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  1. - Top - End - #691
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by theangelJean View Post
    I haven't watched anything after The Force Awakens, and while I have read recaps I have only a vague idea of what happens later on. But at the moment I'm treating this more like a Steven Moffatt set-piece-to-set-piece show than anything else. Sure, the Darths & Droids authors are providing plot connections that kind of make sense. But I'm happy to pretend they're working from a show that doesn't have any coherent plot, and that they just have to go with what's on screen, because some shows are just like that. Including a bunch of action and heist flicks and their parodies. This seems to be that kind of aesthetic.
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    I mean, you're pretty much spot on.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  2. - Top - End - #692
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Spoiler: TFA
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    I’m happy to see the irregulars taking a jab at JJ’s "mystery box" style of writing. I’m pretty sure the mystery boxes are my least favorite part of TFA.
    And the rest is just A New Hope, but again.
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  3. - Top - End - #693
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Spoiler: Episode VIII
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    I genuinely do not remember who these kids are at all.

  4. - Top - End - #694
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by 137beth View Post
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    I genuinely do not remember who these kids are at all.
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    One is Broom Kid, otherwise I can't remember beyond 'probably mucked out the stables'.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  5. - Top - End - #695
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    At times like these I wish there was something that indicated which player is doing which character, because I genuinely have no idea who's playing the third urchin. Is it Jim?

  6. - Top - End - #696
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by SirKazum View Post
    At times like these I wish there was something that indicated which player is doing which character, because I genuinely have no idea who's playing the third urchin. Is it Jim?
    From the GM comments about having three character sheets made up "so everyone would have a character on Canto Bight" and "but then Jim jumped in and created DJ" I am guessing that once the GM gave out the two urchin characters, everyone already had a character on the planet, but Jim's is no longer in the scene. Now Jim has two characters in the one setting ... As usual.
    I'm pretty much the opposite of concise. If I fail to get to the point, please ask me and I'm happy to (attempt to) clarify.

  7. - Top - End - #697
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by theangelJean View Post
    From the GM comments about having three character sheets made up "so everyone would have a character on Canto Bight" and "but then Jim jumped in and created DJ" I am guessing that once the GM gave out the two urchin characters, everyone already had a character on the planet, but Jim's is no longer in the scene. Now Jim has two characters in the one setting ... As usual.
    Yeah, that makes sense... still, wasn't really sure. Thanks!

  8. - Top - End - #698
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Bleh, forgot to comment on these strips.

    So the urchin characters. I think they'll not survive this.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  9. - Top - End - #699
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    So these are downtrodden urchin stablehand slaves? They will not survive this.

    They are missing a key component in their plans though. c) Make the casino pay out what they owe.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  10. - Top - End - #700
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Last edited by b_jonas; 2023-12-09 at 04:08 PM.

  11. - Top - End - #701
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Plus it doesn't matter because
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    the First Order uses the Genocide Pebble to reverse the polarity of every other neutron in the planet's surface, destroying the Casino and kids in one big matter-antimattsr explosion.

    Spoiler: Which of course means
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    Yeah that's all bollocks, but I'm also intentionally posting incorrect information in spoilers just to mess with those who haven't seen the movie. The real way the orphaned kids arc ends is in the spoiler below.

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    I dunno, it's not in the films. The kids survive and will presumably reappear in the Rey's Jedi Academy series of YA novels that they almost certainly had planned.

    Although honestly that Genocide Pebble idea is probably a more interesting superweapon concept than Starkiller Base.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  12. - Top - End - #702
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by b_jonas View Post
    Something will backfire, that is for sure. Remember, "No plan will survive contact with the snarky DM".
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  13. - Top - End - #703
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Knowing what actually happens in the film, I'm getting REALLY curious where all this is heading....
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  14. - Top - End - #704
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    Turns out the twist is that there is no race at all! Well, a race to not get caught, but its hard to bet on those.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  15. - Top - End - #705
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by The Comic Irregulars
    Have a snake in the cabin of their escape vehicle!
    It's just my pet snake Reggie!

  16. - Top - End - #706
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    Quote Originally Posted by DavidSh View Post
    It's just my pet snake Reggie!
    Its the getaway driver! :D

    Honestly, this sequence of events feels weirdly fast.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  17. - Top - End - #707
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    *blinks twice*

    The plan WORKED? But how?
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  18. - Top - End - #708
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by PraetorDragoon View Post
    *blinks twice*

    The plan WORKED? But how?
    Don't worry, they still have to 1) but their way off-planet and ,2) place the order.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  19. - Top - End - #709
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    Quote Originally Posted by Anonymouswizard View Post
    Don't worry, they still have to 1) but their way off-planet and ,2) place the order.
    Fair enough. Plenty of time for the planet to blow up.
    Quote Originally Posted by Celestia View Post
    The British conquered the world in search of spices and then decided to use none of them.

  20. - Top - End - #710
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by PraetorDragoon View Post
    Fair enough. Plenty of time for the planet to blow up.
    Nah, I'll put £10 on the First Order website being down.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  21. - Top - End - #711
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    So one PC is extorting two other PCs. This feels familiar somehow.

