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  1. - Top - End - #61
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    Ridai's Avatar

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    Default Re: The Thrice-Blessed IC

    The leader tries to parry, evidently a quite able combatant, but Shiver's strike batters the blade aside, drawing blood, but the half-elf looks like he can still take a fair bit of punishment. He grits his teeth and promptly retaliates, Shiver guarding two of his strikes, but one short sword stab slips past, dealing 7 damage.

    As one of the Zhents is right next to Sėle, Teeka does not take kindly to someone threatening her preetty man, grasping her bloody dagger (herself also soaked in the blood of her victim) and immediately launching herself at the Zhent's back. It is ultimately a sloppy attack due to all the chaos that is going on and still needing to properly regain her balance from the jump, but with Sėle's ability to distract and outmaneuver, the strike just connects, leading to very literal backstabs and another black-clad man falling.

    Sėle moves to flank the leader for Shiver, attempting to strike the other remaining Zhent with his bare fist, but the blow is avoided. The Zhent meanwhile attacks Shiver and even scores a lucky hit, but only deals 3 damage.

    (Shiver's turn. 48/68 HP. Shiver receives +8 on her next attack against the leader due to Sėle's enhancing flanking and aid another. One other Zhent beside the leader still alive and unharmed.)

  2. - Top - End - #62
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    Default Re: The Thrice-Blessed IC

    Only the best members of her clan can strike 3 times in a round, and Shiver momentarily thinks she might be overmatched in this fight. But she summons up her barbaric rage and puts everything she can into her next strike

    Spoiler: ooc
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    [roll]d20=16]/roll] attack & (2d6+8)[16] damage
    #GoreMutualarejerks

  3. - Top - End - #63
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    Default Re: The Thrice-Blessed IC

    (1d20+16)[30] & (2d6+6)[11] damage
    #GoreMutualarejerks

  4. - Top - End - #64
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    Default Re: The Thrice-Blessed IC

    (Checked your sheet. Your normal attack bonus should be +10, due to +5 Str, +4 BAB, and +1 weapon. With rage, you are up to +12.)

    Putting all her rage behind her strikes, Shiver batters right through his defenses, hacking into him. But he still stands, if bloodied. Driven into a fight for his life, he retaliates prompty with his two blades, and what a retaliation it is. Another flurry of strikes, all of which connect due to Shiver abandoning defense in favor of brutal offense, dealing a total of 26 damage.

    Teeka attempts to get the last remaining minion, but her assault is battered back. However, the Zhent's attack on Shiver is thrown off as well, failing miserably.

    Sėle is increasingly alarmed by the harm done to Shiver, but also not wanting to cease distracting the leader, he begins casting a spell, fire gathering in his palm. He thrusts his hand forward, barely evading the retaliation of the Zhentarim leader, fire washing over him, burning the half-elf. Still, the leader remains standing, though he is struggling to do so.


    (30/76 HP. Shiver's turn. Once again, she receives +8 on her next attack against the leader, as Sėle is burning through his daily support uses and is flanking. The leader rolled two natural 20s and confirmed on one of them, then another very high roll on the third attack. Fortunately, he rolled low damage on most attacks. The leader is at roughly 1/3 of his HP. One Zhentarim minion left.)
    Last edited by Ridai; 2021-10-07 at 09:48 AM.

  5. - Top - End - #65
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    Default Re: The Thrice-Blessed IC

    Shiver spins in a graceful dance of death, a strange duality in contrast to the rage that also fuels her strikes. Once again, her greatsword falls on the leader Zhent like a hammer

    Spoiler: ooc
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    (1d20+20)[35] attack & (2d6+12)[22] damage
    #GoreMutualarejerks

  6. - Top - End - #66
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    Default Re: The Thrice-Blessed IC

    Once more, the blade falls, once more, it bites deep. This time, the leader falls, finally. The remaining Zhent is shocked to see him fall, quickly ended himself by Teeka going for his neck.

