. - Top - End - #70
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    In the northern room the wounded cultists steps back trying to heal but Seira is wily and steps up, spear stabbing and jabbing at him forcing him to abandon the spell, his blood pooling on the floor. Even as she does so Gashur and Markus come screaming into the room, Gashur rolling under the swipe of the glaive to eviscerate the unwounded one as he screams, guts falling on the floor in front of him. Markus appears seconds later, morning star staving in the wounded one's head with a sickening crunch.

    In the common room where Wenduag the spider had been Leonius peers doen the hole and in the light of the stone Tali holds can see a small chamber where the ladder drops into the western edge and a pair of rough barricades to the east and a door some 30ft away, the door swinging as if someone has just run through it. Mong looks at the other door and opens it finding a narrow hallway that slopes downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.
    Thanks to Emperor Ing for the nice Avatar

  11. - Top - End - #71
    Ettin in the Playground
     
    u-b's Avatar

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    Gashur goes back to where he had dropped his hammer and picks it up. Then he nods at the room with the dead cultists as there seems to be a way leading east from there. "That way?"

  12. - Top - End - #72
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    Spore's Avatar

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    Default Re: DrK Wrath Righteous Reboot IC

    Leonius Caela Telum
    Aasimar Cleric
    AC: 18 HP: 17/17
    touch: 10, ff: 18, CMD: 13
    Conditions: Blessing of Vigilance (Lesser Age Resistance, 24h), Raging Song (inactive), Bless (6/20 turns), Seancé

    Leonius cleans his blade on the nearest cultist, but leaves shield and weapon drawn for now. I say we advance to the north, but carefully. I don't expect them to have a strict organization, but the lack of communication from the front doors will likely unsettle them sometime. We should get a move on. With those words, Leonius tries to lead the others through the northern door.

  13. - Top - End - #73
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    As he looks about noises and faint shouts can be heard form both the northerly rooms and the to the south echoing up from the hole where wenduag the spider had fled. Although to Gashur, Mong and Leonius it sounds more like mongrelfolk to the north and civilized Taldan from the hole in the floor.
    Thanks to Emperor Ing for the nice Avatar

  14. - Top - End - #74
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    "Well that was a dead end."
    Mong says feeling tired, his body weak from the rage expunged from within.
    Mong moves north to the cultists and sees Leonius leading the way
    Spoiler
    Show

    Mong is fatigued for 4 rounds since he ended his bloodrage (2 x rds used).

    Status: Bless (+1 hit), , Spirit séance: +2 dam, fatigue 4 rds (-2 Str/Dex)
    AC: 15 (-1 from fatigue) HP: 17/17 (+0)
    touch: 11, ff: 11, CMD: 19
    Saves: +6/+2/+3

  15. - Top - End - #75
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    Gashur follows the others north and quickly catches up with them. He can move quickly, but does not intend to separate from the group this time, only to be near the front.

  16. - Top - End - #76
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    NecromancerGuy

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    Default Re: DrK Wrath Righteous Reboot IC

    Markus's shoulders heave as he stands over the dead cultists, breaths rasping as he clenches his bloody morning star in his hands. He killed the cultist. That blood is on his hands. So warm, so sticky, it clings almost like paint. He feels... Pleased. Not the feeling he expected, the Inheritor comming only second to his mind before that. What...is wrong with him?

    He follows the group, seemingly knocked from his entranced state "It seems the cultists are like rats, looking for whatever crevice to hide in now. Maybe we can just smoke them out with something?

  17. - Top - End - #77
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    Default Re: DrK Wrath Righteous Reboot IC



    Leaving the small dining room (H4) that decsnded into the room where Wenduag had fled (H6) the party reconvene in the more northerly room where the cultists had been slain (H10). The worked stone walls of this large room hold a number of shelves, each of which display the preserved bodies of dire rats, bats, rock vipers, cave lizards, and other creatures that pose in eerie stillness. A pair of bedrolls have been laid out to the southeast where the cultsist had been resting. A quick rifle through their dead bodies reveals both wearing well made Mendevian chain shirts, a potion of dark oily liquid on each belt, a spearmint smelling vial of translucent liquid and a scroll each, plus a few small coins.

    Spoiler: Loot
    Show

    2 x glaive
    2 x MW chain shirt
    2 Potion Cure light wounds
    2 x unholy water
    Scrolls [Cause fear] [Bane]
    2 x brass symbols of Baphomet



    A quick glance down the short corridor to the east is where a muted roar echoes down the walls of this hallway. Near the eastern end, the worked stone give way to natural cave walls,
    just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground. A glance down the hole reveals the shimmer of water some 40ft down the rope.

