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  1. - Top - End - #1
    Colossus in the Playground
     
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    Default Skull & Shackles: The Wormwood Mutiny [IC]



    The adventurers wake up in the hold of a ship at sea, only to discover they've been press-ganged into a crew of scoundrels, thieves, and buccaneers from the pirate isles of the Shackles. When they're assigned to a captured ship as part of a skeleton crew, the adventurers finally have a chance to stage a mutiny, but a sudden storm strands them on an isolated island inhabited by strange monsters.

    DRAMATIS PERSONAE

    Name
    [Player]
    Color
    Race [Ethnicity]
    (gender ID)
    AL
    Side 1
    Side 2
    Tramp
    [Master K]
    Golden Rod
    Human [Minkaian-Varisian]
    (f)
    CN Sorcerer (Stormborn) 3
    [Tattooed Sorcerer
    Stormbound 3
    Handbag
    [Lord Foul]
    Teal
    Nagaji
    (m)
    LE Alchemist 3
    [Grenadier + Toxicant]
    Fighter 3
    [Mutation Warrior + Venomblade]
    Sprawl
    [Ostoril]
    Dark Green
    Human [Chelaxian]
    (m)
    LE Monk (Irori) 3 Rogue 3
    Sparkles
    [Rithryn]
    Blue
    Oread
    (m)
    N Barbarian 3 Druid (Gozreh) 3
    Selkie
    [NPC]
    Purple
    Half-Elf [Chelaxian]
    (m)
    ? Something Combat ? Something...something....something...
    Darkside?
    Sandy
    [NPC]
    Navy
    Human [Chelaxian]
    (f)
    CN Cleric (Besmara) 3 ???
    Last edited by lostsole31; 2022-05-15 at 08:05 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp




    Description 5' 8", 130 lbs.

    Arashi is of slightly tall for a woman with bright, red-orange hair kept short to keep it out of the way, stormy grey eyes.

    Personality

    She is free spirited and generally friendly, though also a bit spiteful.
    She loves to explore.
    She is a bit mischievous, enjoys harmless pranks, liberally using prestidigitation to mess with the butt of her joke's clothing color or food taste.
    She can be a bit Impulsive at times, doesn't always think things all the way through logically.

    Home of Record

    Ilizmagorti, Medigalti Island


    Last edited by lostsole31; 2021-11-16 at 01:24 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  3. - Top - End - #3
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Handbag




    Description 6' 2", 240 lbs.

    Drack is tall and sturdily built with bright, poisonous coloration on his scales the universal sign in the animal kingdom of something poisonous and that should be avoided. He's got a long smooth tail and deep yellow eyes that betray a fierce intelligence that's somewhat unusual for someone of his obvious strength and stature.

    Personality

    Drack is not the kindest of men, nor one particularly trusting. He's a craftsman who knows that his craft will almost certainly be used to kill people. He's not proud of that end but he is proud of his skill, regardless. He's made peace with that dichotomy a number of years back. He likes to plan things out and doesn't like nonsense that disrupts his plans. Chaotic elements tend to make him grumpy. If he were born wealthy he'd like nothing more than to be by himself most days learning about long dead empires or some new reaction of two new reagents and the particular application of magic on them. He's not a rich man. He wasn't lucky enough to be born that way and being run out of Daggermark by assassins in retaliation for one of his poisons being used on the wrong target has left him so far unable to become rich by the sweat of his brow just yet. But while he isn't lucky he is determined and mad enough even to test unknown concoctions on himself when other test subjects are lacking.

    Home of Record

    Daggermark, River Kingdoms



    Last edited by lostsole31; 2021-11-16 at 01:25 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl




    Description 6' 0", 175 lbs.

    Irstan is relatively unremarkable in appearance. He has short dark brown hair and blue eyes. He is a bit on the thin side - his body far more flexible than strong or hardy. He generally wears a friendly smile and goatee.

