A Monster for Every Season: Summer 2
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  1. - Top - End - #31
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    PirateWench

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    Default Re: Mythic Game? (PF1E, looking for players)

    ahh the device I was using at the moment did not show the spoilers.

    Think i will look at Artisan for area founding/building - seems good

    edit

    several things I want to ask you to clarify the following as each has wording that is not the same.

    Traits
    Hedge Magician, Spark of Creation and Eldritch Smith

    Feat: Frugal Crafting
    The cost of creating magic items is reduced to 1/3 its base cost in raw materials. The cost of crafting non-magic items is reduced to 1/4 its base cost in raw materials.

    Class Feature Magical Essence
    may be spent in place of gp to cover the raw material cost for creating magical items. No more than 50% of the cost of creating an item may be covered by magical essence; the rest must be covered by conventional means

    Is there a difference between RAW material and flat gp cost reduction?

    and then

    Class Feature Expert Enchanting
    Whenever the artisan uses his master craftsman class feature to create a magic item or construct, the enchantment takes 25% less time to complete.

    Item: Father's Forgehammer
    If the owner can craft magic weapons or armor and uses the forgehammer during the crafting, the total time to craft the item is decreased by 25% (minimum 1 day)

    so the big questions are what stacks of these and what does not ?
    Last edited by samduke; 2021-09-16 at 11:47 AM.

  2. - Top - End - #32
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    Default Re: Mythic Game? (PF1E, looking for players)

    Definitely going Paladin. (thanks Lioslaith)

    Question: is Monstrous Companion ok?
    And if so, can I take either a Griffon or Pegasus with an effective cohort level of 7? figured this part out, so first question still stands.
    Last edited by BelGareth; 2021-09-16 at 11:59 AM.
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  3. - Top - End - #33
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    Default Re: Mythic Game? (PF1E, looking for players)

    Interesting story premise. I'm hooked. Will probably do a druid (storm) creation of some type.

    Gaiyamato, on the free story feat, is it assumed that we have already completed the goal of these? Or is the goal portion still in progress?

  4. - Top - End - #34
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    I'm interested in playing a Kineticist, any chance that Legendary Kineticists and Kineticists of Porphyria material might be allowed? Occult Adventures came so late in PF1e's life cycle that there's very little material for it and these add a bunch of fun new options.

    (I'm not asking for the full Legendary Kineticist rewrite, but they add new elements, feats, archetypes, etc.)

  5. - Top - End - #35
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    Default Re: Mythic Game? (PF1E, looking for players)

    rolling for investment:

    (1d100+5)[21]

    EDIT: wow, almost lost 1/8 of my wealth!
    Last edited by BelGareth; 2021-09-16 at 09:51 PM.
    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus
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    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare

    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi”
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  6. - Top - End - #36
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    gotta roll for the % i get back:

    (1d4-1)[3]

    edit: 27810 gp
    Last edited by BelGareth; 2021-09-16 at 09:53 PM.
    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus
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    Bel's Compendium
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    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare

    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi”
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  7. - Top - End - #37
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    How focused will the story of the game be on the Kingdom Building aspect?

    In addition, if we want to be leading an *organisation* instead of a Kingdom, is there a way you want that to be reflected? I'm pondering making a character that is leading a Church, (well originally it was going to be a Paladin Order but I've been slightly snookered on that so need to modify it)

  8. - Top - End - #38
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    Quote Originally Posted by Yas392 View Post
    I want to play Verdivant archetype but it is restricted to vine leshy. There is an added clause that with GM permission, other races can take it. Can I take the archetype with any other races or races close to nature e.g gathlain?
    Sounds good to me.

    Quote Originally Posted by Lioslaith View Post
    Looks like there is a “16” or game parameters to me. So a noob mythic question. If I were to do a paladin, he would be 12 levels of pally plus the 3 mythic tiers is that correct?
    Correct.

    Quote Originally Posted by Edge View Post
    Oh, this definitely looks interesting. Just to clarify, what is meant by "Base Pathfinder SRD"? Paizo-made content only? Base classes only? Something else entirely?
    Eh, if it is in on the D20pfsrd site or in any official book I can get my hands on, it's fine.

    Quote Originally Posted by Lioslaith View Post
    Is the unchained barbarian class considered pf1? Also what about an orc or should I just use standard class with the half orc?
    Might skip the unchained stuff.

    Quote Originally Posted by Athaleon View Post
    Thinking of an old fashioned wizard/archmage, buff/debuff/SoL specialist.
    Sounds good!