    A rope ladder heads up some 12ft through a hole in the floor into a higher up room where the faint voices of mongrels and with careful listening from Gashur the squeak of a rat (a big rat he'd guess) is also up there.

    OOC

    Where to next? North, South or Swimming?
    Thanks to Emperor Ing for the nice Avatar

  18. - Top - End - #78
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    Gashur goes east, pulls up the knotted rope and drops it on the floor near the hole. Then he is back and nods north.

    Spoiler
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    Quote Originally Posted by DrK View Post
    A rope ladder heads up some 12ft through a hole in the floor into a higher up room where the faint voices of mongrels and with careful listening from Gashur the squeak of a rat (a big rat he'd guess) is also up there.
    Where exactly is that? Is it the way north or somewhere else?

  19. - Top - End - #79
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    Default Re: DrK Wrath Righteous Reboot IC

    Leonius Caela Telum
    Aasimar Cleric
    AC: 18 HP: 17/17
    touch: 10, ff: 18, CMD: 13
    Conditions: Blessing of Vigilance (Lesser Age Resistance, 24h)

    Checking the dead bodies, Leonius picked up the scrolls and unholy tinctures. If nothing else, the armor could benefit Sull's warriors greatly. Their armor seemed to be made of poor quality, no wonder with a lack of connection to proper iron and steel. But in fact, for this exploration, I should probably wear something lighter, if we are to swim. With help, the crusader removes his scalemail and puts a chain shirt on.

    Pushing up his undershirt, you can see a body steeled from training shimmering in a metallic hue. It makes you wonder if Terendelev and Leonius were related, but his past make a celestial link more apparent. In any case, his skin is immaculate, so you assume his combat experience is limited even though he is probably the oldes of you all.

    He looks around at the others. Gear up, chopchop. Markus, drink this. he pushes two potions onto the struggling noble. I would want to secure the north before going into the water though. Unless the mongrelfolk also adapted to swimming.

    Spoiler
    Show
    Picking up a MW chain shirt. 1 AC is not THAT huge, and decreasing armor penalty when we are about to probably swim is better.


  20. - Top - End - #80
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    Seira takes a couple deep breaths as the battle comes to a close. "I am lightly injured. Leonius, do you have any available healing spells? If not, I will take one of the potions we found on the cultists."

    After Seira is healed one way or another, she speaks again.

    "I vote we go north now. We know that there is something close by, which we cannot say about our other choices. Additionally, we as a group would be disadvantaged if we are caught in a fight in the water to our west."

    Seira waits patiently for the others to come to a decision.
    Avatar by smutmulch!

  21. - Top - End - #81
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    Default Re: DrK Wrath Righteous Reboot IC

    Leonius Caela Telum
    Aasimar Cleric
    AC: 18 HP: 17/17
    touch: 10, ff: 18, CMD: 13
    Conditions: Blessing of Vigilance (Lesser Age Resistance, 24h)

    Leonius turns to Seira's plead. I would prefer to keep Iomedae's blessings for a future fight rather than using them up so early. Potions do serve a single purpose, while the spells can be used manifold. If we encounter some vile creature or need another boost in combat prowess, I would hate to only have health potions to solve the situation.

    His words are spoken with experienced fatherly understanding. In the long term the wasting of spells was smarter than using limited ressources, but for now the uncertainty of these caves lay heavy on the cleric's shoulders. We do not know what we encounter down here. I would rather have options. he tells the inquisitor as he hands her a potion.

    The crusader returns to the northern door.

  22. - Top - End - #82
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    "We should keep pushing forward before they can regroup," Tali agrees. "That we've sabotaged the ladders should slow any pursuit from behind."

  23. - Top - End - #83
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    When everyone is ready, Gashur advances north.
    Last edited by u-b; 2021-09-13 at 09:52 AM.

  24. - Top - End - #84
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    Quote Originally Posted by In4Dimensions View Post
    Seira takes a couple deep breaths as the battle comes to a close. "I am lightly injured. Leonius, do you have any available healing spells? If not, I will take one of the potions we found on the cultists."

    After Seira is healed one way or another, she speaks again.

    "I vote we go north now. We know that there is something close by, which we cannot say about our other choices. Additionally, we as a group would be disadvantaged if we are caught in a fight in the water to our west."

    Seira waits patiently for the others to come to a decision.
    "How badly, my friend See-yon, can sit on your head to slowly head you every few seconds slowly. She is very useful isn't she." Mong says he scratches See-Yon on below the neck.

    Spoiler
    Show

    She can grant fast heal 1 for up to 3 rounds as long as she maintains contact a few times a day.
    From my bloodline ability: 3+ Cha (3), grant Fast heal 1 to an ally 3 rd or till moves away

    Weak but decent utility.

