New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 22 of 22
  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Two spellcasters.

    This is my first post on this forum, so I want to apologize if this isn't right subforum.

    All my friends have moved on from 3.5 so I don't have anybody to ask for help with this. These are, I think, the second and third time respectively that I've ever made a spellcaster.

    Would somebody please look them over and tell me anything I missed, anything wrong, any suggestions, et cetera?

    Nyth CR 10
    Female Human Monk 1/Battle Sorcerer* 9
    *Unearthed Arcana, page 56
    CN Medium Humanoid (Human)
    Init +1; Senses Listen +6, Spot +6
    Languages Abyssal, Common, Draconic, Elven
    ------------------------------------------------------------------
    AC 29, Touch 21, Flat-footed 27 (+3
    AC Bonus, +8 Armor, +6 Charisma, +2 Dexterity)
    hp 76 (10 HD +28)
    Fort +6, Ref +7, Will +10
    ------------------------------------------------------------------
    Speed 30 feet (6 Squares)
    Melee Warhammer +8/+3 (1d8+1) or
    Melee Unarmed Strike +7/+2 (1d8+1) or
    Melee Hand Axe +7+2 (1d6+1)
    Space 5ft. Reach 5 ft.
    Base Atk +6/+1; Grp +7/+2
    Sorcerer Spells Known (CL 9th):
    4th (5/day) – Enervation
    3rd (7/day) – Dispel Magic, Fly (DC 21)
    2nd (8/day) – Daze Monster (DC 20), Eagle’s
    Splendor
    (DC 20), Resist Energy (DC 20)
    1st (8/day) – Alarm, Comprehend Languages,
    Endure Elements (DC 19), Mage Armor (DC
    19) 0th (5/day) – Detect Magic, Electric Jolt,
    Launch Bolt (+8, 1d10), Mending (DC 18),
    Prestidigitation (DC 18), Read Magic
    -----------------------------------------------------------------
    Abilities Str 12, Dex 15, Con 12, Int 16, Wis 14, Cha 22
    Feats Ascetic Mage, Sherem-Lar Sorcery,
    Sherezem-Lar Sorcery, Spellcasting Prodigy*, Sudden
    Empower, Sudden Extend, Weapon Focus (Warhammer)
    *Nyth has traded her Flurry Of Blows class feature for the
    Spellcasting Prodigy feat.
    Skills Concentration +14, Craft +16, Intimidate
    +15, Knowledge (Arcana) +16, Profession +14, Sense
    Motive +6, Spellcraft +12, Swim +5
    Possessions Bracers of Armor +8, dead cat, dress,
    10 heavy crossbow bolts, monkÂ’s belt, satchel, spell book,
    spell component pouch
    ------------------------------------------------------------------
    AC Bonus (Ex): When unarmored and unencumbered,
    Nyth adds her Charisma bonus to her AC. In addition, she
    gains a +1 bonus to AC for every five sorcerer and/or monk
    levels she gains.
    These bonuses to AC apply even against touch attacks or
    when Nyth is flat-footed. She loses these bonuses when she
    is helpless or immobilized, when she wears any armor, when
    she carries a shield, or when she carries a medium or heavy
    load.
    Fiendish Familiar (Ex): The demonic organ in place
    of Nyth’s uterus and ovaries is a fiendish familiar.
    This grants her the following:
    Arcane Education (Ex): Nyth’s fiendish familiar can
    serve as a source of spell knowledge as described in The
    Dungeonmaster’s Guide.
    Enhance Spellcaster (Ex): For the purpose of
    determining bonus spells, Nyth’s Charisma score is effectively
    two points higher.
    Fiend Folio, page 219.
    Metamagic Specialist (Ex): 3 times a day, Nyth
    may apply a metamagic feat to a sorcerer spell without
    increasing the spell’s casting time.
    This has replaced her ability to summon a familiar.
    Player’s Handbook II, page 61.
    Racial Traits: +2 Charisma, -2 Wisdom. Medium
    size. Humanoid with the Human subtype. Bonus skill points,
    bonus feat at first level.
    Nyth has chosen Sherezem-Lar Sorcery as her bonus feat.
    D20 Future, page 46.
    Stalwart Sorcerer (Ex): Nyth receives 2 bonus hit
    points every time she gains a sorcerer level.
    Additionally, she receives the Martial Weapon Proficiency
    feat for a single melee weapon and the Weapon Focus feat
    for that same weapon. Nyth has chosen proficiency and focus
    with war hammers.
    In exchange she receives one less spell per day than
    normal for her level.
    Complete Mage, page 36.
    Weapon and Armor Proficiency (Ex): As a battle
    sorcerer, Nyth is proficient with all simple weapons and a
    single light or one-handed martial weapon of her choice. Nyth
    has chosen hand axes. She is also proficient with light armor.
    She does not suffer spell failure chance when casting battle
    sorcerer spells in light armor.
    In exchange, Nyth knows one less spell per level and has
    one less spell per day per level.
    Unearthed Arcana, page 56.

