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Thread: Lich Mock Trial

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    Default Re: Lich Mock Trial

    Quote Originally Posted by Asisreo1 View Post
    The first 2, the fourth, and the last one hit, doing 139 damage to the Kraken. It screams in rage and a giant tentacle swings towards the fighter.

    [9]+18=27
    Damage: [3]+[2]+[5]+10= 20 damage.

    The fighter is now grappled and restrained.

    It is the Warlock's turn.
    Fighter con check
    (8)+[11]=19

    Warlock is going to cast summon fiend(demon) and have it appear right next to the kraken. Then it's going to attempt to bite.
    (15)+14=29. Dmg (2)+3+6=11 necrotic
    what is the point of living if you can't deadlift?

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    Quote Originally Posted by stoutstien View Post
    Fighter con check
    (8)+[11]=19

    Warlock is going to cast summon fiend(demon) and have it appear right next to the kraken. Then it's going to attempt to bite.
    (15)+14=29. Dmg (2)+3+6=11 necrotic
    Done. The party feels a tingling sensation as their hair begins to stand on end. Yellow energy surrounds everyone. It seems everyone is vulnerable to lightning damage.

    It is now the sorcerer's turn.
    Last edited by Asisreo1; 2021-10-04 at 09:30 AM.

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    Quote Originally Posted by Asisreo1 View Post
    Done. The party feels a tingling sensation as their hair begins to stand on end. Yellow energy surrounds everyone. It seems everyone is vulnerable to lightning damage.

    It is now the sorcerer's turn.
    Sorcerer is going to use trance of order as a bonus action and then twin polymorph on self and warlock turning them into huge apes.
    "I always wanted sea monkeys" the artificer quips.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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    Quote Originally Posted by stoutstien View Post
    Sorcerer is going to use trance of order as a bonus action and then twin polymorph on self and warlock turning them into huge apes.
    "I always wanted sea monkeys" the artificer quips.
    Alright, a storm of lightning magically forms
    Three lightning bolts appear and strike the Fighter. Have them make 3 DC 23 dexterity saves (w/ disadvantage from restrain). Half on success

    They take

    ([21]+[29]+[25])*2=150 lightning damage.
    Last edited by Asisreo1; 2021-10-04 at 02:04 PM.

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    Default Re: Lich Mock Trial

    Quote Originally Posted by Asisreo1 View Post
    Alright, a storm of lightning magically forms
    Three lightning bolts appear and strike the Fighter. Have them make 3 DC 23 dexterity saves (w/ disadvantage from restrain). Half on success

    They take

    ([21]+[29]+[25])*2=150 lightning damage.
    (17/13)+6+artificer reaction FoG [5]=24
    (4/12)+6=10
    (16/18)+6+(1)=23
    what is the point of living if you can't deadlift?

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    Quote Originally Posted by stoutstien View Post
    (17/13)+6+artificer reaction FoG [5]=24
    (4/12)+6=10
    (16/18)+6+(1)=23
    Then he takes 106 lightning damage. It is now the artificer's turn.
    Last edited by Asisreo1; 2021-10-04 at 03:46 PM.

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    Quote Originally Posted by Asisreo1 View Post
    Then he takes 106 lightning damage
    Ok.

    **This is why I dropped the high level aid. 9 out of 10 Dms do the same thing when they look at a stat block like the Kraken's(anything that can make lots of attacks and has some decent staying power). They stick in a position to prevent leveraging is huge blind spots and play rocket tag. You adding the additional parameters of blocking resurrection and having no build up enhances this. It's deadly in spades but it has no real challenge.**

    **Forgot half cover from cannon's wouldn't have changed anything I dont think**

    Artificer will cast Otilukes res sphere on fighter and bonus action fire both cannons
    (8)+13= 23. Dmg (11)
    (6)+13=19. Dmg (16)
    Last edited by stoutstien; 2021-10-04 at 04:39 PM.

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    Quote Originally Posted by stoutstien View Post
    Ok.

    **This is why I dropped the high level aid. 9 out of 10 Dms do the same thing when they look at a stat block like the Kraken's(anything that can make lots of attacks and has some decent staying power). They stick in a position to prevent leveraging is huge blind spots and play rocket tag. You adding the additional parameters of blocking resurrection and having no build up enhances this. It's deadly in spades but it has no real challenge.**

    **Forgot half cover from cannon's wouldn't have changed anything I dont think**

    Artificer will cast Otilukes res sphere on fighter and bonus action fire both cannons
    (8)+13= 23. Dmg (11)
    (6)+13=19. Dmg (16)
    Well, this actually wasn't my first strategy going in. Unfortunately, the Kraken landed all the way to the bottom of initiative so my options were rather limited if I wanted to ensure quick damage.