    A hard-fought victory, standing amongst her fallen enemies, Shiver feels a rush of resurfacing memories and power once more. Her body feels stronger, as if shaken awake just a little more, and she is so very close to finally regaining part of her giant form. A born warrior, battle is what drives the weakness inflicted upon her away. In her mind's eye, she glimpses a snowbound town, but can't quite make it out, but feels she arrived there at the start of her journey south. The silhouette of another frost giantess, a familiar one, on the way to that town as well, but memory escapes her.

    Adrenaline subsides, and brief fatigue washes over Shiver, clearing her mind of these brief sights. Sėle lays both hands on her forearm, channeling healing magics closing her wounds, as bloodsplattered Teeka jumps and cheers ("Murder Mare! Murder Mare! Beegest and strongest, haha!"). "That was formidable. At this rate, I doubt the goblins and ogres in the cave stand much of a chance."

    Sėle searches the bodies, but finds little beyond Zhentarim insignia and a diary saying their plan was to turn Nightstone into a secret Zhentarim outpost. Sėle holds the leader's weapons and armbands to Shiver. "I believe the spoils belong to you."

    Shiver finds the armbands even further enhance her strength, and something curious happens. Her greatsword seems to absorb the magic in the two swords, rendering them inert, but strengthening itself in the process.

    Spoiler: OOC
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    Shiver levels up, reaching level 5. As per the houserules, she gains a new feat. The armbands are arm slot items granting a +2 enhancement bonus to Strength while worn. Shiver's +1 greatsword becomes a +2 greatsword.

    With her new total strength, BAB, and levels, she now has an attack bonus with her greatsword of +14, dealing 2d6+12 damage (+16 to-hit and +15 damage during rage).
    Last edited by Ridai; 2021-10-13 at 04:59 PM.

  7. - Top - End - #67
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    Default Re: The Thrice-Blessed IC

    Shiver pockets the diary as well, sometimes its best to have more evidence against the real enemy to convince people of your own good intentions.
    Yes, I should be able to overcome them, unless they come at us in a huge wave...numbers can overwhelm skill She turns to Teeka Lead on
    Last edited by MikelaC1; 2021-10-20 at 08:07 AM.
    #GoreMutualarejerks

  8. - Top - End - #68
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    Default Re: The Thrice-Blessed IC

    Teeka gleefully leads on towards the north, first across the open grassy area around Nightstone, then into the woods towards a hill. On the way, Sėle asks Shiver and Teeka if they would like him to take care of the blood and sweat accumulated in battle. Teeka first waves it off, though with a suggestive look to Sėle, claiming "eet no time yet", before Sėle explains he is using magic for that. Curious and a little excited, Teeka agrees and is promptly cleaned by a prestidigitation, much to her marveling surprise.

    "Can preetty Sheele make Teeka smell like peechees?" Sėle indulges her with another prestidigitation, followed by Teeka sniffing the air, giggling, then taking a deep breath from her now peach-scented clean armpit before laughing in joyful excitement as she leads on. Sėle glances to Shiver, shrugging with an amused grin like "I don't know either, but at least she's happy?"

    It does not take long to reach the goal, only needing to travel about a mile or two, until Teeka points out an opening in the hillside.

    "Gobber home. Beeg folk een bat cave behind beeg cave. Stupeed ugly ogger mates een beeg cave, shooty shouty watchy gobbers uplike een beeg cave," Teeka shares, then points up the hill. "Sneakylike way een uplike on heell, but close to gobber boss Hark," Teeka makes a grimace like she just tasted something truly awful. "and steell go through beeg cave. Sneakylike way there," the unusual-looking goblin points towards the east. "gobber-eater water monsters there, beeg bad. And steell go through beeg cave." Teeka shrugs, arms raised.