    Quote Originally Posted by samduke View Post
    ahh the device I was using at the moment did not show the spoilers.

    Think i will look at Artisan for area founding/building - seems good

    edit

    several things I want to ask you to clarify the following as each has wording that is not the same.

    Traits
    Hedge Magician, Spark of Creation and Eldritch Smith

    Feat: Frugal Crafting
    The cost of creating magic items is reduced to 1/3 its base cost in raw materials. The cost of crafting non-magic items is reduced to 1/4 its base cost in raw materials.

    Class Feature Magical Essence
    may be spent in place of gp to cover the raw material cost for creating magical items. No more than 50% of the cost of creating an item may be covered by magical essence; the rest must be covered by conventional means

    Is there a difference between RAW material and flat gp cost reduction?

    and then

    Class Feature Expert Enchanting
    Whenever the artisan uses his master craftsman class feature to create a magic item or construct, the enchantment takes 25% less time to complete.

    Item: Father's Forgehammer
    If the owner can craft magic weapons or armor and uses the forgehammer during the crafting, the total time to craft the item is decreased by 25% (minimum 1 day)

    so the big questions are what stacks of these and what does not ?
    No worries. I can't guarantee much downtime for crafting though, so be careful.
    Pretty sure raw material cost reduction only affects the cost of the materials. I'm a bit rusty though. So I'll have to look it up.
    Right so those two 25% reductions would stack I think, but iirc they wont be 50%, but more like 37.5% or something like that.

    Quote Originally Posted by BelGareth View Post
    Definitely going Paladin. (thanks Lioslaith)

    Question: is Monstrous Companion ok?
    And if so, can I take either a Griffon or Pegasus with an effective cohort level of 7? figured this part out, so first question still stands.
    So long as you remember you are the "good guys" and just finished fighting monstrous creatures. Griffon should be ok though if it is allowed.

    Quote Originally Posted by GentlemanVoodoo View Post
    Interesting story premise. I'm hooked. Will probably do a druid (storm) creation of some type.

    Gaiyamato, on the free story feat, is it assumed that we have already completed the goal of these? Or is the goal portion still in progress?
    Depends on the goal, but probably yes.

    For those trying to PM me, my inbox is still full of the old little world PMs. I'll try and empty it out.

    EDIT: Emptied a little, but sooo much nostalgia there. Please go easy on me.
    Last edited by Gaiyamato; 2021-09-16 at 10:24 PM.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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  9. - Top - End - #39
    Ettin in the Playground
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    Default Re: Mythic Game? (PF1E, looking for players)

    If you're wanting to stick to official Paizo material only, try Archives of Nethys. It has a lot of 1pp content that D20PFSRD doesn't, it preserves the original names of feats etc., and its search function is (usually) much better. And there are no ads.

  10. - Top - End - #40
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    My Archmage would be a long-game kind of guy, and I'm a bit of a gambler, so he will have invested half his starting wealth: (1d100+11)[102]

    21-80? (1d4-1)[0]
    81-100? (2d4+1)[5]

    Background roll: (1d8)[2]

  11. - Top - End - #41
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    Default Re: Mythic Game? (PF1E, looking for players)

    Investing Half Starting Wealth: (1d100+3)[89]

    21-80: (1d4-1)[1]
    81-100: (2d4+1)[7]

    Background: (1d8)[1]
    "Everything in creation is flawed. Humans don't need to be mentioned. Air, intent, and even time. My eyes can see the death of things. They're special, like yours. So I can kill anything that lives. Even if that thing is God."

  12. - Top - End - #42
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    Default Re: Mythic Game? (PF1E, looking for players)

    I'm working up a rat familiar that's become a wizard in his own right.

    Investing 50% of his starting gold

    Base roll: (1d100+7)[78]
    Bonus if roll is 20-80: (1d4+1)[5]
    Bonus if roll is 81+ (2d4+2)[10]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  13. - Top - End - #43
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    Quote Originally Posted by Athaleon View Post
    If you're wanting to stick to official Paizo material only, try Archives of Nethys. It has a lot of 1pp content that D20PFSRD doesn't, it preserves the original names of feats etc., and its search function is (usually) much better. And there are no ads.
    Either is fine. I don't mind the extra stuff on d20pfsrd either.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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  14. - Top - End - #44
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    Plan to offer up a reborn Samsaran occultist sha'ir. My problem is what path too use? Archmage refers to arcane spells, bloodlines, arcana, and arcane schools while heirophant refers to divine magic. Guardian is druid ranger, champion is a fighter Paladin. Trickster is a crook.
    And i can't even figure out how a caster could use marshal.