    Personality

    Irstan is a friendly man. He values life and avoids killing if at all possible. He values friendships and is a man of his word. Despite all this, he looks out for himself first and foremost. He is more than willing to lie to avoid conflict and to further his aims, but will keep his promises.

    He has little regard for the gods or the plight of others, viewing ones position in life as their own doing and something everyone can take into their hands. If he lends a hand or helps out, he does so viewing the action as more beneficial than the effort it takes.

    A kind smile and a friendly hand costs him almost nothing, but opens up many possibilities.

    Home of Record

    Port Peril, The Shackles



    Last edited by lostsole31; 2021-11-16 at 01:25 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles




    Description 5' 0", 17*5 lbs.

    Sima stands at an even 5 feet, which is tall among oreads. He has a firm build with a brown grey tint to his skin and long black-gray hair. He has small gems jutting out of some parts of his body, and sapphire blue eyes.

    Personality

    Stubborn and curious, Sima has spent a long time learning about the world but has not experienced much of it and is keen to learn firsthand.

    Home of Record

    Mwangi Expanse


    Last edited by lostsole31; 2021-11-16 at 01:25 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tossed Salad




    Description 6' 4", 140 lbs.

    A tall, dark-skinned, muscular elf with black eyes and long black hair extending down to the middle of his back. He typically paints his face with tribal markings from his clan. They are angular and sharp covering his eyes and streaking off to the sides, coming to a point just as it reaches his jawline.

    Personality

    He does a lot of intense staring, mostly from living in the jungle where not noticing small movements will get you killed. He's found this to be true outside of the jungle as well, but people and creatures move in different ways.
    He speaks with a strong deep voice and is more than happy to talk to you and learn of your ways and customs, he's grown up in a very small part of the world and is ready to learn more.

    Home of Record

    Ekujae Lands, Mwangi Expanse


    Last edited by lostsole31; 2021-11-16 at 01:25 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Dolly




    Description 3' 2", 30 lbs.

    With wavy blonde hair and bright blue eyes, she dresses simply. Her long hair is rarely tied up as she prefers it to be able to move with the wind. When it is tied back, it is in one simple, loose bun. There is nothing especially remarkable about her appearance.

    Personality

    A mix of friendly and reserved, she does not leave much of an impression on people as they often seem to forget her or she has to fight to make herself heard. Having learned to use this to her own advantage, she has no qualms about lying, if needed, to get what she wants from those who don't remember her.

    Having a difficult time forming long term attachments to people, she will work well with them but then retreat to be near the sea in the quiet instead. On the rare occasion when someone seems to notice her, she works really hard to gain and remain in their favor.

    Home of Record

    Born at Sea, The Shackles


    Last edited by lostsole31; 2021-11-16 at 01:26 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]



    You each wake up in a darkened chamber.

    Each of you remembers the night before -- the ringing laughter of a wild night, the heady joy of excess, the scents of rich stewed meat and perfume lingering in your nostrils.

    But that was a fleeting memory of what your night even sure was the day prior.

    Now, you have a riot of discordant sensations -- a pounding headache, the sickly taste of cheap wine in your mouth, and the feeling of the room swaying, as if you were still drunk.

    Before any of you can do more than sit up, however, several pairs of heavy footsteps enter the dark room, and the harsh light of a lantern painfully spears your eyes as a half dozen men or so stand before you.

    An expression that might be mistaken for pain but which is clearly an attempt at a smile bruises the lead man's face as he cracks the whip in his hand and screams at the lot of you. “Still abed with the sun over the yardarm? On your feet, ye filthy swabs! Get up on deck and report for duty before Cap’n Harrigan flays your flesh into sausage skins and has Fishguts fry ye up for breakfast!”

    You all discover that all of your weapons and equipment are all gone.

