A Monster for Every Season: Summer 2
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  1. - Top - End - #61
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon invigorates the group with a rousing cry. He fires arrows pluck from the quivers under his cloak at the demon that Nalfeshnee that the dwarf hit before moving back inside the tower to use its walls as cover from the sight of the demons.

    Spoiler: OOC
    Show
    Swift: Spend 1 Mythic to use Advance give the group a move action or the ability to 5 ft step.

    Full-round action: Full-attack on Nalfeshnee Duadin and Gracedina's summon hit.

    Attack 1: (1d20+31)[34]
    Attack 2: (1d20+31)[46]
    Attack 3: (1d20+26)[42]
    Attack 4: (1d20+21)[26]

    Damage 1: (1d8+7)[12] + (2d6)[9] from Bane & (1d8+7)[14] + (2d6)[4] from Bane from Many-shots if hit
    Damage 2: (1d8+7)[15] + (2d6)[8] from Bane
    Damage 3: (1d8+7)[14] + (2d6)[7] from Bane
    Damage 4: (1d8+7)[13] + (2d6)[7] from Bane

    Move: Move to inside the tower behind the wall for cover.

    Knowledge plane checks for abilities of Nalfeshnee: (1d20+21)[30]

    Current AC: 32

    Saves: Fortitude (+21), Reflex (+20) & Will (+19)

    Effects on him: Haste, Displacement, Tears to Wine & Shield

    Attacks bypasses epic/magic/cold iron/silver/adamantine/alignment based damage reductions
    Last edited by Yas392; 2021-09-16 at 08:55 AM.
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  2. - Top - End - #62
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet arrives on the roof and immediately starts casting a spell, summoning a greater air elemental to try to bring the enemy to ground and to smother them at the same time.

    Spoiler: OOC Actions
    Show
    Initiative: (1d20+3)[9]
    Action: Cast Augmented Summoning feat enhanced Summon Monster VII to summon a Greater Air Elemental.

  3. - Top - End - #63
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon’s first arrow takes the wounded nalfeshnee in the eye, dropping it immediately. His next 2 arrows strike the demon behind it, wounding it. His fourth arrow bounces off the demon’s tough hide however.

    Spoiler: OOC
    Show
    Lindon recognizes that these demons are immune to poison and lightening, and also have the power to call lightening and also summon an unholy aura to disorient its foes.

  4. - Top - End - #64
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    The demon that Duadin struck is down, but its unholy aura touched the dwarf before it was killed.

    Spoiler: OOC
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    Duadin suffers 2 points of STR damage, FORT save DC23 negates

  5. - Top - End - #65
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    One of the flying nalfeshnees stares at Akhmet and utters an abyssal word.

    Spoiler: OOC
    Show
    Akhmet is hit by a Feeblemind spell, DC20 Will save or spell resistance to negate


    This same nalfeshnee starts glowing, purple and black light surrounding its body and growing in intensity.


  6. - Top - End - #66
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet tries to rally his willpower, as he is attacked by the demon's powers, and even as he continues to try to cast the summoning spell he has already begun.

    Spoiler: OOC
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    (1d20+22)[38] Will check.

  7. - Top - End - #67
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet shakes off the effects of the mind-deadening spell easily, and realizes why the demon is glowing.

    Spoiler: OOC
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    The demon is readying its unholy nimbus power, within a 60' radius creatures will be dazed by maddening visions unless their will is strong enough to resist its effects

  8. - Top - End - #68
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    DrK's Avatar

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    As the demon is smoten Duadin looks to he next, allowing the creature's dark powers to wash around him. With the shouts from his team he moves fast to the next one and swings once more, the hammer making a thunderclap as it lands!


