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  1. - Top - End - #541
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    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Mor and Lag don't look convinced, but follow the instructions.

    They go forth, calling "ahoy!/ahoy!"

    The sisters try to be as unintimidating as possible as they reach the students.

    "Hello"
    "We are here to rescue you"
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  2. - Top - End - #542
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    Devil

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Emilia gives a terse nod, at Jakk'ari's suggestion; still a little sore from the price her armor has caused her to pay through all the rugged traversal. "Alright. I guess we'll try asking nicely, and see how they respond. I still wonder why they're packed back here instead of watching over the one in the dream-cave. But I can tell you that the druid magic is spiking, here. I guess..." She slips the green lens on its band down over her eye and looks back the way they came, and forth again. "I guess it's gotten more intense the further down we've gotten this side. I can't make out tracks, anymore - I mean, I can't see the motes of life energy that clearly marked the druids, and their passage before. It's like looking for raindrops in seaspray - it's all through the air here. Becomes impenetrably dense toward the other end of the chamber they're in - whatever is causing it is coming from the next room on. It... can't be harmful, right? Not like the arcane breach Isaera is capping. It's life energy. But there's no way out, but through."

    Spoiler: Marion
    Show
    The life magic can't be harmful. Maybe. Druids have proved perfectly capable of harmful spells when they repelled Archimonde, after all; the great and glorious beheading of the Burning Legion which is atleast partially responsible for a globally increased tolerance for studies like yours. The elves can't just blow up a magic tree every time there's a demon problem; next time the Legion comes, and they will, the demons will be repelled by people like you who have devoted themselves and sacrificed for the dangerous knowledge required to put such monsters on leashes.

    But you do notice Vargheist seems... healthier. Radiant even; or perhaps, the mirror of that word. However abundant the life motes are in this room, they may conceal as much as they reveal about the ambient magics. A void walker is not nourished by the energy of life, after all.


    Rounding the corner with Mor'Lag and Emilia a good few paces in the lead, the paladin cadet offers a loose wave toward the figures at the far end of the moss-and-weed-cluttered cavern. "The ogress speaks true; we've been asked to check on you. Are you... alright? Are you trapped here?"

    As they approach, their invocation stirs elven forms in the phosphorescent gloom at the other end of the cavern. One masculine; just shy of seven feet tall with the towering physical imposition of his kind, whose wild and wide-flaring hair, eyebrows and sideburns are picked out by the soft white light radiating from his narrowing eyes. He approaches a few steps in the blue gloom before a loose gesticulation of one hand releases a sudden manifestation of golden fireflies from his palm. They swarm and whirl, alighting on stalactites and plants, hovering in twos and trios in the air and transforming the azure dullness of the phosphorescence into a more revealing brightness. His fashion is esoteric, and impenetrable in its oddness; purple and golds in his loose leathers, with green and orange boots, and fingerless gloves; a huge two handed axe strapped to his back.

    "...To rescue? From what?"

    His voice is a warm rasp that carries well in the cavern; and just as well, because he halts his approach still fifteen yards clear of Mor'Lag and Emilia. Over his shoulder, to the stirring, lounging forms of a male and female Kaldorei, he calls back in the tongue of his people.

    Spoiler: Insight Check, DC 10
    Show
    You don't speak Darnassian; but the tone, the body language, seems to be something like go get the others. It feels cautious, but not more cautious than is reasonable for strangers encountering strangers in a dangerous place.

    Spoiler: Insight Check, DC 20
    Show
    ...And that would be the end of it. But there is something in his movement; the little glance over the shoulder, maybe. Something loose, and ophidian. Predatory. And not with the feral nobility druids like to exude - some inexplicable, animal trait that is communicating to you on an instinctive level... and it's setting your teeth on edge.


    The pair rise - the woman languid, lilac skinned and white haired and the man with a more violet tone of body and green braids draped down over his rounded shoulders - and share a word with each other. At least a dozen snakes, apparently sleeping comfortably on them, slough off and slink away as they rise and head to the curtain of vines at that end of the room, and past it to obscurity beyond.

    The one who has approached folds his arms across his broad chest, dragging his gaze over your crew. "This is a dangerous and sacred place, strangers. We are doing important and sacred works here. Why have you come here? Really?"

    Spoiler: The Partyless Mage
    Show
    "I did have business in the crossroads. Among other things, I was going to try to find out about that samophlange thing, or if the Crossroads horde knew anything about the Kolkar centaurs, since they're the ones having issues with them. I learned a little, but I make a habit of picking up delivery jobs for the way back - and imagine my surprise when there's a missive from Orgrimmar for the Opal Collocation, Ratchet Chapter.
    It has the Warcheif's seal - I'm told that means, if Warchief Thrall himself hasn't written it, he's atleast sealed it.
    There were a few like it at the courier post; but only one heading to Ratchet. So I took the scroll and double-timed it over here. If it turns out to be urgent, then you might have to hustle. Speaking of which..."


    Aleeana stops in her stride to lift a foot to the stone wall of the tunnel, and begins a quick calf-stretch.

    "I hope you brought comfortable shoes; I want to catch up to the others and finish up here, so we can find out what's in that scroll. The suspense is killing me."

    Last edited by MrAbdiel; 2022-09-26 at 03:32 AM.

  3. - Top - End - #543
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    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    "The Elders"
    "Your Elders"

    "Worried"
    "Because you didn't report back..."

    Mor'Lag try to relax, and hide they are getting in a wrestler's pose. They don't want to hurt the elflings, but the sisters are coming to suspect the youngsters aren't thinking clearly.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  4. - Top - End - #544
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    DruidGuy

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    Default Re: World of Warcraft - Interbellum (IC Thread)


    Jakk'ari
    Jakk'ari stands back behind Mor'Lag and Emelia observing the exchange. The comical dress and absence of druidic pleasantries stick out like a duck in the desert. Bantering with his fellow disciplinarian, Marion, can't be helped.
    Look at those absurd threads. They must have acquired those from the monastery surplus stores. Wouldn't be too surprised if they were attempting to copy the swagger of adventurers. Students always seem to desire the greener grass on the horizon.

    Jakk'ari smiles after reminiscing and nostalgically concluding.

    The secret is that the grass greener where you water it.
    Jakk'ari snickers, once more observing the ridiculous collage of clothes and gear.

  5. - Top - End - #545
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    Devil

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    The night elf blinks. He has the classic, fine arrangement of Kaldorei men: sharp features, high cheekbones, smooth skin - indications that he may be anywhere between eighteen and, at most, a thousand years old. He lofts an extravagant eyebrow at Mor'Lag's mention of the Elders of the Circle.

    "...I must take it, then, that our message did not reach them. If it had, they might have sent more druids, rather than - " He purses his lips; but then his countenance falls towards self reproach.

    "Forgive me, strangers. I do not mean to seem ungrateful. Only that the situation here requires... specialised wisdom. It is precarious. We sent back our Tauren colleagues seeking no less than ten initiated druids to return with them. Did they not... Raise this alarm, that has drawn you?"

    "I'm afraid not. No one has heard from you, or the druids sent in to find you, since you vanished into these caverns." Emilia supplies the answer; but quickly adds a question. "What are you doing here that needs so many druids? Is it so urgent that you could not go get them yourselves earlier? We're here to help, if we can."

    There is a pause as the elf makes an assessment. Then a small sigh of what seems to be concession.

    "My name - outside of my place in the Circle - is Mors'ahn. And I appreciate your offer, even if I doubt your capacity to assist. But you can bear witness, and perhaps take back word of what you see. There is a... complication here. How much do you know about... the Emerald Dream?"

    The elf, calling himself Mors'ahn, turns on his heel; and with a languid, winding step, leads off towards the curtain of vines into which his friends departed - the implication, plainly, to follow.

    Spoiler: Party Rolls!
    Show
    Mors'ahn appears to be taking you as friendly, though he is open about not trusting your capacity to assist. If you want to make any social rolls - persuasion, to try to warm him to you; deception, to disguise an intention or feign some special knowledge about Druidism, or anything else you think you can leverage as a roll in this position, feel free to roll as part of your post!


    Spoiler: Isaera OOC
    Show
    Please give me, if you would be so kind, an athletics roll to see how well you keep up with Aleeana, cave-parkouring and then swimming to catch up to the others.
    Don't worry about it too much - track and field is certainly not Isaera's strongsuit, but Aleeana is presently projecting her Aspect of the Pack, which gives Run Speed (3) to her allies nearby, outside of combat circumstances; so for the most part you're zipping along at about 30MPH.
    But give me a roll anyway, to determine how taxing the fast-tracking is for Isaera. Have a +2, because Aleeana is hanging back with you to assist rather than hooning off ahead like a bad sister.

  6. - Top - End - #546
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    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    "Well, no, I left my belonging in the central .. hey, slow down!!" Isaera calls.

    This was fairly annoying. Isaera didn't really know where she was going and was trying to follow her sister without scraping herself or banging her head and limbs on anything.

    "So, what, you wanted us five - er six? - to look at the scroll at the same time? But why didn't you just take it back to Ratchet? I'm sure that uptight Seraphis woman would have been more than capable."
    Avatar by linklele!

  7. - Top - End - #547
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    DruidGuy

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    Default Re: World of Warcraft - Interbellum (IC Thread)


    Jakk'ari

    Jakk'ari trots forward sliding past Mor'Lag and following Mors'ahn.
    He seemed friendly enough but it rarely hurt to further ingratiate oneself with another adventurer or student of nature. Unless someone stood to become jealous.

    Salutations, you met my colleagues Mor'Lag and Emelia. When we came to your camp we noticed the abundance of snakes within the chamber. How did your group develop such a harmony with them? Such a skill is impressive I remember teaching my students how to allow the natural world to be at ease in their presence. Perhaps I can learn from a something to incorporate in my lessons.
    (1d20)[5] Attempting to know how the druids got so cozy with the snakes.
    Spoiler: Animal friends?
    Show
    Due to them being apprentices and even fully leveled druids are attacked by wild animals, at least in WOW.
    Last edited by Plaids; 2022-10-02 at 12:52 AM.

  8. - Top - End - #548
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    Devil

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Elves On the Run

    Keeping a respectful restraint on her pace so her sister can keep up, Aleeana answers over her shoulder without pause or puff.

    "Are you kidding me? It's been burning a hole in my pocket the whole way here, but I'm an employee of the Opal Collocation, not a member. So I'm not the intended recipient, and neither is the amazon accountant from Ashenvale back at the tower in Ratchet. And normally that kind of thing wouldn't stop me, but given that it's Horde-official at this level, I don't want some little snitch-spirit bound into the seal to run off to Orgrimmar and blackball me as a courier. Anyway, it seemed important enough to bring straight to you. If we'd opened it back in Ratchet and it turned out to be meaningful I'd just be doubling back to tell you anyway."

    Spoiler: Athletics for Isaera!
    Show
    That'll do it! Isaera is able to keep up; so Isaera and Aleeana with rejoin the other group at the earliest possibility, rather than experiencing any (potentially crucial) delay. I'll introduce a segue for that soon! For now, I must ask you to hang tight!


    In The Pit of Fangs

    Emilia fades back a little with Mor'Lag as Jakk'ari scoots up to converse with the Kaldorei. A cluster of fireflies spiral around Jakk'ari as he approaches, drawing the attention of their summoner. "The serpents here gather in unusual numbers, because of the warmth of the caves. Unpleasant as some may find them, they are the inheritors of this world like all other creatures. We drove out and culled the raptors that swarmed these caverns because their deviation had maddened them; but these creatures are not too far gone. They've responded to charms, and conventional training; but they're also small enough they do not see us as prey. If we do not present ourselves as predator, they are no trouble. But there is another reason. You will see, in a moment. But I must ask you -"

    He halts at the vine-draped threshold, and his lambent gaze swings to Marion.

    "...To leave your pet demon outside this sacred chamber. You understand."

    Spoiler: Jakk'ari's Snake Handling
    Show
    Alas, despite these stated reasons, you can't think of a more compelling one for why these snakes have been benevolent to the druids than that they have druidic insight into the behaviours of such creatures, and therefore the handling of them. It is a little odd, though; snakes aren't the majestic forest creatures that Kaldorei, especially, find compelling.
    Last edited by MrAbdiel; 2022-10-02 at 10:44 AM.

  9. - Top - End - #549
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    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Marion Mordis


    Marion had little nice to say about their current situation. Feeling as if they had moved into a literal den of vipers, the warlock pursed her lips at the request to leave Vargheist 'outside', or rather to dismiss him while she was in this area.

    She didn't like the idea. She didn't like the idea at all. That she would trust the hospitality of some druidic night elves that had walled themselves off into isolation for so long their own masters were worried about them...Marion had seen minds breaking before. She had witnessed what a fissured psyche did to a once rational and reasonable person. To now wade into a pit of fangs with that possibility in the back of the warlocks mind?

    "Very well," the warlock finally said, gesturing with her hand for Vargheist to wink out of existence for the time being, which he happily did.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  10. - Top - End - #550
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    DruidGuy

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    Default Re: World of Warcraft - Interbellum (IC Thread)


    Jakk'ari

    It is still quite remarkable what you have done. Even the most easy beasts can become hostile if you occupy the entrances of their burrows too long.


    Following the resourceful students Jakk'ari follows the night elf apprentice unsure of what lies ahead.
    Last edited by Plaids; 2022-10-10 at 03:34 AM.

  11. - Top - End - #551
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    Devil

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    The passage past the veil of vines is narrow; single file, and a sidelong struggle for Mor'Lag, at places. But this opens to a final cavern; this one small, compared to many of the others - perhaps, fifteen yards across, in a roughly hemispherical layout. Its walls and floor are seethingly dense with vines, and weeds, and sprouts; much of the plant life here is an abnormal color, but it is hard to tell which. The wall across from the entrance bathes the room in a surreal green radiance - not the felfire green of the infernal disaster they once fled, but a richer green that is ...physically invigorating to feel on the skin. It casts this light from a great diagonal streak across its surface, which glitters like green glass - like a huge vein of emerald had been discovered. Or, perhaps more closely, as if the stone on that far wall had just been thinly painted on dirt; and some mighty hand had wiped away a portion of the overgrowth and the obscuring dirt to reveal this viridian window. Standing before this window, turning slowly to face you with cautious eyes, are the rest of the elves - their colorations must run the typical gamut for their kind, though everything within the room is washed with the same beryl filter. Five in all, six with Mors'ahn leading you in. The three most imposing are the men, braided and ponytailed and sporting axe slung over backs, and on hips. To their right stands the female night elf who Mors'ahn dismissed earlier; arms folded beneath her chest, her gaze upon you lazy and skeptical. To her side is the final member of the group; staff clutched in one hand, hand on her hip. Beyond her, against the wall, is a mass that coil and writhe together so thick and numerous as to seem to form a singular, pulsing mass; a tumor of life pressed into the corner, some ten feet long and protruding four feet off the stone. But those serpents seem well enough contented in their own company; and they are hardly the most attention grabbing thing in the room.

    "As you can see," Mor'sahn says; his tone fuller and somehow stronger in this enclosed room.
    "We are not in need of rescue. We are not trapped. But..."

    Beyond that glassy wall, which should at best show stone, or the flow of water in the flumes, there is a place - a wild and untameable jungle, green and green and green, trees and vines and looms in chaotic jumbles; some pulling themselves up by their roots to traverse their domain. Life within that life, too; birds, and beasts, and crawling things in a realm too choked with them to seem to be able to support them.

    Then a shape moves, breifly covering the window entirely with movement; the shimmering slip of scales rushing past too close to track the form they are attached to. When it pulls back, its fullness is more clear - a snake of gargantuan size, whose dark scales are rendered black in the green haze of the room, whose eyes shine with intelligence, and ancient power, whose ribbed and flaring hood flexes once as it beholds you through the green glass.

    "They've gone crazy!"

    This, from the younger woman at the end of the line; a spontaneous utterance that comes as her facade of cool breaks and she steps aside and away from her companions. As your attention is pulled away from the ophidian goliath depicted beyond this window, it's clear this outburst was very much to your benefit - the other five are readying their weapons, and are galled with fury to have attention called to their treasonous strikes before they can be made.

    They are not trapped; but surrounded by these wild eyed druids in their sacred place, you might be.

    Spoiler: Zounds, a trap! OOC:
    Show


    You're more or less clustered together in the middle of this room, with about fifteen yards of radius either side of you. Behind your group, standing in the passage through which you entered, is Mor'sahn; with his great axe in hand now.

    In front and to your right is the frightful window into the Emerald Dream, with its slithering voyeur watching you through it.

    In front and to your left are the other druids. They haven't introduced themselves, but they are Baraneth (Lord Boahn), Aryn (Lord Pythas), Jarlaxa (Lord Cobrahn), and Scarletleaf (Lady Anacondra). The last, the one who blurted out her warning and denied the enemy a surprise round, is Ebru.

    Cobrahn has a wicked looking fighting claw in hand, now. Lord Boahn and Mor'sahn (Lord Serpentis) both have their great axes out; Pythas has a pair of hand axes at the ready; Anacondra has a small staff on a strap over her back, but doesn't seem fussed to draw it.
    And Ebru has her staff out, looking terrified and desperate.

    Time for initiative. If you equal or beat an 11, you can act right away as the collapsing trap is half-sprung on you. If you get less than that, I'm afraid the Druids of the Fang will act before you!

  12. - Top - End - #552
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    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Mor is still unsure what is going on, but Lag responds immediately and tries to tackle Lady Anacondras to the ground, clumsily taking control of both legs before Mor can act with their usual tandem dance...

    Spoiler
    Show

    (1d20+10)[19] Fighting!
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  13. - Top - End - #553
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    Devil

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    Spoiler: A Brief Reminder, Mor'Lag! OOC:
    Show
    It's been a while since we threw down, but because of the game's Power Level of 4, your maximum Attack bonus and Effect Level (in this case, Damage) is 8. Mor'Lag's strength is 5, so strictly speaking the maximum attack bonus you could introduce is +3. I think we did a rebuild a while back to accommodate this stuff, and your new sheet is a little removed from the one at the start of the thread. I think we settled on something like giving you Accurate Attack, so you could trade Damage Effect for Attack Bonus when you wanted.

    But it has been a while, so forgiveness flows freely! Let us assume that Mor'Lag very much wanted to grab Scarletleaf - let's say you might have taken a -2 to the damage effect on this first, necessary assault to initiate a grab. With your roll of a 9, and a +5, you get a 14 - which hits, because you beat her initiative and she is presently Vulnerable because of Ebru's betrayal. So your grab hits. Or rather, because you have Fast Grab, your Attack hits, and also executes a Grab with the same roll result. So Scarletleaf is going to roll a toughness check against your hit, and a strength or dodge check to not be grabbed. I'll roll those in the roll thread now...


    Lag's instinctive assault catches the druidess off guard. She manages to worm back with instinct of her own, enough to miss the closing grip of the meaty ogre fingers; but not enough to miss the staggering shoulder barge that comes with it. Lag's shoulder thumps into the night elf's chest, and all her amazonian graze is taken from her as the sheer mass of her assailant bowls her over, knocking her on her back and the breath from her lungs; leaving her gasping as she scrambles back to her feet.

    Spoiler: Attack Resolution, OOC!
    Show
    The attack hits Scarletleaf - Lady Anacondra - and she fails her toughness check by two degrees, causing her an ongoing -1 Penalty and Daze for her upcoming turn! But she manages to slip the grasp, so Mor'Lag cannot trivially hold her with one hand at no penalty just yet!

    Marion's turn remains; then Bad People!

  14. - Top - End - #554
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    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Marion Mordis


    Marion's eyes narrowed: she knew it!

    You couldn't trust stupid hippies and their 'flower power'! There was only the mind for the arcane and industry.

    Moving a bit behind the much bigger troll for protection, Marion drew a fel word of power to her lips and hissed beneath her breath as she gestured towards a cluster of Druids...


    ooc:

    I'm not sure what the layout is, but Marion is casting Death and Decay in a way to catch as many enemy druids as possible.

    DC 18 Toughness and contagious in a 30 feet cylinder radius.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  15. - Top - End - #555
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    Devil

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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Chaos erupts in the sanctum of the Fang.

    Marion's fel gesticulation constructs a web of dark magic that blooms into profane being over an edge of the room, with its bleak orange lines glimmering a half-dome of corrupting energy into the middle of the room and catching the Lords Cobrahn, Boahn, and Pythas. But the elves are as agile as the legends suggest - Cobrahn and Boahn seem to react with almost precognitive agility, throwing themselves out of the brunt of the expanding magics such that the scraps that impact them cause no more damage than peeling skin, and superficial blackening of armor. Pythas is not so fast - the Druid stumbles as he is wracked with pain fleeing the burst, and streaks of his green braids are bleached white as strings of blisters and black veins begin crawling up his skin.

    Spoiler: Marion's attack Resolution!
    Show
    Solid defensive rolls from the boys - Boahn tanks the hit with toughness, Cobrahn beats the toughness only because he also passed the dodge test to drop its effective rank by 1. But Pythas has no escape, though it's not a catastrophic fail - Now he has a -1 injury penalty, and that's how we do it here in M&M3e town: accumulation of penalties.

    As a visual assessment, especially for those with the Assessment advantage, these druids do not seem remarkably more powerful than your group - their defenses, and attack ranks, are all floating around the 3 to 5 mark.


    The Druids of the Fang muster their wrath. Their ambush is deflated, but their appetite for combat seems well intact.

    Boahn stoops to spring into a charge, but is given pause by the necrotic havoc of the ongoing spell. Huge, corrupting streaks of blackening death are worming through the teeming plantlife of the cavern grove, as well as casting lingering effects on his comrades. Turning from the combat proper, he whirls the long haft of his axe in the air in three full revolutions, each one accumulating brighter streaks of green energy populated by the silhouettes of leafy plantlife, and then whips his weapon toward the decaying magic. The bolt of life energy swarms with streamers of anxious, quasi-living motes and soars through the space with ethereal birdsong. It collides and contests with the corrupting magic - a moment's struggle telling which will overpower the other.

    Lady Anacondra, scrambling to her feet after Mor'Lag's charge, does not have the balance to quite retreat in her recovery; but a gesture of her free hand brings a flourish of life energy circling her own form, contesting the damage inflicted by the ogress's assault.

    To her aid comes Lord Pythas, who launches into a flanking assault on Mor'Lag with grand, warding swings of his paired axes. But Mor'Lag is well used to this particular dance - the evasion of the small but deadly weapons of a tiny foe, waiting for the moment to reach in with a bare hand and respond; and the night elf makes no contact in his immediate assault.

    Lord Serpentis lets out a throaty hiss, and makes his own charge - the huge blade scything through the air and slashing Jakk'ari across the back, with the sand troll's reflexes along preventing the blow from being so severe as to end him at once!

    "You will never wake the Dreamer!", Cobrahn declares with animus. A few steps towards the centre of the room, and in mid stride his form flashes and shifts into the sleek, blitzing form of a golden furred savannah cat which crosses the room with distressing pace. At the end of the dash, he launches into the air and takes elven form again; leading with the fighting claw and lunging to strike at Marion! The tips of the claws on his hand threaten to punch through the magical membrane protecting her; their glinting, elven steel dripping with some unpleasant, clear toxin.

    Ebru, for her part, lets out a choked scream. She seems to have no desire to participate in this - neither on behalf of the allies she has worked with for so long, nor those innocent adventurers who had come thinking to rescue them. For the moment, it's all she can do to wrestle with her own denial of the outcome of the meeting.

    Emilia is too slow to intervene on Marion's behalf, but she's there a moment after; hammering her shield into Cobrahn's side, and following up with a slash from her longsword that throws a spritz of elven blood against the cavern wall... and draws his enduring hatred.

    It's at that point that footsteps echo through the entrance corridor, and two more shadowed elven forms come to join the brawl - and not a moment too soon.

    Spoiler: Enemy/NPC turn summary!
    Show
    Deep in the interior of the room, Mor'Lag is in combat with Anacondra and Pythas, now. Pythas failed to hit her with his attack (which means no contagion from the the death and decay, lucky! Anacondra, dazed from the last strike, used her only action to cast rejuvenate on herself, removing the -1 injury penalty she sustained from the previous attack!

    A little further in, next to the pulsing death and decay spell, Boahn is attempting to counter death and decay with its keyword opposite - Tranquility. That's going to require an effect rank check from Marion to see if the Death and Decay is dispelled!

    Ebru stands idle in the interior of the room, paralyzed with horror and indecision.

    Cobrahn clears the room with his Pounce ability and attacks Marion, almost, but not quite, critting. It's a linked attack, with a debilitating poison and a melee attack - so roll good!

    Serpentis has charged Jakk'ari, striking him with a mighty blow. This too is a linked attack - there's a toughness save involved, and also a fortitude save or be knocked around by the power of the blow.

    NPC Summary:

    Ebru is uninjured.

    Lady Anacondra is uninjured, now recovered from her wound penalty, and under the effect of a lingering healing spell that seems to continue.

    Cobrahn has a -1 wound penalty.

    Pythas has a -1 wound penalty, and is contagious with Death and Decay.

    Boahn is uninjured.

    Serpentis uninjured.



    Rolls Required from Players:

    Marion needs to make a rank check for Death and Decay (Rank+d20). Boahn got a 17 with his Tranquility to dispel, and his Tranquility is at rank 4; so you're looking for a total of 18 or more!
    Marion also needs to make a Toughness check vs DC19 from Cobrahn's strike, and a Fortitude check vs DC 14 or becoming Fighting Impaired, or Stunned with two degrees of failure.

    Jakk'ari needs to make a Toughness check vs DC20 from Serpentis's strike, and a Fortitude check vs DC 15 or becoming Vulnerable, or Stunned with two degrees of failure.

    Players are up! Isaera, you and Aleeana arrive during the player actions of this round - you are near the entrance of the room, where Marion, Emilia and Jakk'ari are being harassed by Cobrahn and Serpentis. Aleeana will act too, at the start of the NPC phase. That's what you get for passing that atheltics check - if you'd rolled bad, they'd all have to endure another round of action without you. If you'd rolled a one, they'd had to have endured two more! But you succeeded, so get in there!

  16. - Top - End - #556
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Isaera, shrouded in a blue frosty bubble, first makes her appearance. She sees the virulent green glow of the Emerald Dream, Marion's sickly magic of death and decay, one druid cowering amongst Isaera's allies, the rest of the night elves fighting her party.

    "What in the Nether is going on??" Isaera says. Or what did Marion do this time? she thought. Little did she know these druids were crazed.

    Still, her gut told her something was off, especially with one of them shouting, "You will never wake the Dreamer!" Combined with the fact that even Emilia was attacking him, Isaera decides to try shooting a fairly "harmless" frost missile at him.

    Spoiler: ooc
    Show
    attack: (1d20+1)[5]

    on hit, deals 1 damage (DC 16 toughness) and requires a DC 17 fortitude save or become dazed and hindered.
    Last edited by WindStruck; 2022-10-15 at 08:14 PM.
    Avatar by linklele!

  17. - Top - End - #557
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    amused Re: World of Warcraft - Interbellum (IC Thread)

    Marion Mordis


    Marion's eyes widen as that deranged Night Elf hippie leapt at her, claws brandished and swinging wildly. Unfortunately, one caught her in the midsection, but his claws failed to penetrate the protective fel barrier the warlock had cocooned herself within since the encounter with the plantbeast. Then its attention was drawn about as Emilia finally made herself useful and took a swing at him from behind.

    Did...that thing dare to touch me? Marion thought incredulously to herself, time seeming to slow down as she took a moment to process the insult she had just endured.

    Did that filthy stupid hippie just try to kill me?!

    She had travelled across an ocean of time to get here. Her childhood within the fractious, Second War riddled lands of Alterac and the social humiliation and fall it incurred. The scourging of Lordaeron, scratching and existence within the mountains, hounded by ghouls and paladins, the loss of all that she held dear and close...just to be clawed at by some filthy hippie in a backwater cave of primitives?!

    For several frozen-in-time moments Marion stood there, mouth agape, eyes wide in utter shock at the...the...the arrogance of such a disgusting caveman to possess to believe that he could hurt her! The arc of her life ended by this disheveled degenerate?! The utter hubris! Into the roiling fury whispered the tendrils of Fel magic that she commanded, the dark lore she had accumulated from years of study coalescing within the white hot point of her anger and brewing into a manifest metamorphosis.

    "Annoying insects!"

    Marion's body started to...transform. Her normaly clean limbs contorted, lengthed unnaturally, the crackling sound of bone filling the air as her image deformed and...grew, her 5'4" frame expanding and thickening, her height extending as she sloomed forward, tentacles sprouding from her back as a thick, leather-like chiten spews forth across her skin from hidden pores until a towering, hideous thing loomed eight feet above where the warlock once stood.

    "You only delay the inevitable!"

    Spoiler
    Show

    The tentacles surged forward like a swarm of knives towards the Elf that dared to presume...

    OOC:

    Marion is Power Stunting Metamorphosis.
    Using her Move action to change into it.
    Then using Tentacle Strike on the guy that just claws her, aiming it in a way to not strike Emelia.
    Last edited by BananaPhone; 2022-10-15 at 11:55 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  18. - Top - End - #558
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    As the high elves round the corner, Cobrahn begins to feel outnumbered. He bows back out of the way of the incoming frostbolt that crusts his bare chest with glittering ice particles, and begins to scoot back from his rapidly multiplying attackers. Then the dark haired human begins twisting and morphing - an shift in the tide of battle that no one could have prepared for.

    The zealotry in the claw wielding Cobrahn conflicts with disgust and fear as Marion transforms into this abomination; and he has just enough presense of mind to juke back away from the flurry of tendrils that lunge outward. Clipped by their muscular, squamous assault, he is spun at a stagger back on one heel and, blinking in bewilderment, reassesses his options.

    Further back, Boahn looks on with some releif as his life magics overpower the fading decay and flush the greenery with renewed green - but he too is battered by the tentacles at the extreme of their length!

    Spoiler
    Show
    Isaera and Aleeana have arrived, and presently they, and Emilia and Marion, are squaring off against poor Cobrahn. Marion's tentacles slap Cobrahn for two degrees (another -1 and daze) and Boahn (-1), but don't manage to pull off the grab.

    Mor'Lag, facing off against the dual axe wielding Pythas and the presently Heal-infused Anacondra, is yet to go this turn; as is Jakk'ari, whose guest star bees are approved for test flight. If you want to become a master of bees, Plaids, we can discuss the more formalized version of the power to buy later. But for now, deploy dem bees if you wanna!

  19. - Top - End - #559
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Mor and Lag look briefly on at a mix of horror and awe at Marion duplicating a feat worthy of Guldan!

    Then they go back to the fight, trying to strangle the restoration specialist so the fight can be win by attrition!

    Spoiler
    Show
    (1d20+8)[15] Unarmed strike! Grab if succeeds!
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
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    Jakk'ari
    The Scythe came quickly after the ruse was sprung. Marion and Mor'Lag's begrudging and tentative trust issues saved them from a treacherous blindside attack. If only such an attitude had been adapted earlier the group would be safer. It was humiliating and infuriating to extend a hand of trust to bitten by the serpents in this bountiful wilderness. Seeing Marion contort into a beast prompted a question. Why not abandon diplomacy and become the hunters and take control? Why not repay them in kind? But then in the corner of the chamber is Ebru, catatonic and shivering against the cave wall. It was time to repay her in kind.

    Stealing his resolve Jakk'ari rises from the ground. Blood flows freely and a nicked vertebrae squeaks a complaint. It would require pressure to flattened and compressed later to prevent permanent elongation from an improper recovery.

    Dashing through the maelstrom of weapons and bodies Jakk'ari arrives besides Ebru. Careful to obscure the conflict from her view with his body Jakk'ari begins to encourage Ebru.

    We have been sent by the Cenarion Circle to deliver you from this place. You have helped once. Please help us once more in defeating these usurpers and I promise you that you and your dreaming friend will leave this place with us.


    Spoiler: Mechanical actions
    Show
    Used a VP to remove Stunned condition from Jakk'ari.
    Jakk'ari moves right beside Ebru and encourages her to fight beside the party. Using persuasion.
    Rolling persuasion: (1d20+8)[28]
    Last edited by Plaids; 2022-10-17 at 05:59 PM.

  21. - Top - End - #561
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Aleeana is only slightly worldier than Isaera, and so is only slightly less repulsed by Marion's manifestation - but it's clear which side of the combat the Marionstrosity is on, and that can't be overlooked in such a desperate brawl. She hops forward a couple of steps to scan the depth of the room, glaces at the leering ophidian spectator behind the beryl window into another world, and then hops back beside her sister. "That's... a big snake. Stay near to me, little sister. And call the target!" Shoulder to shoulder with her spell-slinging sister, she knocks an arrow into the channel of her bow, tensions the string, and waits to lay fire on Isaera's target!

    Spoiler: Aleeana's Actions!
    Show
    Aleeana's first action is secret. But the action she'll take in turn 2 is to attempt a Team Attack. It'll be with Isaera, unless Isa needs to cast a spell that isn't Damage vs Toughness; in which case it'll be with Emilia who is also nearby.


    Emilia, taking a few steps away from the demonic manifestation, regards this change with carefully managed displeasure before deciding that Marion has her present attacker more or less covered. Instead, the paladin dashes across the room to make a lunging strike at Pythas, who is forced to turn from his flanking attack on Mor'Lag to deflect the blow.

    Spoiler: Emilia's Actions!
    Show
    Charges at Pythas, but misses; but now it's Pythas and Anacondra vs Mor'Lag and Emilia on that side of the room, so that's... 2Vs2.5.


    Ebru's startled and scattered state of mind crystalizes as Jakk'ari makes his appeal. Her resolve hardens, and the troll can witness some naďve element in her that wanted an impossibly peaceful resolution dying, in the fall of her expression. "They're... trying to break through, to the dream. We thought it would just come close, but -... They have to be stopped!" With a sweep of her hand, she releases a curl of viridian energy which whirls around the shaman, soothing and beginning the closure of his wound.

    Spoiler: Ebru's Actions!
    Show
    Well, that was a 28 persuasion; hard to ignore that! Ebru is now convinced and fighting on your side. Jakk'ari, you've received a Rejuvenation spell; this round, it has successfully healed off your staggered condition. Next turn, it'll try to heal your -1.[/ROLL]


    "I will not be stopped!", Lord Serpentis barks; the cool facade of Mors'ahn long gone as he watches Jakk'ari withdraw from him, and his once ally Ebru turn on him. His gaze swings to the warped creature that has bloomed out of the warlock. "Nor will I have what is inevitable dictated by the likes of you! I am the Serpent King! I can do ANYTHING!"

    The impact of his transformation is somewhat undercut by the more outlandish nature of the one preceeding it; but the night elf throws back his head and releases a howl that warps into a his as his body twists, thickens, enscales. The druid's attire smokes away, leaving only talismans and trinkets hanging off his scaly bulk; legs merging into a single winding trunk; features flattening and pressing out. Within a passing second, he has become not a druidic form that gives praise to nature, but something awful; a huge serpent, only a head shorter than Marion's demonic visage. A cobra-like hood fans from the top of his elongated skull to behind his shoulder blades; and his arms have not only stayed, but thickened with muscle. This fact is driven home as, while the battered Cobrahn makes a distracting strike, slashing at Marion's lower tentacles, the serpentine leader coils and rushes with a long-splitting blow down at the demon's join of shoulder and neck!

    Pythas, dual axes spinning, is forced to turn from Mor'Lag and engage the rushing paladin squire directly; sparks shearing off blade and shield as the pair exchange blows. Atleast for now, youthful zeal appears to be a match for ageless skill; and neither makes ground on the other.

    Fending now for herself, Lady Anacondra, sneering and pronouncing that "None can stand against the Serpent Lords!", makes a desperate but vicious blow up at her ogress aggressor; seeking to strike one head with her staff and, turning it, carry through to strike the other! Her healing magics fade, now; and the work of the pummeling laid upon her has been undone!

    Unengaged, but limping from the glancing blow struck by the hideous tentacles, Boahn crowds his fingers together before himself; and a network of flashing white sparks leaps between his fingers before he hurls it, spear like, across the room. It zigs, zags, and strikes the demonically infused warlock - nature lashing out at perversity, even as the wielders of those powers champion the other.

    Spoiler: Enemy Actions!
    Show
    Marion's shocking transformation has drawn a lot of attention!

    Lord Serpentis transforms! He's bigger, stronger, and possesses a mouthful of deadly fangs which presumably are full of toxin. He makes a team attack with Cobrahn against Marion, and both land blows. They'll require saves - I'll collate them at the end here, because it's gonna be a big turn for Marion.

    Boahn hurls a lightning bolt at Marion, which ALSO hits!

    Pythas misses Emilia!

    Lady Anacondra's healing spell fades, leaving her unwounded. She elects to lean into a swing against Mor'Lag, and actually hits with her staff!

    Damage Report:

    Serpentis: Healthy
    Anacondra: Healthy
    Pythas: -1
    Boahn: -1
    Cobrahn: -2

    Incoming attacks needing saves:

    Mor'Lag to make a simple toughness save vs Anacondra's staff, DC 20!

    Marion to make a Toughness Save against Cobrahn and Serpentis' Team attack. With the combined attack, the Toughness check is going to be DC 23! You're immune to the poison on Cobrahn's linked attack, but you'll also need to make a Fortitude save, DC 15, or be Melee Impaired/Stunned by the battering force of Serpentis' chop.

    Marion also to make a Toughness save against Boahn's lightning (DC20). That also bears a linked Fortitude save, or suffer Weaken (Toughness), only in regards to lightning attacks.

    And that's it! It's the Heroes' Turns! Ebru will act last in the hero turn. Aleeana's action is already spoken for this turn.
    And Emilia looks likely to continue her duel with the dual wielder. Go team!
    Last edited by MrAbdiel; 2022-10-18 at 09:04 AM.

  22. - Top - End - #562
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    This situation was getting crazier by the second. Now there were three big monsters to worry about: the metamorphized Marion, the giant snake watching from the Dream, and the druid turned large snake with arms. Technically there were four monsters if you counted Mor'lag, or five if .. ah, nevermind.

    Through all the chaos, Isaera has a hard time figuring out what was going on. What were the druids up to? Could their plans be stopped? With all the chaos, she could hardly even formulate a plan. Who was the best target to take down?

    With "Lord Serpentis" making his own transformation, it gave Isaera pause. However, she figured perhaps at this point it would just be one freak slugging it out with another freak. At this point, she had to make some decision.

    "Can't go wrong with taking out whomever the paladin is scrapping with," Isaera says, shrugging. Beginning her arcane gestures and intonements, she starts launching what is the beginning of a volley of arcane missiles at Pythas.

    Spoiler: ooc
    Show
    Not sure if I am elgible for team attack at all, but I am all for ganging up on Pythas and eliminating him first!

    Arcane Missile(s):

    attack: (1d20+2)[9]

    4 damage (DC 19)

    has 3 additional homing chances.


    "Lets try not to actually kill anyone unless we have to, though," she adds.
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  23. - Top - End - #563
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    Marion Mordis

    Marion hissed with anger when she became the focus of not just one, or two but three druids attempts to destroy her. Claws. Slams. More claws. Lightning magic. All fell upon her frame and all took their toll, but in the end she was still standing.

    The wings upon Marion's back drew in upon themselves and then extended as a great gush of air blasted before her to hoist the warlock up into the air and out of reach of the foes below.

    Free from their wretched claws, the Marionstrosity flew across the ceiling the cavern, her tentacles launching out again at a much more vulnerable target...

    ooc:
    Marion is burning a VP to brush off the Stun effect.

    She's then using Move-by action to fly into the air, out of reach of Cobra and Lord Serpentis, and over to above Boahn where she's using her 15 feet reach line attack tentacles to attack him and Fast Grab him.

    So, DC 19 toughness save and a Strength check against DC 18 for Boahn.

    If she succeeds in Grabbing him, she's using her Move-by action to hoist him up into the air with her. He'll get another Strength check to resist being moved, but this time he'll have a -5 Penalty due to Improved Hold.

    Assuming as well her Regeneration regens 1 toughness penalty, with another one being regenerated in a couple of rounds.
    Last edited by BananaPhone; 2022-10-18 at 09:25 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  24. - Top - End - #564
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    [Post Deleted Because I'm Dumb And Meant OOC.]
    Last edited by MrAbdiel; 2022-10-19 at 12:51 AM.

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    "That's enough"
    "Of that"

    Say Mor and Lag as they attempt to sunder Anacondras' staff
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    Ebru's spell finishes its magic on Jakk'ari, closing the last of the wound Jakk'ari received in his rush to her side. Tears stream down her cheeks; each drop an emerald in the strange light of the room, thrown from her as she whips her attention back and forth across the room as she seeks her best avenue of assistance. But her keen senses catch enough of Isaera's voice as she and her sister conspire...

    "Can't go wrong with taking out whomever the paladin is scrapping with,"
    ...and does her best to assist. With a circular gesture and a whispered petition to the heart of the world, the young druidess conjures tangled mess of roots to burst from the stone and begin coiling around Pythas's legs and waist. The effect is immediate - with snaring tendrils curling around him, the dual-wielding brawler can barely move to defend himself. The assault that falls upon him shortly after is a hurricane of violence that would bring most men to the ground with little chance to get back up. One of Aleeana's arrows lacerates his cheek as it zips by; another bites into the meat of his thigh. A volley of Isaera's arcane missles stitch a line of bloody welters up his back from right hip to left shoulder. And Emilia's own assault doesn't stop; her blade clanging off two parried blows then slashing through the braided leather over his forearm offered in desperate defence. But the warrior persists - growling and thrashing with increasingly feral desperation, eyes turning upon Ebru - the traitor.

    Jakk'ari's own senses prick up - but at things only he is equipped to detect. The smell of ozone from Boahn's hurled lightning is rich in the air, but the spirit-sense can perceive, in the contraction of elemental forces around Marion's altered form, the lingering vulnerability to voltage the last blast imbued. With a swirl of his arms and a leaping spin of the body that seems as much dancing as spellcasting, he makes a final upthusting gesture that produces a mystical marker - a totem, piercing the stone, standing four feet tall and baring a mocking, carved countenance of one of the loa.

    Then, body tense, he waits.

    Mor'Lag, after suffering a frustrating elusion and complimentary battering, finally catches a break. Or, rather, breaks a catch - snapping a huge hand out with distressing speed, her opponent is forced to raise her staff in a two-handed block... only for the ogress's hand to close on the middle of the weapon, leverage upward pressure of the thumb against countervailing pressure of first and final fingers, and extracting a dry crunch and puff of mournful, depleting magic. Lady Anacondra staggers back, looking back and forth at the broken halves of her weapon, before tossing them aside and scrambling for a new approach.

    Spoiler: NPC/PC Summary!
    Show
    Mor'Lag successfull destroys Anacondra's weapon!
    Jakk'ari uses Deflection on Marion!
    Ebru casts Entangling Roots on Pythas, leaving him Vulnerable and Hindered!
    Emilia, Isaera and Aleeana all rain down Team attacks on Pythas... who is hit by all of them because he's Vulnerable, but rolls a 23 on his toughness check against a final DC of 25, so takes merely a -1 addition to his penalties and growls on!


    Anacondra, harried and isolated by the relentless assault of the ogress, does her best to harry and isolate her back - and her spirit, unlike her staff, is unbroken. "None can stand against the serpent lords!" With her own petition to the natural forces, an explosion of complicit roots lurch out of the mossy stone and attempt to ensnare Mor'Lag, while her quarry steps back and away!

    Pythas disengages from Emilia, warding her with axe blows, and attempts to bull on toward Ebru with murder in his eyes - the rage-born strength in his limbs first straining, then snapping the roots that constrain him!

    Boahn, knocked to his knees in his frantic efforts to keep out of Marion's tentacular grip, turns his gaze up to where her strange form hovers, and projects his palms toward her again. Familiar sparks leap between his fingertips, then leap up toward her - but then lurch unexpectedly sideways, earthing into Jakk'ari's totem. The night elf looks on, bamboozled, as his crucial assault is stolen - then in horror as the sand troll points the forked fingers of one hand back at him, and touches the top of the totem with the other. The captive lightning snaps out from from troll to elf instantly, sending Boahn reeling back form the power of his own redirected assualt!

    Lord Serpentis turns his slitted gaze away from Marion's flight to the elves more immediately close. With swift and rythmic convulsions of his serpent body, he rushes towards the elven sisters - his approach interrupted by an almost imperceptible click, and then a burst of ice magic that snap-freezes him in a twisted pillar of ice. Aleeana breifly looks very pleased with herself -

    "Hah! Watch where you -...slither, I guess."

    - but then blanches as a flex of ophidian muscles smashes the frozen prison. Nothing can impede him from closing the distance and striking, then; Aleeana does her best to defend herself, but the axeblow is so fierce it pushes aside her guard and sends her skidding back to thump prone against the mossy wall of the cave - a ribbon of her blood splashed across the floor with her.

    Cobrahn assists his lord's assault as best he can - by lunging at Isaera, seeking to prevent her from assisting her sister. He is injured, but not critically; and he weaves back and forth in his loping charge before lunging with poison claw extended towards Isaera's throat. Then Emilia is there - having crossed the room at an instinctive sprint, slamming into the claw-fighter with her sheild, receiving an off-hand blow to her jaw and spitting blood for her troubles.

    Spoiler: Enemy Turn Summary!
    Show
    Anacondra uses Entangling Roots on Mor'Lag, and moves back away from her!
    Pythas double moves towards Ebru and Jakk'ari, and shakes of his own Entangling Vines.
    Boahn attacks Marion with his lightning bolt; but because Jakk'ari used Deflect with the Reflection modifier, Boahn succeeds only in zapping his own butt for another -1 and a staggered conditions.
    Lord Serpentis charges Aleeana. He triggers the Freezing Trap she set up in her first turn on the scene, but nails his save, so he is unhindered except cinematically paused. He wallows Aleeana - she takes a -1, a staggered condition, and is knocked to the ground, Stunned.
    Cobrahn attacks Isaera and hits a 20 - but Emilia uses her Interpose advantage to take the hit. She takes a -1 injury, and she is dazed, but she saves against the poison!

    Player Rolls Required:
    Mor'Lag needs to make a Dodge resistance check vs DC14 to escape the Entangling Roots attack, or else be Hindered and Vulnerable on one degree failure, or Defenceless and Immobilized with two or more. At the end of her turn, if she is hit, she saves against it again with Strength, or Sleight of Hand, her choice.
    Marion will regenerate from -2 to -1 at the beginning of this turn.

    That's it, for this round - tides of battle receding in some places, rising in others.

    PC/NPC Health Check:
    Marion: -1
    Mor''Lag: -1
    Jakk'ari: Healthy
    Isaera: Healthy
    Emilia: -1, Dazed
    Aleeana: -1, Staggered, Stunned
    Ebru: Emotionally overwhelmed but Healthy.

    Enemy Health Check:
    Boahn: -3, Staggered.
    Cobrahn: -2
    Pythas: -2
    Lord Serpentis: Healthy
    Anacondra: Healthy.

    Visually in the room, Boahn is isolated with Marion in the air above him; Anacondra is backed up against the wall with Mor'Lag in pursuit; Jakk'ari and Ebru are being charged by Pythas; and Emilia, Aleeana and Isaera have been dragged into a brawl with Cobrahn and Serpentis.

    Player Turn! Mor'Lag, Marion, Isaera, and Jakk'ari, your time is now!

  27. - Top - End - #567
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    Default Re: World of Warcraft - Interbellum (IC Thread)

    With all the background combat going on in Isaera's mind, time seemed to slow as the Lord Serpentis barrelled into her sister, hardly even flinching through the ice trap! Isaera stood there stunned, almost unaware of the lackey coming for her, which Emilia managed to swiftly intercept.

    Shaken and fearing for her sister's life, Isaera ran to her aid. "Aleeana..! No!" She wasn't dead; she mostly just seemed out of it. Perhaps Aleeana would live through this (she was quite stubborn after all). Still, the brutality of it all, the helplessness Isaera felt, that began to quickly transform into red hot anger. The most enraged she's ever been.

    "If you can do anything.." Isaera said, standing to face Lord Serpentis with a murderous glare. Her hands became wreathed in flame, the fires growing larger and hotter, more dangerous than anything she has dared to wield before.

    "then BURN!!"

    Her angry shriek was accompanied by a huge gout of uncontrolled flame directed at the monstrous cobra with arms. Nearly blinded was she by the intense fires and heat. When it was all over, her spent anger and power subsiding, she opened her eyes, squinting, to see a shadow looming in the dissipating smoke.The form of Lord Serpentis slithered forward triumphantly, with a sneer or a grin (honestly hard to tell now), apparently able to easily dodge her clumsy attack.

    Isaera would curse in Thalassian, if there was time. Neither ice nor flame could stop this crazed druid. And now he was upon her. What would become of her now?

    Spoiler: ooc
    Show
    Isaera has 0 VP now and is fatigued.
    Last edited by WindStruck; 2022-10-22 at 06:57 AM.
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  28. - Top - End - #568
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Apr 2012

    Default Re: World of Warcraft - Interbellum (IC Thread)

    Marion Mordis

    Marion felt a pang of satisfaction at watching that crazy druid suffer at her hands. But swiftly, the warlocks attention was snapped over to Serpentris and the two elves, Isaera and her sister.

    Seeing the situation they were in, Marion double-took down to Boahn, then back at Serpentis and the elves.

    Gritting her teeth, Marion powered her wings in an uplifting thrust and sailed over to behind Serpentis, her tentacles surging forth...


    ooc:
    Marion is Moving over behind Serpentis. She's using her Area Line tentacle attack from behind on Serpentis, and attempting to Grab him. DC 18 Strength check, as before.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  29. - Top - End - #569
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: World of Warcraft - Interbellum (IC Thread)

    Sometimes, it seems the world has it out for you; and giving your all to an effort succeeds in only a deeper failure. But other times, on the barest of margins, everything just sort of comes together. Scholars have speculated as to whether this means things 'even out' in the final accounting; the divine probing of celestial powers to ensure wrongs are righted, and good deeds rewarded. Who can say? But it feels like it's close, sometimes.

    The shuddering blast of flame, tightly contracted into a blazing sphere of beachball size, zooms and jukes through the air towards the self-declared Serpent King. Its power seems likely tremendous, but it approaches with the speed of a galloping horse, not a bullet; and the sinewy body of Lord Serpentis merely flexes out of the way of the blast which sails on toward the back of the room. If his lipless guise would permit him to grin in triumph, he would have done so; and hoisting an axe wet with Isaera's sister's blood, he prepares a strike that might carry force sufficient to cleave the mage's magical barrier and bone alike.

    And that blow comes down, thumping into the stone floor about two feet from where Isaera stands. The source of its paucity is quickly apparent; Marion has rushed from behind, speedily extended and braided the tips of her tentacles with the Serpent King's tail, and jerked back hard so that his lower have pulls back from beneath him, and upper body thumps awkwardly to the ground. And then, with leverage provided by gripping hands to one of the hanging stallactites and recoiling on her tentacles with all their elastic musculature, she pulls; and Lord Serpentis launches backwards into the air.

    "NoooOOooo! The dreamer must not-"

    The declaration is truncated as his body slaps into the emerald window with the vision of his bizarre god, a moment before the pyroblast. The rupturing spell is briefly deafening; the smell of burned flesh powerful; and the shockwave of the burst felt throughout the cavern. But more troubling than that is the sight, for those do not instinctively turn their eyes away; the silhouette of the Serpent King, then moments after the reverted form of the night elf Mors'ahn, screaming on an upright bed of burning magic.

    Crucified by fire, upon the face of his coldly watching god.

    A moment later, when the spell clears, the body does not fall; the blackened body seems almost fused to the now marred and scorched beryl panel.

    Spoiler: OOC Damage Report!
    Show
    Damage Report for Marion and Isaera!

    Marion's tentacle (just) hit, and he failed to dodge the grab. He did tank the damage for no trouble; but he rolled poorly for toughness against the pyroblast that was just able to hit him thanks to the vulnerability imposed by the grab. Rolled a 7, plus a toughness of 5 is 12; which is exactly 15 clear of the DC 27 of a damage 12 attack. That's a level 4 damage consequence - the Lord Serpentis is out of action, probably dead!

    Mor'Lah and Jakk'ari still to act!

  30. - Top - End - #570
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Aug 2021

    Default Re: World of Warcraft - Interbellum (IC Thread)

    With the calamity in full swing restraint was now a luxury. Marion had shed skin like her opponents and Aleeana was down but still breathing. Hopefully this attack wouldn't evaporate the weak link out there. It would be beneficial to have a fanatic to question alongside their victim Ebru.

    Focusing on the ground Jakk'ari coaxes the stones and moisture to envelope and topple the limping cultist. (1d20+8)[12]
    Spoiler: Mechanics
    Show
    Jakk'ari is going to attack Boahn with a ranged attack. I don't know the exact distances but -2 modifier for ranged attacks and -5 for long ranged ones.

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