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  1. - Top - End - #91
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon gestures to the party.

    "It seems like a gate effect or portal. What is our next course? We enter the portal or do we need to prepare before we do so?"

  2. - Top - End - #92
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet quickly casts two spells upon himselfr, to prepare himself for more battle. His spells protect him from being trapped and also from death effects, either of which the demons could do to him. "I do not think I could dispel such an effect. We may have to go through to the other side, in order to destroyh whatever is creating the portal," he says to the others.


    Spoiler: OOC actions
    Show
    Akhmet will cast Freedom of Movement and Death Ward upon himself.

  3. - Top - End - #93
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    As soon as Akhmet finishes casting his wards, the glowing wall of runes flashes with a sickening mauve light. A portal opens and 4 large locust-like fiends flies out and immediately sets upon your party!

    Spoiler: OOC
    Show
    One more round passed while Akhmet case his spells. Also, Akhmet recognizes the demons as apocalypse locusts. Roll for initiative.

  4. - Top - End - #94
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    My spell slot summon bard gal should still be here a few rounds (my ability one last minutes so not worried about her).

  5. - Top - End - #95
    Firbolg in the Playground
     
    AssassinGuy

    Join Date
    Feb 2013
    Location
    New Zealand

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Lindon looks at his quiver to find it empty.

    "I will be right back. Need to get some ammunition."

    With his hasted speed, he runs to the armory to resupply himself with 200 arrows before rushing back to the dungeon under a cover 60 ft from party.

    Spoiler: OOC
    Show
    Initiative: (1d20+15)[33]

    For the next two rounds, Lindon going to the armory to grab 200 arrows and returns to the dungeon behind a cover 60 ft from party.

  6. - Top - End - #96
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet sees the creatures arrive, then immediately starts to channel holy energy to try to destroy the creatures.


    Spoiler: OOC Actions
    Show
    Initiative roll is (1d20+3)[19].
    I will use Channel Energy and the Alignment Channel feat to attack any evil creatures in the area for (10d6)[33] points of damage.

  7. - Top - End - #97
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    A golden light bursts from Akhmet's body, blistering the apocalypse locusts as they surround your group.

    Spoiler: OOC
    Show
    Group Initiative Roll(1d20)+6:12,+6 Total:18

    Will save vs Channel Surge DC 10 + 1/2 Cleric lvl + CHA modifier = 10+8+4 = 22 DC.

    Roll(1d20)+13:
    18,+13
    Total:31 - SAVE

    Roll(1d20)+13:
    8,+13
    Total:21- FAILED SAVE

    Roll(1d20)+13:
    17,+13
    Total:30 - SAVE

    Roll(1d20)+13:
    11,+13
    Total:24- SAVE
    Last edited by Steamed; 2021-10-10 at 08:39 AM.

  8. - Top - End - #98
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    Duadin sped downstairs following the soldier before seeing the strange wall. "Doesn't look good, but anything that comes through there we will meet with fire and fury". Seeing Lindon and Ahkmet casting defensive spells he nodded in agreement, a bloom of defensive magic flowing over him as well as his shield glowed, his mind hardened and his skin took on a silvery sheen of flowing mithral

    A good idea, as seconds later as the portal blasts into life spewing vile locusts out he snarls in rage at the affront to their sanctuary he leaps forward still under the effects of Haste transferring his vigour to his mind to fortify it as the maddening buzz and crackle of their legs and their great stench hits him. Reaching the nearest he swings once with brutal effect.


    Spoiler: OOC
    Show


    Before Combat
    Standard: Spend fervour activate sacred shield 1 minute +2 (+3 vs undead/outsiders) Sacred AC
    Swift (1 fervour): Cast Ironskin (+7 Natural armour, dispel to negate crit)
    Move: Change vigour to Sprit

    Round 1
    Move 50ft to nearest Locust
    Hit locust (1d20+37)[46] OR (1d20+37)[53] (choose best) [If either 56/57 then threat (1d20+41)[46] to confirm]
    - Damage (10d6+33)[62] If a critical hit then additional (4d6+66)[83] damage


    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 52 (38 base + 1 haste +2 GMvestment +1 war blessing +3 sacred (outsiders) +7 natural)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhaustion/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, 0 nonlethal Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 7/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - +Will Saves - 24 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves - 9 rounds
    Divine favour - +6 hit/dam luck bonus 9 rounds left
    Ironskin (+7 NA) - 16 minutes

    War blessing: +1 insight to AC, Vicious weapon - 3 rounds left
    Sacred Shield: +2/3 Sacred AC - 10 rounds

    Thanks to Emperor Ing for the nice Avatar

  9. - Top - End - #99
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin swats a demon locust a mighty blow, almost knocking it from the sky. It hisses at him in anger.

  10. - Top - End - #100
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    The demon locusts start chanting, their inhuman mouths having no trouble speaking Abyssal. Four swarms of biting, stinging insects materialize among your group and immediately attack.

    Spoiler: OOC
    Show

    4xCreeping Doom: Lindon, Duadin, Arthur are hit for 16 pts of damage and Distracted (lose any action remaining in this round, become flat-footed until the next round)
    Tragmok, Gracediana, Akhmet & Lucien are hit for 18 pts of damage and Distracted (lose any action remaining in this round, become flat-footed until the next round).
    Fortitude Save vs DC23 for half damage and no distraction.