    Though barefoot and heavily pregnant, this exotic human
    woman seems like she’d be far more at home on a battlefield
    than in a kitchen. She wears a dress that is simply cut but
    elaborately decorated and she has a suspiciously
    heavy-looking scepter at her hip.


    Manythenas was left on the steps of a monastery as an infant.
    Though she was an adequate monk, she chafed under the
    rigidity of the lifestyle and dreamed of someday becoming a
    powerful spellcaster.
    She was approached by a demon who offered her prodigious
    spellcasting talent in exchange for carrying some of his
    demonic essence inside of her. If he were to ever die, Nyth or
    one of the many other women he’d dealt with would act as a
    vessel for his rebirth. Nyth agreed without hesitation, or any
    thought about what she was agreeing to. All that mattered to
    her was becoming the mighty magic user she’d always
    dreamed of being.
    The deal done; the demon left. It had indeed kept its end
    of the bargain and Nyth was granted enormous potential as a
    fiend-blooded sorcerer. But achieving anything with all that
    potential was up to Nyth, she’d have to learn how to use her
    magic like any other sorcerer.
    The demon left her with something more tangible as well,
    a large lump of demon flesh where her womb had once been.
    It was through this abyssal organ that Nyth would resurrect
    the demon should the need ever arise.
    Nyth’s mind was bubbling with new ideas and perspectives,
    but she found that she could no longer hold the discipline
    and focus needed of a monk. Wanting to hide her new
    “condition” from the other monks, Nyth simply left town after
    the deal with the demon was done. She didn’t have many
    friends or many things back at the monastery anyway.

