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  1. - Top - End - #271
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Seeing everyone suddenly turning back and diving, Sprawl turns around to investigate and moves to join the others in whatever they are doing.

    Spoiler: Crunch
    Show

    [Move] Move towards the others
    [Assessment] Try to figure out what is happening
    [Standard] Continue moving towards them or if I figure out what is happening move towards what is drawing their attention.

  2. - Top - End - #272
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T7: Seeing everyone suddenly turning back and diving, Sprawl turns around to investigate moves to join the others, cutting the distance to the ship down to 15'.

    R1T25: Tramp, you are 40' from the ship. Selkie is just in front of you. What do you do?

    Handbag on deck, Selkie in the hole ....
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  3. - Top - End - #273
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Oblivious to the situation behind her, Tramp will continue to power forward intent on passing selkie.

    Spoiler: Just keep swimming
    Show
    FRA; swim forward (1d20+6)[16]

  4. - Top - End - #274
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T25: Oblivious to the situation behind her, Tramp will continue to power forward, intent on passing Selkie.

    R1T19: Handbag manages to tread water and bring himself and Sparkles both up to the surface.

    R1T15: Selkie swims at full speed, and he and Tramps are tied.

    R1T11: Sparkles, you are holding Handbag, though he kicked powerfully to bring you both up to the surface (allowing you both to breath again). You are adjacent to the ship, though Handbag is 5' out. What do you do?

    Sandy on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  5. - Top - End - #275
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles with hand bag in tow will start swimming towards the other.
    "Don't worry, I have you."
    Spoiler
    Show
    (1d20+3)[17]

  6. - Top - End - #276
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T11: With Handbag in tow, Sparkles says, "Don't worry, I have you."

    But he finds Handbag is made of solid muscle and is of a denser musculature than expected ... they both begin to sink (5'). Sparkles doesn't think he is strong enough to tow Handbag; the lizard-man has very little fat, is quite heavy, and is too much for the oread to handle.

    R1T8: Sandy reaches underwater and touches Sparkles' head. A bubble of air forms around his head that allows Sparkles to breath. She taps Sparkles' shoulder and when he looks up, she makes a holding-and-then-breaking gesture while shaking her head.

    R1T7: Sprawl, you are 15' out. Please define what you do ... if you T10, and if you are using the MA or FRA form of Swim (no penalty for the latter, other than action economy, which isn't a factor right now).

    Tramp on deck, Handbag in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  7. - Top - End - #277
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl curses as he sees his companions struggling to stay afloat. He shifts his posture, taking on the vague air of a creature ready to strike out through the water and swims at full speed towards his companions.

    Spoiler: Crunch
    Show

    [Swift] Enter Barracuda Stance.
    [Fullround Action] Move the 15feet to close with them. (Take 10)
    Last edited by Ostoril; 2022-01-28 at 02:43 PM.

  8. - Top - End - #278
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R2T7: Sprawl curses as he sees his companions struggling to stay afloat. He shifts his posture, taking on the vague air of a creature ready to strike out through the water and swims at full speed towards his companions, arriving next to all of them (5' from ship).

    End Round 2, Begin Round 3 ...

    R3T25:
    Tramp, what do you do?

    Handbag on deck, Selkie in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #279
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp continues towards the island, enjoying the feel of the cool water.


    Spoiler: swim tramp swim
    Show
    FRA keep swimming full speed, if it doesn't slow me down take 10, otherwise (1d20+6)[8]

  10. - Top - End - #280
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T25: Tramp continues towards the island, enjoying the feel of the cool water.

    R3T19: Handbag pulls himself from Sparkles' grasp, and kicks up to grab the side of the ship as he grabs a breath above.

    R3T15: Selkie swims competently, but doesn't have magical aid to his speed, and starts to fall behind Tramp now.

    R3T11: Sparkles, you are at the ship, but 5' underwater. You no longer have a hold on Handbag, who took himself out of your gasp and is above the surface. You find you can breath with this bubble of air around your head. What do you do?

    Sandy on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  11. - Top - End - #281
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles will start swimming to the area where he has to catch the crab after seeing his companion holding onto the boat. He hollars to his other companion.
    "Thanks for the air bubble, he should probably stay there. Im gonna go look for crabs."
    After a moment of thinking he calls out loudly to everyone.
    "WHATS A CRAB?"

    Spoiler
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    (1d20+3)[22]

  12. - Top - End - #282
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T11: Sparkles will start swimming to the area where he has to catch the crab after seeing his companion holding onto the boat. He hollars to his other companion. "Thanks for the air bubble, he should probably stay there. I'm gonna' go look for crabs."

    After a moment of thinking he calls out loudly to everyone, "WHATS A CRAB?"

