A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Halfling in the Playground
     
    GrinningDemon's Avatar

    Join Date
    Aug 2010
    Location
    Springfield, MO
    Gender
    Male

    Default Help with homedrew campaign

    [5e] I'm running my first homebrew one shot. My question is im working on the end boss and im torn on what to put in that isn't too overpowered but challenging just enough. I know I want it to be some kind of fiend, devil, or fey creature. I was thinking shadow demon but not sure. The group so far is
    Goblin - arcane trickster
    Warfordge - barbarian
    Veldaken - articifer
    Half orc - barbarian
    Half elf - archfey warlock
    Half elf/halfling cleric
    And they are all 5th level
    I will kill you, then raise you, then have you kill your friend...muhahahahaha!!!

  2. - Top - End - #2
    Dwarf in the Playground
     
    Goblin

    Join Date
    Dec 2020

    Default Re: Help with homedrew campaign

    My best advice is give your boss minions. A party of 6 will make short work of just about any individual creature, especially if the party wins initiative.

    Interesting terrain can also improve a boss fight. Enemies that stand in wide open spaces have a tendency to die quickly, so have them dart behind doors and into hallways. A smart devil or fey makes the players chase them, so they can confront the players on their own terms.

  3. - Top - End - #3
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2020
    Location
    Emerald City, Oz
    Gender
    Male

    Default Re: Help with homedrew campaign

    Fun extra to add. The boss, big scarey title and eldritch powers, is actually a rather innocuous looking intelligent magic item. It has possessed the critter who is your big bad guy, and will fight to the end. Then the party loots the corpse divvys out the loot and ride off into the sunset...

    ...then the next campaign features a big bad with the same name and powers, but also with a handful of new tricks...behold, it is the pc from the last campaign who ended up with the item...each time it learns new abilities and gains new powers from the creature it possesses...
    "There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."
    ~ Ernest Hemingway

    2021

    Dwarf Magus (Deep Marshal) spell list

  4. - Top - End - #4
    Pixie in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2020
    Location
    Murica
    Gender
    Male

    Default Re: Help with homedrew campaign

    Quote Originally Posted by aglondier View Post
    Fun extra to add. The boss, big scarey title and eldritch powers, is actually a rather innocuous looking intelligent magic item. It has possessed the critter who is your big bad guy, and will fight to the end. Then the party loots the corpse divvys out the loot and ride off into the sunset...

    ...then the next campaign features a big bad with the same name and powers, but also with a handful of new tricks...behold, it is the pc from the last campaign who ended up with the item...each time it learns new abilities and gains new powers from the creature it possesses...
    Oh that is an excellent idea

  5. - Top - End - #5
    Bugbear in the Playground
     
    ElfRangerGuy

    Join Date
    Jul 2014

    Default Re: Help with homedrew campaign

    This is a chance to learn something not taught in any D&D book.

    You have a party of 6. You are planning a boss fight.

    The action economy wants to have a word with you.

    If you put a single creature vs 6 players, they will curbstomp it. If you make it tough enough to stand its ground, it will likely curbstomp them. You need minions or something to soak actions from ur players. They can even be 1HP, as long as they present a threat to your players, forcing them to divert actions, they've done their job.

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