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    Dwarf in the Playground
     
    BlackDragon

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    Aug 2019

    Default 3.5 warlock with eldritch claws question

    The eldritch claws says that it gives you two melee claw attacks that do your eldritch blast damage. My question, how does Haste interact with it?
    Last edited by Railak; 2021-09-25 at 10:59 PM.

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    Ogre in the Playground
     
    Zombulian's Avatar

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    Default Re: 3.5 warlock with eldritch claws question

    So I don’t think I’d ever considered this before, but I guess Haste doesn’t work on Natural Attacks under rules as written.

    I’d be pretty surprised if you had a DM who enforced the “held” weapon bit though.
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    Titan in the Playground
     
    Troacctid's Avatar

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    Default Re: 3.5 warlock with eldritch claws question

    It works the same as it would work with any other claw attacks.

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    Ogre in the Playground
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    smile Re: 3.5 warlock with eldritch claws question

    Quote Originally Posted by Troacctid View Post
    It works the same as it would work with any other claw attacks.
    Well technically this is 100% correct, however, it's very unclear how Haste works with any claw attack, if at all....

    The solution, of course, it to take Beast Strike and avoid the problem altogether, but I am interested to see if anyone has seen precedent for Haste working or not working with natural weapons.

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    Ogre in the Playground
    Join Date
    Oct 2019

    Default Re: 3.5 warlock with eldritch claws question

    Quote Originally Posted by Rebel7284 View Post
    Well technically this is 100% correct, however, it's very unclear how Haste works with any claw attack, if at all....

    The solution, of course, it to take Beast Strike and avoid the problem altogether, but I am interested to see if anyone has seen precedent for Haste working or not working with natural weapons.
    A Kensai can enhance a natural weapon with speed. It's an extra attack. It doesn't cause any problems mechanically. The only rule is that natural weapons don't get iteratives (excluding UAS). Not to mention ToB has maneuvers that add extra attacks. If a held weapon requires that the weapon be something held in hand, then all unarmed attacks and armor spikes couldn't benefit. I don't think it is actually intended to exclude all these weapon types as the haste effect is on the creature, not the weapon.

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