    One of the sailors looking down calls back, "Ask Sandy! She's randy enough to be hiding a few in her breeches!"

    That brings a chorus of lewd laughter from the other sailors. Even Sandy smiles a bit.

    Sparkles kicks off the boat, getting 10' from it.

    R3T8: Sandy casts another spell, this time on herself. Now, she moves as quickly in a burst as Tramp, now 25' from the ship.

    R3T7: Sprawl, the stress of a possibly drowning friend has ended, so you are no longer in "combat mode." As you are no longer in combat, you are no longer in barracuda style. What does Sprawl do, and if he just does a repeat of things from round-to-round, let me know? He is 5' from the ship.

    Tramp on deck (autopilot), Handbag in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  13. - Top - End - #283
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl surfaces and refills his lungs. He looks at his companion and shakes his head before heading back to the assigned task.
    Spoiler: Crunch
    Show

    Just take 10 accelerated swim and make my way to the "fishing" spot provided no other dangers or catastrophes happen. Can just repeat unless there are any obvious changes to the situation.
    Last edited by Ostoril; 2022-02-03 at 01:09 PM.

  14. - Top - End - #284
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T7: Sprawl surfaces and refills his lungs. He looks at his companion and shakes his head before heading back to the assigned task, catching up to Sandy in doing so.

    End Round 3, Begin Round 4 ...
    R4T25:
    Tramp swims to 100'.
    R4T19: Handbag officially "drops out" by holding on to the ship.
    R4T15: Selkie swims to 90'.

    R4T11: Sparkles, you don't get to T10, unfortunately. Shall I just put you on FRA Swim checks and bot your rolls? Do you want to spoiler a whole bunch of Swim checks? What do you want to do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  15. - Top - End - #285
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkels looks at Sandy while trying to swim.
    "Whats a crab?"
    Than continues swimming towards shore.
    Spoiler
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    (1d20+3)[14]

  16. - Top - End - #286
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R4T11: Sparkles looks at Sandy while swimming towards the reef, "Whats' a crab?"

    R4T8: But Sandy, who was already 15' ahead, seems to be carried along the water by the water more than she is swimming, and in this round covers 40' (65' distance).
    R4T7: Sprawl swims to 45', stunned as he sees Sandy zooming by like a fish.

    End Round 4, Begin Round 5 ...
    R5T25:
    Tramp swims to 120'.
    R5T15: Selkie swims to 105'.

    R5T11: Sparkles?
    Last edited by lostsole31; 2022-02-05 at 01:01 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  17. - Top - End - #287
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles tries to swim as much as he can to catch up.
    Spoiler
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    FRA (1D20+3)[8]

  18. - Top - End - #288
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R5T11: Sparkles tries to swim as much as he can to catch up, but he thrashes in the water and goes under 5'.

    R5T8: Sandy zooms another 40' to 105'.

    R5T7: Sprawl swims to 65'.

    End Round 5, Begin Round 6 ...

    R6T25:
    Tramp swims to 120'.

    R6T15: Selkie swims to 105'.

    R6T11: Sparkles, you are 5' underwater, and gained no distance. But at least thanks to Sandy, breathing's not an issue. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  19. - Top - End - #289
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R6T11: Sparkles gets to 30'.
    R6T8: Sandy superspeeds to 105'.
    R6T7: Sprawl swims to 85'.

    Round 7...
    R7T25:
    Tramp swims to 120', realizing that while the veil on her feet give her powerful kicks, Sandy is practically riding on the water - being carried by it.
    R7T15: Selkie swims to 105'. He knows his powerful swimming can't compete with the magic on Tramp's feet or Sandy's control of the waves, but without any aid of magic, he is fine for what he does.
    R7T11: Sparkles swims back to the surface and to 40'.
    R7T8: Sandy gets to 145'.
    R7T7: Sprawl gets to 105'.

    Round 8 ...
    R8T25:
    Tramp swims to 140', now fully passed by Sandy.
    R8T15: Selkie swims to 120'.
    R8T11: Sparkles falters, going 5' under (40').
    R8T8: Sandy swims to 185'.
    R8T7: Sprawl gets to 125'.

    Round 9...
    R9T25:
    Tramp gets to 160'.
    R9T15: Selkie swims to 135'.
    R9T11: Sparkles recovers to surface and to 45'.
    R9T8: Sandy is the first one to make it to the reef!
    R9T7: Sprawl gets to 145'.

    Round 10...
    R10T25:
    Tramp gets to 180'.
    R10T15: Selkie gets to 150'.
    R10T11: Sparkles gets to 55'.
    R10T7: Sprawl gets to 165'.

