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2021-08-17, 02:51 PM (ISO 8601)
- Join Date
- Sep 2007
Nice things for martial dudes to do with move actions
There are a number of popular classes/styles of fighting that liberate themselves from the tyranny of the static, stationary full attack by focusing on what they can do by attacking as a standard action: martial initiators and their strikes, Vital Strikers and their more interesting and varied cousins the Spheres of Might special-attack-action dudes, etc.
It occurs to me that it might be useful to compile a list of resources that are useful to such characters in circumstances where they are in the kind of toe-to-toe slugfest where they have a move action to burn. I'm interested in 3.5, Pathfinder, 3rd party, homebrew, pretty much anything, so long as it's clearly attributed. I'll kick us off.
3.5
Acrobatic Backstab skill trick to flat-foot an opponent on a successful Tumble
Sheathe a weapon so it can be drawn and benefit from Iaijutsu Focus. Requires some way to make them flat-footed for it on a continuing basis.
Move to benefit from the Skirmish class ability of a Scout
Pathfinder
Drink a held potion with the Accelerated Drinker trait
Grant soft cover to an ally with the Self-Sacrifice trait
Blinding Flash feat to dazzle an opponent for one round (:-|)
Bullseye Shot to add +4 to your next ranged attack (not much use for classic melee people with this schtick, but Solar Wind or Tempest Gale stylists, or Sniper/Barrage sphere-users, might appreciate it)
Greater Grapple to maintain a grapple
Mobile Bulwark Style to get total cover from one direction only
Reverse-Feint for a bad pseudo-Karmic Strike
Spring-Heeled Style to get +2 to attack rolls if you move at least 10'
Team Up to Aid Another as a move...if two other allies are already adjacent. OK in melee-only parties, I guess.
Walking Sleight to make a Sleight of Hand check as a move action
Apply poison to a weapon with the Alchemist's Swift Alchemy class feature, or the Swift Poison rogue talent
Create and apply an Arcanotoxin to a weapon with the Eldritch Poisoner's Envenom alchemist discovery
Use a Slayer's Studied Target class feature, or an Investigator's very similar Studied Combat
Use the barbarian rage power Inspire Ferocity to share the benefits of Reckless Abandon with allies
Use the barbarian rage power Intimidating Glare to make a demoralize attempt
Start a bardic performance as a 7th-level or higher bard. Ditto a 7th-level or higher skald's Raging Song.
Use https://www.d20pfsrd.com/classes/hyb...lexibility-Ex- Martial Flexibility as a brawler, or anyone else who gets it like a Martial Master fighter, Warsighted Oracle or Eldritch Scrapper sorcerer
Both 3.5 and Pathfinder
Improved Feint to flat-foot a foe as a move
Make a Handle Animal check to direct an animal companion or other trained beast
Make a Sleight of Hand check at -20 to try to steal something from a foe
Cloak Dance feat to get concealment as a move action
3.5 Psionics/Pathfinder DSP Psionics
Psionic Meditation plus anything that involves expending psionic focus for an attack: Psionic Weapon, Deep Impact, Wounding Attack, Etc.
The metapsionic feat Hustle Power, letting you get off a buff or attack power plus an attack action
Spheres of Might
(motion) talents from the Athletics sphere
Create an Alchemy sphere poison (so long as you have a kit on you)
Apply a poison, oil or other substance to a weapon with the Chemical Coating Alchemy sphere talent
Draw and drink a potion that regains martial focus with the Focusing Formula Alchemy sphere talent
Regain martial focus by moving with the Mobile Focus Barrage sphere talent
Use the Hard Drinker feature of the Barroom sphere and all that comes with it: do that and drink a potion with Double Chug, use this action to also regain martial focus with Focusing Buzz
Grant yourself a new save against an ingested toxin and create a square of pseudo-Grease with the Barroom sphere's Purge talent
Touch an adjacent animal ally, give them a save bonus, and regain martial focus with the Beastmastery sphere's Focusing Connection talent
Take cover behind a mount with the Beastmastery sphere talent Meat Shield
Gain a bonus to opposed skill checks against a targeted opponent with the Boxing sphere talent Read the Rhythm
Use Shove from the Brute Sphere to deal a modest amount of damage
Use the Brute sphere talent Quick Force to make a bull rush, drag, or reposition attack
Use the legendary Brute sphere talent Terrain Thrasher to make a break-object attempt on something nearby
Use the Dual Welding sphere talent Focusing Defense for a pseudo-Total Defense while regaining martial focus
Use the Duelist sphere talent Defiant Focus to sheathe a weapon and regain martial focus
Use the Fencing sphere talent Fast Feint to feint as a move action
Use the Guardian sphere's Challenge ability
Use the Swift Guardian Guardian sphere talent to use patrol as a move action
Remove a weapon from an impaled creature, or move an impaled creature, with the Lancer sphere
Use the Painful Twist Lancer sphere talent to perform a Dirty Trick on an impaled creature
Use Sweep from the Open Hand sphere to make a lightly-penalized Trip check
Use the Focusing Breath talent from the Open Hand sphere to regain martial focus and remove the battered condition
Use the Palm Block talent from the Open Hand sphere to reduce incoming damage by your unarmed strike damage
Use the Yoga Strikes talent from the Open Hand sphere to increase your reach
Path of War
Use the maneuver-recovery/Aid Another thing built into the Zealot's maneuvers
Use the Zealot's Path of Dedication conviction to give them an extra move action
Use the Tactical Assistance or Improved Warleader class features of the Warlord. The former can be made much better with Aid Another optimization.