    "Sounds like there is no way around this central cave, but we have different approaches for it. I can provide attack magic, and various ways of crowd-control, be it a cloud of mist, a sphere of absolute darkness, or blinding foes without obscuring your our view. In addition to my usual assistance, of course. How do you wish to play this?" Sėle asks. Teeka rolls back and forth on her feet, dextrously playing with her crude dagger now caked with dried Zhent blood.

  9. - Top - End - #69
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    Default Re: The Thrice-Blessed IC

    I have little experience with water, if it were an ice field I'd be all in, climbing sounds much better and if we meet this Hark, so be it
    #GoreMutualarejerks

  10. - Top - End - #70
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    Default Re: The Thrice-Blessed IC

    Teeka leads up the hill, until they find a natural chimney, roughly five feet wide. There are many natural hand- and footholds, making it an easy climb. Still, Sėle retrieves a rope to effectively trivialize the descent, which goes by quickly. Shiver arrives in the small side cave first, the ceiling seven feet high. She promptly spots the female goblin who is also in there, at first looking like she wants to flee, but then stops. Shiver can practically see the wheels in her head turning and a grin forms on her face.

    "No fighty, beeg folk! Want beeg folk, yes-yes? Stupeed boss Hark fighty-fighty beeg folk, smart Snigbat no fighty-fighty beeg folk! Beeg folk keell oggers, then keell stupeed Hark, Snigbat be boss. Let beeg folk take other beeg folk out cave!" The goblin, Snigbat, seems mighty pleased with herself over her offer. Sėle and Teeka descend into the side cave as well, making it a little cramped. Snigbat sees Teeka and makes a face like she smelled something particularly foul. "Beeg folk take ugly mutt," Snigbat adds with a pointed look to Teeka, who responds with a prompt extraordinarily rude gesture. Seeing both goblins at once, the difference is stark. Snigbat is how Shiver expects goblins to look: small ugly snouted creatures, perpetually hunched. Teeka, meanwhile, has more in common with a halfling, to the point of being easy on the eyes (!) and making it hard to believe they are the same race.

    Sėle listens to the sounds outside the side cave, whispering his findings. "Laughing goblins and feeding sounds nearby, most likely hounds of some sort." He gestures for Shiver to keep her voice low. If she wishes to go undetected for now, that is.

  11. - Top - End - #71
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    Default Re: The Thrice-Blessed IC

    Doing things quietly is usually a problem for the boisterous Shiver, but she does her best as she follows the path Teeka and Sile map out

    Spoiler: move silently
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    (1d20+1)[20]
    #GoreMutualarejerks

  12. - Top - End - #72
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    Default Re: The Thrice-Blessed IC

    All right, we have a deal, we take out the ogres and Hark, and you get be the new boss. But you dont insult Teeka, who happens to be better looking than you anyway and you certainly dont pats her sword for emphasis backstab us
    #GoreMutualarejerks

  13. - Top - End - #73
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    Default Re: The Thrice-Blessed IC

    Snigbat looks at Shiver with a bit of disgust when she says Teeka has the superior looks. Teeka looks rather pleased, as clearly, the tall folk have much better judgment than stupid ugly Snigbat. "Teeka will neckystabby hag eef hag beeg stupeed and try backystabby Murder Mare and preetty Sheele," Teeka says quietly with a big toothy grin. Snigbat casts another venomous look to Teeka (who again responds with a rude gesture), but then grins to Shiver. "Deel!" Snigbat responds to the giantess.

    The treacherous goblin waddles past the group, leading them down the right corridor. Once again, Shiver finds it much easier to move silently despite her much more direct inclination, Sėle's presence making it much easier. Teeka, naturally, moves basically without a sound, despite looking like she is going for a walk. The tunnel is very narrow and hardly lit, only through indirect light and a very small one Sėle quietly creates, tall Shiver having to watch her head in one or two places, but they don't need to walk far to see the outline of a large cave with a small copse of stalagmites in the middle. It is faintly illuminated by the sunlight bouncing in from the cave entrance to the far right. Snigbat gestures for them to stop, going ahead by herself. Shiver hears her say something in the goblin tongue, several other goblins responding. A bit of back and forth, then also a much deeper, louder voice in Common "Gobbers too talky!", before various goblins scamper on down from ledges and leave with Snigbat into a tunnel to Shiver's right. Teeka looks and sounds like she has to keep herself from bursting out laughing (and rolling on the floor), but does not elaborate.