    So can we assume all arcane spell references count as psychic spells too?
    “You know, sometimes I swear the whole universe runs on irony.”
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  15. - Top - End - #45
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    Quote Originally Posted by jesterjeff View Post
    Plan to offer up a reborn Samsaran occultist sha'ir. My problem is what path too use? Archmage refers to arcane spells, bloodlines, arcana, and arcane schools while heirophant refers to divine magic. Guardian is druid ranger, champion is a fighter Paladin. Trickster is a crook.
    And i can't even figure out how a caster could use marshal.

    So can we assume all arcane spell references count as psychic spells too?
    Yeah I think that works. If an Archmage ability doesn't really mesh with an Occult spell/ability/etc. then see if you could apply an equivalent Heirophant path ability of the same level.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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    Okay so the “standard” barbarian class it is though I haven’t settled on a race yet. Might even think about lizard folk, that could be interesting.
    I like the globe warm...

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    @ Gaiyamato

    No worries. I can't guarantee much downtime for crafting though, so be careful.
    not looking for much in game aspects but rather pre-game aspects

    Pretty sure raw material cost reduction only affects the cost of the materials. I'm a bit rusty though. So I'll have to look it up.
    Right so those two 25% reductions would stack I think, but iirc they wont be 50%, but more like 37.5% or something like that.
    from what I have seen unless something says otherwise they stack. so on these below my math


    reduce the required gp
    Crafting it yourself instead of buying it .50
    Hedge Magician .95
    Spark of Life .95
    Frugal Crafting .66 to .75
    Efficient Enchanting .75

    so total Gp cost reduction on say a 10 gp magic item would be 1.12 rounding up

    reduce the required gp cost to make the item by 5%
    cost of creating magic items is reduced by 5%.
    cost of creating magic items is reduced to 1/3 its base cost in raw materials. The cost of crafting non-magic items is reduced to 1/4 its base cost in raw materials
    may be spent in place of gp to cover the raw material cost for creating magical items. No more than 50% of the cost of creating an item may be covered by magical essence; the rest must be covered by conventional means


    SO if the above does not work for you let me know I will go a different direction character wise
    Last edited by samduke; 2021-09-17 at 07:17 AM.

  18. - Top - End - #48
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    https://www.d20pfsrd.com/races/3rd-p...s-games/lapith <-- So, if I cribbed the basics of this as a custom race, would the "quadruped" variant (IE the one that can't change forms) count for this? I may have done the math wrong but it's sitting at 15-16rp I...think?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  19. - Top - End - #49
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    Quote Originally Posted by samduke View Post
    @ Gaiyamato


    not looking for much in game aspects but rather pre-game aspects


    from what I have seen unless something says otherwise they stack. so on these below my math


    reduce the required gp
    Crafting it yourself instead of buying it .50
    Hedge Magician .95
    Spark of Life .95
    Frugal Crafting .66 to .75
    Efficient Enchanting .75

    so total Gp cost reduction on say a 10 gp magic item would be 1.12 rounding up

    reduce the required gp cost to make the item by 5%
    cost of creating magic items is reduced by 5%.
    cost of creating magic items is reduced to 1/3 its base cost in raw materials. The cost of crafting non-magic items is reduced to 1/4 its base cost in raw materials
    may be spent in place of gp to cover the raw material cost for creating magical items. No more than 50% of the cost of creating an item may be covered by magical essence; the rest must be covered by conventional means


    SO if the above does not work for you let me know I will go a different direction character wise
    I don't want any crafting prior to the game. You have spent the last several years fighting in a desperate struggle for survival. You have whatever you could scrape up.

    Quote Originally Posted by tonberryking View Post
    https://www.d20pfsrd.com/races/3rd-p...s-games/lapith <-- So, if I cribbed the basics of this as a custom race, would the "quadruped" variant (IE the one that can't change forms) count for this? I may have done the math wrong but it's sitting at 15-16rp I...think?
    Lapith seems fine for a race. Actually kinda cool. They don't seem to have any particularly powerful abilties, and would be great for a mounted champion style build. If you want to just be a Lapith I'll allow it. Like it doesn't even get ability score modifiers and the change form is just elf or elvish centaur thing, and that is it. So yeah, if you want to be a Lapith, knock yourself out.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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  20. - Top - End - #50
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    Thanks! I've got a free weekend ahead of me, and my current plan is to (probably) make a Battle Host Occultist.