    Hotter Nelle CR 20
    Female Human Wizard (Evoker) 20
    CG Medium Humanoid (Human)
    Init +3; Senses Listen +3, Spot +3
    Languages Abyssal, Aquan, Common, Draconic, Ignan,
    Infernal
    ------------------------------------------------------------------
    AC 22, Touch 13, Flat-footed 18 (+3 Dexterity,
    +8 armor)
    hp 93 (20 HD +40)
    Fort +8, Ref +9, Will +15;
    +4 against fire effects, +1 bonus against fire spells (+5 total)
    ------------------------------------------------------------------
    Speed 30 feet (6 Squares)
    Melee Club +11/+6 (1d6+1)
    Space 5ft. Reach 5 ft.
    Base Atk +10/+5; Grp +11
    Atk Options Fiery Burst
    Special Actions Enhanced Magic 3/day
    Wizard Spells Prepared (CL 29th):
    9th – Lightning Ring F 1 2 (7) (DC 25)
    8th – Lightning Ring F 1 (7) (DC 25)
    7th – Cone of Cold F 2 (7) (DC 24)
    6th – Fires Of Purity (8)
    5th – Fireball 2 (8) (DC 20)
    4th – Ice Storm F (8)
    3rd – Fireball (9) (DC 20)
    2nd – Flaming Sphere (9) (DC 19)
    1st – Burning Hands (9) (5d4)
    0th – Ray Of Frost F (7) (+13 ranged touch)
    F Hotter Nelle has changed this to a fire spell with
    her Elemental Substitution feat. It now has the fire
    descriptor and deals fire damage instead of its normal
    damage type.
    1 Lightning Ring is Hotter Knell’s Thesis Spell. She
    casts it at +2 caster level (31st).
    2 This spell has been augmented by the Fiery Spell
    and Searing Spell metamagic feats. It deals +1 point of
    fire damage per damage die, ignores fire resistance, deals
    half damage to creatures immune to fire, and deals double
    damage to creatures with the cold subtype (rather than
    the normal +50%).
    Supernatural Abilities (CL 20): Fiery Burst
    -----------------------------------------------------------------
    Abilities Str 12, Dex 16, Con 14, Int 25, Wis 17, Cha 12
    SQ Energy Affinity (+1 CL when casting fire spells)
    Feats Arcane Thesis (Lightning Ring), Bloodline Of
    Fire, Draconic Heritage, Draconic Power, Dragontouched,
    Fiery Burst
    Wizard Bonus Feats Elemental Spellcasting,
    Elemental Substitution, Fiery Spell, Scribe Scroll, Searing
    Spell, Spell Mastery
    Skills Concentration +25, Craft +33, Gather
    Information 24, Knowledge (Arcana) +33, Knowledge (The
    Planes) +33, Profession +26, Spellcraft +33
    Possessions Bracers of armor +8, club, leather coat, leather
    boots, leather pants, orange prism ioun stone (+1 to caster
    level), spellbook, wheel of cheese
    ------------------------------------------------------------------
    Caster Level: Hotter Nelle casts spells with the
    fire descriptor at +6 caster level.
    Bloodline of Fire +2
    Draconic Power +1
    Elemental Spellcasting +1
    Energy Affinity +1
    Fiery Burst +1
    Each of the spells she has prepared is a thematic spell
    (see Spell Thematics, below), increasing the caster level
    by another +1.
    Each of the spells she has prepared is an evocation
    spell, meaning her spellgifted trait increases her caster
    level by +1.
    Lastly, her orange prism ioun stone grants her +1
    caster level with all spells.
    All of these together add to +9 caster level when
    casting the spells listed above.
    Energy Affinity (Ex): Hotter Nelle casts spells
    with the fire descriptor at +1 caster level.
    This has replaced her ability to summon a familiar.
    Unearthed Arcana, page 62.
    Enhanced Magic (Su): Three times per day,
    Hotter Nelle may take a standard action to enhance her
    next fire spell.
    The next fire spell she casts (if cast within one minute)
    is cast as though she had applied the Enlarge Spell and
    Maximize Spell metamagic feats.
    This does not affect the spell slot of the spell cast.
    In exchange, Hotter Nelle can cast one less 7th-level spell
    per day.
    Planar Handbook, page 36.
    Fiery Burst (Su): As long as Hotter Nelle has a fire
    spell of 2nd-level or higher available to cast, she can spend
    a standard action to create a 5-foot-radius burst of fire at a
    range of 30 feet.
    This burst of fire deals 1d6 points of fire damage per level
    of the highest-level fire spell Hotter Nelle has available to cast.
    A successful Reflex save halves the damage.
    Hotter Nelle’s caster level for this supernatural ability is 20.
    Complete Mage, page 43.
    Racial Traits: +2 Intelligence, -2 Constitution. Medium
    size. Humanoid with the Human subtype. Bonus skill points,
    bonus feat at first level.
    Hotter Nelle has chosen Elemental Spellcasting as her bonus
    feat.
    D20 Future, page 46.
    Specialist Wizard (Ex): Hotter Nelle can prepare one
    extra Evocation spell per day. Her prohibited schools are Illusion
    and Necromancy.
    Spellgifted (Ex): Hotter Nelle casts all evocation spells
    at +1 caster level.
    She casts all non-evocation spells at -1 caster level.
    Unearthed Arcana, page 90.
    Spell Mastery (Ex): Hotter Nelle can prepare the
    following spells without the use of a spell book:
    9th: Meteor Swarm
    8th: Lightning Ring
    7th: Ice Claw
    6th: Chain Lightning
    5th: Cone Of Cold
    4th: Ice Storm
    3rd: Fireball
    2nd: Flaming Sphere
    1st: Burning Hands
    0th: Ray Of Frost
    Spell Thematics (Ex): All of Hotter KnellÂ’s spells
    take the form of black and purple fire.
    Due to the unusual appearance of her spells, the DC of
    any Spellcraft check to identify a spell Hotter Nelle has cast
    increases by +4.
    In addition, she may designate one spell she knows per
    spell level as a thematic spell and cast it at +1 caster level.
    Hotter Knell’s thematic spells are the following:
    9th: Meteor Swarm
    8th: Lightning Ring
    7th: Ice Claw
    6th: Chain lightning
    5th: Cone Of Cold
    4th: Ice Storm
    3rd: Fireball
    2nd: Flaming Sphere
    1st: Burning Hands
    0th: Ray Of Frost
    Player’s Guide To Faerun, page 44.

    This slender human woman has very long, black and purple
    hair. Though fairly calm at the moment, she seems liable to
    burst into action any second.


    Nelle Sedaka has possessed a prodigious talent for fire-related
    magic since childhood. She has spent her entire wizarding
    career refining that talent. This is how she acquired the
    nickname “Hotter” Nelle; her fire spells were always
    higher-temperature than her fellow students’. It is also a play
    on the phrase “hotter than hell”, as it was said her fire spells
    were hotter than the flames of Baator itself.
    Though she is utterly indomitable in all things fire magic,
    such intense focus has left her severely lagging in any other
    magical pursuits. Hotter Nelle is as embarrassed by her lack
    of versatility as she is proud of her phenomenal firepower.
    Call me UNDERSCORE!

  2. - Top - End - #2
    Nerdomancer in the Playground Moderator
     
    DruidGuy

    Join Date
    Oct 2016
    Location
    Colorado, USA
    Gender
    Male

    Default Re: Two spellcasters.

    The Mod Life Crisis: Moved to 3.5 subforum


    if you're making npc's, you build off of CR, however if these are intended to be pc's, you need to build off of Level Adjustment (LA) or Effective Character Level (ECL) they interact differently than cr.
    Spoiler: Medals & Current Characters
    Show

    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  3. - Top - End - #3
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Re: Two spellcasters.

    For the second one if you are going that heavily into evocation spells maybe go for a warmage?

