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  1. - Top - End - #781
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    tramp shrugs "Go for it"

  2. - Top - End - #782
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Alright, Sprawl ... what do you do, and how do you do it?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  3. - Top - End - #783
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl chuckles. "Reminds me a jumpin roof tops back in port. Tha secret is ta let yer body carry ya, don't try ta stop, just keep bouncin." Sprawl takes a few steps back to give himself a good running start then attempts to leap from pillar to pillar in a bounding stride, keeping his momentum going.

    Spoiler: OOC
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    Acrobatics jumping with running start, if my math is correct if I were to start my move 10ft back from the edge for a running start, I should just be able to make it across in a double move with my 40' speed in a straight line of 10ft long jumps (not zig zagging). Can I take 10 on my jumps between pillars?

  4. - Top - End - #784
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Going for speed, Sprawl clears everyone from his runway and begins. His jumping - though not for distance - is perfect. His balance at full intended speed on the top of a slime-caked pole that is limited in surface area, however, is far less good. He lands on the pole but then slides right off with inertia and is carried - in an ungainly Sprawl - into the next pole with a painful 5 damage before dropping into the mire. Oddly, he is only half-submerged, though currently disoriented.

    Begin Round One ...

    R1T21: Tramp, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  5. - Top - End - #785
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T21: Tramp delays ...

    R1T17: "ooh ... Ow!" Selkie says, trying not to laugh, and failing. "Too fast, buddy. Come back in."

    R1T16-14: Just then, two shapes appear next to Sprawl in the water. Sprawl gets bitten on the left foot for 6 as something to his right bites him in the head for 4.

    R1T6: Sprawl, normally a tumble into the water would have you disoriented, but the strange nature of the mire you are in keeps you from having to spend effort to right yourself. Still, you are half-submerged in a very thick, swampy goop that threatens to pull you under. What do you do?

    Tramp delaying ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  6. - Top - End - #786
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl lets out a yelp as things bite at him. He shifts his stance to better flow with his aquatic environment, showing his sudden signs of aggitation and preparedness for combat before attempting to swim to the waters edge and pull himself out.

    Spoiler: OOC
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    Activate Barracuda Style
    Withdraw action and move "south east" the the waters edge and attempt to climb out of the water and move 1 square away from the edge. Take 10s on swim and climb checks if needed. Point of guile to climb out.

  7. - Top - End - #787
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T6: Sprawl lets out a yelp as things bite at him. He shifts his stance to better flow with his aquatic environment, showing his sudden signs of agitation and preparedness for combat. What he wasn't prepared for was that his frenetic movement seems to cement him in place at first, and then he only moves 5' southeast with his next exertion. An oversized frog still manages to snap at him as he is pushing slowly away.

    R1T4: Sparkles, what do you do? Two large frog-like creatures and Sprawl are partially submerged, but the frogs are having an easier time of things than Sprawl.

    Selkie on deck, Enemies in the hole, Tramp delaying ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  8. - Top - End - #788
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles moves to the edge near sprawl drawing his cutlass on the way, jumping down and swinging at one.
    "Why are you guys always playing with animals?"
    Spoiler
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    moving 20ft east 5 ft north and dropping to be east of sprawl the risky striking blue two handed while flying into a rage.
    (1d20+7)[23] (1d6+9)[14]

  9. - Top - End - #789
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T4: Sparkles moves to the edge near Sprawl, drawing his cutlass on the way. He jumps down and swings while developing a frothy rage, but it took him too much to get to this point. He shouts, "Why are you guys always playing with animals?"

    End Round One, Begin Round 2 ...

    R2T17:
    Selkie looks at what Sparkles just did. "You idiot! You just jumped into quicksand!!!"

    Shaking his head, he moves to the edge of what remains of the pier with bow in hand and shoots at Red, scoring a hole in the frog's calf for 12 + 3 DEX.

    R2T16-14: Red turns to the one that shot him and hits Selkie in the head with a tongue, but the half-elf resists being pullled into the mire. Blue bites at Sprawl.

    R2T6: Sprawl, what do you do?

    Sparkles on deck, Selkie in the hole, Tramp delaying ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  10. - Top - End - #790
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "A hand would a been more handy." Sprawls quips to Sparkles as he focuses his attention on getting to the edge. "Someone pull us otta here."

    Spoiler: OOC
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    Continue moving SE towards the edge and attempt to climb out if movement permits, withdrawal if possible. Take 10s, use guile on climb if I get that far.

  11. - Top - End - #791
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp snarls at the frogs, calling on her storm ince more and summoning yer trident to hand she hurls it at the nearest frog before calling down lightning as well.

    Spoiler
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    FA: unleash storm
    FA: invest TE in storm
    FA: Summon trident
    SA: Throw trident at red [roll=ATK]1d20+6/roll] DMG - (1d8)[6] + (2d6)[9]
    Smightning strike on red if still up, targeting blue if red is downed. (Fulmiantion storm veil) (1d6)[4]

  12. - Top - End - #792
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R2T6: "A hand would a been more handy." Sprawls quips to Sparkles as he focuses his attention on getting to the edge. "Someone pull us otta here."

    Sprawl says that, but his focus on living by his wits saves him, and he not only manages to get to the edge, but crawls out onto the ground and stands, thick mud dripping off of him. He is no longer in barracuda style.

    R2T5: Tramp snarls at the frogs, calling on her storm once more. Summoning her trident to her hand, she hurls it at the nearest frog before calling down lightning as well. Her trident strikes Red for 6 + 9 electricity, and as it goes limp, lightning finishes it off and it sinks below the mire.