    I'll have to make a ruling on Resilient Sphere. There's nothing saying that it ends grapple, though common sense would say that it does. So, I'll go with that ruling.

    Well, the sphere is considered an object still. The Kraken will use its interaction to grab the sphere. He will move 60ft away from the party (being 90ft away) and move the sphere to the other side of it, putting the fighter 120ft away from the rest of the party. He'll then use Lightning Storm on the Sorcerer.

    [25]+[20]+[30]=75 × 2=150 lightning damage, assuming failed saves and no Absorb elements. Half on success and half if absorbed. (3 dex saves).
    Last edited by Asisreo1; 2021-10-04 at 07:46 PM.

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    Quote Originally Posted by stoutstien View Post
    Ok.

    **This is why I dropped the high level aid. 9 out of 10 Dms do the same thing when they look at a stat block like the Kraken's(anything that can make lots of attacks and has some decent staying power). They stick in a position to prevent leveraging is huge blind spots and play rocket tag. You adding the additional parameters of blocking resurrection and having no build up enhances this. It's deadly in spades but it has no real challenge.**

    **Forgot half cover from cannon's wouldn't have changed anything I dont think**

    Artificer will cast Otilukes res sphere on fighter and bonus action fire both cannons
    (8)+13= 23. Dmg (11)
    (6)+13=19. Dmg (16)
    Also, I think there's a misunderstanding. The stones do not prevent the players from resurrecting, they're free to do so. The Predator's Stone's function is to prevent those killed by a creature possessing its blessing from resurrection.

    This is a real one-shot I made (though abridged), and the Kraken has potential access to spellcasters which can and will resurrect him if given the opportunity. The predator stone prevents this.

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    Quote Originally Posted by Asisreo1 View Post
    Well, this actually wasn't my first strategy going in. Unfortunately, the Kraken landed all the way to the bottom of initiative so my options were rather limited if I wanted to ensure quick damage.

    I'll have to make a ruling on Resilient Sphere. There's nothing saying that it ends grapple, though common sense would say that it does. So, I'll go with that ruling.

    Well, the sphere is considered an object still. The Kraken will use its interaction to grab the sphere. He will move 60ft away from the party (being 90ft away) and move the sphere to the other side of it, putting the fighter 120ft away from the rest of the party. He'll then use Lightning Storm on the Sorcerer.

    [25]+[20]+[30]=75 × 2=150 lightning damage, assuming failed saves and no Absorb elements. Half on success and half if absorbed. (3 dex saves).
    **ORS is a wierd one**
    (8/10)+2=12
    (18)+2=20
    (1/10)+2=12

    Con checks
    (2/10)+10=20
    (12)+10=22
    (4/10)+10=20

    **At it's current position does it look like it can physically reach the party's position?**
    Last edited by stoutstien; 2021-10-05 at 04:50 AM.

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    Quote Originally Posted by stoutstien View Post
    **ORS is a wierd one**
    (8/10)+2=12
    (18)+2=20
    (1/10)+2=12

    Con checks
    (2/10)+10=20
    (12)+10=22
    (4/10)+10=20

    **At it's current position does it look like it can physically reach the party's position?**
    No, not without moving. Also, did you end up casting absorb elements? If not, those Con checks failed.

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    Quote Originally Posted by Asisreo1 View Post
    No, not without moving. Also, did you end up casting absorb elements? If not, those Con checks failed.
    **Can't AE as an ape and aren't the con saves half the damage if greater than 10?**
    **NVM I'm reading your damage wrong with vun**

    In that case he would lose concentration and cast AE after first strike. This would also change save results so the second one would be made and the third still fails.
    Last edited by stoutstien; 2021-10-05 at 05:17 AM.

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    Quote Originally Posted by stoutstien View Post
    **Can't AE as an ape and aren't the con saves half the damage if greater than 10?**
    Ah, that's true I forgot your sorcerer is also an Ape.

    So, I added them all together but they're all 3 separate instances of lightning damage doubled by vulnerability. So the first one did 50 lightning damage, requiring 25 for the Con check.

    If there's nothing else, its currently the fighter's turn.
    Last edited by Asisreo1; 2021-10-05 at 05:15 AM.

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    Fighter will use bonus action to activate frost rune and then pull out his staff of healing and cast cure wounds at lv 3 (20) HP.

    **If possible the fighter will roll...swim.. move the sphere 20 ft back in the direction of the party.**

    **Due to these sparse support when it comes to making rulings for underwater combat I'm going to have some odd questions. How would fog cloud operate? Is prone an option? Can you climb on the sides?**
    Last edited by stoutstien; 2021-10-05 at 05:54 AM.