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  4. - Top - End - #4
    Bugbear in the Playground
     
    Remuko's Avatar

    Join Date
    Oct 2016
    Location
    New York
    Gender
    Male2Female

    Default Re: Two spellcasters.

    for Nyth, where is the Armor bonus to AC coming from? She shouldnt be able to benefit from the Cha bonus to AC while wearing armor, so I'm not sure her AC value is correct.

    How did Nyth trade out flurry of blows for Spellcasting Prodigy?

  5. - Top - End - #5
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2016
    Location
    No Longer The Frostfell

    Default Re: Two spellcasters.

    Quote Originally Posted by Remuko View Post
    for Nyth, where is the Armor bonus to AC coming from? She shouldnt be able to benefit from the Cha bonus to AC while wearing armor, so I'm not sure her AC value is correct.

    How did Nyth trade out flurry of blows for Spellcasting Prodigy?
    Don't know about your second question, but the Armor Bonus for Nyth is coming from the Bracers of Armor +8. Bracers of Armor provide an armor bonus, but are not armor and thus do not negate the [stat] to AC class feature of the Monk.

  6. - Top - End - #6
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    Quote Originally Posted by jdizzlean View Post
    The Mod Life Crisis: Moved to 3.5 subforum

    if you're making npc's, you build off of CR, however if these are intended to be pc's, you need to build off of Level Adjustment (LA) or Effective Character Level (ECL) they interact differently than cr.
    They're both characters I'd like to play at some point, but I wrote them up as NPCs to show them to other people. I thought it would be a better format than, like, scanning the character sheets or something.

    Quote Originally Posted by Particle_Man View Post
    For the second one if you are going that heavily into evocation spells maybe go for a warmage?
    Wizard has bonus metamagic feats and I thought Hotter Nelle needed a lot of metamagic feats to work how I wanted.

    Plus energy affinity, enhanced magic, and specialization are only available to wizards.

    Quote Originally Posted by Remuko View Post
    for Nyth, where is the Armor bonus to AC coming from? She shouldnt be able to benefit from the Cha bonus to AC while wearing armor, so I'm not sure her AC value is correct.
    Quote Originally Posted by AnimeTheCat View Post
    Don't know about your second question, but the Armor Bonus for Nyth is coming from the Bracers of Armor +8. Bracers of Armor provide an armor bonus, but are not armor and thus do not negate the [stat] to AC class feature of the Monk.
    Seconded. As far as I know, the official ruling was that monks can't wear armor, but can benefit from an armor bonus. So they are allowed to wear and benefit from bracers of armor without penalty.

    Quote Originally Posted by Remuko View Post
    How did Nyth trade out flurry of blows for Spellcasting Prodigy?
    Maybe this isn't as widely practiced as I thought, but many dungeon masters will allow you to trade away a class feature you're never going to use for a bonus feat. As long as you meet the prerequisites for said feat.
    Call me UNDERSCORE!

  7. - Top - End - #7
    Bugbear in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2016
    Location
    No Longer The Frostfell

    Default Re: Two spellcasters.

    Quote Originally Posted by ___ View Post
    Maybe this isn't as widely practiced as I thought, but many dungeon masters will allow you to trade away a class feature you're never going to use for a bonus feat. As long as you meet the prerequisites for said feat.
    I mean... I think that's pretty cool so I would do it. Don't know about widespread though, because I don't think that was published anywhere as "official homebrew" in unearthed arcana or anything.

  8. - Top - End - #8
    Ogre in the Playground
     
    Maat Mons's Avatar

    Join Date
    May 2018

    Default Re: Two spellcasters.

    Nyth is listed as having Bracers of Armor +8 (64,000 gp) and a Monk's Belt (13,000 gp). She's also listed as being 10th level, which means she'd have 49,000 gp for equipment if she were a PC, or 16,000 gp for equipment if she were an NPC.

  9. - Top - End - #9
    Bugbear in the Playground
     
    Remuko's Avatar

    Join Date
    Oct 2016
    Location
    New York
    Gender
    Male2Female

    Default Re: Two spellcasters.

    Quote Originally Posted by AnimeTheCat View Post
    Don't know about your second question, but the Armor Bonus for Nyth is coming from the Bracers of Armor +8. Bracers of Armor provide an armor bonus, but are not armor and thus do not negate the [stat] to AC class feature of the Monk.
    Idk how I overlooked that. I looked over and over and couldnt find a section listing possessions. but its clearly there and the post wasnt edited. i totally overlooked it.

    @ OP, apologies for overlooking that. yes monks can wear and use bracers of armor unhindered.

  10. - Top - End - #10
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Two spellcasters.

    FWIW, Monks can also wear robes or other non-armor items that provide an Armor Bonus to AC (such as a robe of the archmagi).
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    Quote Originally Posted by AnimeTheCat View Post
    I mean... I think that's pretty cool so I would do it. Don't know about widespread though, because I don't think that was published anywhere as "official homebrew" in unearthed arcana or anything.
    I guess I've just been fortunate in having had several Dungeon Masters who've allowed that.

