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  1. - Top - End - #241
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl looks around and listens for orders, not knowing the severity of the situation he tries to not draw attention to himself when a few moments of listening might clarify the situation.

  2. - Top - End - #242
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R4T21: Sprawl looks around and listens for orders, not knowing the severity of the situation he tries to not draw attention to himself when a few moments of listening might clarify the situation.

    R4T19: Selkie gets to the main deck and moves to the gunwale with the others.

    R4T17: Sparkles looks for Dolly from his vantage.

    R4T16: Dolly is not seen anymore.

    Does anyone do anything foolish, like pitch themselves headlong into the churning sea?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  3. - Top - End - #243
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    And with that .... Dolly, formerly known as Vanora ... is lost to Besmara's embrace.

    DAY 9 ABOARD THE WORMWOOD

    The exhausting shift continues of fighting the inclement weather and seas. When the night's shift ends, the next day's work begins. Sprawl is roughly rousted from wherever he had tried to hide again, and he is still exhausted. Without any real rest, Tramp and Sandy are also still fatigued.

    Everyone is given their assignments. [See Discord channels.]
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  4. - Top - End - #244
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Everyone met with success in their tasks, and while most are fatigued, some are exhausted, Sparkles is on his third wind and not droopy like the others.

    It is time for the Bloody Hour.

    Sprawl is called to stand before Master Scourge for the Bloody Hour.

    Sprawl, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  5. - Top - End - #245
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl stands before Master Scourge, doing his best to not let the exhaustion get to him.

  6. - Top - End - #246
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Mister Pibb Plugg calls out, "To the no-rate, non-qual, food-eating, stores-sucking, air-breathing waste of skin we have christened Sprawl ... know that while the crew of the Wormwood did valiantly fight the elements themselves this yesternight, you had shirked your duty and hidden in a hole to sleep. By not being at your assigned post, others had to pick up your slack and in turn tire themselves out more and so on that the whole of the ship's crew and complement were affected negatively by one sailor - you - selfishly placing himself above the others in seeking out rest when none was offered to his betters.

    "For this act of selfishness, cowardice, and total lack of the spirit of a shipmate, by order of the captain you are hereby reprimanded for your actions by way of six lashes of the whip, to be delivered by Mast Scourge at this time."


    Sprawl, do you take your punishment quietly, or do you resist the riggers who remove your shirt and make you face the mainmast to be tied there until punishment has ended?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  7. - Top - End - #247
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tired and exhausted, Sprawl does not resist.

  8. - Top - End - #248
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Two of the brawnier riggers (which means Selkie, fatigued as he is) pull down Sprawl's shirt and face him to the mainmast. They then pull his arms around each side of the mast and tie his wrists together.

    Selkie whispers into Sprawl's ear, "It's a bad deal, and I'm sorry. But for the other things you've done, you have my respect."

    "Master Scourge," says the XO, "carry out the punishment."

    Master Scourge looks only to happy to comply. He cracks the whip with as power as he can muster, but he goes a little too low and merely slashes Sprawl's breeches. Of course, that makes Sprawl vulnerable and is still humiliating, and Master Scourge carries it off like he meant to do that.

    "ONE!" calls Mister Plugg, seeming to honor the first miss as still effective in its way.

    Master Scourge doesn't try full power but goes for accuracy. Sprawl was likely thinking that he "could take it," but when that whip scores his back, he screams out in shock as he takes 14 NL.

    "TWO!" calls Mister Plugg.

    The next shot comes in, doing 16 NL, with an even louder scream from Sprawl.

    "THREE!" calls the first mate.

    The fourth shot lands to do 14 NL, and Sprawl arches his back before slumping down, unconscious.

    "FOUR!"

    Master Scourge winds up for the next. Tramp, do you leave well enough alone?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #249
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will watch in silence, wincing with each strike of the lash and wishing she had any skill with healing.

  10. - Top - End - #250
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    The snap of the whip strikes again not on, but into Sprawl's back for 14 NL.