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    Quote Originally Posted by stoutstien View Post
    Fighter will use bonus action to activate frost rune and then pull out his staff of healing and cast cure wounds at lv 3 (20) HP.

    **If possible the fighter will roll...swim.. move the sphere 20 ft back in the direction of the party.**

    **Due to these sparse support when it comes to making rulings for underwater combat I'm going to have some odd questions. How would fog cloud operate? Is prone an option? Can you climb on the sides?**
    If you want to move the sphere, it costs an action to do so. So that's not possible.

    The Kraken will use Lightning Storm on the Sorcerer once again.

    ([32]+[15]+[19])x2= 132 lightning damage. Same as before, fairly sure they can AE now. (They did when they lost Concentration), so that's 66 damage on failed saves.

    Fog Cloud works as it usually does, being underwater does not affect it. You can go prone, being underwater does not affect that. You can climb on the sides of the ravine. Its usually better if you have a climbing speed, though.

    It is then the Warlock's turn.
    Last edited by Asisreo1; 2021-10-05 at 08:09 AM.

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    Quote Originally Posted by Asisreo1 View Post
    If you want to move the sphere, it costs an action to do so. So that's not possible.

    The Kraken will use Lightning Storm on the Sorcerer once again.

    ([32]+[15]+[19])x2= 132 lightning damage. Same as before, fairly sure they can AE now. (They did when they lost Concentration), so that's 66 damage on failed saves.

    Fog Cloud works as it usually does, being underwater does not affect it. You can go prone, being underwater does not affect that. You can climb on the sides of the ravine. Its usually better if you have a climbing speed, though.

    It is then the Warlock's turn.
    Sorcerer saves
    (18)+6=24
    (12)+6+2=20
    (7/10)+6=16

    Warlock will drop 5 dice of healing light on sorcerer (18) HP and us action to cast EB
    (10)+14=24. (8)+5=12
    (7)+14=21. (4)+5=9
    (5)+14=19. (3)+5=8

    **Demon will climb/swim to try to get in range if kraken. Unsure which way it actually moved related to it's location.**
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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    Quote Originally Posted by stoutstien View Post
    Sorcerer saves
    (18)+6=24
    (12)+6+2=20
    (7/10)+6=16

    Warlock will drop 5 dice of healing light on sorcerer (18) HP and us action to cast EB
    (10)+14=24. (8)+5=12
    (7)+14=21. (4)+5=9
    (5)+14=19. (3)+5=8

    **Demon will climb/swim to try to get in range if kraken. Unsure which way it actually moved related to it's location.**
    So rather, your sorcerer takes 50 damage from the Storm.

    The Kraken is currently 90ft away from the party. I'll allow the demon to get within 50ft by using its climbing speed.

    It is now the Sorcerer's Turn.

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    Quote Originally Posted by Asisreo1 View Post
    So rather, your sorcerer takes 50 damage from the Storm.

    The Kraken is currently 90ft away from the party. I'll allow the demon to get within 50ft by using its climbing speed.

    It is now the Sorcerer's Turn.
    Bonus action fire off crown of stars
    (19)+13= 32. (28) radiant damage
    Action will use robe of stars to cast a lv 5 MM
    (17)+7=24 force damage.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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    Quote Originally Posted by stoutstien View Post
    Bonus action fire off crown of stars
    (19)+13= 32. (28) radiant damage
    Action will use robe of stars to cast a lv 5 MM
    (17)+7=24 force damage.
    Alright. Now, its artificer's time.

    Also, I apologize. I forgot about its lair action between warlock and sorcerer. Have all creatures (including the fiend) make a DC 23 Constitution Saving Throw. They take

    [1]+[5]+[6]=12 lightning damage on a failure or half (6) on a success.
    Last edited by Asisreo1; 2021-10-05 at 12:48 PM.

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    Quote Originally Posted by Asisreo1 View Post
    Alright. Now, its artificer's time.

    Also, I apologize. I forgot about its lair action between warlock and sorcerer. Have all creatures (including the fiend) make a DC 23 Constitution Saving Throw. They take

    [1]+[5]+[6]=12 lightning damage on a failure or half (6) on a success.
    **Is it magical?**
    Fiend (11)+2=13 if magical (17)+2=19
    Sorcerer (14)+12=26 **would still have has AE up as well retroactively**
    Warlock(17)+11=28
    Artificer (10)+13=23**almost forgot gear bonus**f

    Artificer will dodge and activate cannons
    (10)+13=23. (16)
    (7)+13=20 (17)
    Last edited by stoutstien; 2021-10-05 at 02:55 PM.