    With the goblins having left, only two ogres remain ("That's all oggers!", Teeka explains quietly). One, a male, is bathing within charge distance of Shiver in a hole filled with what seems to be steaming mud, with a giant club resting within arm's reach, while ahead of them (within move action distance) is a female ogre amidst the many stalagmites in the middle of the cave, where the two ogres seem to have their cots and belongings (including several large javelins). Both are unaware of the party.

    Sėle makes gestures, preparing to cast a spell. "Tell me who you are going to engage, and I shall blind the other one to keep them out of the fight." Teeka looks up to Sėle, smiling, and if Shiver had to guess, she is pleased at this magical way of fighting dirty. The goblin herself draws her crude, bloodcaked dagger and goes into a prowling stance, ready to sprint at and stab whoever Shiver wishes to engage.

    (Shiver's turn. The party has a surprise turn, but I am giving Shiver and friends a full turn instead of one action, as the latter is just way too awkward. The female ogre can be reached with a move action and for a big creature like an ogre, getting in and out of the stalagmite enclosement, while not difficult, is slow. The stalagmites provide partial cover against ranged attacks from the outside. The male ogre is in the mud hole within charge distance. Sėle and Teeka will take their actions according to what Shiver does.)

  14. - Top - End - #74
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    Default Re: The Thrice-Blessed IC

    The male ogre represents a bigger threat, at least in Shiver's mind, than the female, and taking him out could cause her morale to crack. Shiver bounds across the room as her blade rises, connecting with the surprised monster as she arrives

    Spoiler: ooc
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    (1d20+15)[31] attack & (2d6+13)[19] damage
    #GoreMutualarejerks

  15. - Top - End - #75
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    Default Re: The Thrice-Blessed IC

    Shiver guns it for the male ogre, Teeka zipping past her in just the last moment, ramming her knife deep into the bulging muscle and fat of the ogre's neck. Bellowing in pain and surprise, he rises, and a moment later, Shiver simply removes head from shoulders, falling into the steaming mud bath. Behind her, Shiver hears shouting in crude giant and heavy impacts after Sėle's incantation. Turning around, Shiver sees the female ogre cursing and flailing between the stalagmites, heavy limbs smashing about due to a lack of vision induced by an explosion of golden glitter.

    (Shiver's turn. She is in move distance of the female ogre.)

  16. - Top - End - #76
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    Default Re: The Thrice-Blessed IC

    Shiver rushes for the female ogre, now engaging her rage as well, hoping to deal with both giants as fast as possible

    Spoiler: ooc
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    (1d20+17)[19] attack & (2d6+15)[23] damage
    #GoreMutualarejerks

  17. - Top - End - #77
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    Default Re: The Thrice-Blessed IC

    Shiver and Teeka rush in on the remaining ogre, Sėle moving in as well, the three of them quickly felling the creature. No enemies remain in the main cave.

    Teeka uses the opportunity to point at the ogre ("Ha!"), kick the body, and blow on some of the glitter around, delighting in how it moves through the air before disappearing. She points to the various tunnels going off the main cave, starting to the north and going clockwise.

    North: "Deep hole een ground. Very scary, gobbers no go there."
    Northeast: "Bat cave, veellage tall folk there."
    Quick aside between those two: "No dreenk water. Water bad. Make gobbers sick."
    East: "Good water. And water monster eet gobbers."
    South: "Out."
    Southwest: "No looksee-out gobbers leeve there. Week from water, no fighty."
    Northwest (where they came from): "Stupeed Hark."

