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  1. - Top - End - #151
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Outside the Glass Chamber

    Yusha's devotional produces two coins of an unknown material that are nearly identical, with one being a feather or so heavier than the other. When put on either end of his scale, they perfectly balance one another, the extra weight of the larger one making up for the slightly off kilter nature of the scale. This shows beauty, balance, and mechanical perfection, the Wealthy One's sign for progress, prophecy, and weal.
    The Bear is Back.

  2. - Top - End - #152
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24
    PP: 15 PIv: 12 PIs: 15
    Conditions:
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    A small smile forms on Yusha's face as he examines the two coins, unequal but balanced perfectly all the same. A sense of warmth and pride fills him as the Wealthy Father guides Yusha forward. They can circumvent the chaos, progressing without subjecting themselves to the same nightmare that he and the Dragon had just escaped.

    Conscious of the delay, Yusha tries to move quickly as he carefully packs up the scale. He snatches up the larger coin and swallows it, offering the slightly smaller one to Kalib. With a gesture, Yusha creates the image of a gentle beam of light shining down on the group as they dive back into the same tunnel. There's a small caption below it.

    "Abadar knows. We can proceed through the same tunnel if we're careful."

    Yusha glances over at Qadira, another image of the other-Dragon flashing in her place, but he quickly pushes those memories down. Firmly re-balanced, he adds a bit more to the message.

    "Avoid focusing on the music, and do not stare at strange visuals."

    Spoiler: OOC
    Show



    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  3. - Top - End - #153
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    Awful's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Shalar Yotul Azari
    Beast Barbarian 3
    AC: 15 HP: 24/32
    PP: 13
    Rages: 3/3
    Conditions: none

    Shalar tossed away the last of the gnawed rabbit bones. She wiped her hands off on the scrubby grass and rose to her feet.

    "Then what are we waiting for?" she said. "And now we can fight the kidnapped people, too! Perhaps they will be better at fighting than the gubbaz! Hmm, perhaps not, or they would not have been snatched away." She rubbed her chin thoughtfully, then shrugged.
    "Either way! It is your turn to go first then, metal one! It is your witchery that says it will succeed, and if nothing else, you are less appealing to rats than my firm muscled flesh, yes?"
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  4. - Top - End - #154
    Barbarian in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Spoiler: In the Milky Way
    Show
    The Dragon tilted her head slightly to the side. When she gazed about the churning chaos, she shuddered. She answered, "We have fallen into in a strange place of unbecoming. I have not seen your guiding spirit. Perhaps we must travel to find the way of escape. This realm seems like one where we must pass through the barrier without a portal. Beware, a proverb for such places, 'The Cake is a lie.'"




    Ar-Raaqis nodded to the skin-changer. She observed the iron flesh, her curiosity growing as his relates his art. The weaving of metals is no mean feat. Somehow his Patron spoke through the crafted objects. Ar-Raaqis had seen skilled interpreters of omens, but the crafting of omens was something else.

    The mystic spoke, "Let us continue and focus on silencing the flesh-warper."


    Spoiler: OOC
    Show





  5. - Top - End - #155
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    As Shalar urges Yusha forward, Kalib lets out a triumphant screech before diving into the crack without hesitation. Yusha delays just long enough to send an urgent mental query to his familiar before plucking Kalib from space and redepositing the wayward bird on his shoulder. Kalib squawks in dismay, head dropping back to stare into the sky.

    Without further holdups, Yusha creates an image of the much shorter but incredibly muscled elf-beast-woman tangled up with a mass of iron limbs as goblins pounce on both of them. Yusha neglects to include any reference to antlers or claws in the image, perhaps afraid they'll manifest if he does.

    "I thank you for the honored position, Ms. Azari, but I fear I would only impede you."

    The thought of being between the beast and her prey puts Yusha temporarily off-balance, but he quickly recovers. He creates another image of himself administering something to the elf's arm.

    "Please, won't you accept Abadar's boon instead? It will grant you strength and prevent some measure of ill-fortune."

    Yusha touches two fingers to his forehead with a few clicks. He then holds up his right hand, the tip of his pinky finger popping up on twin, tiny hinges to reveal the needle below.

    "Master Damora, if you're willing, you'll feel a slight pinch."

    Spoiler: OOC
    Show

    Yusha casts Aid and would like to give Shalar a vaccine if she's down (particularly if it means not going first). Yusha takes a dose. He'll offer the last dose to Calen to try to make sure the wizard doesn't get one-shot again.

    Minor Illusion for stuff.

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  6. - Top - End - #156
    Firbolg in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Calen Damora
    Human Wizard 3
    AC: 10 HP: 17/17
    Conditions: none
    Concentration: none


    Calen watches with interest as Yusha performs his ritual with the scale. One doesn't earn the blue without learning a certain skepticism of miracle work, but he'd have to admit, it's comforting to hear that Abadar thinks this is possible. When Yusha offers the needle, though, the wizard balks. "Uh...well..." Memories of the music ring in his ears. If it'll protect him from whatever else is down there.... "Alright, I suppose." He rolls up his sleeve and holds out his arm.

  7. - Top - End - #157
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    NecromancerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Oath of Vengeance Paladin 3
    AC: 18 HP: 31/31

    Greck crouched down aside Yusha as the warforged begins his augury, watching intently. He remained there despite the relative boredom, and gave an affirmative grunt when the answer was revealed.

    He stood up and stretched as the others... "discussed" the plan, then simply shook his head and entered the crevice, taking the lead himself.
    Discord: Inmate13#5036

  8. - Top - End - #158
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Back into the Crack

    Grek takes the lead and drops down the slope into the underground temple, followed by the other members of the party. When he hits the ground, one of the dire rats, an especially scab covered and large specimen, dashes back down the tunnel, obviously meaning to eat it's fallen comrade. The strange music still plays, the lights still warp and change, but if no one focuses on it, the cognito hazard seems to remain inert. The party assembles a marching order and then proceeds either to the left or the right down a stone hallway. To the left, south, there is a small stone circle holding water in a nearby room, and to the right, north, the hallway continues into darkness. At the edge of Grek's darkvision there is a room on the west wall far down the northern hallway and some rubble blocking a doorway.
    The Bear is Back.

  9. - Top - End - #159
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    Awful's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Shalar Yotul Azari
    Beast Barbarian 3
    AC: 15 HP: 24/32
    PP: 13
    Rages: 3/3
    Conditions: none

    Shalar regarded the iron-skinned cleric for a moment. Her gaze bored into him before she snorted with amusement.

    "Ahahaha! No worries, metal one! It is natural to be afraid when you are not me!" she laughed. She slapped him on the back with a clang. When he offered his needle, she sniggered. "Normally, one has to impress me more before offering me a prick!"

    She offered her arm to pierce, then watched as Greck went in.
    "I see the problem is solved! Good orcish boldness, yes?"
    She followed, secure in the knowledge any rats would be nibbling his nadgers instead.
    Last edited by Awful; 2021-11-05 at 02:57 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  10. - Top - End - #160
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    Yusha looks down sheepishly, feeling the echo of Shalar's slap on the back reverberate through him. As she and Calen offer their arms, he administers Abadar's blessing to each, his head tilting to the side as he tries to discern the beast-elf's meaning.

    It eventually dawns on him that a prick could function as a synonym for an appendage associated with non-Warforged males. Though his skin betrays no change, Yusha feels a faint rise in the local temperature. Taking up the rear, he follows the others into the cavern while Kalib flexes his talons restlessly from his perch.

    Spoiler: OOC
    Show

    No action here, just flavor carrying over from casting Aid. Happy to follow whichever direction, but voted left in Discord.

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  11. - Top - End - #161
    Barbarian in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    [QUOTE=Theophilus;25255282]
    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Ar-Raaqis slipped back into the structure. This time she whispered her augmentation and chose to focus on the enhancement than on the lights. The false lights would kill. When the others gathered, she nodded in the direction of the pool. Many things--and dangers--might lurk in such a place.

    Spoiler: OOC
    Show


    Cast Guidance to maintain for later.

    Last edited by Theophilus; 2021-11-08 at 04:26 PM.

  12. - Top - End - #162
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    2. The Goblin Pit

    The party, after some discussion, elects to head south towards the pool at the end of the hall. Moving in a combat formation, proceeding forward with firm determination.

    And then the ground falls out underneath Greck and Shalar's feet.

    The floor of the hallway falls away like a massive trapdoor, dropping the two front liners down thirty feet onto a prominent series of spikes. Armor and abs deadens the bludgeoning blow of the fall, but the metal tips of the spikes seek flesh and blood. As the dastardly trap draws blood, Shalar looks to her left and spots a goblin corpse impaled on a spike. The creature is naked, with bulging eyes. Well, eye. For it only has one. The other has been gouged out and replaced with a indigo ring with the image of a circle surrounded by triangles with some sort of glyph within it. It glitters, distracting the barbarian for a pristine moment before the pain sets in and the blood begins to flow.

    Spoiler: The Ring
    Show


    There is now a ten foot by five foot pit, thirty feet deep before the rear three members of the party that must be bypassed, avoided, or reset somehow to proceed. Greck and Shalar must also navigate their way out if you are to proceed.

    Spoiler: OOC
    Show
    Greck and Shalar take 7 Bludgeoning damage and 10 piercing damage between falling and spikes. You can move forward through the spike pit to continue going south, do some thieve's tools chicanery to reset the floor, or climb out and retreat backwards.
    Last edited by purepolarpanzer; 2021-11-08 at 09:54 PM.
    The Bear is Back.

  13. - Top - End - #163
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Oath of Vengeance Paladin 3
    AC: 18 HP: 17/31

    A spike caught the paladin in the chest, stabing through his chain and drawing a pained snarl. When everything had settled, he took a couple ragged breaths; concluding that the trap hadn't punctured anything particularly vital despite going clearly through him, he carefully lifted himself off of it. Before doing anything else, he put his hand on the gaping uncture wound and channeled blue light into it for a few mere seconds until his well ran dry. It wasn't muhc, but it stopped the breathing.

    He glanced around for a few seconds, then decided that it would probably be best if he went over to help the elf before she riled herself up again.

    Spoiler: OOC
    Show
    Use remaining Lay on Hands pool to heal self for 3 points.
    Discord: Inmate13#5036

  14. - Top - End - #164
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    The Goblin Pit

    Yusha feels the ground shake quickly backpedals into Calen lest he be caught in the same trap. Kalib lets out a screech before the dust has a chance to settle, flying down to examine the wreckage below. He lands next to Greck and Shalar, head tilting to the side as the half-orc stitches his wounds with mesmerizing blue light.

    As soon as he's sure the rest of the tunnel isn't about to collapse, Yusha steps forward much more cautiously. With Greck already on his feet, a bloody hole in his clothing showing that the wound underneath has mostly closed, Yusha turns his attention to the beast-elf. Bruised and bleeding at the bottom of the pit, she nevertheless appears to be breathing fine.

    Kalib hops past a spike, leaning forward until his beak is a few inches from Shalar's nose. Then he screeches in her face.

    She's going to be alright, Kalib. But this is exactly why you can't rush into things. If you or I had fallen on those spikes, we could've been seriously hurt.

    Kalib cranes his neck, spinning his head around to look up at Yusha.

    Yes, I'm well aware that you can fly. And that you're immortal. There is a cost associated with every summons and every blessing from Abadar. These things must be weighed and balanced against--

    Kalib's eyes narrow, though no more noise passes from his beak.

    I am more than capable of seeing the benefits of keeping them both healthy without your input, Kalib.

    Yusha brings two fingers to his forehead and lets out a few alternating tones before Kalib retches grey matter onto Shalar's wound.

    Spoiler: OOC
    Show

    Cast Cure Wounds at 1st level on Shalar through Kalib for (1d8+3)[4].

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  15. - Top - End - #165
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    Awful's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Shalar Yotul Azari
    Beast Barbarian 3
    AC: 15 HP: 24/32 THP: 0/5
    PP: 13
    Rages: 3/3
    Conditions: Aid

    Shalar was motionless for a moment. As Kalib screeched and then vomited, she was motionless, until a deep growl rumbled from her throat. Her red eyes snapped open; a hand flashed up to grab the bird in a grip just sort of crushing.

    "Iiii..." she snarled. Her grin was absent; now, her teeth were lengthened. "Tirrrre of this. Vvvoices and pitsss. Delays!"

    She pulled herself off the spikes. They came free with a series of remarkably unpleasant squelches, like pulling free the world's biggest splinters.
    "I'll rippp and tearrr theirr guts... "
    She hurled Kalib upwards to flap away, offended, as she hunched over and twitched. She wanted to howl and rip and tear. Her burning eyes settled on- no, no, he was fellow-orc. There was nothing down her to break and claw. With no outlets for her anger, she seized the goblin corpse and swung it against the wall. With a dull crump, the head splattered. Something tinkled across the blood-stained stone floor of the spike pit. Shalar's eye caught the movement. She angled her head like a beast, seeing a small ring on the floor.

    After a second, she exhaled, and something of that indefinable air of violence subsided. She tossed the goblin corpse aside carelessly, and stooped to pick up the ring.
    "Hmm. Something shiny, at least,"
    she said, sounding more like her normal state. She looked around at the pit, as if seeing it for the first time, considering the best way out.
    "<How bleed you, cousin?>" She added in orcish, regarding the paladin, who was on his feet and seemed reasonably in good shape.
    Last edited by Awful; 2021-11-12 at 01:18 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  16. - Top - End - #166
    Firbolg in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Calen Damora
    Human Wizard 3
    AC: 10 HP: 17/17
    Conditions: aid
    Concentration: none


    Back into the tunnels. Calen tries to ignore the notes of the song, to focus on anything else. Hard to do when the image of Ar-Raaqis unconscious on the floor with that thing growing out of her forehead keeps flashing before his eyes, but somehow he seems to manage enough to not collapse himself.

    Perhaps it's because he's so focused on not focusing on the song that it takes him a second, when he hears the sudden rumbling and clattering and Yusha leaps back and nearly knocks him over, to realize what's happened.

    The warforged moves forward again, peering down into the hole, but Calen hangs back. A cold dread settles in the pit of his stomach, imagining what he might see if he looks down there, until he hears movement, and Shalar growling. They're alive.

    Syllables of power ring in his ears: his spell of slow falling, prepared since morning. He wasn't ready...didn't even think....

    Trembling, he slowly shrugs off his pack. "I...I have...rope...."
    Last edited by Amaril; 2021-11-12 at 01:38 PM.

  17. - Top - End - #167
    Barbarian in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    [QUOTE=Theophilus;25255282]
    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Ar-Raaqis drew forth a hammer and tongues of metal. She gestured toward the mage, saying, "I can set the rope so they they can climb if they are able."

    The helmeted woman scanned the pair in the pit. Then she set to bracing the end of the rope, following a series of premonitions that hovered on her helmet. The icons highlighted minute points on the wall and displayed the techniques to set the piton into the stone without great strength. She followed these with decent aptness, enough to plant the braces. Once completed, she retrieved her staff and took up a defensive position. Ar-Raaqis would prefer not to become skewered by goblins while they fished the warriors from the pit.

    Spoiler: OOC
    Show

    I have hammer and pitons. DC 5 athletics to set the anchor; rolled a 13 with the guidance she had prepared (discord)


  18. - Top - End - #168
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    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    2. The Goblin Pit

    With some time, effort, and dripping blood, the lead of the party is removed from the pit, gingerly ascending next to spikes. Then comes the time to cross the gap. As Kalib is grabbing the rope, there is movement from the pool room. It looks as though there is an alcove on the other side that could be used to set a rope, and then a modicum of physical prowess could be used to clamber over the pit and into the room with the pool.

    Spoiler: Perception DC 5
    Show
    There was some movement up ahead. Crossing the gap should be done carefully and quickly or not at all.
    Spoiler: DC 10
    Show
    Looked like a running goblin.

    Spoiler: DC 15
    Show
    Yep, definitely a goblin. Carrying two quivers of make shift arrows.

    Spoiler: DC 20
    Show
    There are goblins in prepared defensive positions on the other side of the pit, hiding just out of sight. They are completely silent, but not invisible. You can see one crouched behind the circle of stones up ahead, and there's more sounds of small footsteps. And... laughter?


    Spoiler: If You Attempt to Cross
    Show

    Spoiler: DC 17 Athletics Check To Throw a Rope Or DC 13 Dexterity Check for an Intelligent Avian
    Show
    You successfully set a rope. You can cross it with a move action and a dash action if you beat a DC 8 Athletics Check.
    Spoiler: Fail the Athletics check by 5 or more?
    Show
    Into the pit with you. If Calen casts feather fall you take 12 piercing damage from floating onto spikes, if for some reason they don't you take another 10 bludgeoning falling damage.


    Spoiler: OOC
    Show
    Marching order is gonna matter a whole lot on the other side of that pit, so I need to know if Grek is going first again. There will also be a discussion on the discord to determining how you proceed.
    The Bear is Back.

  19. - Top - End - #169
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    The Goblin Pit

    What have you learned?

    Yusha stifles a smile as he stares after the sky-tossed eagle, his eyes filled with mirth. Kalib merely squawks his discontent, circling the pit a few times and refusing to return to Yusha right away.

    An avatar of His should not be given to bouts of impulsiveness.

    Once Greck and Shalar are back up out of the pit, Yusha gestures towards the rope at Qadira and Calen's feet.

    "May I?"

    An image forms below the illusory words of Kalib carrying the rope across and securing it on the other side. Distracted, Yusha only glimpses a goblin running for cover out of the corner of his eye. Kalib has an altogether better view, clearly spotting multiple goblins crouched ahead, preparing for mischief. Frowning, Yusha doesn't wait for an answer, holding out the end of the rope for Kalib to snatch up as he circles the pit.

    Mind their arrows.

    With a screech, Kalib takes the rope without pausing, changing direction in a tight arc as he makes his way back across. Turning to Greck, Yusha gestures once more, elaborating on the cause for concern.

    "There are goblins ahead lying in wait. Abadar can ward your crossing, but we cannot delay. They are armed and they hold ill-intent, as-is their nature."

    Yusha looks to the others for affirmation, holding himself in place patiently as Kalib flaps into danger, doomed to fail in his errand.

    Spoiler: OOC
    Show

    If we find a way to cross, Yusha's interested in casting Sanctuary on Greck (or Shalar if she takes the lead). Hoping to negate some ambush damage from the crossing and I think the leader still provides half-cover or better for people following so it's not a total loss if they just switch targets.

    I'm okay turning back as well or giving peace a chance if someone is inclined to be diplomatic.

    Discord rolls:
    Yusha perception 11
    Kalib perception 24 (nat 20)
    Kalib dex check 7 (DC 13)

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  20. - Top - End - #170
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Oath of Vengeance Paladin 3
    AC: 18 HP: 17/31

    "More goblins?"

    Greck watched Kalib's attempts to secure the rope with a rapidly deepening scowl. "This is a bad idea..."

    Charing at an emplaced group through a narrow hallway was always a bloody affair.

    Charging at a group while attempting to go hand over hand across a rope over a pit of spikes? That was suicide.

    He glanced down at the pit, taking notice of the trapdoor. Maybe it could be closed again? He knelt down to examine the mechanism.

    He glanced at his companions, then back to the pit and brushed two glowing finger cross his forehead. "Think we can get this closed?"

    Spoiler: OOC
    Show
    Casting Cure Wounds at level one on myself. Heal (1d8+2)[3]
    Last edited by Inmate XIII; 2021-11-20 at 06:34 AM.
    Discord: Inmate13#5036

  21. - Top - End - #171
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    2. The Goblin Pit

    The pit appears to be made of a hinged piece of wood. Resetting the floor is easy enough, but getting it to stay up is the difficult part. By Greck's estimate, you could either find something large to wedge between the spikes and the false floor, or you could damage the exposed hinges of the trap door. Either of these could prove a capable way of advancing without exposing oneself to mortal danger.
    The Bear is Back.

  22. - Top - End - #172
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2020

    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    The Goblin Pit

    Yusha hesitates a moment, quickly considering the situation as Kalib stumbles through securing the rope. Greck's caution is warranted. Any attempt to cross would be impulsive without the means to cross quickly, at least with goblins so near at hand. Yusha kneels beside the half-orc, investigating the trap door and searching for a way to keep it aloft. Turning back to the rest of his companions, Yusha questions Calen with a gesture. An image appears with items arrayed in a line, listing their materials in a way. A shovel. A miner's pick. A few pitons and some tent poles. Rope and canvas.

    "Master Damora, do you see a method by which to wedge the door aloft?"

    Yusha glances back towards where the last goblin disappeared, trying to keep an eye on them even as he examines the door's hinges.

    Spoiler: OOC
    Show

    Looking to provide advantage if there's an Investigation or Knowledge roll to be had that would help. Kalib can try to keep an eye on the goblins to make sure there's no funny business while we're messing with the trap door.

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  23. - Top - End - #173
    Barbarian in the Playground
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    [QUOTE=Theophilus;25255282]
    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Ar-Raaqis looked to Yusha and asked, "Can your spirit guide assist from below and you recall it to us?"

    She considered the tight rope and the dangers ahead. She did not like the path, but she could not fly like a hawk or climb like a spider. Perhaps the spirits would aid the guide to reseat the lid, enabling them to walk forward and fight the foes.

    Spoiler: OOC
    Show



  24. - Top - End - #174
    Ogre in the Playground
     
    Awful's Avatar

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    Somewhere Strange

    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Shalar Yotul Azari
    Beast Barbarian 3
    AC: 15 HP: 24/32 THP: 0/5
    PP: 13
    Rages: 3/3
    Conditions: Aid

    Shalar shrugged.

    "Just wedge it with something, yes?" the culturally-an-orc said. She was holding the ring up to the light to inspect it, seeing how the gleam played off the surface.
    "Like more of those spikes or something. Like," She thought of the word. "Pitons, yes? Then we can go and kill!"
    Last edited by Awful; 2021-11-28 at 08:02 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  25. - Top - End - #175
    Barbarian in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2020

    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Yusha Darwish
    Warforged Knowledge Cleric 3
    AC: 15/17 HP: 24/24 THP: 5/5
    PP: 15 PIv: 12 PIs: 15
    Conditions: Aid (8 hrs)
    Concentration:

    Kalib
    Golden Eagle Familiar (Hawk size/stats)
    AC: 13 HP: 1/1
    PP: 14, adv. on Perception (Sight), but no darkvison

    The Goblin Pit

    Yusha looks back and forth between the Dragon and Shalar as the method they're asking to explore dawns on him. The thought is instantly transferred to Kalib who drops back, leaving the rope secured as a fallback in case the door doesn't hold. Grabbing a handful of pitons from Qadira, Yusha inclines his head in thanks before offering them to Kalib. The bird drops down, diving into the pit without complaint as Yusha tries to pull the door up into position with the other's help. With luck, Kalib could wedge the door securely in place.

    Spoiler: OOC
    Show

    I think I might've been making this harder than it needs to be in my head, but let's try this and see if it works. Kalib goes into the pit to peck some pitons into place to wedge the door on.

    Spoiler: Journal
    Show

    Spoiler: Cyphers
    Show

    Spoiler: Beast Lure
    Show

    This bulky device has a pointy “foot” that pierces the ground. When activated, it sends out a call to a range of about 3 miles, luring one beast whose challenge rating is no higher than 3. The beast makes its way to the cypher’s location at its normal speed and calmly remains there for up to one hour. During this time, you can impart a basic concept or question to the beast, and the beast can convey a simple answer in return. If the beast is attacked, the calming effect immediately ends. After the hour of calm, the beast returns to its previous territory (although it may be sidetracked by prey or attacked along the way).

    Spoiler: Immobilizer
    Show

    As your attack action, you can use the device to create a mass of rapidly expanding and hardening foam at one target (range 20/60). The
    target must make a DC 13 Dexterity saving throw with disadvantage. On a failed saving throw, the target is restrained by rock-hard foam. A creature restrained by the foam can use an action once per minute to make a Strength check with disadvantage against the cypher’s save DC 13. If it succeeds, it breaks free and is no longer restrained. After
    an hour, the foam crumbles into powder.





  26. - Top - End - #176
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Oath of Vengeance Paladin 3
    AC: 18 HP: 17/31

    With the brainiacs having decided on a course of action, Greck grips one end of the trapdoor and gestures to Shalar to grab the other. Together they pull the wooden panel into place and wait for the next step.
    Discord: Inmate13#5036

  27. - Top - End - #177
    Barbarian in the Playground
    Join Date
    Sep 2007
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Ar-Raaqis readied her staff, poised to hook an ally should the trapdoor fail. She then watched and waited. The woman noted the ring in the elf's hand, activating her helmet's codex to see if she knew the device.

    She whispered to the others, "I will follow as the shadow of the Harvester, ready to send sleepers into a deeper rest."

    Spoiler: OOC
    Show

    7 arcana to determine possible nature of the ring held up. 6 if a cypher.

    Readied action: push someone off of the trap if it begins to fall again.

    Last edited by Theophilus; 2021-11-29 at 12:55 PM.

  28. - Top - End - #178
    Ogre in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    2. The Goblin Pit

    While Greck and Shalar hoist the trapdoor back into position, the rest of the party jam a shard of stone from the previous room into the hinges on their side of the pit. When a bit of weight is put on the trap door now, it stays aloft, with a slight groaning of stone biting into wood. There is no way to do the same to the other side of the trap, but it is a mere five foot hop to cross to the other side, which poses a challenge to no one.

    Now the signs of goblins on the other side have become visible to all. A hail of well timed arrows while you were jamming the trap would have been as worthy an ambush as any, but it seems there is some hesitance from the local inhabitants. Perhaps conflict is not inevitable.
    The Bear is Back.

  29. - Top - End - #179
    Dwarf in the Playground
     
    NecromancerGuy

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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Oath of Vengeance Paladin 3
    AC: 18 HP: 17/31

    Greck laid a foot on the trapdoor gingerly, slowly shifting more and more weight onto it until it held his full weight, then made the quick jump to the other side. He glanced over his shoulder and gestured for the others to follow him, trying to convey that they should play along. Then he began strolling down the corridor as casually as he could, his grip tightening on his weapon with each step.

    Spoiler: OOC
    Show
    Approaching the goblins slowly while taking the dodge action. Since Greck isn't very dexterous, he'll reply on his shield and armor to deflect the damage away rather then actually attempt to dodge.
    Discord: Inmate13#5036

  30. - Top - End - #180
    Barbarian in the Playground
    Join Date
    Sep 2007
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    Default Re: D&D 5e: Arcana of the Ancients (IC)

    Ar-Raaqis (Dragon)
    Faceless Warlock 3
    AC: 14 HP: 13/24 THP: 0/0
    PP: 10 PIv: 10 PIs: 10
    Spell Slots: 2nd - 0/2
    Bottled Respite: 4/4 Hours
    Healer's Kit: 10/10
    Dragon Conditions: ---
    Dragon Concentrating: ---

    Ar-Raaqis trailed as she activated the spectral augmentation to her staff. Then the masked mystic conjured a knotted half wall of thorns in front of her as she poised to witness whether the goblins would engage or attack the half-orc.

    She charged her gauntlet as her visor traced a globe slashed through with intersecting lines over one of the goblins. If it so much as expressed hostility, she would send it to the strange hell the Dragon had recently witnessed with her own eyes.

    Spoiler: OOC
    Show

    BA Shillelagh
    Minor Illusion (Sight)

    Ready action: Eldritch Blast if one of the goblins attacks.

    Last edited by Theophilus; 2021-12-02 at 01:55 PM.

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