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    Quote Originally Posted by stoutstien View Post
    **Is it magical?**
    Fiend (11)+2=13 if magical (17)+2=19
    Sorcerer (14)+9=23 **would still have has AE up as well retroactively**
    Warlock(17)+10=27
    Artificer (10)+9=19

    Artificer will dodge and activate cannons
    (10)+13=23. (16)
    (7)+13=20 (17)
    Nonmagical. And alright for the Artificer.

    The Kraken uses its Lightning Storm on the Sorcerer. (No vulnerability).

    They take ([31]+[25]+[18])*.5 = 36 lightning damage for dex saves, half on success. The Kraken also moves 60 more feet away from the party, dragging the sphere with it, to be 150ft from the rest of the party.

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    Quote Originally Posted by Asisreo1 View Post
    Nonmagical. And alright for the Artificer.

    The Kraken uses its Lightning Storm on the Sorcerer. (No vulnerability).

    They take ([31]+[25]+[18])*.5 = 36 lightning damage for dex saves, half on success. The Kraken also moves 60 more feet away from the party, dragging the sphere with it, to be 150ft from the rest of the party.
    (18)+4+1=23
    (18)+4=22
    (2)+4= 6
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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    Quote Originally Posted by stoutstien View Post
    (18)+4+1=23
    (18)+4=22
    (2)+4= 6
    That's 28 lightning damage and its now the warlock's turn.

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    Quote Originally Posted by Asisreo1 View Post
    That's 28 lightning damage and its now the warlock's turn.
    Healing light 5 dice on sorcerer (15) and will move up 30 ft cast EB and then move back 5 ft.

    **Taking a stab in the dark that it's lightning strikes are the same range as the standardized true sight or standardized " long range"
    (4)+14=18. (4)+5=9
    (7)+14=21. (1)+5=6
    (2)+14=16. (10)+5=15 **booo**

    **The demons going to continuously climb/swim after kraken**

    **I forgot to level up EB to 4 Rays hahahaha**
    Last edited by stoutstien; 2021-10-05 at 03:30 PM.

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    Quote Originally Posted by stoutstien View Post
    Healing light 5 dice on sorcerer (15) and will move up 30 ft cast EB and then move back 5 ft.

    **Taking a stab in the dark that it's lightning strikes are the same range as the standardized true sight or standardized " long range"
    (4)+14=18. (4)+5=9
    (7)+14=21. (1)+5=6
    (2)+14=16. (10)+5=15 **booo**

    **The demons going to continuously climb/swim after kraken**

    **I forgot to level up EB to 4 Rays hahahaha**
    I don't know why I said Warlock when it was the fighter's turn...

    Uhm, we'll just keep it like this for this round. A 60ft Ink cloud forms around the Kraken, blocking vision. Its now the fighter's turn.
    Last edited by Asisreo1; 2021-10-05 at 04:20 PM.

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    Quote Originally Posted by Asisreo1 View Post
    I don't know why I said Warlock when it was the fighter's turn...

    Uhm, we'll just keep it like this for now. A 60ft Ink cloud forms around the Kraken, blocking vision. Its now the fighter's turn.
    Fighter will cast cure wounds lv 4 (18) HP and put away the staff. Bonus action will activate hill rune.

    **For arenas smackdowns could realistically reroll initiative every round to prevent it from becoming repetitive.**
    Last edited by stoutstien; 2021-10-05 at 04:34 PM.

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    Quote Originally Posted by stoutstien View Post
    Fighter will cast cure wounds lv 4 (18) HP and put away the staff. Bonus action will activate hill rune.

    **For arenas smackdowns could realistically reroll initiative every round to prevent it from becoming repetitive.**
    Okay, now its the sorcerer's turn.

    I prefer keeping the order. Its especially good for not making combats too long.
    Last edited by Asisreo1; 2021-10-05 at 04:56 PM.

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    Quote Originally Posted by Asisreo1 View Post
    Okay, now its the sorcerer's turn.

    I prefer keeping the order. Its especially good for not making combats too long.
    Sorcerer will grab one of the cannons and dash towards the kraken. Once in range will fire off crown of star
    (8/9) shift to (10)+13=23.
    (17) damage.
    Will then back up to hang out by warlock.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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    Quote Originally Posted by stoutstien View Post
    Sorcerer will grab one of the cannons and dash towards the kraken. Once in range will fire off crown of star
    (8/9) shift to (10)+13=23.
    (17) damage.
    Will then back up to hang out by warlock.
    Next, its artificer.

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    Quote Originally Posted by Asisreo1 View Post
    Next, its artificer.
    Will have cannon next to sorcerer float forward 5 ft to fire
    (5)+13=18. (13)
    And then float back.
    The second cannon will stay put as will the artificer. Will use action to pop out familiar as an octopus.

    **No idea how you want to handle the delayed pet coming into play**
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

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