  18. - Top - End - #78
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    Default Re: The Thrice-Blessed IC

    At some point when Teeka and Snigbat are out of hearing range, Shiver whispers to Sile...can you control that form shifting of yours?
    #GoreMutualarejerks

  19. - Top - End - #79
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    Default Re: The Thrice-Blessed IC

    Sėle looks confused for a moment, before answering: "Not on my own, but someone I serve can wish for me to change. Right now, that would be you, if you want me to serve you. Why?"
    Last edited by Ridai; 2021-10-31 at 08:33 AM.

  20. - Top - End - #80
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    Default Re: The Thrice-Blessed IC

    I think the goblins would be less of a threat with Teeka as their boss, she would guide them to a less vicious path. I change you back to female in sight of her, showing her that a relationship between her and you really has no future. Then we backstab Snigbat, kill Hark and install Teeka as new boss
    #GoreMutualarejerks

  21. - Top - End - #81
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    Default Re: The Thrice-Blessed IC

    She smirks...unless you enjoy her fawning
    #GoreMutualarejerks

  22. - Top - End - #82
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    Default Re: The Thrice-Blessed IC

    "Well, truth be told, I do enjoy her company. She has a spiteful violent side, but I also feel she doesn't know any better yet." Sėle makes a small gesture to the cave in general. "I also don't know why this particular goblin would be interested in a human. If it is your wish, we will do as you say, though Teeka has indicated she does not want much of anything to do with this tribe and that they mistreated her. Snigbat seems to have the other goblins under her thumb when the boss isn't around, but she seems as hate-filled as most goblins appear to be."

  23. - Top - End - #83
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    Default Re: The Thrice-Blessed IC

    Shiver searches the ogres for possessions and then says, if northeast leads to Hark, we go that way and keep our end of the bargain, killing Hark and putting you in charge.
    #GoreMutualarejerks

  24. - Top - End - #84
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    Default Re: The Thrice-Blessed IC

    Teeka, done playing with the glitter, squints over to Shiver and Sėle. "What you wheespy-wheespy about? Murder Mare no steely preetty Sheele from Teeka!"

    The ogres do not have anything of interest, their possessions crude. Teeka looks up at Shiver in confusion. "Why Teeka een charge?"

    Returning through the tunnel, past the side cave they arrived in in the first place, Sėle goes "Hm." He touches the stone of the wall. "This is a boulder, crudely made to look like part of the wall."

    Teeka's eyebrows go up. "So that where stupeed Hark keep goodees!"

    Going further, it only takes a short time until they curve around into a lit small cave. A male goblin, by all his decorations probably Hark, is flanked by two female goblins, most likely a mixture of bodyguard and concubine, all three laughing at the sight of seven giant rats devouring the corpse of a middle-aged human man. Also in the cave is an alcove, where many simple weapons made for humans have been thrown.

    Shiver's frame blocks most of the entrance, making it impossible for any creature to get past her (unless they are particularly nimble like Teeka). The boss sees the tall woman and shouts in his foul tongue, to sic his bodyguards and the rats on her. Shiver feels Sėle against her back. "Excuse me," he says, before reaching around Shiver and letting more glitter explode in the cave, promptly covering and blinding every single goblin and rat in the cave. "Their deaths are a foregone conclusion, may as well make them go quickly."

    Teeka, seeing Hark, is still for a moment, then before Shiver can even act, she darts forward, between Shiver's legs, going straight for Hark, caution be damned. She stabs him viciously, even biting out his throat, making him sputter and gurgle, while other goblins, Snigbat included, seem to be on their way to their boss' cave. The bodyguards and rats flail around blindly, alarmed by the death throes of their boss, but also... intimidated.

    (After the previous goblin fights, and the ogre fight, it's pretty clear even the kind of stronger goblin boss would have been no challenge at all. Shiver's "turn". The two goblin bodyguards and the rats are easy kills for Shiver, if she decides to. Shiver's plan of installing Teeka is still possible, with the right approach, and if Shiver can convince Teeka.)
    Last edited by Ridai; 2021-10-31 at 10:57 AM.

