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  1. - Top - End - #211
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles gets even angrier that this buffoon is blubbering after 1 blow.
    "I'll give you a reason to cry!"

    Sparkles tries grabbing his foe.
    Spoiler
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    (1d20+5)[12]

  2. - Top - End - #212
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R2T18: Sparkles gets even angrier that this buffoon is blubbering after one blow. "I'll give you a reason to cry!"

    Sparkles tries grabbing his foe, the two tussle together, but Owlbear manages to keep Sparkles from gaining purchase.

    R2T1: Owlbear no longer sees stars, and now it is his turn ins his slobbering wrath to try to grab Sparkles. Sure enough, the big man wraps his arms around Sparkles in a bear hug and squeezes, doing 7 NL.

    End Round 2, Begin Round 3 ...

    R3T18:
    Sparkles, you are now grabbed. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  3. - Top - End - #213
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles tries to take control of the grapple.
    "Ragh!"
    Spoiler
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    (1d20+5)[24]

  4. - Top - End - #214
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T18: Sparkles tries to take control of the grapple .... which he does by breaking out. "Ragh!"he cries in exultant, mocking rage.

    R3T1: Owlbear swings and misses.

    End Round 3, Begin Round 4 ...

    R4T18:
    Sparkles?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  5. - Top - End - #215
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles sways a bit after breaking from the grapple, he shakes his head a bit and goes for his foes jaw.
    "Take this you slack jaw!"
    Spoiler
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    (1d20+4)[20] (1d3+4)[5]

  6. - Top - End - #216
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R4T18: Sparkles sways a bit after breaking from the grapple, he shakes his head a bit and goes for his jaw. Owlbear kicks Sparkles in the shin for 9 NL as he does so, but the oread still tags the big man in the jaw for 5 NL. Wincing from the pain in his shin, Sparkles still taunts him, "Take that, you slack-jaw!"

    R4T1: Owlbear does, and redelivers with a blow to Sparkles quick punch for 6 NL.

    End Round 4, Begin Round 5 ...

    R5T18:
    Sparkles?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  7. - Top - End - #217
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles wipes some blood away from his mouth and smiles, his grin widens as he throws his whole body into his next strike.
    "Now this is more like it!"
    Spoiler
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    (1d20+4)[22] (1d3+4)[7] Risky strike

  8. - Top - End - #218
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R5T18: Sparkles wipes some blood away from his mouth and smiles, his grin widens. "Now this is more like it!"

    He throws his whole body into his next strike, but doing so gets his right foot stomped on for 8 NL while Sparkles punches Owlbear in the side of the head for 7 NL.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  9. - Top - End - #219
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles spits some blood on the ground and ***** his arm back to deliver his next blow, after the strike he grins and calls out.
    "Your turn, hit me as hard as you can!"
    Spoiler
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    (1d20+4)[9] (1d3+4)[5] Risky strike

  10. - Top - End - #220
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R4T1: Owlbear does a haymaker and returns the favor by doing a skull crack on Sparkles for 11 NL + 2 INT damage.

    R5T18: Staggered, perhaps not even realizing his own peril, Sparkles spits some blood on the ground and roosters his arm back, but that is the opening Owlbear needs as he throat punches Sparkles for 6 NL ... Knocking Sparkles out.

    Brawl Ends...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  11. - Top - End - #221
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    After the brawl, everyone can begin their night action, except Sparkles, who is carried and helped into his hammock and falls asleep for the night.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  12. - Top - End - #222
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 6 ABOARD THE WORMWOOD

    Please post intended day actions in your channel, and I will post your jobs.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  13. - Top - End - #223
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Everyone's daily actions are complete.

    Please mention ... in your channels ... if you drink your rum rations and what you might do for night actions.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  14. - Top - End - #224
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 7 ABOARD THE WORMWOOD

    As before, I am doing the shipboard assignments, and then please denote what ship's actions you do during the day ... NOT the evening.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  15. - Top - End - #225
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Evening ... rum rations? Night actions? Please let me know in your private channels.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  16. - Top - End - #226
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 8 ABOARD THE WORMWOOD

    Today, Sprawl is sent to man the bilges; Sparkles is assigned to be a ratcatcher; and Tramp is assigned to repairs.

    Please let me know in your Discord channels what ship's daily actions you perform.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  17. - Top - End - #227
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    During the day, the weather has been getting progressively worse. Sparkles does a great job catching rats. Sprawl did a good job manning the bilges, but the hard work and constant tossing about has fatigued him. Tramp was totally unprepared for doing repairs in increasingly inclement weather.