    Spoiler: OOC
    Show


    Fort save DC 23 - but DR 2 vs ability damage so no effect on fail (1d20+26)[44]

    Lindon's Mythic move action: Move 50ft to nearest demon
    Full attack (Cold iron/Good/Lawful/Magic, Ignores 5DR (if any))
    (1d20+37)[54] dam (6d6+33)[56] non lethal to Duadin (1d6)[2]
    (1d20+33)[42] dam (6d6+33)[53] non lethal to Duadin (1d6)[6]
    (1d20+28)[31] dam (6d6+33)[46] non lethal to Duadin (1d6)[6]
    (1d20+23)[36] dam (6d6+33)[50] non lethal to Duadin (1d6)[5]



    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 42 (38 base + 1 haste +2 GMvestment +1 war blessing)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhasution/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 10/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - +6 Fort Saves - 32 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves
    Divine favour - +6 hit/dam luck bonus

    War blessing: +1 insight to AC, Vicious weapon
    [/QUOTE][/QUOTE]
    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #69
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    "Attack the demon that is glowing. It is preparing to use a stronger power, and I am not sure who of us can resist it," Akhmet yells to the others. He is unable to strike himself, as he is still trying to cast his summoning spell.

  10. - Top - End - #70
    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    "Looks like I'll need to handle this personally, " Gracediana says after locating the chanting and glowing demon.
    She untucks her wings, flies at the demon while drawing her weapon.

    Meanwhile Monadic Deva keeps attacking nearby demon.


    Spoiler
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    HP: 105; Unbuffed AC: 35; Touch: 22
    Saves: 11/19/13; Resist: Resist Acid/Cold/Elec 5 And Fire Resist (30 Helm); Regen 1 hp/ 10min (Pearly White Spindle)
    Defense: Minor Displacement (20% miss)

    Charles:
    HP: 30; AC: 24 (4 Mage Armor); Touch: 12
    Saves: 6/17/1; Immune: Fire, sleep, poison

    First Deva full attack: If two hit, deals extra 1d8+13 more each.

    (1d20+24)[28]
    (1d20+19)[25]
    (1d20+14)[29]

    Dam - (1d8+13)[17]
    Dam - (1d8+13)[18]
    Dam - (1d8+13)[19]

    Then Gracediana: adding bane and holy, add +4 hit/dam if sneak attack (though likely not)
    hit - (1d20+26)[40]
    Dam - (1d8+12)[16]
    bane - (2d6)[7]
    holy - (2d6)[6]


  11. - Top - End - #71
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    His movements a blur, Duadin moves to the other demon standing on the rooftop and strikes him 4 times in quick succession, the first 3 blows toppling the monster, the last one crushing its brutish face in. Two down.

    The summoned angel's first 2 strikes are repelled by the demon's tough hide, but the last one draws blood. Gracediana's strike hits solidly and the demon roars in pain, but continues to glow.

    The remaining flying nalfeshnee stares at Duadin and points at him with one hand while motioning to the sky with the other: a bolt of lightening crackles down from the sky and strikes the stout dwarf.

    Spoiler: OOC
    Show
    3d6 damage, 13 pts, Reflex save for half, Spell Resistance applies

  12. - Top - End - #72
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon peppers the glowing flying demon with arrows that Akhmet pointed out from his cover.

    Spoiler: OOC
    Show
    Full attack vs glowing demon.

    Attack: (1d20+31)[33]
    Attack: (1d20+31)[35]
    Attack: (1d20+26)[43]
    Attack: (1d20+21)[22]

    Damage: (1d8+7)[11] + Bane (2d6)[3] & (1d8+7)[15] + Bane (2d6)[5] from Many-shots.
    Damage: (1d8+7)[8] + Bane (2d6)[3] & (1d8+7)[9]
    Damage: (1d8+7)[9] + Bane (2d6)[9] & (1d8+7)[13]
    Damage: (1d8+7)[9] + Bane (2d6)[7] & (1d8+7)[10]
    Last edited by Yas392; 2021-09-23 at 11:59 AM.
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  13. - Top - End - #73
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon's first three arrows burrow themselves into the demon's belly, causing it to roar. The fourth narrowly misses as the demon, in pain, twists in mid-air.

  14. - Top - End - #74
    Titan in the Playground
     
    DrK's Avatar

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    As the lightning slams into the dwarf it flows over his frame leaving a faint smell of smoke and ozone. Looking up he utters a brief prayer to Torag as the smoking beard regrows thick and bushy before he gestures with the hammer a beam of white light erupts outwards exploding between the two flying pig demons seeking to burn out their eyes and burn their demonic flesh. "Aye, ye flying beasts, come down here and fight me.." he bellows

    Spoiler: OOC
    Show


    Fort save DC 13 - [roll]1d20+19[roll] for half of (3d6)[14] electricity damage

    Burst of Radiance to target the 2 flying demons (5d4)[12] damage and Ref or blinded for (1d4)[2] (if save then dazzled)
    Spell resistance if needed (1d20+18)[25] and (1d20+18)[32]

    Swift: Fervour on self for the non-lethal damage (5d6)[18]

    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 42 (38 base + 1 haste +2 GMvestment +1 war blessing)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhasution/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, 17 nonlethal Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 9/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - +6 Fort Saves - 30 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves - 15 rounds
    Divine favour - +6 hit/dam luck bonus

    War blessing: +1 insight to AC, Vicious weapon
    Last edited by DrK; 2021-09-24 at 04:39 PM.
    Thanks to Emperor Ing for the nice Avatar

  15. - Top - End - #75
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon's barrage against the flying demon continues.

    Spoiler: OOC
    Show
    Full attack vs glowing flying demon.

    Attack: (1d20+31)[44]
    Attack: (1d20+31)[47]
    Attack: (1d20+26)[32]
    Attack: (1d20+21)[28]

    Damage: (1d8+7)[15] + Bane (2d6)[7] & (1d8+7)[13] + Bane (2d6)[10] from Many-shots.
    Damage: (1d8+7)[12] + Bane (2d6)[7]
    Damage: (1d8+7)[8] + Bane (2d6)[6]
    Damage: (1d8+7)[14] + Bane (2d6)[9]
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  16. - Top - End - #76
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    Starbuck_II's Avatar

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    "Looks like I should add another friend", Gracediana says. Using Wild Arcana and burning a mythic surge, suddenly another creature appears opposite the glowing demon. This creature has the body of a seductive, winged elven woman from the waist up and that of a snake from the waist down. It immediately starts singing a song (everyone gets +2 bardic music bonus of hit/dam). Then tries to slam the creature with its tail.
    Gracediana with the creatures help attacks furiously again.

    And the Deva continues its onslaught with its mace vs its foe.


    Spoiler
    Show

    Gracediana
    HP: 105; Unbuffed AC: 35; Touch: 22
    Saves: 11/19/13; Resist: Resist Acid/Cold/Elec 5 And Fire Resist (30 Helm); Regen 1 hp/ 10min (Pearly White Spindle)
    Defense: Minor Displacement (20% miss), Conditions: Bardic bonus (+2 hit/dam, fear saves)

    Charles:
    HP: 30; AC: 24 (4 Mage Armor); Touch: 12
    Saves: 6/17/1; Immune: Fire, sleep, poison

    Burning a Mythic Surge with Wild Arcana is a swift action, uses no spell slot up, +2 caster (6th lv spell is my highest): so instant Summon Monster 6th made sense for a Lillend.

    Gracediana's attack: adding sneak attack bonuses, flanking, bane

    1st Attk - (1d20+34)[50]
    2nd Attk - (1d20+29)[41]
    3rd Attk - (1d20+24)[34]

    Damage:
    1st Dam - (1d8+18)[22] + bane - (2d6)[2] + Holy - (2d6)[5] + Fire - (1d6)[2] + SneakAtk - (2d6)[8]
    2nd Dam - (1d8+18)[21] + bane - (2d6)[10] + Holy - (2d6)[5] + Fire - (1d6)[5] + SneakAtk - (2d6)[8]
    3rd Dam - (1d8+18)[26] + bane - (2d6)[6] + Holy - (2d6)[4] + Fire - (1d6)[6] + SneakAtk - (2d6)[5]

    Each sneak attack that hits due to Bleeding Attack: deals Bleed 2 (which bypasses DR).

    Deva's attacks:
    1st Attk - (1d20+26)[36]
    2nd Attk - (1d20+21)[25]
    3rd Attk - (1d20+16)[26]

    Dam:If two hit, deals extra 1d8+13 more each
    Dam - (1d8+15)[16]
    Dam - (1d8+15)[23]
    Dam - (1d8+15)[16]


    The Lillend mostly here for singing, but a flanking partner helps for sneak attack, plus grapple fun.

    Lillend's slam tail - (1d20+18)[28]
    dam - (2d6+10)[14]

    If hit, get free grab/grapple grab - (1d20+19)[32] vs their CMD.


    Adding to team
    Azata, Lillend
    CG Large outsider (azata, chaotic, extraplanar, good)
    Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13
    AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
    hp 87 (7d10+49)
    Fort +9, Ref +10, Will +10
    Immune electricity, petrification, poison; Resist cold 10, fire 10,
    Speed 30 ft., fly 70 ft. (average)
    Melee +1 longsword +14/+9 (2d6+11/19–20), tail slap +8 (2d6+3 plus grab)
    Space 10 ft.; Reach 10 ft.
    Special Attacks bardic performance (20 rounds/day, inspire courage +2), constrict (2d6+5)
    Spells Known (CL 7th)
    3rd (2/day)—charm monster (DC 17), cure serious wounds
    2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion
    1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)
    0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic (DC 16)
    Str 24, Dex 17, Con 25, Int 14, Wis 16, Cha 19
    Base Atk +7; CMB +15; CMD 28 (can’t be tripped)
    Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
    Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (stringed instruments) +16, Sense Motive +13, Survival +14

  17. - Top - End - #77
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Again, 3 out of Lindon's 4 shafts find their mark, and the nalfeshnee appears seriously wounded. Before the demon can react, a flurry of blows from Gracediana and her summoned allies brings the monster low, and its lifeless body falls to the rooftop.
    The remaining demon stares wildly about, utters an Abyssal curse, and attempts to flee the battle. This close to the demon-warded Tower, it cannot teleport away, but instead flies towards the outer walls, where masses of demons are already closing in.

  18. - Top - End - #78
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet's air elemental appears, and as the demon tries to flee, Akhmet calls out to the much faster elemental to try to catch up with the demon and bring it back or destroy it. "Catch and destroy that demon, my insubstantial friend," he yells. He then calls down a divine flame strike onto the demon, trying to fry it before the elemental even arrives.


    Spoiler: OOC actions
    Show
    (15d6)[54] Flame Strike damage. Caster level vs SR is increased by 16 vs outsiders due to my FCB. Reflex save vs DC 23 for half.

  19. - Top - End - #79
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon fires arrows at the fleeing demon.

    Spoiler: OOC
    Show
    Attack: (1d20+31)[47]
    Attack: (1d20+31)[49]
    Attack: (1d20+26)[28]
    Attack: (1d20+21)[38]

    Damage: (1d8+7)[12] + Bane (2d6)[6] & (1d8+7)[8] + Bane (2d6)[10] from Many-shots.
    Damage: (1d8+7)[8] + Bane (2d6)[9]
    Damage: (1d8+7)[8] + Bane (2d6)[8]
    Damage: (1d8+7)[13] + Bane (2d6)[10]

    Damage bypasses magic, alignment, cold iron, epic, adamantine damage reduction.
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  20. - Top - End - #80
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet’s flamestrike burns through the demon’s spell resistance and scorches its unnatural flesh, it’s natural flame resistance no protection against the divine fire.
    Three more arrows sink deeply into its back, and the demon wobbles in midair, seriously wounded.