  25. - Top - End - #85
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    Default Re: The Thrice-Blessed IC

    Shiver takes her blade in both hands and makes a huge, rage empowered, roundhouse "swing for the fences" blow with it, aiming at the bodyygaurds, and if Snigbat happens to "accidentally" be in its path, then thats her fault, not Shivers.

    Spoiler: ooc
    Show
    (1d20+17)[33] attack & (2d6+18)[25] damage


    Note that Shiver is not aiming for Snigbat but not, not aiming for her either, its pure luck (good or bad) if she happens to be in the way, trying to get at the bodyguard...your ruling.
    #GoreMutualarejerks

  26. - Top - End - #86
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    Default Re: The Thrice-Blessed IC

    (No dice to get Snigbat, but the display helps in other ways.)

    Charging into the cave, Sėle follows. A path is cleared for the first few goblins, among them Snigbat, to see Shiver make a huge swing and not only cleave the two bodyguards apart, but continue right through and mulch several of the large rats. Sėle does his part to destroy the last few critters, more a little cleanup than anything else compared to what Shiver did. Teeka still thoroughly savages Hark, now covered in his blood.

    Arriving at the scene of the massacre, the goblins are hesitant to get anywhere near Shiver, the giantess hearing the same goblin term over and over. It is not hard to guess it is what Teeka jovially translated as "Murder Mare". She also gets the sense that it sounds less amusing in their crude tongue.

    Snigbat, meanwhile, swaggers to the front, grinning because of her easy victory. She says something to the goblins while making a discarding gesture towards the dead goblins' bodies, the still living goblin briefly protesting, before getting smacked by Snigbat and seemingly put in his place, the rest cowed just as much.

    "Snigbat now beeg boss! You go now, ugly beeg one, take other beeg ones and run away!" Snigbat says to Shiver with a shooing gesture, extremely full of herself as the new queen of this tribe. Sėle, meanwhile, discovered a small back room, and guides an anxious young human woman out of it (if Shiver had to guess, she was part of the retinue of Nightstone's deceased lady), apparently a captive, perhaps the next meal for the rats.

    However, Snigbat discovers something that rankles her. And rankle her it does a lot. The other goblins seem fearful of the blood-covered Teeka as well, who stands up with blood-dripping dagger in hand, all of them seeing the gory result of what she did to Hark. Teeka is leaving a greater impression than Snigbat, and this will not do. As Teeka spits and wipes her mouth once, beginning to walk over to Shiver and Sėle, Snigbat hypocritically shouts "Ugly monster keell gobbers! Snigbat say monster die! Go keell monster, cowards!"

    The other goblins do not seem... enthused about the idea of getting closer to the unusual goblin girl who just tore their former boss' throat out with her teeth, but they also fear Snigbat, but they also fear Teeka etc. Shiver, Sėle, and the young woman seem to be entirely ignored. The goblins won't bother them anymore. Over on Teeka's side of things, the girl is shaking with barely contained rage, fixed on Snigbat. Evidently, this is hardly the first time she got backstabbed by the new boss, a lot of old wounds boiling under the surface. But she does not lunge for Snigbat. Instead, she looks up to Shiver and Sėle, perhaps the only people who treated her with any sort of decency in recent times, wordlessly asking them to go, get the villagers, and leave.

    Shiver sees the situation clearly. Her show of strength puts her above all goblins present (whether or not that was ever in doubt), so she is safe, and in a position of power. But she also sees a tipping point for the tribe. Leave, Teeka sacrificing herself so the deal stands and they can leave. Take Teeka with her, and batter down any protests Snigbat may attempt. Or... give Teeka that one push needed to have the tribe see who comes out on top. The self-proclaimed, power-hungry, shouting boss Snigbat, or Teeka covered in the former boss' blood.
    Last edited by Ridai; 2021-11-02 at 12:18 PM.