Use the Warder's 20th-level capstone to dramatically expand their threatened area
Use the Mystic's Elemental Glyph, Font of Animus, or Glyph Mastery class features
Drop Dead Studios
Activate a wand with the Wand Rogue advanced rogue talent
Not yet scoured: Scoundrel, Scout, Sniper, Shield, Trap, Warleader, Wrestling spheres. Anything homebrew. Most classes and class abilities, particularly Spheres stuff. Most uses of skills. Anything to do with Spherecasting. Most 3.5 feats. Akasha stuff. Almost anything 3rd-party that isn't Dreamscarred or Spheres. Anything homebrew. Spells, psionic powers, mundane equipment, and magic items that innately take a move action to use. Any prestige class whatsoever.Last edited by Toptomcat; 2021-08-17 at 02:55 PM.
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2021-08-17, 04:28 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Boston, MA
- Gender
Re: Nice things for martial dudes to do with move actions
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2021-08-17, 05:46 PM (ISO 8601)
- Join Date
- Jul 2018
Re: Nice things for martial dudes to do with move actions
Dervish Dance combines a full move with a full attack.
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2021-08-17, 10:10 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: Nice things for martial dudes to do with move actions
Speaking of martial initiators, there is a maneuver called Order Forged from Chaos that uses your move action to give all allies within 30 feet a move action that can be used only to move, their moves drawing attacks of opportunity if applicable.
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2021-08-17, 10:18 PM (ISO 8601)
- Join Date
- Apr 2019
Re: Nice things for martial dudes to do with move actions
I'm rather fond of Dimension Hop. Freedom Mantle, 1st-level power, so Ardents and Psychic Warriorswith mantle ACF.
Truenamers can Quicken all their Utterances if you want to go all in on Truespeak. Truenaming has a lot of disadvantages but you can Quicken nearly any Utterance, regardless of level, with the same skill check DC. There's probably a gishy Truenamer build there somewhere, especially since Truenamers have 3/4 BAB.
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2021-08-18, 08:30 AM (ISO 8601)
- Join Date
- Apr 2006
- Gender
Re: Nice things for martial dudes to do with move actions
For homebrew, one of the biggest things I can think of is Tome of Radiance. All barrier illuminations take a move action, and there's quite a bit you can do with them. (A favorite of mine is a Dominions shaped barrier with the Returning secondary. Effectively, place down a bunch of 5ft squares that let you and your allies teleport between them.)
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2021-08-18, 09:15 AM (ISO 8601)
- Join Date
- Oct 2019
Re: Nice things for martial dudes to do with move actions
You can redirect spells
Fearsome armor property from DotU lets you demoralize as a move action.
Improved Feint lets you feint as a move action.
Soulknife can create a mind blade as a move action as well as imbue it with psychic strike as a move action.
You can strap on a shield as a move action.
You can crawl or stand as a move action.
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2021-08-18, 09:59 AM (ISO 8601)
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- Dec 2015
- Gender
Re: Nice things for martial dudes to do with move actions
ToB has a move action shadowhand teleport.
MoI has a few ways to get move-action flight, including airstep sandals and the phase cloak (which turns you ethereal, allowing you to pass through walls, enemies, and other obstructions, and turns you invisible and utterly silent, and most enemies can't AoO you).
XPH has the Up the Walls feat to run across vertical surfaces without climb checks.Last edited by MaxiDuRaritry; 2021-08-18 at 10:03 AM.
⚣ Tanuki in the Playground. ⚣
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2021-08-18, 02:39 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada