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Thread: damage healing cleric
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2021-08-28, 12:51 AM (ISO 8601)
- Join Date
- Jan 2018
damage healing cleric
Hi,
I was wondering if any of the various systems out there have a cleric that when he scores a succesful damaging hit, can use part of that to heal a party member
regards,
Tos
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2021-08-28, 09:59 AM (ISO 8601)
- Join Date
- Jan 2012
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2021-08-28, 10:00 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
- Gender
Re: damage healing cleric
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2021-08-28, 10:46 AM (ISO 8601)
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- Oct 2009
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- In my library
Re: damage healing cleric
If we replace 'Cleric' with 'character' or 'option' then yes. I can't think of any apart from those already mentioned, but I'm also not referencing my books.
If you open the question 'can you do X' to every system the answer will almost certainly be 'yes'. Because not only are there a wide variety of systems, some have very flexible ability creation systems.
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2021-08-28, 11:09 AM (ISO 8601)
- Join Date
- Jan 2021
Re: damage healing cleric
That was one of the routes available to Clerics of Sigmar in Warhammer: Age of Reckoning. That was a fun character to play, you are the healer, but you accomplish that healing by wading into melee with your sledgehammer. I haven't played Warhammer Fantasy RP, so I don't know if that ability made the jump.
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2021-08-28, 12:22 PM (ISO 8601)
- Join Date
- Jul 2017
Re: damage healing cleric
Discipline priests in WoW have their shtick being that damage done to enemies will cause healing on allies. And other people mentioned that in 4e you had quite a few powers that had some ally buffing rider contingent on the move hitting an enemy.
However I do think that the whole idea of "your attacks landing causes some beneficial effect for an ally" is very much a tactical video game/miniatures game conceit. You'd have no real world reason to associate punching someone in the face and healing someone else, and it only makes sense in a context of action economy and letting someone run around doing something more interesting/active than sitting around and throwing out heals. So the systems with such a concept might or might not be the sorts of games you'd want to play in the first place.
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2021-08-28, 03:21 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: damage healing cleric
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2021-08-28, 04:59 PM (ISO 8601)
- Join Date
- Jan 2021
Re: damage healing cleric
There is no "real-world reason" for invoking your god's name and praying to confer healing either. If your god is all about smiting the wicked (or, on the Evil side, blood sacrifices made in their name), there's no reason they couldn't consider doing that to be an act of worship and thus confer their blessings so that his faithful may continue to righteously layeth down the smack.
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2021-08-28, 06:38 PM (ISO 8601)
- Join Date
- Oct 2011
Re: damage healing cleric
Mutants and Masterminds can definitely do this, as, I imagine, could Heroes / Champions.
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2021-08-30, 07:15 AM (ISO 8601)
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- Jun 2017
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- Beijing, China
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Re: damage healing cleric
4e has the concept of healing surges which makes the management of healing easier. And in general THP is safer to give out than real healing.
Otherwise, one might run into silly situations where a Dwaven Cleric might suddenly declare that "I really hate trees, trees are my enemies... I swing my axe at the tree, and does that make my Human Wizard friend feel better?"Last edited by ahyangyi; 2021-08-30 at 07:16 AM.
Awesome avatar by Linklele. Thank you!