  27. - Top - End - #87
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    Default Re: The Thrice-Blessed IC

    Shouting and roaring, Shiver can be intimidating, but the low soft voice, filled with menace and steel is somehow even moreso, combined with the fact that her blade is still not put away.
    We will leave when WE feel like leaving, as your orders mean nothing to me. However, we do have a problem here. I just heard you order the rest of your tribe to kill Teeka. That, in my view, violates the deal we had. And you seem to be claiming all the glory for this win, even though it was Teeka that killed Hark. That as well is an issue. Maybe the two of you should have it out over who the new boss should be Her cold gaze sweeps over the rest of the tribe. I dont think anyone else will interfere either her finger tracing the blade still dripping with goblin blood meaningfully.
    #GoreMutualarejerks

  28. - Top - End - #88
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    Ridai's Avatar

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    Default Re: The Thrice-Blessed IC

    Snigbat's mood receives another hit, irritated, but also not wanting to anger the huge warrior woman. Looking to the other goblins, Snigbat bares her teeth, seeing them cowed by Shiver. Defiantly, she draws a scimitar, shouting to them "Snigbat gut monster! Then Snigbat puneesh all cowa-"

    There is no fight. Snigbat is already gurgling, as Teeka is already stabbing her to the ground, using her moment of having turned her back until Snigbat stops moving. Rising again, Teeka looks to the other goblins, who, seemingly fearing they are next, immediately prostrate themselves, shouting "Boss Teeka! Boss Teeka!"

    Teeka looks surprised and uncertain at this, though she keeps her guard up towards the goblins. She looks to Shiver. "Why do this? Deal was keell Hark, then Murder Mare, preetty Sheele, and Teeka leave weeth tall folk, yes?"
    Last edited by Ridai; 2021-11-02 at 07:06 PM.

  29. - Top - End - #89
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    Default Re: The Thrice-Blessed IC

    Shiver speaks gently to Teeka. Because it had to be done. Snigbat wasnt going to let us leave, she had already broken her deal b by tryng to kill you, next she would have tried to keep or kill the villagers, or Sile, or me. Of course she would have failed, but she thought she was on top of the world and some of the people would have died. Now you have a choice to make and its this
    One, you can stay here and be the big boss, you can run things your way, maybe even make trade deals with the villagers and give the goblins a better life or
    Two, you come with us Im on a mission but someone cursed me that I dont remember what it is and I'm sure it will be lot more dangerous.
    Your choice.
    #GoreMutualarejerks

  30. - Top - End - #90
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    Default Re: The Thrice-Blessed IC

    (I'll cover a bit more ground here, feel free to chime in on any of this)

    "You leave?" Teeka asks sadly. The invitation of traveling with Shiver and Sėle tempts her. It tempts her oh so dearly. "Whatever you choose, choose what feels right to you, Teeka, and you alone. Do not let yourself live with regret. Please," Sėle says. Those words would be lost on most goblins, but not this one.

    Teeka looks to the rescued young woman who still is not sure what to make of what is happening, and still clearly frightened by the goblins (and trying not to look at the poor villager's corpse the rats were feasting on). Teeka looks back at the goblins, her expression hardening, the goblins recoiling just a little.

    After a while, she says "Teeka stay..." There is some sadness in her voice, but she has made up her mind. "Teeka look out for poor beeg folk, let no gobbers hurt them or steal theengs. Teeka make sure." She casts another glare at the other goblins. Shiver has little doubt that Teeka will be a harsh mistress to them, at least given how they are now. But a hard mistress keeping them in line. She speaks to her tribe in her language, all of them quickly nodding. Looking back to Shiver, Sėle, and the young woman, wiping her face as clean as it can be given the circumstances: "Tell beeg folk Teeka friend and fight for beeg folk, yes?" If agreed to (Sėle nods, the young woman does as well, calming down a little), she shows a big trademark grin. Sėle casts a prestidigitation, cleaning Teeka of all dirt and blood, and she is able to giggle and find joy in the simple pleasure.