    Round 11...
    R11T25:
    Tramp gets to the reef!
    R11T15: Selkie gets to 165'.
    R11T11: Sparkles falters (55', 5' under).
    R11T7: Sprawl gets to 185'.

    Round 12 ...
    R12T15:
    Selkie gets to 180'.
    R11T11: Sparkles bobs back up @ 60'.
    R11T7: Sprawl gets to the reef!

    Round 13 ...
    R13T15:
    Selkie gets to 195'.
    R13T11: Sparkles @ 70'.

    Round 14 ...
    R14T15:
    Selkie gets to the reef!

    Round 20: Sparkles at 120'.
    Round 25: Sparkles at 165'.
    Round 30: Sparkles had a lot of trouble, and only got to 170'.
    Round 31: The air bubble protecting Sparkles goes away!
    Round 33: Sparkles finally gets to the reef!
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  20. - Top - End - #290
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    The waters, despite the drama, are quite calm, and visibility is incredible. The PCs are now at a superb coral reef, measuring approximately 100 yds. square, lying between 5' and 30' below the surface. Sparkles, who can't tread water very well, has to basically stand on a shallow, and then bob up and down as best as he can, but at ony 5' depth it can be tiring but at this time is not especially dangerous.

    This means that unless Sparkles foolishly puts himself in peril, Sandy, Selkie, Tramp, and Sprawl will take their crab pots and go huting for crabs to put in their pots.

    Sparkles, you can participate, but everyone in the group is now worried that you are going to hurt yourself (possibly you are worried, too!).

    Everyone who participates, please roll the following three things in a spoiler, annotating each roll: Perception or Survival check (your choice), Swim check (no T10, because it is about catching a crab).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  21. - Top - End - #291
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl takes a deep breath and dives down to chase down some crabs.
    Spoiler: Crunch
    Show

    Perception: (1d20+10)[28]
    Swim: (1d20+6)[18]

  22. - Top - End - #292
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles looks around.
    "Probably best if I keep watch."

  23. - Top - End - #293
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    nodding Tramp grins and takes a deep breath before diving under the water in search of some crabs

    Spoiler: here crabby crabby
    Show
    Survival (1d20+10)[20]
    Swim (1d20+6)[18]

  24. - Top - End - #294
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Each crabfisher gets one crab in their pot (which is held in their off-hand)!

    In separate locations of the reef ...

    Spoiler: Tramp
    Show
    R1T22: Tramp, some type of sea-bug is annoyed by your poaching its "larder" in its territory, swimming out to threaten you at your current depth of 20' (current bottom). You were holding your breath, but also hunting for crabs (one in your crab-pot, which you are holding with one hand). You currently have 10 rounds of air remaining, but only if you do nothing more than a MA each round. Anything more energetic spends 2 rounds worth of air. What do you do?

    Spoiler: Sprawl
    Show
    R1T21: Sprawl, some type of sea-bug is annoyed by your poaching its "larder" in its territory, swimming out to threaten you at your current depth of 5' (narrow reef). You were holding your breath, but also hunting for crabs (one in your crab-pot, which you are holding with one hand). You currently have 12 rounds of air remaining, but only if you do nothing more than a MA each round. Anything more energetic spends 2 rounds worth of air. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  25. - Top - End - #295
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will glare at the sea bug and cast Vanish in hopes that the bug will lose interest if it can't see its target

    Spoiler: now you see me, now you don't
    Show

    SA; cast Vanish

  26. - Top - End - #296
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprwal glares at the sea bug and takes on an aggressive posture hoping the creature will back off. He holds his position ready to strike if the creature dares to approach. He observes the creature to see if he recalls hearing anything about such sea bugs.

    Spoiler: Crunch
    Show

    [Swift] Enter Barracuda Stance
    [Standard] Ready a Non Lethal Risky Unarmed Strike
    [Assessment] Try to recall anything about the creature

  27. - Top - End - #297
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    In separate locations of the reef ...

    Spoiler: Tramp
    Show
    R1T22: Tramp glares at the seabug. Hoping that the seabug will lose interest if it can't see it's target, and underwater at a depth of 20', Tramp summons forth the will needed to cast a spell. Her gestures are ... okay ... underwater, needing some adjustment. The problem is that as she goes to speak in a clear, strong voice those arcane intonations required, she realizes this is not the place for that and in her struggle loses the spell and half of her held breath as warped sound comes out of her mouth! Luckily, she is at her "local" bottom, so she doesn't sink any farther. She now has 5 rounds of breath remaining.

    R1T14: The seabug nips Tramp in her right bicep for 2. Even though it is much smaller than Tramp (Small creature, 3-1/2' long, ~ 70 lbs.), it holds fast onto her arm. Tramp doesn't quite feel as much pain as she expects, sensing there is some type of numbing poison that she just manages to resist.