  11. - Top - End - #101
    Titan in the Playground
     
    DrK's Avatar

    Join Date
    Jul 2011
    Location
    UK
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    Duadin bites down on the nearest insects as they swarm over his body, a grumbled, "Ah, Torag burn you ye' horror" he grunts before pushing the biting vermin out of his mind he glances to his allies, "At 'em, no mercy to the demonic scum" and begins to lay about with the hammer, still accelerated by London's blessing of haste


    Spoiler: OOC
    Show


    5ft step towards edge of creeping doom (or out of it if possible) to keep 2 locusts within reach
    Full attack the nearest 2 locusts (starting on the one I'm with and start on the 2nd if kill it)
    Attacks are Magic / Cold Iron / Good / Ignore 5DR
    (1d20+37)[54] dam (6d6+33)[59] non-lethal (1d6)[3]
    (1d20+33)[36] dam (6d6+33)[56] non-lethal (1d6)[1]
    (1d20+28)[48] dam (6d6+33)[47] non-lethal (1d6)[6] - 38 to confirm and 79 additional damage rolled in OOC
    (1d20+23)[29] dam (6d6+33)[49] non-lethal (1d6)[1]


    hit +25 +1 haste, +2 bane +2 demon hunter +1 big game hunter +6 divine favour = +37
    dam +15 base +2 bane, +8 PA, +2 big game +6 divine favour = +33


    Current AC 52 (38 base + 1 haste +2 GMvestment +1 war blessing +3 sacred (outsiders) +7 natural)
    Current Saves 26 (20) /15 (14)/ 20 +4 Vs poison/spells, Immune Fatigue/Exhaustion/Disease

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 262/270, 0 nonlethal Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition



    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 7/12
    Blessing 9/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 159 mins
    Channel Vigour - +6Will Saves - 23 rounds
    Haste (From Lindon) - +1 AC, +30ft move, +1 to hit, +1 reflex saves - 8 rounds
    Divine favour - +6 hit/dam luck bonus 8 rounds left
    Ironskin (+7 NA) - 16 minutes

    War blessing: +1 insight to AC, Vicious weapon - 2 rounds left
    Sacred Shield: +2/3 Sacred AC - 9 rounds

    Last edited by DrK; 2021-10-15 at 01:26 AM.
    Thanks to Emperor Ing for the nice Avatar

  12. - Top - End - #102
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
    Location
    Australia
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet manages to avoid the worst of the creeping doom effects. He decides to channel energy once again, to try to destroy those effects as well as the locusts. But he is still a little distracted by the spell effect, and has a little difficulty in focusing. But he still manages to grab at his holy symbol, and with a prayer, he calls upon divine power to destroy the enemy.


    Spoiler: OOC Actions
    Show

    He uses Alignment Channel Energy once again. DC is 22. Damage is (10d6)[39].

  13. - Top - End - #103
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    With three quick strikes, Duadin downs the apocalypse locust he struck earlier, and it lies in ruin at his feet. He doesn’t take time to gloat, however, and immediately sets to on the nearest locust, striking it a solid blow even as it tries to evade.
    Akhmet concentrates briefly and releases another burst of golden light, scorching the remaining locusts.


    Spoiler: OOC
    Show
    Roll(1d20)+13:
    10,+13
    Total:23 SAVE

    Roll(1d20)+13:
    16,+13
    Total:29 SAVE

    Roll(1d20)+13:
    7,+13
    Total:20 FAILED SAVE

  14. - Top - End - #104
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    "Aahhh, get these creepy crawlies away!" Gracediana says as she tries to not get eaten by the multitude of bugs. The to divine beings (Deva and Lliend) are both steadfast and unwavered. The Lliends starts singing then screams at a swarm.
    The Deva starts chanting and unleashes a beam of divine light washing over area: Holy Smite.
    While Gracediana turns translucent and disappears.



    Spoiler
    Show

    Gracediana
    HP: 105; Unbuffed AC: 35; Touch: 22
    Saves: 11/19/13; Resist: Resist Acid/Cold/Elec 5 And Fire Resist (30 Helm); Regen 1 hp/ 10min (Pearly White Spindle)
    Defense: Minor Displacement (20% miss), Conditions: Bardic bonus (+2 hit/dam, fear saves)

    The Lliend (4 rds left I think) starts singing to boost everyone's attack by 2 again as a move action. Then casts sound burst at the swarm.
    DC 16 (1d8)[7] Sonic damage, if fail save stunned 1 rd. Since it is an AOE, 1.5 damage for swarm.

    Deva's Holy Smite only harms evil and neutrals (like creeping dooms). Since it is an AOE, 1.5 damage for swarm.
    Dam - (5d8)[21], Fort save DC 18; for half damage and no blinded.
    Neutrals take 1/2 either way with save for 1/4th.


    Gracediana casts Improved Invisibility defensively (DC 23+Damage Taken) since the swarms can't hurt what they can't see. Then move out of swarm.
    Concentration check: (1d20+20)[24] I need a 3 + Damage Taken.

  15. - Top - End - #105
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Gracediana and her summoned angels are able to resist the worst effects of the swarms. The Lilend utters a piercing sonic attacks that kills some of the insects, and the Deva slams its morningstar on the ground, unleashing holy power that blasts the nearby insects into nothingness. Still, despite being diminished, the swarms continue to buzz madly around your group.

  16. - Top - End - #106
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
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    Australia
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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet sees the positive effects the party is having, and casts a spell to try to create a whirling wall of blades around him, to try to take down the locusts and their created spawn.


    Spoiler: OOC Actions
    Show

    Casts Blade Barrier around himself.

  17. - Top - End - #107
    Dwarf in the Playground
     
    NinjaGuy

    Join Date
    Feb 2017

    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Akhmet's Blade Barrier springs to life around him, damaging the bugs directly its path but leaving access at the top for the flying critters to still get to him. The whirling blades miss Tragmok by inches, who was standing closest to Akhmet.

  18. - Top - End - #108
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Nov 2013
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    Australia
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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    "Sorry about that, my friend," Akhmet says, as he realises how close his blades are coming to his companion. He steps a few feet to one side, to avoid his friend.

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