    Teeka leads them back to the big cave, with a short detour to the false wall Sėle had discovered. Shiver easily pushes it aside, revealing Hark's hidden stash and what amounts to a bedroom. In a chest with a pathetic rusted lock, they find a pile of loose coins, the total hardly worth mentioning compared to Shiver's wealth. Sweeping that aside, they find several things: assorted valuables (again, not much for the likes of Shiver) that were stolen from the villagers (the young woman, Daphne Featherstone, revealed to having been the late Lady Velrosa Nandar's lady-in-waiting, identifies them as such), an elegant brooch of unknown origin which Sėle identifies as magical, and a fancy knife in a matching scabbard, also identified as a basic magic weapon. The valuables are returned to the villagers, Teeka offers the brooch to Shiver as a gift, and the knife to Sėle. Sėle smiles, kneeling on one knee before her, and closes Teeka's hands around the item. "I want you to have this." And in responds, Teeka smiles... and steals herself a quick cheeky kiss alongside the sudden gift.

    ---------------

    The villagers are carefully removed from the bat cave, Teeka ordering several goblins to help. It has to be done quietly, or the many, many bats living below the cave where the villagers are held would be whipped up in an angry storm. Led out of the cave, the villagers are confused that the goblins would let them go, but thank Shiver and Sėle over and over for saving them. The situation is explained, the dwarf who runs the inn and has become sort of the impromptu leader of the villagers, Morak Ur'gray, is unsure what to think of Teeka at first, but with what he is told, he is willing to give Teeka (and right now, only Teeka) a chance, shown with a handshake.

    It is time to say goodbye for now. As the villagers leave for Nightstone, Teeka tells Shiver and Sėle "Teeka veeseet beeg folk town a lot now! Murder Mare and preetty Sheele come veeseet, too! And stay while!" Waving, Teeka stays behind at the cave, watching them disappear into the woods.

    Finally, this whole situation seems to be wrapped up, for the most part. Yet fate throws Shiver one final curve ball in this particular task. Crossing the grassland around Nightstone with the villagers, the town is soon in view. But they hear shouts. Closing in is what looks like a warband of orcs. Twenty creatures, led by one fiercer looking orc. Shiver even spots a shaman. And also injuries on the boss and several of the orcs. But she knows such things hardly quench their bloodlust. Fear and desperation spread through the villagers as the orcs spot them and begin barreling towards them.

    For Shiver, orcs are pathetic warriors, but they have numbers. This could become a brutal fight, even with Sėle at her side, even with Morak doing his best to direct the crowd of villagers away. But she still feels the echoes of recent combat. She has torn ogres apart with brutal swiftness. The battlecries and stomps of the orcs fill the air, but Shiver feels something within. Something awakening, finally, if not completely.

    In the purest form of the giants' tongue, within her very being, Shiver hears and feels in a triple voice Awaken, our champion, and take back your destiny.

    With a flash and a booming wave, Shiver feels a rush of strength, feels greatness return to her, as she suddenly towers over everyone else. Not yet her true giant size, but now unmistakably a frost giantess, no longer confined to just a human frame.

    Spoiler: OOC
    Show
    Shiver gains a cloak of resistance +2 in the form of the brooch Teeka gifts her, and she levels up to level 6.

    With this, she unlocks her ability to assume Large size, making her as big as frost giantesses normally are in D&D 3.5, but not as big as they are in this campaign (Huge size). Please write down your attack bonuses and damage dice for both Medium and Large size, for quick reference. Medium should be +16/+11 attack and 2d6+12 damage, Large should be +15/+10 attack and 3d6+12 damage. Note that she does not gain a feat this level, due to the Pathfinder progression.

    Shiver is free to act and handle the situation as she likes, as absolutely no one is prepared for the appearance of a frost giantess. If she wishes to attack the orcs, she can move into range and still do a full attack in this situation.

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