    Do any of you refuse, even momentarily? It should be immediately clear to you that if you don't cooperate, you will be quickly overpowered.
    Last edited by lostsole31; 2021-08-28 at 04:10 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Irstan strains his eyes as he clambers to his feet. "Ah, yes. Thanks ya kindly for the wakeup call. Seems I's might haves a bit too much ta drink last night. To whom do's I owes tha pleasure and wheres tha deck?" He looks around and stretches out his face hoping to get his bearings and clearly trying to shake away his hangover.
    Spoiler: Crunch
    Show
    [Move] Stand up
    [Free] Talk
    [Free] Assesses the man with the whip
    [Move] Assesses the room

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sima wakes up and instinctually tries to get out of the hammock like a bed and falls flat on his face with a loud thud.

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Vanora groans involuntarily at the sudden light, grabbing her head as her eyes close. She seems pained as she forces herself to open them again. She quickly scrambles to her feet at the command. When they are told to get on deck, she immediately seems to snap into focus at the words, clearing the panic off of her face entirely. "Yes sir!" She nods with the words and takes a better look at the man in front of her and a couple of steps towards the door.
    Spoiler: Crunch
    Show
    MA: Stand
    FA: Speak
    FA: Assess
    MA: Start towards door
    When she shifts to focus she is attempting to look less panicked then she feels while still clearly ready to comply.

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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Blinking groggily, Arashi looks around the room taking in her surroundings before climbing out of hammock, and offering a hand to the fallen oread.
    Spoiler
    Show
    FA: assessment,
    MA: climb out of hammock and move to sima
    SA: Offer Sima a hand to help pull him to his Feat

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sima takes the hand and stands back up.

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Quote Originally Posted by Ostoril View Post
    Irstan strains his eyes as he clambers to his feet. "Ah, yes. Thanks ya kindly for the--*SNAP!*--whuffmff!"
    Irstan has a welt on his cheek and lip now, having taken 10 NL from the man with the whip.
    Quote Originally Posted by Rithryn View Post
    Sima wakes up and instinctually tries to ...
    get to his feet from the floor of the hold, but unused to the swaying motion of a ship he falls with a thud on the deck.
    Quote Originally Posted by Jenny A View Post
    Vanora groans involuntarily at the sudden light, grabbing her head as her eyes close. She seems pained as she forces herself to open them again. She quickly scrambles to her feet at the command. When they are told to get on deck, she immediately seems to snap into focus at the words, clearing the panic off of her face entirely. "Yes, sir!" She nods with the words and takes a better look at the man in front of her and a couple of steps towards the door.
    Quote Originally Posted by Master K View Post
    Blinking groggily, Arashi looks around the room taking in her surroundings before ...
    .. using the wall to ease herself up carefully from the floor in the uneven swaying motion.
    Quote Originally Posted by Rithryn View Post
    Sima takes the hand and stands back up.
    There are a few others that likewise have been enslaved or press-ganged (which is little difference to some) following the others. There are those trying to get a good look at the man with the whip, not even sure if he is a man, but the lighting is terrible, you are in unfamiliar territory, and in your fearful condition a bit distracted. But you think it is a human male.


    The pirates herd the fresh meat (that's you) up through the middle deck and onto the main deck of a ship. As you each make your way to the main deck, you begin to adjust some to your surroundings and try to deduce what happened to you. All of you are able to get an oily aftertaste of nutmeg on the tongue. Irstan, you do remember eating spicy foods and having a spiced rum last night. As do the rest of you....
    Spoiler: Arashi, Drack, Sima, Squall, Vanora
    Show
    You recognize the flavor as oil of taggit, a type of knockout drug commonly administered to victims of press-gangs ... such as yourselves. It is usually put into spicier foods and drinks to hide the flavor, but the oils that get in the tongue don't wash out easily, staying with a person for the better part of a day.

    In addition ...
    Spoiler: Arashi, Drack, Sima
    Show
    You actually think you remember seeing the bandana-wearing man with the whip last night as some friendly fellows you may have interacted with. His name is Mr. Scourge.