    EDIT: They DO get access to feats that make them more buff/centaur-y, but... it costs feat slots, so hey, trade off.
    Last edited by tonberryking; 2021-09-17 at 09:02 AM.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  21. - Top - End - #51
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    hit dice roll? Are we taking max, average, or do we roll per level?
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  22. - Top - End - #52
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    Quote Originally Posted by jesterjeff View Post
    hit dice roll? Are we taking max, average, or do we roll per level?
    ohoho excellent question.

    You are exceptional juvenile gods essentially, so max works. I have some pretty nasty NPCs cooked up anyway.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

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    The way I have decided I will work this is there are 12 BBEGs to defeat. Defeating 8 of them should get you all to level 20 and level 10 Mythic.

    However all 12 of them are also Mythic (though most are starting at Mythic 1), and as you complete one arc and gain xp and mythic levels, the ones you haven't yet defeated will also gain equivalent levels/mythic. They are starting with effective CRs of 18-22 off the bat, but they wont have your mythic advantages or numbers and I haven't hugely optimised them at all. I just slapped together themes.

    After 2 or 3 of them have been defeated the others will take notice of you and some of them will start to come after you. This could potentially lead to having to fight two of them at once in a worst case scenario.

    Which ones you run into first will depend partly on the party build and partly on your early decisions.

    There will be other plots in the world which you can also resolve, and unresolved plot threads will advance as you advance through each arc just like the BBEGs (most of them are linked to the machinations of one or more BBEGs but wont lead you to the boss fight).

    This should limit the rocket tag later on substantially.

    Then we will cap the entire campaign off with a field battle, siege or something like that involving whichever of the 4 are left and their minions, vs the surviving party members and your allies/troops etc.

    I have half of the BBEGs written up now, and none of them will be easy. So do your best at keeping in mind how your character will function in a party, as teamwork will be absolutely vital in dealing with all of these guys, and how you plan to advance your character as you level.
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    Quote Originally Posted by Chilingsworth View Post
    We took a thread that was supposed to be a diplomatic negotiation and first contact, and turned it into Darth Ghaeris' rampage...

    Extended Homebrewer's Signature

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    Hmmm, I'm interested in this one as well. I've started brewing an Archaeologist Bard, as I noticed a lot of other people where going for more heavy duty front-line bruisers, so a rogue-ish utility character could probably be quite useful.
    Jasnah avatar by Zea Mays

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    Juvenile gods, huh?

    Does that mean, if we take levels in cleric, we can pic our own domains as long as we can justify them as having come from a god who bequeathed their powers to a surviving follower and don't contradict each other?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

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    Quote Originally Posted by Gaiyamato View Post
    I don't want any crafting prior to the game. You have spent the last several years fighting in a desperate struggle for survival. You have whatever you could scrape up.
    .
    okay then that makes it simple different character route. thank you for the input

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    Still figuring out the differences in PF vs 3.5 but I'm working on a War Priest/Mythic Hierophant.

    Is there a specific setting/pantheon of god for this campaign? Or whatever goes?

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    Default Re: Mythic Game? (PF1E, looking for players)

    General Backgrounds (1d8)[5]
    Specific Background related to general result, (1d100)[98], (1d20)[1], (1d12)[7], (1d8)[1], (1d6)[4]
    Invvestment:27,000 gp, (1d100)[70] + highest mental stat

  29. - Top - End - #59
    Firbolg in the Playground
     
    PirateWench

    Join Date
    Feb 2015
    Gender
    Female

    Default Re: Mythic Game? (PF1E, looking for players)

    21-80 you get your gold back with 1D4-1% bonus of the invested amount. (1d4)[4] - 270 = 266
    edited
    Last edited by samduke; 2021-09-17 at 11:38 AM.

  30. - Top - End - #60
    Orc in the Playground
    Join Date
    Aug 2013

    Default Re: Mythic Game? (PF1E, looking for players)

    Wealth Rolls:
    Investing Half (54,000)

    Dice roll:
    (1d100+5)[73]

    Roll if in 21-80 range:
    (1d4-1)[2]

    Roll if in 81+ range:
    (2d4+1)[6]

    So by this an extra 20% (10,800). Not bad.
    Last edited by GentlemanVoodoo; 2021-09-17 at 04:27 PM. Reason: Updated Info

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