    "FIVE!"

    And then the final snap of the whip for 12 NL.

    "SIX! This concludes the punishment. Ship's surgeon, see to the purified sailor, and verify he is among the living," orders Mr. Plugg.

    The ship's surgeon points to Sparkles to accompany him. They look over Sprawl. "He's alive. But barely. As ship's surgeon, I am ordering him on one day bed rest."

    Master Scourge scowls but doesn't show it to Habley Quarne (the surgeon), and Mr. Plugg only smiles, as if the fact that Sprawl being hurt badly enough to get bed rest was the goal.

    "Send him below. Anyone else who wishes to get a day of rest have only to see to Sprawl's example. Fall out for dinner."

    Sprawl is taken below to his rack.

    Tramp, do you take your rum rations, and what will your evening ship's action be?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  11. - Top - End - #251
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp is dead on her feet after the long shifts and decides to forgo the rum ration and crawl into her hammock for a good nights rest

  12. - Top - End - #252
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 10 ABOARD THE WORMWOOD

    Sprawl is given complete bedrest today by order of the Ship's Surgeon, Habley Quarne.

    Tramp, your job today is hauling rope and knot work. What ship's action will you perform in conjunction with your ship's task?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  13. - Top - End - #253
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will work diligently knowing the ropework isn't her strong suit


    Spoiler: Anticipated rolls
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    Anticipated Str check for rope work (1d20+4)[24]
    Anticipated Con check(1d20)[7]
    if you want more/different rolls let me know. tried to preempt these two rolls as work is really busy lately and i dont want to hold up the game just waiting on IC rolls. (Str check is assuming that my exhaustion is cleared up after last nights good sleep and the sheet just hasnt been updated, feel free to adjust as needed if this is not the case)

  14. - Top - End - #254
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl is still on bedrest, and is given his meal and rum by the ship's surgeon.

    But above on the main deck, it is time for the Bloody Hour ....

    And Tramp is called forward to stand before the main.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  15. - Top - End - #255
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Swallowing hard and glancing around nervously Tramp will step forward.

  16. - Top - End - #256
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Last night," Mr. Plugg begins the charge, "you ... swabbee Tramp ... at dinnertime, did set aside your rum rations. You did not partake of them, and in your maliciousness or forgetfulness - it matters not which - you allowed the normal movements of the ship to tip that cup so that your apportioned rum rations did spill out. It is the order of the captain that all crew members, unless excepted by an officer, shall drink their rum rations. While a sailor may have more than their allotted share if they desire, they are required to drink that individual share. You, Tramp, failed to do so.

    "In order to help you remember to take your rum rations nightly, you are hereby ordered to receive three lashes from the master-at-arms that you may remember in the future. Detail, secure her to the mast; cut open the back of her shirt."


    Tramp, do you fight this? or accept what's coming?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  17. - Top - End - #257
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will not resist, instead mentally readying herself to end up like Sprawl given given Scourge's general enthusiasm in regards to lashings

  18. - Top - End - #258
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    The first lash only does 8 NL. But the second lash gets caught on a splinter on the mast, and when Master Scourge pulls it away, it shreds the whip.

    Every sailor onboard gasps. Master Scourge looks wide-eyed to Mister Plugg. Mister Plugg gets an ill look about him and says, "It seems Besmara is merciful. The remainder of your sentence is commuted, for Besmara wills it so. But this means no bed rest for you. All hands, turn to and drink your rum rations, eat your dinner, and begin evening routine."

    Tramp, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  19. - Top - End - #259
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp will proceed to drink her rum ration and attempt to entertain the crew by singing popular drinking songs from Illizmagorti

  20. - Top - End - #260
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    DAY 11 ABOARD THE WORMWOOD

    By the next morning, Sprawl is finally over the effects of his punishment. As is Tramp, for that matter.