    As you are herded onto the main deck, some of you may note that you might have something on you that you didn't expect to still have.
    Spoiler: Drack
    Show
    Drack: Though not concealed, in fact, without a shirt and wearing cannons like you are you can't, you are surprised to find that you still have your alchemy crafting kit. They are not cheap, and it is a wonder that you manage to have it with you at all still!
    Spoiler: Irstan
    Show
    Irstan: You still have your trusty picks with you in a little sewn in pocket at the back inside top of your breeches!
    It’s quickly apparent that they (you) are on a sizable ship in the middle of the ocean, far from any land. Port Peril and the mainland of the Shackles are just an ochre haze many miles astern. Figures cluster around the ship’s mainmast, looking up at the higher deck on the stern, where two figures stand. One of them is a broad, muscular Garundi man with a shaven head, a long beard bound with gold rings, and an eye patch—clearly the captain. The other is a younger, balding man with a long black ponytail, wearing a long coat and carrying a well-used cat-o’-nine-tails.

    At this point, you each (individually, as you don't know each other), see that you are in quite a group of new recruits -- several other people share your predicament, set apart by their relative cleanliness and their apparent unease with their newfound situation. A dozen or so other pirates, clearly existing members of the crew, stand about on the deck or in the ship’s rigging.

    Once the fresh meat is situated on deck, the captain addresses the crew: “Glad you could join us at last! Welcome to the Wormwood! My thanks for ‘volunteering’ to join my crew." (crew laughter) "I’m Barnabas Harrigan. That’s Captain Barnabas Harrigan to you, not that you’ll ever need to address me. I have only one rule—don’t speak to me. I like talk, but I don’t like your talk. Follow that rule and we’ll all get along fine.

    “Oh, and one more thing. Even with you new recruits, we’re still short-handed, and I aim to keep what crew I have. There’ll be a keelhaulin’ for anyone caught killin’ anyone. Mr. Plugg! If you’d be so kind as to make pirates out of these landlubbers, it’ll save me having to put them in the sweatbox for a year and a day before I make pies out of ’em.”


    At the end of his speech, the captain walks away, leaving behind the man with the cat-o’-nine-tails. This, as you'll learn, is Mister Plugg, the Wormwood’s first mate. He looks down at the PCs and other impressed captives and smiles unpleasantly.

    "My name is Mister Plugg. It is my job to make sure that all the positions we need are manned, and right now we are low on trained talent. I need a rigger. When I tell you to, you will all go up the rigging to the crow's nest 60' up as quickly as you can. The first one to make it will be assigned as a rigger-nonqual. Being a rigger is a tough job, but a damn sight better than many other scurvy-laden jobs working the deck.

    "Oh, and I don't care if you think you can't climb. Maybe you have a fear of heights, but the Wormwood be no haven for cowards. So you'll climb. You'll climb or you'll die.

    "NOW!"

    Round One ...

    R1T26: As the PCs are "processing" what the first mate just said, a man sprints forward before the final resonance of Mr. Plugg's statement has exited his mouth. The man is an even 6' tall, has pure white or platinum blond hair (dirty, hard to tell) with pointy ears poking out of his long hair every now and then, and wears clothing that might be even more desperate than your own. He attempts an accelerated Climb right off the bat, getting to a height of 15'.

    R1T22: Drack, it will be a MA to get to the closest point for you to begin climbing. What do you do?
    Last edited by lostsole31; 2021-08-29 at 02:29 AM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

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    OldWizardGuy

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Drack frowns as the situation is explained. He's sure he can leverage some of this to his advantage for an opportunity. Worst case scenario, he could start a fire when they come into port since he had his alchemy kit... he'd need to scavenge ingredients though and he'd need to survive long enough to get to port, which meant playing along. Drack bolts towards the rope, trying his best to climb it, having the body for climbing but not much experience in it. The boats he was used to in the river kingdoms were not quite so tall.