  25. - Top - End - #85
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    A brief pause allows a change of armour for the well set cleric and the others to gather around. As you move to head north there is a shout from the room to the south that you entered from (H2) as you see the spider mongrel Wenduag dart out from the eating chamber (H4) followed by a hulking horned tiefling carrying a heavy spiked mace and a thin imperious looking woman with a hooked glaive and a cruel look in her eye.



    She and the tielfling enter standing by each other near the door (near door between H2/H4) and as shouts at you all clustered around the ladder to the next level up (square R5 in H1), "Where are you running coward? You must know the city above is fallen, your comrades slaughtered, your partners slaves or sacrifices to the Brass Bull.Swear to the Lord of the Labyrinth and you may yet be spared, resist and die in his name...."
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #86
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    "Hey! Who you call coward?!" Gashur the troglodyte slowly backs off the ladder and approaches the doorway leading south to H2. "Who you call coward, you!?" As soon as Gashur gets to a clear straight line to the opponents and not really waiting for anyone to engage in a conversation, the half-orc troglodyte focuses his attention on the most talkative one and charges her swinging a long-shafted hammer over his head and at hers.

    Spoiler
    Show
    Bluff (1d20-2)[0]
    Gashr intends to charge, like, now. While they are formulating the response. Not sure if the trio has any readied actions or better init and such.

    AC11 at the moment (-2 rage, -2 charge).
    Last edited by u-b; 2021-09-13 at 11:54 AM.

  27. - Top - End - #87
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    "No, stay back!" Tali shouts, surprised by the pursuit. A heavy barred door appears in the doorway between the party and their pursuers. Once again Tali looks as surprised as anyone else by this, although sweat begins to bead on her temple as she concentrate on the barrier. She moves to one side away from the doorway.

    Spoiler
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    Silent Image WILL DC14 to disbelieve. Recognising an illusion as an illusion doesn't make the illusion go away.

    Move to U6.

  28. - Top - End - #88
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    Leonius Caela Telum
    Aasimar Cleric
    AC: 18 HP: 17/17
    touch: 10, ff: 18, CMD: 13
    Conditions: Blessing of Vigilance (Lesser Age Resistance, 24h)

    Leonius draws his blade, ready for battle, as a door appears to be closing where none was before. He looks at the innocent girl to his right. Let's hope this barrier holds. We should discuss some things after this. he says in a confident reassuring voice. These mongrels don't deserve our mercy, or magic. as he advances to greet the ambushers at the "door".

    Spoiler
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    I assume the door is an active illusion to us too, as such I move into AoO territory once it opens. Leonius knows it an illusion and arcane, so a talk will be had after this.


  29. - Top - End - #89
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    Default Re: DrK Wrath Righteous Reboot IC

    "I think you take this too serious, there is always room for mercy for those weaker than us." And in Mong's opinion that is almost everyone, although he can't deny his companions seem worthy members.
    Tali's unreliable and random burst of magic was worrying but he can see she is trying her best. He remembers when he first learned magic and chuckles at that mischief he randomly caused.

    "You *points at Wenduag * should surrender, I don't want to have to kill you. And you, nasty lady, I always take the bull by the horns, so bring your worst."

    At that Mong casts Hideous Laughter at the human gal with the glaive, "But guess you are used to bull crap".
    Spoiler
    Show

    Status: Bless (+1 hit), , Spirit séance: +2 dam, fatigue 3 rds left (-2 Str/Dex)
    AC: 15 (-1 from fatigue) HP: 17/17 (+0)
    touch: 11, ff: 11, CMD: 19
    Saves: +6/+2/+3

    Although, it might not work as she could be a caster with good will saves: Will Negate DC 14, Dur 3 rds, can't do anything but laugh.

  30. - Top - End - #90
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    NecromancerGuy

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    Default Re: DrK Wrath Righteous Reboot IC

    Markus takes the two potions, wincing as he downs them, not use to the oddly bitter taste. His wounds start to knit themselves together. magic...divine. It feel nice yet...a part of him growls in frustration. No more pain. He shakes it off, his distant look fading "I thank you, Sir Crusader. Im sorry i didnt mean to..well, drag everyone down. Onward then." Markus says with an unsure smile, bloodstained Morningstar slung a bit to comfortably over his shoulder.


    ---------

    As the group appears, lead by Wendaug, Markus's innocent face seems to fade into a snarl, teeth gritting tightly against eachother "Then if we are to Die, I woudl want your Brass Cow to Choke on the will of the Inheritor, and let our Bones tear his Insides from From Withi-" but, he's cut off as the sorceress raises the barrier, his mace lifted to strike again. he blinks.

    "...right, We should plan first. Maybe a few blessings..."

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