  21. - Top - End - #81
    Dwarf in the Playground
     
    NinjaGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin hops onto a crenellation for a better look around. He sees masses of demons, strangely well-ordered in battle formations, massing against the town walls on every side. The city is well and truly surrounded. For now though, the regiment of crusaders seem to be holding off their advance well enough, as there are no breaches anywhere in their line. He can almost imagine seeing Tomor the half-orc cleric yelling at his troops, trying to make them fear him more than the demon horde.

  22. - Top - End - #82
    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet sees that the demon is badly hurt, but he wants to destroy it completely before it can escape. He casts another spell, causing a blast of pure noise to attack the demon, hopefully damaging as well as stunning it. Meanwhile, he watches for the elemental to also attack the demon.

    Spoiler: OOC actions
    Show
    Sound Burst spell cast on the demon. DC 32 versus SR, and (16d8)[71] Sonic damage, plus 1 round of stun if it fails its save throw for half damage, DC 20.

    Air Elemental will attack the demon, 2 slams at +21, for total attack rolls of (1d20+21)[34] and [/roll]1d20+21[/roll]. If successful, damage rolls are (2d8+7)[22] and (2d8+7)[19].

  23. - Top - End - #83
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    The air elemental continues its attacks, blasting away at the demon.

    Spoiler: Correct second attack roll
    Show
    I messed up the code for the second elemental attack, so it is redone here. (1d20+21)[33] Second attack roll.

  24. - Top - End - #84
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    The demon claps its hands to its ears as the sonic attack buffets it. Before it's able to react further, its head flies clean off its shoulders, as the elemental swoops past. Its headless body falls heavily to the courtyard far below, narrowly missing some civilians.

  25. - Top - End - #85
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    A guardswoman races to the top of the tower; she barely notices the demon corpses and, out of breath, shouts a warning: "There's something you need to see. Follow me!" Without waiting, she runs down the stairs.

  26. - Top - End - #86
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet watches as the demon dies with no sense of pity or remorse. He pauses for breath, but when the guard arrives and pants out her request, he immediately turns and hurries after her, calling out to the elemental, "Follow us, and be prepared for more battle, my insubstantial friend."

  27. - Top - End - #87
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    Duadin looks at the dead demons and grins and then looks at the young solider. "Aye lass. We have cleared the tower and the walls hold. Show us what you have to show us, it must be serious."



    Spoiler: OOC
    Show





    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 42 (38 base + 1 haste +2 GMvestment +1 war blessing)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhasution/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, 17 nonlethal Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 9/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - +6 Fort Saves - 30 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves - 15 rounds
    Divine favour - +6 hit/dam luck bonus

    War blessing: +1 insight to AC, Vicious weapon
    Thanks to Emperor Ing for the nice Avatar

  28. - Top - End - #88
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    The guardswoman runs down the winding stairs. She doesn't stop at the ground floor, but continue on into the lower levels, into the dungeon that you cleared out some months earlier, although it feels like a lifetime ago.
    You pass the corrupted forge and armory, which have been somewhat restored to their original state by the crusaders, and enter the old Ritual Chamber. A small dais of steps descends into this oddly shaped chamber,
    while more stairs lead to the northwest and southeast. Everburning torches line the walls, and a circle of arcane purpose, instead of the demonic one you remember, is scribed on the floor. Overhead, the ceiling rises nearly forty feet.
    To the north is a large alcove, which mirrors one to the south. A large everburning brazier lights the chamber. The western wall of the northern alcove is glowing, and Akhmet recognizes Abyssal ruins forming themselves, dark shapes amid the light.

    Last edited by Steamed; 2021-10-03 at 08:42 PM.

  29. - Top - End - #89
    Ettin in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon follows the others down to the dungeon they conquered. Where the planar incursion is overwriting and overlapping the material, his eyes glows blue.

    Spoiler: OOC
    Show
    Cast Detect Magic to identify effect.

    Knowledge (Arcana): (1d20+24)[35]
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  30. - Top - End - #90
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon sees the wall glowing strongly in the color associated with conjuration magic.

    Spoiler: OOC
    Show
    It looks to be a portal or gate effect
    Last edited by Steamed; 2021-10-04 at 08:20 AM.

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