    R2T4: Sparkles, your propensity to act on impulse and anger is probably what led to the poor life choices that saw you get impressed into piratehood in the first place. But now's not the time to worry about that. You are raging, and there is a big old frog that is partially submerged next to you, even as the mire you are in is trying to pull you under. What do you do?

    Selkie on deck, Blue in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  13. - Top - End - #793
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles swings wildly at the frog.
    "RAAAHH!"
    Spoiler
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    Risky striking blue two handed. maintaining rage.
    (1d20+7)[16] (1d6+9)[10]

  14. - Top - End - #794
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R2T4: Sparkles swings wildly at the frog, just barely managing to catch it, but still doing 10. He gives a cry of rage that starts out as "RAAAHH!"but ends with "*GLRK*!" as his focus on being a densely-muscled, thrashing stone-creature has him sink underneath the mire.

    End Round 2, Begin Round 3 ...

    R3T17:
    Selkie tries to aim for a sweet spot on the frog, and is succesful as his arrow strikes for 11, causing the frog to go limp and go under. "I'm not jumping in there to save him. So it's on him, now."

    R3T6: Sprawl, what do you do? The frogs seemed to have been dispatched, but now Sparkles has gotten sucked under the mire.

    Tramp on deck, Sparkles in the hole ....
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  15. - Top - End - #795
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Irori, grant ma strength." Sprawl says as he throws himself to the ground at the waters edge and fishes his hand around for Sparkles.

    Spoiler: OOC
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    Move up a square, drop prone and attempt to grab hold of Sparkles, or give him something to grab onto.

  16. - Top - End - #796
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T6: "Irori, grant ma strength." Sprawl says as he throws himself to the ground at the waters edge and fishes his hand around for Sparkles, but doesn't feel anything, and moving his arm in the mire is much slower than he thought.

    Unknown to Sprawl, some several hundred miles away, his long lost mother suddenly is given the strength to knead dough like she did twenty years ago.

    R3T5: Tramp, what do you do?

    Sparkles on deck, Selkie in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  17. - Top - End - #797
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will move to the pier and cast mage hand to try and sift through the water searching for resistance that might indicate the location of Sparkles. reporting said location if she find him

    Spoiler
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    MA; 5ft NE
    SA; cast Mage Hand

  18. - Top - End - #798
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T5: Tramp moves to the pier and casts mage hand to try and sift through the water, but she discovers that the cantrip has no effect on liquids and semisolids.

    R3T4: Sparkles, do you continue raging? It is dark, and the world is pressing in on your and pulling you down as you hold your breath. What do you do?

    Selkie on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  19. - Top - End - #799
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles will angrily try to climb out of the river.
    Spoiler
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    maintaining rage

  20. - Top - End - #800
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles manages through pure force and angry verve to get to the top, and with Sprawl there he is hauled onto the muddy, subsident "shore."

    Initiative Ends!
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  21. - Top - End - #801
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "A bit more mud than back in port." Sprawl chuckles as he lays and catches his breath. "Bit slippier than I thought. Any otha ideas, or shall I try again, slower?"

  22. - Top - End - #802
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Actually, I think I might," says Selkie, "but I doubt you're going to like it."

    Selkie then describes a plan where everyone goes where they don't want .... into the quicksand. But use the pylons from the previous bridge, traveling from pylon to pylon carefully as they all seem to be within arm's reach, slowly, ... traveling in-between the "road" they create where the bridge used to be ... and always within reach of the person ahead and behind.

    "Trying to play balancing games and failing means you can't control where or how you fall, so I think that's our best bet."
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  23. - Top - End - #803
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl nods. "As long as there's no more of them biters around, should be fine." He looks disgustedly at the river. "Slow an steady."


    Spoiler: OOC
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    Sprawl will ready to follow the plan unless anyone objects.

  24. - Top - End - #804
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp has no objections to the proposed plan

  25. - Top - End - #805
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    It takes a bit, and the mire is very uncomfortable ... alien feeling to your sense of touch ... but in time you all make it across.

    After a while, you exit the swamp, with the path leading to A small gathering of collapsed mud huts sits on the island’s northern beach. The village has not been inhabited for decades, according to Selkie.

    From here, you see the Man's Promise a little over a mile out to sea, anchored as before.

    Now what?
    Last edited by lostsole31; 2023-01-04 at 02:56 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #806
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl quickly takes in his surroundings. "Should look fa their source a water. A well?"

  27. - Top - End - #807
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Assuming they didn't know to boil the swamp water," says Selkie. "Water goes from high to low."

    You see Selkie looking to the large tor to the east. "Shall we?"
    Last edited by lostsole31; 2023-01-05 at 03:19 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #808
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "I'm a city boy. Lead tha way."

  29. - Top - End - #809
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp shrugs and nods her assent

  30. - Top - End - #810
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Led by Selkie, the party heads easte and up the granite spur.

    A glowering fist of rough granite rises from the jungle on the eastern end of the island. The Fist is approximately 50' high and is fairly easy to climb. Sparkles is your best climber, followed by Selkie, then Tramp, and finally Sprawl. Sprawl has a little trouble, but the others help him without incident.

    The summit of the Fist commands not only a fine view of the sea and the Man’s Promise (area C1), but also of the fields that form a break in the jungle (area C7), as well as the castaway’s stockade on the ridge to the west (area C8) that Sparkles is able to point out. An old beacon fire also sits atop the summit. The beacon is some 10' across and consists of trees, branches, and old ship’s timbers, but is unlit. Sprawl and Sparkles discover a store of six torches and a pair of tindertwigs in undergrowth nearby.

    Do you take all or part of these things, or leave them here by the signal fire?

    What now?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

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