    The Bloody Hour is called. This is Tramp's second poor day of work, and she already had a verbal reprimand. She gets a public "rope bash." It is a single attack with the hefty, sealed end of a ship's rope. It only does 1 NL, but is more humiliating than anything.

    But that is a fast Bloody Hour, and this meal there are no rum rations. The meal itself is just biscuits.

    The ship is tossed about on the high seas and all hands are called on deck to work, including the cook’s mate. All of the crew is required in the rigging, likely with unfamiliar jobs except for those swabs who are ABS (able-bodied seaman, or "salts"). Here are the assignments for PCs/ notable NPCS:
    Rigging Repair: Sandy, Sprawl, Tramp
    Line Work: Handbag
    Lookout: Sparkles
    Mainsail Duties: Dolly, Selkie

    Spoiler: Rigging Repair (Sandy, Sprawl, Tramp
    Show
    The storm is causing, or going to cause, damage to the ship's rigging. It is important that rigging is fixed quickly to keep the ship fighting the storm.

    Each of you will need to make a series of Climb checks to get to rigging 30' up. There is no reason to choose to do an accelerated Climb. Roll 9 Climb checks, please, in one post. I am asking for that many to handle extra Climb checks if there are failures.

    In the same post, roll either a Profession (sailor) or a DEX check.

    Finally, after that, roll a CON check.

    Spoiler: Lookout (Sparkles)
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    You will need to Climb to the crow's nest 60' up.

    Please roll 18 Climb checks. Yes, 18. It takes 12 to get up, but the excess are for failed rolls.

    Then, roll a Perception check.

    Finally, roll a CON check.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  18. - Top - End - #228
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will nod and get straight to work heading over to the rigging to begin climbing relishing in the Storm

    Spoiler: Rolling Thunder
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    FA: Tramp will stop suppressing her storm.
    SWA: Allocate 2 E points to Brume Treads and 1 to Runecloth of Doorways
    IA: If at any point Tramp or someone within range should fall Tramp will use her Floating Breeze ability to cast Feather fall as a SLA on said person (in case of conflict tramps priority for saving people is Herself then Fellow party members then rest of crew.)

    Tramp will use her Shifting Storms ability to swap from The Enshrouding to The Deluge, (at first applicable time to do so, be it combat, a call for initiative/other qualifying event)

    Climb Checks 1 (1d20+5)[6] 2 (1d20+5)[19] 3 (1d20+5)[15] 4 (1d20+5)[8] 5 (1d20+5)[21] 6 (1d20+5)[20] 7 (1d20+5)[11] 8 (1d20+5)[11] 9 (1d20+5)[19]

    Dex Roll (1d20+4)[23]

    Con Roll (1d20)[7]

    (affects of note Brume treads currently grants +10 to my move speed and allows me to ignore difficult terrain, and my bloodline allows me to treat wind effects as one step less severe.)

  19. - Top - End - #229
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp has a difficult time climbing ... a very difficult time, but she manages. She actually does a brilliant job at her job, but she is fatigued in the middle of it.

    Sprawl, Sparkles?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  20. - Top - End - #230
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl sighs with exhaustion thinking back to his first day aboard the deck but gives it his all hoping to avoid the lash, or the deck.

    Spoiler: Crunch
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    Climb checks:
    1. (1d20+3)[4]
    2. (1d20+3)[4]
    3. (1d20+3)[12]
    4. (1d20+3)[17]
    5. (1d20+3)[21]
    6. (1d20+3)[22]
    7. (1d20+3)[15]
    8. (1d20+3)[21]
    9. (1d20+3)[23]


    Profession Sailor check with guile: (1d20+6)[11]

    Con check: (1d20+1)[3]

  21. - Top - End - #231
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    It's a rough start for sure, and if Sprawl were up higher he would've fallen. But he finds it in himself to focus and climb as necessary. What might have been easier turns out to be a job which, even with Sprawl trying to find workarounds for problems, is NOT a good showing for him. Worse, he ends up being exhausted. At some point when he is down on the deck again, despite everything going on, Sprawl falls asleep at work, hiding in a hide-a-hole, and doesn't help with anything else that evening.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  22. - Top - End - #232
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Quote Originally Posted by lostsole31 View Post
    Here are the assignments for PCs/ notable NPCS:
    Rigging Repair: Sandy, Sprawl, Tramp
    Line Work: Handbag
    Lookout: Sparkles
    Mainsail Duties: Dolly, Selkie
    Sandy did a good job hauling rope and doing knotwork, but ended her shift fatigued. She's an old salt, though, and despite the odd little stall, she's a solid climber and does well at her job.