    Spoiler: actions
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    Move action get to rope, standard into move action start climbing (1d20+4)[19]

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T22: Drack bolts towards the rope, trying his best to climb it, having the body for climbing but not much experience in it. The boats he was used to in the river kingdoms were not quite so tall. He begins climbing, and is at 5' altitude.

    R1T18: Vanora, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Vanora tries to ignore the headache as she listens closely. She scowls as she sees another run towards the rigging. She rushes to the rigging and begins to climb up as quickly as possible.
    Spoiler: Actions
    Show
    FA: Assess the captain
    MA: Move to rigging
    SA: Accelerated Climb (1d20+12)[19]

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T18: Vanora tries to ignore the headache as she listens closely. She scowls as she sees another run towards the rigging. She rushes to the rigging and begins to climb up as quickly as possible. She gets to a 10' altitude.

    R1T16: Squall, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Never one to back down from a challenge of skill, Squall will bolt forward after the platinum haired man and join the race up the rigging.

    As he moves towards the rigging his hair and exposed skin begins to look damp, it's hard to tell if he's just really sweaty from his drug induced hangover, but it looks like more moisture than that would produce.

    Spoiler: Climbin' Time
    Show
    Swift Action: Elemental Aspect! Minor Water Form (+2 Enhancement to Strength)
    Double MA: Move towards rigging and Accelerated Climb! (1d20+7)[8] +1 for strength boost from minor aspect

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T16: Never one to back down from a challenge of skill, Squall will bolt forward after the platinum haired man and join the race up the rigging. As he moves towards the rigging, his hair and exposed skin begins to look damp, it's hard to tell if he's just really sweaty from his drug induced hangover, but it looks like more moisture than that would produce. He gets his foot tangled on the first cilimbing square, and the dampness is enough for his foot to slip .... his leg to slip through ... and then the rest of his body upend as he falls on his back, his left leg tangled in the rope latticework. There is much laughter from the salts about at Squall's kerploppity.

    R1T13: Arashi, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    With a shrug and a sigh, Arashi will chase after the others grabbing hold of the rigging and starting to haul herself upwards, swearing softly to herself in Minkian, cursing her lack of physical strength.

    Spoiler: These are not the rolls your looking for
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    MA; Move to rigging
    SA; Climb rigging (1d20+5)[14]

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T13: With a shrug and a sigh, Arashi will chase after the others grabbing hold of the rigging and starting to haul herself upwards, swearing softly to herself in Minkian, cursing her lack of physical strength. She finds however, that the rope lattice combined with other lines, supports, spars, and so forth, will likewise be easier than expected. The fear of climbing and failing is more daunting than the challenge itself, as she ascends 5'.

    R1T12: Irstan, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  23. - Top - End - #23
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Heh. This reminds me a this one time I was bein' chased by a group a ruffians..." Irstan begins to say as he runs for the rigging, taking a leap at the end hoping to gain some ground before attempting to scramble up the rigging.
    Spoiler: Crunch
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    [Free] Start to tell a story
    [Move] Move to the rigging and high jump at the end. Acrobatics: (1d20+14)[27] +4 included in roll from high land speed bonus to jump checks.
    [Standard] Accelerated Climb with a point of guile. Climb: (1d20+6)[13] +2 included in roll from Guile

  24. - Top - End - #24
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T12: "Heh. This reminds me a this one time I was bein' chased by a group a ruffians..." Irstan begins to say as he runs for the rigging, the sailors all laughing along with his joke, before he takes a leap at the end hoping to gain some ground before attempting to scramble up the rigging. He clears a WHOPPING SIX FEET off the deck before landing like a howler monkey against the rope lattice. Unfortunately, he tries to get too much momentum, not accounting for his 175 pounds of impact with such a powerful jump, and really doesn't make any headway, and is at a 5' altitude.

    R1T6: Sima, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  25. - Top - End - #25
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sima watching everyone take off towards the mast will walk up to it and look at everyone before quietly grabbing onto it and climbing up slowly.

    Spoiler
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    (1d20+9)[26]

  26. - Top - End - #26
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T6: Sima watches everyone take off towards the mast. He walks up to it, looks at everyone, and then quietly grabs onto the rigger's lattice. He begins to climb ... slowly, but with solid form, getting to a height of 5'.

    R1T3: A woman of slightly taller height (5' 8") and with broad shoulders, broad hips, and other broad features .. and yet still possessing the illusion of a narrow waist with a corset ... strolls up to one of the climbing leads. She has hair like that of dark, embers on a fire, deep brown eyes, and obvious Chelaxian features. She is intoxicatingly sultry while likewise taking nothing from her great beauty. She makes a great show of having trouble reaching her own arms around her .... front ... to grab onto a guideline, much to the now building whooping and hollering of some leering sailors. It's almost as if she was drawn up by a talented crew of hormonally unfulfilled gynosexual sailor-teens.

    "Please, boys, girls ... settle down," she somehow coos while also being easily heard. "I'm a just a cleric of Besmara! She gave me these girls to float in water, not float in the air." She continues, while helping Squall get righted and on his feet amidst the hoots and catcalls. "Sailing is all about teamwork, you delicious scabs, and I know you're all getting your wagers ready, aren't you? So let me give this dark horse a little help and make things interesting."

    R1T2: And that seals it right there as the sailors lose their minds. Very few are actually paying attention to the climbing race, instead leering at her .... none nearly so much (or so creepily) as Mister Plugg himself. Still, just as she had figured, sailors will bet on which way the wind will blow late on a Moonday in a sea they've never seen just for the fun of the wager, and now they eye her and the climbers again ... each one using random, descriptive epithets to call out to their "favored" climber in this diversion. Still, there are those whispers that sussurate and reinforce themselves as they mutter favorably about having a cleric of Besmara aboard.

    Mister Plugg had thought to whip Squall for his incompetence and to drive him up, but the redhead's little floor show has his attention on two closely grouped points and off of the elf.

    End Round One, Begin Round 2 ..

    Okay, everyone (to make this go a little quicker) ... give a post for your next bout of climbing! Squall, you are no longer entangled and prone, but comfortably on the deck, standing. Drack, Arashi, Irstan, and Sima are at 5' altitude. Vanora is at 10' altitude. The white-haired man of elven extraction is at 15' altitude.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  27. - Top - End - #27
    Pixie in the Playground
     
    HalflingRogueGirl

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    After a quick glance down at the commotion, Vanora rolls her eyes and focuses on climbing muttering in halfling about people that need all the attention. She continues to climb, hoping the distraction will work in her favor.
    Spoiler: Crunch
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    FA: Glance down to assess
    FA: mumble
    MA: Accelerated Climb (1d20+12)[30]
    SA: Second move - accelerated climb (1d20+12)[26]

  28. - Top - End - #28
    Halfling in the Playground
     
    ElfRogueGirl

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Squall looks really flustered almost angry, but he mutters in his native tongue the words for "Thank you"

    More deliberately this time he grasps the ropes and begins to climb

    Spoiler: Climb checks
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    2xMove Standard climbs
    Climb 1 (1d20+8)[24]
    Climb 2 (1d20+8)[12]
    Saw the updated strength on mythweavers, this includes that +1 bonus from the temp strength

  29. - Top - End - #29
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Theys chased me through tha streets of Port Peril and I's thought that tha best way ta escape harm was a daring climb..." Irstan continues as he does his best to scramble up the rigging.
    Spoiler: Crunch
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    [Free] Continue his tale.
    [Move] Accelerated Climb with a point of guile. Climb: (1d20+4)[23] +2 from Guile
    [Standard] Accelerated Climb with a point of guile. Climb: (1d20+4)[12] +2 from Guile

  30. - Top - End - #30
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sima is unswayed by the hollering of the sailors or the looks of the cleric and continues his slow ascent.

    Spoiler
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    double move action. [Roll] 1d20+9[/roll]
    [Roll] 1d20+9[/roll]

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