    R2T22: Tramp, your right arm is grabbed by this creature. What do you do? You only have 5 rounds of air remaining (see above regarding effort and air).

    Spoiler: Sprawl
    Show
    R1T21: Sprawl glares at the sea bug and takes on an aggressive posture hoping the creature will back off. He holds his position ready to strike if the creature dares to approach. He observes the creature to see if he recalls hearing anything about such sea bugs. He determines that it is not some type of lobster, but otherwise has no idea what it is.

    R1T11: The sea bug attacks with its claws and Sprawl attacks with a fist, neither with a strike.

    R2T12: Sprawl, you have 10 rounds of breath remaining. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #298
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl summons his focus to let out a flurry of attacks at his assailant.
    Spoiler: Crunch
    Show

    [Free] Engage Risky Strike.
    [Swift] Spend 1 Ki point to gain an additional attack.
    [Full Round Action] Flurry of Blows Attack 1 (1d20+6)[20] for (1d6+6)[11] non lethal bludgeoning.
    Flurry of Blows Attack 2 (1d20+6)[9] for (1d6+6)[7] non lethal bludgeoning.
    Flurry of Blows Attack 3 (1d20+6)[11] for (1d6+6)[8] non lethal bludgeoning.
    Barracuda Style: Your unarmed strikes deal normal damage underwater, and you don’t take penalties on attack rolls with unarmed strikes made underwater.

  29. - Top - End - #299
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Scowling at the sea bug that has latched itself onto her arm, Tramp calls on her innate connection with storms to help deal with the beastie, calling down a cyclone to batter at the bug.

    Spoiler: twister anyone?
    Show
    FA: I don't recall ever re-suppressing my storm since Deluge wasn't very noticeable, but just incase I need to say it, I'm declaring that I stop suppressing my storm if it was suppressed
    FA: use shifting storms to change active storm to The Cyclone calling cyclone directly on top of the bug if possible
    FA: invest point of TE into The Cyclone
    MA; direct cyclone if the cyclone needs to move to be on top of bug or to otherwise bull-rush the bug.

    Cyclone Bull-rush attempting to send bug away in the direction it came from (1d20+8)[10]
    Cyclone Bull rush dmg (if successful) (3d6)[16]

  30. - Top - End - #300
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    In separate locations of the reef ...

    Spoiler: Tramp
    Show
    R2T22: Scowling at the sea bug that has latched itself onto her arm, Tramp calls on her innate connection with storms to help deal with the beastie. The energy that just started building within her is torn apart as she reforms her thoughts into one of the most destructive storms she knows. She wants to call it into the water to batter at the bug, but it won't penetrates the water.

    R2T14: The sea bug maintains its hold on Tramp, doing 2. This time, however, she feels that with the prolonged contact, whatever muscle numbing agent it has as a toxin is beginning to have an effect as she is now suffering weakness.
    Spoiler: Weakness
    Show
    Weakened: A character weakened by Strength poison suffers a –2 penalty on Strength-based attack rolls, damage rolls, skill checks, and ability checks. Her carrying capacity is divided by 3. She is always considered to be carrying at least a medium load.

    R3T22: Tramp, you get back the internal store of energy you lost round in shifting your storm. Roll a Fort save vs. poison. You have four rounds of breath remaining. What do you do?

    Spoiler: Sprawl
    Show
    R2T12: Sprawl summons his focus to let out a flurry of attacks at his assailant. His first knuckle-spear strike is true, doing 11 NL. His next two attacks are wild. Meanwhile, the water starts to get really unsettled. There wasn't a cloud in the sky but the sea state just really kicked up like a storm suddenly hit the area you are in!!!

    R2T11: The sea bug is unsuccessful in attacking Sprawl.

    R3T24: From some height and getting into a flanking position is the white-haired Selkie. He meets with a lot of resistance because he wears brass knuckles, but even then he scores 7 on the sea bug. You know he was incredibly strong, but this is more than that ... it seems that he has some skill at taking opportunistic shots in combat ... just like you. You also see that he swims easily ... not as quickly, but with more comfort and ease in the water.

    R3T12: Sprawl, you are now flaking the sea bug at a depth of 20' on the bottom of your area, and you have 8 rounds of breath remaining. What do you do?

    Spoiler: Sparkles
    Show
    R2T3: A cyclone appears out of frickin' nowhere not terribly far from your position, and not far from your position. What the hell?!? Meanwhile, you've effectively playing bouncy ball to fall to the 5' bottom and bounce up, which is tiring on its own merits, but now the Cyclone is throwing everything off. What do you do?
    Last edited by lostsole31; 2022-02-16 at 11:22 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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