    Though the cook's mate, it turns out that Handbag is a knowledgeable sailor and does a good job with line work, even enjoying the chance to show off his strength.

    Sparkles, a very good climber, is able to get to the crow's nest easily enough and performs well as lookout.

    Dolly and Sandy had worked together during the day, and like her Dolly ended up fatigued before this second shift. Putting her on mainsail duties seemed like a joke, but she knows enough about sailing that she does well as an assistant to others. Selkie, working with her, has more trouble performing his duties. He has been a rigger since you left, but hasn't yet done mainsail duties. He seems to have some sailor training, but the ship is unfamiliar to him. He is hale, though, and has energy to burn.

    During this second shift, however, Selkie's fumbling about has a line come loose and smack Dolly and she goes overboard. By the time Tramp notices, Dolly is already unseen over the gunwale!

    "Surprise" Round ...

    Dolly is knocked overboard, and the sharp-eyed Sparkles calls out, "Man overboard, starboard aft beam!"

    Begin Round One ....

    R1T19:
    Selkie begins climbing down, now at a height of 25.

    R1T16: Dolly manages to stay afloat despite her fatigue. She tries to cast a spell, but the jostling has her ruin it.

    R1T15: Handbag grabs the bitter end of a coiled line and gets to the gunwale.

    R1T14: Sparkles continues to call out Dolly's position.

    R1T9: Tramp, what do you do? You are on deck doing rigging repair, down on the deck right now.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  23. - Top - End - #233
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will race over to the railing to get eyes on Dolly before using her Runelcoth of Doorways to open a portal, with one end on deck and the other next to dolly just above the surface of the water before shouting at Dolly and pointing at the portal "SWIM THROUGH THE PORTAL DOLLY"

    Spoiler: Rescue Attempt 1
    Show
    MA; move to railing to get eyes on dolly. If within 40 ft of Dolly, proceed to next line. Else use remainder of 40ft movement to get as close to Dolly as possible without going over the railing herself.

    SWA; reallocate E point, 1 into Brume Treads, 2 into Runecloth of Doorways (bringing its range up to 40ft)

    SA; Runecloth of Doorways to open a portal just above the surface of the water as Close to Dolly as possible (ideal position being adjacent to her if within range) the other end being 10ft from Handbag if within range (if Handbag is not in range place the portal next to myself) 'exit' portal should be on deck not over water (probably a no Duh but saying it anyway)

    FA; Shout at Dolly

  24. - Top - End - #234
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T9: Tramp races over to the gunwale, and then has to take time and listen to the lookout to get eyes on Dolly. In preparations for what Tramp intends to do, she calls out, "SWIM THROUGH THE PORTAL, DOLLY!"

    R1T6: Sandy runs over to the gunwale next to Handbag. She doesn't take the rope from him, but Handbag does hold the line while Sandy ties off a bowline (a type of knot with a loop).

    End Round One, Begin Round 2 ...

    R2T21: Sprawl, exhausted as you are in your hiding hole, there is an energy on the deck - even in this storm - that seems odd enough to have awakened you, and you hear calls of man overboard.

    R2T19: Selkie continues climbing down.

    R2T16: Dolly is now 20' from ship. She is having a hard time and goes under the waves.

    R2T15: Handbag gets ready to throw the line if Dolly appears again.

    R2T14: Sparkles continues to call out position and mentions that Dolly is no longer seen.

    R2T9: Tramp, so, it took you time just to spot Dolly before, but now you realize another challenge that makes your runecloth of doorways a poor choice in this environment. You see, the doorways so opened are fixed in space, and have no bearing in relation to you. This means that as the ship continues forward, on the x-axis (horizon line) they fall behind the position where you were. On the y-axis as well, the ship and waves both heave and buck. So, the door you would step through cannot be properly judged AND the door at the destination likewise is not guaranteed in position AND the waves move Dolly about. Now, though, you can't even see Dolly, just where she last was.
    Spoiler: Stormveils
    Show
    While not "combat", you are in a high-adrenaline situation man-vs.-nature, so you feel yourself gaining 1 TE. Do you put it into your storm veil?
    What do you do?

    Sandy on deck, Sprawl in the hole ...
    Last edited by lostsole31; 2021-12-27 at 12:40 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  25. - Top - End - #235
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Cursing like a true sailor, in Minkaian, Tramp races over towards Handbag while calling out to Fujin both mentally and verbally (in Taldane) for help, and smiling as the osprey tattoo on her right shoulder comes to life and takes shape. "Fujin there's a girl in the water i need you to bring them the rope" mentally sending a sense of urgency/importance and pointing towards the last place she'd seen Dolly, before turning to Handbag "Give Fujin the rope, out of all of us he probably has the best chance of finding Dolly and can fly the rope out to her" indicating the osprey on her shoulder when she mentions Fujin.