    Initially, Selkie as a rigger is set to rope work. Ambrose is drunk, meaning with Mr. Plugg overseeing things that it is going to be difficult for Handbag to both do turtle hunting and cooking. As far as the rest of you swabs: Sandy and Sprawl are manning the bilges; Sparkles is a rat catcher; and Tramp is assigned to repairs.

    Approaching the Slithering Coast, the waters become shallow and navigation is tricky. As the afternoon wears on, Mr. Plugg calls the PCs (those six listed above) together on the main deck. At his feet lie four crab pots. Plugg informs the PCs that the captain wants fresh crab for supper. Plugg points to a reef lying some 200 feet north of the ship and instructs the to swim to the reef, fill the pots with crabs, and swim back. Plugg brooks no further discussion.

    The waters at the ship are calm and clear. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  21. - Top - End - #261
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    "Wonder if tha is any sharks o otha nasty beasties in tha waters." Sprawl says as he picks up his pot and heads to the side of the ship. He looks down into the waters to see if he notices anything of concern before leaping in.

    Spoiler: Crunch
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    Assess the water for signs of danger.

  22. - Top - End - #262
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    No dangers, and the water is beautiful and clear and warm and relatively still (some roll, but no chop).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  23. - Top - End - #263
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    tramp will shrug, grab a pot and then open a portal approx. 20 ft out and roughly 5 ft above the waterline, "Race ya to the island." Without waiting for a response she leaps through the portal and splashes into the water with a wild grin, before making her way towards shore towing the crab pot with her.

    Spoiler: just keep swimming
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    opens portal using runecloth of doorways, but does not maintain concentration after jumping through so the portal will open stay open for 1 round

  24. - Top - End - #264
    Barbarian in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sprawl laughs, takes some steps back and leaps off the boat into the water with his pot.
    Spoiler: Crunch
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    Running long jump acrobatics: (1d20+14)[27]

  25. - Top - End - #265
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Swim Call!

    There is a bit of a gasp when Tramp opens and goes through the portal.

    That gasp is then increased when Sprawl does a long jump that has him passing Tramp!

    Handbag nervously jumps into the water, and then holds onto the side to prepare himself.

    Selkie does like Sprawl in getting a running start, but then he launches himself through the portal, and gets just ahead of Tramp and Sprawl.

    Sandy also takes a running jump, landing about a few feet behind where the portal is.

    Sparkles, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #266
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles takes a pot than looks at the water for a moment than walks off the ship hitting the water with a loud splash.

    [SPOILER (1d20+3)[11] swim check, might just sink.][/SPOILER]

  27. - Top - End - #267
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    PirateWench

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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Tramp laughs and starts motoring towards shore "HEY!! That was my portal get your own, you cheated." she teases

    Spoiler
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    FA; Talk
    FRA; Swim (1d20+6)[24]

  28. - Top - End - #268
    Colossus in the Playground
     
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T25: Tramp laughs and starts motoring towards shore. "HEY!! That was my portal get your own, you cheated," she teases as she covers 20'.

    R1T19: Handbag kicks off of the ship's hull and immediately sinks.

    R1T15: Selkie effortlessly swims 15', but doesn't have Tramp's speed.

    R1T11: Sparkles, you are tenuously holding onto the side of the ship. Handbag kicked off from the ship, and then immediately sank. What do you do?

    Sandy on deck, Sprawl in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #269
    Orc in the Playground
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    Sparkles dives down and attempts to save handbag and pull him to the surface.

    Spoiler
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    (1d20+3)[18] swim check.

  30. - Top - End - #270
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    Default Re: Skull & Shackles: The Wormwood Mutiny [IC]

    R1T11: Sparkles dives down and attempts to save handbag and pull him to the surface. Rithryn manages to sink down to Handbag's position and then grabs ahold of him.

    R1T8: Sandy swims back 5' and casts a spell, magical energies on her hand.

    R1T7: Sprawl, you are 25' from the ship, and you noticed Sandy turn back and that Handbag and Sparkles are both underwater (though you don't know if that is a controlled/ intentional or not). What do you do?

    Tramp on deck, Handbag in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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