    Quote Originally Posted by Maat Mons View Post
    Nyth is listed as having Bracers of Armor +8 (64,000 gp) and a Monk's Belt (13,000 gp). She's also listed as being 10th level, which means she'd have 49,000 gp for equipment if she were a PC, or 16,000 gp for equipment if she were an NPC.
    This might come across as sarcastic, but I promise you I'm being sincere: Is that too much?

    Should she have +3 bracers of armor? Or no bracers of armor at all?

    I'm used to getting equipment as loot so I'm not very good at figuring out equipment allotment ahead of time.

    Quote Originally Posted by Remuko View Post
    @ OP, apologies for overlooking that. yes monks can wear and use bracers of armor unhindered.
    You have nothing to apologize for. I asked, "tell me what you think" and you did exactly that. No offense taken.

    Quote Originally Posted by KillianHawkeye View Post
    FWIW, Monks can also wear robes or other non-armor items that provide an Armor Bonus to AC (such as a robe of the archmagi).
    I forgot about that! Thank you!
    Call me UNDERSCORE!

  12. - Top - End - #12
    Ogre in the Playground
     
    Maat Mons's Avatar

    Join Date
    May 2018

    Default Re: Two spellcasters.

    Not every DM sticks to the wealth-by-level table in the DMG. But if they do, the way it works for creating characters above 1st level is that the DM looks at the table, and then tells they can start with gear totaling that much in value. For 10th level, the table says 49,000 gp. So, baring having an actual DM for an actual game you can ask, that's typically what people assume for constructing a character in a vacuum.

    In my personal opinion, the character's equipment as laid out in the writeup is not too powerful. In fact, the same AC can be achieved easily using a combination of less expensive items.
    Amulet of Natural Armor +2: 8,000 gp
    Bracers of Armor +3: 9,000 gp
    Ioun Stone, Dusty Rose Prism: 5,000 gp
    Ring of Deflection +2: 8,000 gp

    That comes to a total of 30,000 gp. And then, when you add in your Monk's Belt, it's 43,000 gp. So, you'd have 6,000 gp to spend on other things. I recommend a Vest of Resistance +2, which clocks in at 4,000 gp. The remaining 2,000 gp should be enough to cover the spellbook you fore some reason have despite being a sorcerer, the various useful items you carry, and the dead cat that, for the sake of your party-members noses, I hope has been preserved in some fashion.



    Since your thread got moved to an optimization-centric part of the forum, I'll try to give you some optimization advice. ... No, nevermind, I'm getting hungry. I'll try to remember to come back to this later.



    Back on the non-optimization front, are you using flaws? Because those are a lot of feats. Which flaws does she have? I'd go with Fussy (Dragon 328), which causes you to become nauseous depending on what you eat, and Insomniac (also Dragon 328). Because of course eternal pregnancy means eternally suffering from mourning sickness and having to get up multiple times a night to pee.

  13. - Top - End - #13
    Nerdomancer in the Playground Moderator
     
    DruidGuy

    Join Date
    Oct 2016
    Location
    Colorado, USA
    Gender
    Male

    Default Re: Two spellcasters.

    fwiw,

    my DM sticks pretty close to WBL until usually around 9-10, and then we blatantly ignore it for the rest of a character's life.
    Spoiler: Medals & Current Characters
    Show

    Quote Originally Posted by Nifft View Post
    More sources, more choices, more power. Welcome to D&D.
    Quote Originally Posted by Peelee
    I mean, I have been assuming Jdizzlean looks like Nathan Fillion this whole time to start with...
    The Mod Life Crisis If you need me to address a thread as a Moderator, please include a link

  14. - Top - End - #14
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    Quote Originally Posted by Maat Mons View Post
    In my personal opinion, the character's equipment as laid out in the writeup is not too powerful. . .
    Thank you for the tips!

    I’m going to reevaluate her gear based on your suggestions.

    Quote Originally Posted by Maat Mons View Post
    The remaining 2,000 gp should be enough to cover the spellbook you fore some reason have despite being a sorcerer, the various useful items you carry, and the dead cat that, for the sake of your party-members noses, I hope has been preserved in some fashion.
    The spellbook and dead cat were in their as a joke, so thank you for yes and-ing.

    If I were to actually play either character, I’d probably get rid of them.

    Though there is something gruesomely humorous about Nyth using a dead cat as a war hammer.

    Quote Originally Posted by Maat Mons View Post
    Back on the non-optimization front, are you using flaws? Because those are a lot of feats.
    No flaws. The only extra feat either character has is Nyth’s Magical Prodigy and she traded away her Flurry Of Blows for that.