    Spoiler: Fujin to the Rescue?
    Show
    FA; curse
    MA; move towards Handbag
    FA; call out for Fujin
    Familiar's move action; change from tattoo into Osprey
    SA; give instructions to Fujin and Handbag
    Familiar SA/MA/Readied Action(RA?); MA to take rope and fly out towards Dolly's last know position (assuming Handbag gives it). SA if it takes a separate SA to accept rope (assuming Handbag gives it), RA to accept rope (assuming Handbag gives it) if he has to wait till handbags turn to receive rope.
    Side note, I apologize if Fujin's actions aren't mine to dictate, (familiars page on pfsrd, under the Methods of control says that Familiars are generally player controlled, so i put in dictation for him, but understand if you take control of them in your games)
    Last edited by Master K; 2021-12-28 at 02:31 AM.

  26. - Top - End - #236
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R2T9: Cursing like a true sailor, in Minkaian, Tramp races over towards Handbag while calling out to Fujin both mentally and verbally (in Taldane) for help, and smiling as the osprey tattoo on her right shoulder comes to life and takes shape. "Fujin, there's a girl in the water i need you to bring them the rope," mentally sending a sense of urgency/importance and pointing towards the last place she'd seen Dolly, before turning to Handbag "Give Fujin the rope, out of all of us he probably has the best chance of finding Dolly and can fly the rope out to her" indicating the osprey on her shoulder when she mentions Fujin.

    R2T8: Fujin delays for Handbag to give him the rope. Tramp senses more than nervousness, but fear, coming from Fujin.

    R2T6: Sandy shouts in the fury of the storm, while keeping a weather eye out for Dolly's hopeful re-emergence. "Are you sure your bird can handle this wind?"

    End Round 2, Begin Round 3 ...

    R3T21:
    Sprawl, you are pretty sure that there is a commotion topside for sure, beyond fighting the storm. What do you do? (MA needed to stand.)

    Selkie on deck, Dolly in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  27. - Top - End - #237
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Feeling the weariness in his body, Sprawl rubs his eyes and forces himself to stand. He makes his way topside to assess the situation, praying to Irori that the only climbing left to do today is back into his hammock.
    Spoiler: Crunch
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    [Move] Stand up
    [Standard] Make way towards top deck
    [Assessment] Figure out what is going on?

  28. - Top - End - #238
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T21: Feeling the weariness in his body, Sprawl rubs his eyes and forces himself to stand. He makes his way topside to assess the situation, praying to Irori that the only climbing left to do today is back into his hammock.

    R3T19: Selkie is almost down to the deck.

    R3T17-15: Sparkles calls down from above as Dolly pops up to the surface again. Handbag was readied, and ignoring the bird he throws the coil of line out to Dolly. Handbag, then anchoring himself, calls out, "Everybody haul in once she has it. I'll anchor."

    R3T9: Tramp, what do you do? What do you now direct Fujin to do?

    Sandy on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

  29. - Top - End - #239
    Dwarf in the Playground
     
    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    With a nod Tramp will run over and grab hold of the rope ready to pull Dolly in once she has hold of her end, dismissing Fujin on the way "Sorry buddy, you can go ahead and rest ill let you know if I need you again," feeling him dissolve back into ink and settle back into his familiar tattoo shape on her shoulder/upper arm

    Spoiler
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    Tramp DOES NOT Invest any temporary essence into her storm, leaving it at 0 essence (not sure where the prompt saying id earned some went, but I'm putting this here to be safe)
    MA; Move to grab rope
    FA; talk to/dismiss Fujin
    Familiar MA; Turn into tattoo form
    SA; grab rope. (if grabbed as part of MA then RA to pull when dolly grabs hold.)

  30. - Top - End - #240
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R3T9: With a nod, Tramp simply grabs hold of the rope next to her, dismissing Fujin on the way, "Sorry buddy, you can go ahead and rest ill let you know if I need you again," feeling him dissolve back into ink and settle back into his familiar tattoo shape on her shoulder/upper arm.

    R3T6: Sandy continues to look for Dolly.

    End Round 3, Begin Round 4 ...

    R4T21:
    Sprawl, you get topside, and make your way to the clump of people (the PCs) by the gunwale (all your remaining actions). Do you say anything to find out what's going on?

    Selkie's turn, Sparkles on deck ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

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