  22. - Top - End - #712
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    I love the direction Rei is going here.
    "The power of evil rejects me? That will not stand "

    Also, "because I'm the good guy" is kinda a stupid argument when you're talking about changing sides.

    But who knows what Pete is actually plotting and which side he's actually playing for.
    Well, besides getting more power and his own, respectively.
    Those are a given.
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  23. - Top - End - #713
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Now that the Yoda reveal is done with, we can finally share Bad Lip Reading music videos with Memnarch.
    Quote Originally Posted by Midnight Roamer View Post
    I think he did the only morally acceptable thing by killing everyone.
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  24. - Top - End - #714
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    The peasant railgun rears its head in the author comments. Ignoring the conflicts between real-world physics and D&D rules, I'd think each peasant would have some positive chance of fumbling on the relay, making a complete chain to lightspeed a very low probability event.

  25. - Top - End - #715
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by DavidSh View Post
    The peasant railgun rears its head in the author comments. Ignoring the conflicts between real-world physics and D&D rules, I'd think each peasant would have some positive chance of fumbling on the relay, making a complete chain to lightspeed a very low probability event.
    Not Rules As Written, but RAW also implies that the projectile is at rest after the final readied action, and therefore plops to the ground.

    Hence my short lived draft for 'the Tippyverse, but with lines of commoners instead of teleportation circles'.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  26. - Top - End - #716
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by Anonymouswizard View Post
    Not Rules As Written, but RAW also implies that the projectile is at rest after the final readied action, and therefore plops to the ground.

    Hence my short lived draft for 'the Tippyverse, but with lines of commoners instead of teleportation circles'.
    Well RAW doesn't have any chance of such fumble, sure. But shenanigans like the Peasant Railgun "work" only because they're RAW when convenient, and "real-world" when convenient. If everything works per RAW, then the last peasant tosses the object as the rules say that would happen - which is exactly the same as if there was just this one peasant (so, it doesn't really do anything, unless you count it as a regular attack with an improvised club with the peasant's stats, which still doesn't amount to much). That's what the Peasant Railgun does by RAW, because the rules do not lay out any additional effect to a thrown object based on its presumed speed or how far it's traveled in the same round.

    On the other hand, if you want to apply the (entirely reasonable) philosophy that the effects described by the rules should be amended/modified by what makes sense with real-world physics and such (given reasonable exceptions for magic and other fantasy elements)... then sure, an object accelerated to such an extreme speed would indeed cause massive damage, but the thing is, it wouldn't be accelerated because... why would it? What, realistically, gives your peasants the ability to pass things around with perfect accuracy in an extremely small amount of time? If people had that ability, a "peasant railgun" would be a trivial matter anyway, D&D RAW or no. Or, coming at it from another angle, if you want to inject reasonable consequences of physics into your game, a line of peasants passing an object around would only be able to pass it a limited distance per round, based on the speed such an object would reasonably attain.

    In other words, the Peasant Railgun is a perfect example of people trying to have their cake and eat it too. Either RAW is absolute, in which case it doesn't work, or it isn't, in which case it also doesn't work.

  27. - Top - End - #717
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    Default Re: Darths & Droids VI: Thread title will appear here when received

    Quote Originally Posted by SirKazum View Post
    Well RAW doesn't have any chance of such fumble, sure. But shenanigans like the Peasant Railgun "work" only because they're RAW when convenient, and "real-world" when convenient. If everything works per RAW, then the last peasant tosses the object as the rules say that would happen - which is exactly the same as if there was just this one peasant (so, it doesn't really do anything, unless you count it as a regular attack with an improvised club with the peasant's stats, which still doesn't amount to much). That's what the Peasant Railgun does by RAW, because the rules do not lay out any additional effect to a thrown object based on its presumed speed or how far it's traveled in the same round.

    On the other hand, if you want to apply the (entirely reasonable) philosophy that the effects described by the rules should be amended/modified by what makes sense with real-world physics and such (given reasonable exceptions for magic and other fantasy elements)... then sure, an object accelerated to such an extreme speed would indeed cause massive damage, but the thing is, it wouldn't be accelerated because... why would it? What, realistically, gives your peasants the ability to pass things around with perfect accuracy in an extremely small amount of time? If people had that ability, a "peasant railgun" would be a trivial matter anyway, D&D RAW or no. Or, coming at it from another angle, if you want to inject reasonable consequences of physics into your game, a line of peasants passing an object around would only be able to pass it a limited distance per round, based on the speed such an object would reasonably attain.

    In other words, the Peasant Railgun is a perfect example of people trying to have their cake and eat it too. Either RAW is absolute, in which case it doesn't work, or it isn't, in which case it also doesn't work.
    I know, RAW what you get is a Peasant Teleporter. My point was RAW the setup moves the thing perfectly, no chance of a fumble, but also leaves the final object at rest. While nowhere near as destructive as the meme it is a behaviour that, in the correct context, is also exploitable.

    I mean the Peasant Railgun is on the level of abusing the grappling rules to create a black hole. At some point every abstraction breaks down, and that's funny, but I also think it's funnier to just leave the actual physics out and use the effects based entire on the rules.

    That's at least what my M&M GM ruled when I threatened to buy enough Speed to go FTL.
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

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