    Nyth:

    First Level: Sherem-Lar Sorcery
    Human Bonus Feat: Sherezem-Lar Sorcery
    Third Level: Sudden Extend
    Sixth Level: Ascetic Mage
    Ninth Level: Sudden Empower

    She has weapon focus because of her Stalwart Sorcerer alternate class feature.

    Hotter Nelle:

    First Level: Bloodline Of Fire
    Human Bonus Feat: Elemental Spellcasting
    Third Level: Fiery Burst
    Ninth Level: Dragontouched
    Twelfth Level: Draconic Heritage
    Fifteenth Level: Draconic Power
    Eighteenth Level: Arcane Thesis (Lightning Ring)

    Wizard Bonus Feats:

    First Level: Elemental Affinty, Scribe Scroll
    Fifth Level: Elemental Substitution
    Tenth Level: Searing Spell
    Fifteenth Level: Spell Mastery
    Twentieth Level: Fiery Spell

    Quote Originally Posted by Maat Mons View Post
    Which flaws does she have? I'd go with Fussy (Dragon 328), which causes you to become nauseous depending on what you eat, and Insomniac (also Dragon 328). Because of course eternal pregnancy means eternally suffering from mourning sickness and having to get up multiple times a night to pee.
    A fiendish familiar replaced her uterus, so she’s not actually pregnant and wouldn’t have most pregnancy symptoms (lactation, pre-eclampsia, swelling of the hands and feet, so on).

    Also, morning sickness rarely lasts past the halfway point of a pregnancy.

    Still, that is a clever use of flaws. And you’re probably right about the fiendish familiar pressing against her bladder like a fetus would.

    The juxtaposition of the mundanity of getting up to urinate and the high-fantasy setting amuses me.

    Like, she heaves herself off her bedroll, waddles past the corpse of the beholder the party killed, relieves herself, then has to zap a group of kobold bandits on her way back to the campsite.
    Call me UNDERSCORE!

  15. - Top - End - #15
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Jul 2011
    Location
    virginia
    Gender
    Male

    Default Re: Two spellcasters.

    Why is Nyth not a battle dancer [Dragon Compendium]?

  16. - Top - End - #16
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    Nyth only exists because I had a bunch of sorcerer stuff I wanted to try.

    Basically:

    “Oh, stalwart sorcerer is cool. Ooh! I could combine that with battle sorcerer!”

    Then,

    “Sherem-Lar sorcery and Sherezem-Lar sorcery grant extra spells per day? Cool! I could combine that with stalwart sorcerer and battle sorcerer, pretty much cancelling out the reduction in spells per day.”

    Then,

    “Spellcasting prodigy? Now I want to give that to the same character I give those two feats from Ghostwalk so their Charisma is effectively six points higher for bonus spells. Oh! And doesn’t fiendish familiar do something about spells per day?”

    Then I also wanted to use Ascetic Monk so that this super-charged battle sorcerer could have the AC bonus instead of relying on armor.

    Plus, I have so little experience making spellcasters so I wanted to make a sorcerer for the practice.
    Call me UNDERSCORE!

  17. - Top - End - #17
    Ogre in the Playground
     
    Maat Mons's Avatar

    Join Date
    May 2018

    Default Re: Two spellcasters.

    I'm going to have to decline the request in your sig to call you "Underscore." In the parlance of programmers, a double underscore is called a "dunderscore." Your name is three underscores. So, I logically have no choice but to dub you "Thunderscore."



    Gish builds are in kind of a weird place.

    There are broadly two ways do do them. You can use base classes designed for gishing. Or you can use prestige classes designed for gishing. You should never combine gish base classes with gish prestige classes.

    The benefits of gish classes, whether base or prestige, are bigger numbers on your chassis. But you only benefit from one class chassis at any given level, so you don't get double the benefit from adding a gish prestige class onto a gish base class.

    You do get double the drawbacks though. Gish base classes penalize you by reducing your spellcasting relative to a non-gish base class. Gish prestige classes also penalize you by reducing your spellcasting relative to a non-gish prestige class. But the nature of taking a class with reduced spellcasting into a prestige class with only partial spellcasting advancement is that you get worse spellcasting than you'd get from either one on its own.

    So you have to pick between the base class approach and the prestige class approach. The base class approach consistently falls behind at high levels. And the prestige class approach consistently doesn't even start being a gish until high level. So it's a choice between being bad at fulfilling your character concept in the early game, or being bad at fulfilling your character concept in the late game. … Or you could play a Cleric or Druid. Those guys don't have to make any tradeoffs to be gishes.

    Of course, if your game doesn't run from 1 to 20, just pick whichever approach is best for the levels you will be playing at.



    I only just now realized the second character is named "Nelle," not "Nettle." It's kind of a shame. Nettle struck me as a nice name. Maybe more befitting of a character with at least a mild connection to nature though. I'll probably have to remember that for a future character. Maybe a Druid or something.

