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  1. - Top - End - #181
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R4T8: Handbag looks around, shrugs with the battle over.

    End Round 4, Begin Round

    R5T21: Sparkles, no more enemies standing. Do you stop raging? What do you do?

    Tossed Salad on deck, Dolly in the hole (feeling mighty poor) ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  2. - Top - End - #182
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles begins beat the nearest unconscious rat to death.
    "And stay dead you rat!"

    Spoiler
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    Will end rage after this attack.
    Using risky strike
    (1d20+7)[24] (1d3+7)[9]

  3. - Top - End - #183
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R5T21: Sparkles begins beat the nearest unconscious rat to death, the one at his feet, slamming it for 9 NL. "And stay dead, you rat!"

    After that burst of energy, he breathes heavily as his adrenaline drains away, leaving him a bit woozy.

    R5T20: Tossed Salad, what do you do?

    Dolly (not feeling well) on deck, Tramp in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  4. - Top - End - #184
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R5T20: Tossed Salad delays ...

    R5T15: Dolly, you take 2 bleed from a ruptured organ. Overall, you're not hurt badly at all. It's just that rat hit you in a sweet spot and probably burst you spleen or something. What do you do?
    Spoiler: Dolly OOC
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    If you try to cast any type of spell, you have to succeed at a DC 12 Concentration check from continuing damage/pain.

    Tramp on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  5. - Top - End - #185
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    HalflingRogueGirl

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Now that there are no visible enemies, Dolly notices her own bleeding. “Oh! Probably shouldn’t let this go.” One hand covers the wound while the other gravitates towards the wooden symbol she now wears.
    Spoiler
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    Standard: Casts Cure light wounds
    concentration check: (1d20+7)[14]
    heals: (1d20+3)[10]

  6. - Top - End - #186
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R5T15: Now that there are no visible enemies, Dolly notices her own bleeding. “Oh! Probably shouldn’t let this go.” One hand covers the wound while the other gravitates towards the wooden symbol she now wears. It isn't easy, but she is able to tough out over the pain and speaks strange words and makes strange gestures before a golden glow covers her hand and then goes into her body, fully healing her and repairing the ruptured organ. By the time she is done, there is not a scratch on her (though she is covered in rat gore) and no bleeding.

    At this point, despite any protestations Sprawl might give, the PCs ... even if it is just Selkie (but it sounds like Sparkles, too) will make sure the rest of the rats are good and murdered.

    Combat Ends ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

  7. - Top - End - #187
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    As his companions murder the rats Sprawl takes his time to look around the bilge for where the creatures might have been hiding all this time.
    Spoiler: Crunch
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    Assessment: Try to gather some idea of why these creatures decided to attack now after being at sea so long.

  8. - Top - End - #188
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will help sprawl search the area, using her brume treads to maneuver easily

  9. - Top - End - #189
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    I'll assume that the whole group goes looking around the bilges for where the rats came from. It seems that they gnawed their way out of a dodgy consignment of barley the captain picked up in Port Peril (likely on the cheap).

    The one thing you DO all sense down here is that it is blisteringly hot.

    Does the group want to ransack and look around the bilge in the sweltering temperatures, or get out?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  10. - Top - End - #190
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Drack has a hand pressed to his own wound, the alchemical concoction he's already drank has put a bit of a crust over the wound but it's still raw and painful "I'd offer to help with the healing, but I've not yet been able to recover my alchemical notebook, and I would have dealt with my own issue first" he shrugs before looking around for where the rats could have been hiding... and perhaps for anything else that might be useful
    Spoiler: rolls
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    perception (1d20+5)[15] doesn't include the "serpent sense" +2 racial bonus because the character sheet doesn't include that and I figure there might be a reason for that just in case

  11. - Top - End - #191
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl wipes the sweat from his forehead. "Looks ta me tha were finished here. I'll go report in." He says as he starts to climb out of the bilge and makes his way to report that the creatures have been killed and that it looks like they came from some of the supplies picked up in Port Peril. He makes sure to return the candle where he procured it from before heading topside.

  12. - Top - End - #192
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    With the light heading up, and with the heat, and with the fact that staying down here would amount to skylarking (i.e., slacking off), the group pretty much has to leave the bilge now and then report back to their individual day jobs.

    Mr. Plugg, overseeing the galley with Fishguts too drunk, will direct Handbag to collect the rats and bring them to the galley to be skinned and rendered and added to the stew.

    Handbag, do you have a problem with that?

    Everyone else, we'll get to your day jobs (via Discord).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  13. - Top - End - #193
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    OldWizardGuy

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Handbag doesn't have any issue with this. It means the job is easier, not having to try fishing for anything he might not find. And he takes some vindictive pleasure in cutting up the rats.

  14. - Top - End - #194
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    That evening, there is something ... different about the stew ... something about the meat that is different. Perhaps because it is meat, rather than fish. But it is edible and the sailors don't complain.

    Everyone succeeded at their daily tasks, though Tramp - who worked the holyokes with Dolly - is fatigued.

    There is no "Bloody Hour" (yay!), and the meal seems to taste better as a result.

    [Please note in Discord if you take your rum ration or not, and your intended night action(s).]
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  15. - Top - End - #195
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 5 ABOARD THE WORMWOOD

    Everyone will get "normal" assignments during the day. Fishguts will be running the galley again, so that will be a lot of stress off of Handbag.

    [Attending to private channels in Discord...]
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  16. - Top - End - #196
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    While not necessarily with extreme athleticism, everyone performs their tasks admirably and muster on deck for the Bloody Hour and evening meal. The Bloody Hour sees nobody punished, and yet worse. It seems that there has been a death aboard the Wormwood. Tossed Salad had been sent down alone to man the bilges. He was overcome by heat and died of heat stroke. Several sailors, overseen by Master Scourge, bring Tossed Salad's body to the main deck. No sailors (meaning PCs) are allowed to close in, and Mr. Plugg and Master Scourge wards away with a whip anyone who is not part of the gruesome task of sewing up Tossed Salad's body in tarpaulin that is then weighted down.

    Sandy is allowed to hold a brief few words, she does so in Besmaran style, and Tossed Salad's body is tossed overboard.

    Okay, evening meal on the main deck. Does everyone take their rum rations, and does anyone have anything to say amongst each other?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  17. - Top - End - #197
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl drinks his rum ration unusually quietly. He appears deep in thought, his usual smile replaced with dissatisfied frown.

  18. - Top - End - #198
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will drink her ration in silence unsure of what to say, she didn't know Tossed Salad very well but he seemed a decent enough fellow.

  19. - Top - End - #199
    Barbarian in the Playground
     
    OldWizardGuy

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Handbag merely vows not to let what happened to Tossed Salad happen to him. He vowed not to be compliant if both options would result in death to him. But he takes the rum ration and goes to sleep. For now he wouldn't have to make that choice.

  20. - Top - End - #200
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    People are drinking their rum and eating their meal. With the death of a sailor, albeit a new one that few liked, there is a somber mood. So, the first mate mentions he is going to have a special entertainment for the crew.

    Mr. Plugg's "pet," a simpleminded hulking brute called Owlbear Hartshorn, is usually kept belowdecks in the middle hold (A6), but you hear from the murmuring of other sailors that Plugg brings him out on special occasions (like if he wants to teach someone a lesson).

    Plugg and his cronies lead Owlbear onto deck just after the evening meal “for a bit of sport” and dares one of the "fresh blood" (that's you, PCs!) to take him on—bare-knuckle fists or
    wrestling only, no magic tricks, and the last one conscious wins. To make it interesting, Plugg tosses down a purse of 100 gp as a wager on Owlbear.

    The PCs can choose which of their own will fight Owlbear, and can bet on their chosen champion—the winner takes the entire pot.

    Owlbear Hartshorn is a large man with meaty fists. He’s a bit simple, and the rest of the crew enjoys having a laugh at the poor fellow’s expense. To try to make friends, Hartshorn has taken to clowning, laughing, and crying out random phrases at the top of his voice, as this seems to make people laugh. Owlbear likes to eat live crabs, breaking the shells with his teeth and fingers, and his shaved skin still shows signs of the tarring and feathering the crew gave him as a cruel joke not so long ago.

    Okay, PCs, who do you nominate?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  21. - Top - End - #201
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will look at Owlbear then at herself and then her empty ration before shaking her head, "Nope not that drunk yet." Turning to Sprawl, "You seemed pretty competent with ur fists, maybe you aught to give it a go"

  22. - Top - End - #202
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl sighs, trying to shake away his thoughts. "Aye, if it is a friendly bout, I'd be glad fer some distraction an to bring some smiles."
    Last edited by Ostoril; 2021-12-03 at 10:39 AM.

  23. - Top - End - #203
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Dolly, Sparkles, & Handbag .... Tramp nominated Sprawl, and Sprawl seems willing. Is that good with the rest of you?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  24. - Top - End - #204
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles tears off part of the fabric of his pant leg doing an impromptu bandage on his wounds as the bites start to close, after that he downs his rum ration and stands up.
    "I'll fight your brute Plug, and I'll do it with a smile!"
    Spoiler
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    using healer's hands twice for good measure
    (1d20+13)[18] (1d20+13)[20] Heals 1 per level + wisdom is i roll a 25 or higher + 3 (Ranks in knowledge planes) if 30 or higher

    Sparkles moves towards where they will fight.

  25. - Top - End - #205
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Spoiler
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    3 use of healer's hands (1d20+13)[14] Heals 1 per level + wisdom is i roll a 25 or higher + 3 (Ranks in knowledge planes) if 30 or higher

  26. - Top - End - #206
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    HalflingRogueGirl

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Dolly looks between the two volunteers. “Either if you can, I’m sure,” she points at Sprawl, “but he’s more likely to win.” She looks at Sparkles apologetically, “sorry.”

  27. - Top - End - #207
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    When Sparkles jumps up to make his rowdy remarks, the crew goes wild, and despite Tramp's and Sprawl's rational discussion and likelihood of the latter's mastery in such a contest, it is too late. Sparkles' words and actions put the party to it.

    The space is cleared, and now the side-betting begins as the two fighters square up but have not yet been permitted to start.

    All PCs (other than Sparkles), are you going to do any side-betting? I realize most of you don't have anything, but still. And only objects or cash will do ... no "services promised/ rendered."
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  28. - Top - End - #208
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    So, the side bets are placed by the others sailors, and now it is just a straight up brawl-to-be as both of you are squared off and Master Scourge snaps his whip for the fun to commence.

    Begin Round One ...

    R1T18:
    Sparkles, with the rum rations, you are fatigued. What do you do as you face off against the big man?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 17APR2024.

  29. - Top - End - #209
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles a bit buzzed from the rum and still woozy from his fight throws a wild swing at his foe.
    "Take this you pet!"
    Spoiler
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    [1d20+4[/roll] (1d3+4)[6] Risky strike

  30. - Top - End - #210
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T18: Sparkles a bit buzzed from the rum and still woozy from his fight throws a wild swing at his foe ... hitting him right in the brow for a whopping 7 + blinded! "Take this you, pet!"

    R1T1: The big simpleton cries and then screams, throwing out his fist, swinging blindly.

    End Round One, Begin Round 2 ...

    R2T18:
    Sparkles, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

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