    I don't really understand why you'd want to make a spellcaster who only does one thing. Doing the same thing over and over, from round to round, combat to combat, and level to level, just with bigger numbers... it seems kind of boring... like playing a filthy muggle.

    I think it would have been more interesting if the character had a nickname she earned by accidentally setting fire to one of the campus buildings. I'd have also been tempted to have the character's real name be something that's not even pun-adjacent, and then have her nickname be Coco or Pepper. Her classmates wouldn't actually say the "hot" part, but they'd all know it was implied, as a triple pun about her love of fire magic, how smokin' she looked, and the infamous incident in alchemy class.

  18. - Top - End - #18
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    Quote Originally Posted by Maat Mons View Post
    I'm going to have to decline the request in your sig to call you "Underscore." In the parlance of programmers, a double underscore is called a "dunderscore." Your name is three underscores. So, I logically have no choice but to dub you "Thunderscore."
    I love this.

    Quote Originally Posted by Maat Mons View Post
    Gish builds are in kind of a weird place. . .
    Thank you for the advice.

    Quote Originally Posted by Maat Mons View Post
    I only just now realized the second character is named "Nelle," not "Nettle."
    Yeah. “Hotter Nelle” is a slurring of “Hotter Than Hell.”

    Like if someone from the southern U.S.A. said it, “It’s hotter’n hell outside!”

    Quote Originally Posted by Maat Mons View Post
    I don't really understand why you'd want to make a spellcaster who only does one thing. Doing the same thing over and over, from round to round, combat to combat, and level to level, just with bigger numbers... it seems kind of boring... like playing a filthy muggle.
    Basically:

    One day I thought, “heh. I want to name a character “Hotter Nelle”.”

    Then months later, I was looking through the Player’s Guide To Faerun and found the feat Bloodline Of Fire.

    I thought, “plus two to caster level with fire spells? Isn’t there a reserve feat that gives a plus one? And something in the Planar Handbook, too.”

    Then I thought “well now I’ve got to see how far I can take this. Oh! And I can name her “Hotter Nelle”!”

    Quote Originally Posted by Maat Mons View Post
    I think it would have been more interesting if the character had a nickname she earned by accidentally setting fire to one of the campus buildings.
    I don’t like nicknames based on failures. Too many bad experiences with stuff like that in real life.

    Quote Originally Posted by Maat Mons View Post
    I'd have also been tempted to have the character's real name be something that's not even pun-adjacent, and then have her nickname be Coco or Pepper.
    It’s an homage to Neil Sedaka, a musician who was popular in the fifties and sixties.

    Quote Originally Posted by Maat Mons View Post
    Her classmates wouldn't actually say the "hot" part, but they'd all know it was implied, as a triple pun about her love of fire magic, how smokin' she looked, and the infamous incident in alchemy class.
    Also, because actually saying the “hot” part might make her angry and she's very good with fire spells.
    Call me UNDERSCORE!

  19. - Top - End - #19
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Jul 2011
    Location
    virginia
    Gender
    Male

    Default Re: Two spellcasters.

    Quote Originally Posted by ___ View Post
    Nyth only exists because I had a bunch of sorcerer stuff I wanted to try.
    -snip-.
    My point was, battle dancer gets charisma to AC, as it is essentially a charisma based monk.
    It's a little obscure, but it's 1st party.

  20. - Top - End - #20
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    If you're asking why she's a sorcerer instead of a battledancer: Because I wanted to make a spellcaster.

    If you're asking why she has one level of monk instead of one level of battledancer: Because the ascetic mage feat allows a character to use their Charisma in place of Wisdom for a monk's AC bonus class feature. It also means that a character's sorcerer and monk levels stack for the AC bonus. She adds her Charisma and the progressive +1 to +4 bonus.

    Ascetic Mage also allows a character to spend a spell slot to do a super-punch, but I don't think Nyth is going to do that very often.
    Call me UNDERSCORE!

  21. - Top - End - #21
    Pixie in the Playground
    Join Date
    Jan 2021
    Location
    Northern U.S.A.

    Default Re: Two spellcasters.

    I want to thank everyone who posted in this thread earlier. I'm not very experienced with spellcasters, so it was really nice getting all that help.

    Here is another character I've made that I'd like to get some feedback on. Please, tell me what you thnk.

    Osteorator CR 9
    Female Necropolitan* Thug** 9
    *Libris Mortis, page 114
    **Unearthed Arcana, page 51.
    N Medium Undead (Augmented Humanoid)
    Init +4; Senses Darkvision 60 ft., low-light vision;
    Listen +2, Spot +2
    Languages Common, Infernal, Kenku, Undercommon
    ------------------------------------------------------------------
    AC 18, Touch 16, Flat-footed 13 (+6 Dex, +3 Armor)
    hp 68 (9 HD +0)
    Immune Undead immunities.
    Resist Turn Resistance +2
    Fort +6, Ref +7, Will +5
    ------------------------------------------------------------------
    Speed 30 feet (6 Squares)
    Melee 2 claws +12 (1d3+3) or
    Ranged Longbow +15/+10 (1d8)
    Space 5ft. Reach 5 ft.
    Base Atk +9/+4; Grp +12/+7
    Atk Options Sneak Attack +5d6
    Special Actions Adaptable Flanker
    Combat Gear Masterwork studded leather armor, longbow,
    20 arrows, quiver
    ------------------------------------------------------------------
    Abilities Str 16, Dex 22, Con -, Int 14, Wis 14, Cha 14
    SA Sneak Attack
    SQ Resist Control, undead traits, unnatural resilience
    Feats Adaptable Flanker, Combat Reflexes, Great
    Teamwork, Vexing Flanker
    Skills Bluff +14, Craft +14, Gather Information +14,
    Intimidate +14, Jump +15, Sleight Of Hand +17,
    Possessions Assorted comic books, dire rat plushie,
    knapsack, leather care kit.
    ------------------------------------------------------------------
    Adaptable Flanker (Ex): As a swift action, Osteorator
    designates a single opponent. When she is adjacent to the
    chosen target, she can choose to count as occupying any
    other square she threatens for purposes of determining
    flanking bonuses for her and her allies.
    She also occupies her current square for flanking an
    opponent.
    Player's Handbook II, p. 71.
    Great Ally (Ex): When Osteorator is successfully aided
    on a skill check or attack roll by an ally or when aiding
    another, she applies or gains a +3 bonus rather than the
    normal +2 bonus.
    Additionally, she gains a +4 bonus to attack rolls when
    flanking, rather than +2.
    Her Vexing Flanker feat increases this bonus by another
    +2, granting her a total +6 bonus to attack rolls when
    flanking.
    Great Teamwork (Ex): When determining whether an
    opponent is flanked, as long as she is adjacent to the
    opponent, she can treat her position as though she were
    actually standing in any other square adjacent to both her
    own position and her opponent’s.
    Oriental Adventures Update, page 38.
    Mimicry (Ex): Osteorator can perfectly mimic familiar
    sounds, voices, and accents.
    This ability does not allow her to speak languages she
    could not normally speak.
    To duplicate a specific individual’s voice, she must make
    a Bluff check; a listener familiar with the voice being
    imitated must succeed on an opposed Sense Motive check
    to discern that the voice isn’t genuine.
    Resist Control (Ex): Osteorator has a +2 profane
    bonus on her saving throws to resist the effects of a
    Control Undead spell.
    Sneak Attack (Ex): Osteorator deals a +5d6 damage
    to opponents unable to defend themselves.
    See the description of this ability on page 50 of The
    Player’s Handbook
    .
    Osteorator has traded her fighter bonus feats for this
    ability.
    Unearthed Arcana, page 58.
    Unnatural Resilience (Ex): Osteorator automatically
    heals a number of hitpoint and ability damage at the
    same rate as a living creature.
    The Heal skill has no effect on her, however, negative
    energy (such as Inflict spells) heals her.

    She stands -unnaturally still- before you. She wears
    leather armor and something like a plague doctor’s mask.
    She pulls off the mask to reveal a wolf’s skull, painted
    bright yellow and red.

    Osteorator is a unique undead creature. As far as anyone
    can tell she has the body of a half-elf woman, but her
    head is the denuded skull of some wolflike creature. Both
    her body and skull are covered in permanent markings
    resembling fearsome warpaint.
    She does not know her origins, though given her skill
    at combat, it is likely she was created to be an assassin
    or soldier. The hooklike claws at the ends of her fingers
    further attest to this theory.
    Osteorator, or “Osti” as she prefers to be called, is a
    bubbly and happy-go-lucky sort. Very friendly, curious,
    and full of cuddly kindness. Far more adorable than a
    creature with a warpainted skull for a head should be.
    An undead well aware of the advantages of undeath,
    Osteorator has a complete and utter disregard for life.
    She knows that she was one or more living things at one
    time but finds existence as an undead so enjoyable that
    she sees killing the living as doing them a favor. Not that
    she goes around killing indiscriminately and at will, she
    knows her manners. But she just can’t understand why
    death could make anyone sad; death is the first step to
    undeath and being undead is the best!
    Though usually happy and huggable as a whole basket
    of kittens, there is one thing that terrifies her: Her creator.
    She doesn’t know who made her or what reasons they
    had, but she knows that whoever it was will have
    complete control over her if they ever meet.
    For Osteorator, losing her free will is a fate worse than life.
    Call me UNDERSCORE!

  22. - Top - End - #22
    Archmage in the Playground Moderator
     
    truemane's Avatar

    Join Date
    Mar 2007
    Location
    Grognardia
    Gender
    Male

    Default Re: Two spellcasters.

    Metamagic Mod: Two Spellcasters, One Necro
    (Avatar by Cuthalion, who is great.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •