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  1. - Top - End - #1
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default World of Warcraft - Interbellum (OOC Thread)

    Welcome, heroes! This will be the OOC thread for our game. Feel free to ask any questions, post any extra rolls, or conspire against me with one another here.

    The IC Thread is Here.

  2. - Top - End - #2
    Titan in the Playground
     
    WindStruck's Avatar

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    Jan 2012

    Default Re: World of Warcraft - Interbellum (OOC Thread)

    I think I finally was able to come up with an actual elf-like surname, by looking at other examples of Thalassian. But still, we could use them interchangeably, either Arkhana'skrit or Runescribe, as apparently we do have other names in use like Sunstrider or Windrunner.

    Spoiler: Isaera Arkhana'skrit (runescribe) - Large Portrait
    Show


    Spoiler: Background
    Show
    Isaera's family was well-to-do, living in the heart of Quel'Thalas. All of her family were quite skilled in the arcane arts, and she was no exception. She was slated for a boring life, perhaps even an unfulfilling one, nose stuck in books and repeating experiments which had been verified ten times over.

    Then the undead scourge hit, and razed her entire estate. Some of her family, including her father, were killed or had gone missing. Her mother, some siblings, and distant cousins managed to escape and sought refuge. They came back to desolation and had nothing...

    Now Isaera and what is left of her family are trying to pick up the pieces of their former lives. But hey, on the bright side, at least something interesting happened.. kind of like she had wished. Silently, she blames herself, as completely illogical as it is. As the old saying goes, be careful what you wish for. She wishes things were dull and boring as they were before.. and yet, a part of her doesn't. At least now, there is definitely a lot to do, and something new to study...


    Spoiler: Abilities - 4 CP
    Show
    Strength: -2
    Stamina: -3
    Agility: -2
    Dexterity: 1
    Fighting: -3
    Intellect: 5
    Awareness: 4
    Presence: 4

    Racial boon: +1 intellect, +1 dexterity


    Spoiler: Defenses - 4 CP
    Show
    Parry: 0 (-3)
    Dodge: 0 (-2)
    Toughness: -3
    Fortitude: 0 (-3)
    Will: 4 (8)


    Spoiler: Skills - 30 CP
    Show
    Acrobatics: 0 (0)
    Athletics: 0 (-2)
    Close Combat: 0 (-3)
    Deception: 10 (+14)
    Expertise (alchemy): 9 (+14)
    Expertise (enchanting): 8 (+13)
    Expertise (history): 3 (+8)
    Expertise (literature): 2 (+7)
    Expertise (arcane magic): 9 (+14)
    Expertise (natural sciences): 3 (+8)
    Insight: 10 (+14)
    Intimidation: 0 (+4)
    Investigation: 9 (+14)
    Perception: 6 (+10)
    Persuasion: 10 (+14)
    Ranged Combat: 0 (+1)
    Sleight of Hand: 0 (+1)
    Stealth: 0 (-2)
    Technology: 1 (+6)
    Treatment: 0 (+5)
    Vehicles: 0 (+1)

    Crafting boons: +5 expertise (magic), +5 expertise (alchemy), +8 extra to enchanting
    Racial boons: Keen senses, +2 Perception


    Spoiler: Advantages - 5 CP
    Show
    Assessment
    Artificer
    Attractive 2
    Ritualist


    Spoiler: Powers - 17 CP
    Show
    Spoiler: Spell Array - 12 point cap - 5 options
    Show
    Fire Bolt - magic, fire
    -Damage 6
    -Ranged 1

    Frost Bolt - magic, frost, resisted by fortitude
    -Damage 1
    -Ranged 1
    -Affliction 7 (dazed + hindered)
    ---Limited Degree 2
    ---Extra Affliction

    Arcane Missiles - magic, arcane
    - Damage 4
    - Ranged 1
    - Accurate 1
    - Homing 3

    Arcane Explosion - magic, arcane
    - Damage 2
    - Area Burst 1
    - Reduced Range 1
    - Selective
    - Fast Cast

    Magical Cantrips - magic, and other possible properties
    - Variable 1
    --- Free Action to change


    Spoiler: Supportive Spell Abilities
    Show
    Feather Fall - 1 PP
    This is Flight rank 1 or 2 with the "levitation" and "gliding" flaws. But either way, behaves as expected.

    Frost Armor - 7 PP
    A linked effect with Protection 3 and Energy Aura 1.
    The energy aura doesn't deal damage, but rather inflicts afflictions (2 extra effects, and limited to only 1st degree).
    Enemies attacking Isaera in melee make DC 11 fortitude save or become dazed, hindered, and impaired.


    Spoiler: Complications
    Show
    == Spellcasting ==
    Spellcasting is a difficult art which requires both hands free, freedom of movement, and the ability to intone arcane syllables clearly. If any of these conditions are hampered, an expertise (magic) roll is required. DC 15 for one hampered ability, 20 for two, 25 for all three. If both hands are occupied, you're completely bound, or unable to speak, you can't cast spells at all.

    Most spells also have a full casting time, triggering on the beginning of your next turn, unless specifically stated otherwise. If you take damage while casting, you need to make an expertise (magic) roll of the same toughness DC. But if you get stunned or incapacitated from taking damage, the spell fails anyway.

    Additionally, casting spells costs Mana. After prolonged use of these abilities, the character may need to expend extra effort to continue casting and become fatigued.

    == Story Complications ==

    Motivation: Seeking Knowledge - It's no secret that Isaera is a scholar. She might be willing to do some risky or even questionable things, if it's for the sake of discovery.

    Motivation: Peace - In the end, it isn't about doing good for the sake of goodness, or bringing down justice upon the evil. Isaera just wants to glue the pieces of the world back together so that it can heal, and so she and everyone else can get back to trying to live like normal, minding their own business, and trying to live in peace.

    Motivation: Manabread for the Family - With her family essentially being refugees, with little to no possessions and barely even a place to call home, they are struggling. Badly. Any resources that Isaera can send to her family, to her new home, would be a great help.

    Bad Blood: the relation between elves and the alliance are very strained. Quel'Thalas is fractured and crumbling, and in part, no thanks to the alliance which could not protect Silvermoon, and their precious Sun Well. Of course, the others had lost much to the scourge as well. But the rampant racism displayed in the alliance's upper ranks simply crosses the line. Tensions between human and elf are at an all-time high.. and for the stupidest of reasons.

    A Lot to Live Up to: magic has run strongly in Isaera's family. All of them skilled enchanters, runesmiths, and knowledgeable of the arcane. Even her father was some famous arch mage, gone missing and presumed dead or lost to the conflicts with the undead scourge. Isaera has a name for herself to uphold.. and unfortunately, she was best suited to do that in a lecture hall or a library, not on a dangerous adventure.

    Mana Addiction: Well. Some elves have it worse. A lot worse. To the point of being dangers to themselves and everyone else around them. Isaera and her family seem to have it all together for the most part.. but the pains and lethargy are still ever-present, slowly creeping upon their minds and bodies at all times. It can't be helped. Since her people had basically evolved basking in the Sun Well's power, physiological side effects from its absence would be inevitable.


    +

    Spoiler: Changes
    Show
    8 skill points added to expertise: enchanting as per discussions related to the professions tweaks.

    Orcish will be learned by everyone for free now.

    8PP
    Adding Featherfall and Frost armor!
    Last edited by WindStruck; 2022-05-30 at 12:37 PM.
    Avatar by linklele!

  3. - Top - End - #3
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Hello
    Spoiler: Mor'Lag
    Show
    Racial features:

    Extraordinary Effort
    Luck x2
    Well-informed
    Second chance

    Profession features (alchemy):

    Expertise: magic +6
    Equipment +1
    Artificer

    Other advantages: (9)
    Move-by attack
    Improved Smash
    Power attack
    Takedown
    Fast grab
    Improved grab
    Improved hold
    Uncanny dodge
    Assessment

    Skills: (23)
    Fighting +10
    Insight +5
    Investigation +5
    Athletics +5
    Treat +5
    Perception +5
    Intimidation +1 (+3)

    Abilities (20)

    Strength +1 (+5)
    Stamina +1(+5)
    Agility +1
    Dexterity +1
    Fighting +3
    Intellect +1
    Awareness +1
    Presence +1

    Power- permanent growth 4
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  4. - Top - End - #4
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Hi everyone.

    How frequently should we post going forward?
    I'd like to know when to keep my phone handy when away from the desktop.
    Spoiler: Jakk'ari the troll shaman
    Show



    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 60:

    Abilities 26:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 3
    FGT 1
    INT 1
    PRE 3

    Powers 23:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 5 = 10pts
    Deflect 2 = 2 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.

    Skills 9:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 4 = 2 pts

    Advantages 2:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political



    Spoiler: Jakk'ari the troll shaman revised
    Show

    I accidentally made a character with attack power exceeding the campaigns power level. So here is my revision.

    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 60:

    Abilities 26:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 2
    FGT 1
    INT 1
    PRE 3

    Powers 23:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 4 = 8pts
    Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.

    Skills 9:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 2 = 1 pts

    Advantages 2:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.
    Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political




    Spoiler: Jakk'ari the troll shaman +4 ppts
    Show


    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 64:

    Abilities 24:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 2
    FGT 1
    INT 1
    PRE 3

    Powers 29:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 4 = 8pts
    Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
    Empathic Healing 4 = 4pts // To heal someone the character healing must transpose the wounds onto themselves.

    Skills 8:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 2 = 1 pts

    Advantages 3:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.
    Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political



    Spoiler: Bee swarm guest star
    Show
    Budget - 15pts
    Powers:
    Fluid 1: 5pts - Swarm of bees moves fluidly like water
    Flight 1: 2pts - Swarm of bees can fly
    Dazzle 4: 8pts - Swarm of bees can interfere with the senses of others and sting
    Immunity5 Arrows Mundane: 5pts - 3E Guide lists bullets as a "particular damage effect" immunity costing 5. Mundane arrows are the WOW bullets in a sense.
    Senses Accurate4 & Counter Concealment2 Olfactory: 6pts - Swarm of bees has great sense of smell
    26pts Total

    Skills:
    Expertise Sugar foraging 2: 1pts
    1pts

    Stats:
    STR -2: -4pts
    FGT -1: -2pts
    PRE -1: -2pts
    INT -1: -2pts
    WILL -1: -2pts
    -12pts Total

    Everything not mentioned would be a default value.
    Last edited by Plaids; 2022-10-11 at 01:35 AM.

  5. - Top - End - #5
    Titan in the Playground
     
    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Hi! I don't think an established posting speed or expectation was ever written...

    My personal preference would be to check back daily, or perhaps, whenever you get a decent chunk of free time. Typically pbp games can update once a day, or every 2-3 days if they are "quick".

    However, we players can post more quickly amongst ourselves, which is what might typically happen when one of our characters starts interacting with another. It kind of simulates actually having a conversation, you know? But that's only up to a certain point. It's good to allow others a chance to interact, too, in case a few people get carried away...
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  6. - Top - End - #6
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    WindStruck is correct, and the idea of "post ideally daily, or at least every couple of days" is what we're going for here. I won't backseat-drive your character's actions unless you've been quiet for at least two days, and in that case I'll make them do whatever seems most sensible for their character and moves the story along. If you go silent for a week or more without any announcement, I'll look for a chance to retire your character from the scene and perhaps the game. So communicate absences if you're gonna have 'em, and I'll try to do the same!

  7. - Top - End - #7
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    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Spoiler
    Show
    Marion Mordis




    Name: Marion Mordis
    Race: Human
    Homeland: Former Kingdom of Alterac
    Profession: Warlock, former apprentice at Dalaran
    Age: 19


    Abilities: (4pp + 4pp Human Spirit (Awe 2))
    Str 0, Sta 0, Agl 0, Dex 0, Fgt 0, Int 3, Awe 2, Pre 0

    Defenses: (13pp + 1pp Human Spirit (Will))
    Parry 4
    Dodge 4
    Toughness 0/4
    Will 4

    Skills: (17pp, +4pp (Expertise (Mining) and Technology 5CP Skills)
    Expertise (Mining) +7, Expertise (Business) +11, Expertise +11 (Magic - Fel), Insight +5, Perception +5, Persuasion +8, Technology +11.

    Advantages: (6pp + 1pp Skills (Inventor))
    Attractive, Benefit (Status - Minor Noble), Ritualist, Inventor, Move-by Action, Benefit (Wealth 2 - Independently Wealthy)

    Powers: (32pp)

    Summon Demon(Enhanced Trait 4pp)
    Enhanced Trait: Inreased Duration (continuous), Heroic, Distracting, Mental Link, Sacrifice, Noticeable, Check Required (DC 16 Expertise: magic), Quirk (Requires 1 Soul Shard as created by Artificer), Activation (Create Summoning Circle via Ritualist)

    Minion - Voidwalker - Varghast

    Spoiler
    Show

    Abilities: 0pp (Straight zeroes.)

    Defenses: 0pp. Zeroes across the board except toughness, which is 8 because of the Protection power.

    Skills: (10pp.)

    Insight +5, Perception +5, Intimidation +5, Close Combat +4, Expertise: Demonology +1.

    Advantages: (2pp.)

    Uncanny Dodge and Interpose.

    Powers: (33pp)

    Immunity: Interaction Skills - 5pp

    Demonic Regeneration (Array) - 11pp
    Consume Shadows: Regeneration 10 (1 Toughness Penalty Removed per Round)
    Alternate Consume Shadows: Regeneration 20, Persistent, Source: Nether Energies, Limited: Only when Unsummoned.

    Torment ("Mass Taunt" Weaken:Attack) - 9pp
    Weaken:Attack - 4 Ranks
    Selective +1 Per Rank
    Area Burst +1 Per Rank
    Quirk (Penalty Removed if attacking the Void Walker) -2 Flat
    Activation (Move) -1 Flat.

    Protection - 8pp
    +8 Toughness



    "Demon Armour" (Multiple Effects 8)
    Protection 4: Toughness 4
    Regeneration 4: Regeneration 4, every 2.5 rounds.

    "Destruction and Affliction" (Array 20pp)
    Main Power: Shadow and Fire (Blast 4, 16pp))
    Accurate 2, Range 400 ft, DC 19, Homing 1, Multiattack, Variable Descriptor (Fire or Shadow)

    - Alt. Power: Corruption (Blast 4, 16pp)
    Perception range, DC 19, Secondary Effect

    - Alt. Power: Mass Cripple (Burst Area Affliction 4, 12pp)
    400 ft, 30ft Burst, 1st Degree: Fatigued, 2nd Degree: Stunned, Resisted by: Will, DC 14, Increased Duration (Concentration), Increased Range (Ranged), Limited Degree.

    - Alt. Power: Death and Decay (Cylinder Area Damage 3, 15pp)
    Area (Cylinder) 30ft, 300 ft range, DC 18, Contagious, Increased Duration (Concentration), Increased Range (Range)

    - Alt. Power: "Blast Wave" (Blast: Cone Area Damage 4)
    400ft range, DC 19, Cone Area 2: 120 feet cone, DC 14.


    6 Abilities + 33 Powers + 6 Advantages + 17 Skills + 13 Defenses = 75pp

    1 pp left, need to spend.


    Complications:
    Motivation: Thrills:

    Motivation: Knowledge Accumulation:

    Motivation: Restoration of Family Name:

    Reputation: Alteraci Minor Noble:

    Reputation: Warlock:

    Quirk: Flirt:
    Last edited by BananaPhone; 2022-02-16 at 07:08 PM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  8. - Top - End - #8
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    My macro failed. For that matter, I fully expect you to GM Fiat that pay is non-negotiable. But, in any event, (1d20+3)[8]
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  9. - Top - End - #9
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Acknowledged, Feathersnow! I'm planning on being pretty abstract about money in this game - I'll be damned if I'm going to complicate my life and yours by requiring everyone to track pennies and figure out how much each ogre head consumes in food and drink per week. But I welcome players making any presumptive rolls they want in their posts to economize on time - the worst I can say is "it doesn't apply."

    In this case, it might have applied a little bit if only for your allies to be impressed that you increased the reward pot - but an eight, sadly won't make the bacon. :D

    Also, WindStruck, concerning your character's name - Going by Arkhana'Skrit or Runescribe works for me! Elves in the lore seem to usually have names like you said - Feathermoon, Windrunner, Starbreeze - but we have to assume those are common translations of elven names for use in the lingua franca. Additionally, I postulate (and because I'm running the game, have decided) that while elves might have an inherited 'family name' that is expressly tied to ancestors, they may or may not use as their presented 'second name' in introductions. I'm forced to assume that elves as individuals and perhaps as families choose their second name or have it bestowed upon them according to some cultural mechanism. I get to his because shortly after Kael'Thas Sunstrider (a good, high elven 'sun' name) renamed his high elven remnant "blood elves", you started running into elves with names like "Bloodstar" and "Bloodscorn", which obviously relate to the rebranding of their race! So the final verdict is: choose the name that sounds coolest to you, and that'll work just fine.
    Last edited by MrAbdiel; 2021-10-03 at 08:05 AM.

  10. - Top - End - #10
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    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    I really am feeling leery about the job. I am sorry because it's like.. I know we're supposed to be going on some kind of adventure! That's what the game is all about!

    But I do think the situation seems waaaaay too risky, between the nature of the mission, and even the potential risk of not trusting your "allies"! I mean, just thinking about this, as a player I would love to get a mission started.. but I really think everything in my character's mind is saying "No! Bad idea!"

    Soooo... I don't know.

    Is there any other incentive we can come up with to get this seen through? Isaera could, perhaps try a persuasion roll (and she'd be quite good at it) to try to sweeten the deal or get further assistance. At the very least, I've just thought of an idea that could alleviate the whole "we don't trust a troll or ogre" problem. I guess I should at least try to do something.

    Or if, failing that.. we could perhaps, wait for a different job...
    Last edited by WindStruck; 2021-10-03 at 06:52 PM.
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  11. - Top - End - #11
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    You can definitely try to persuade for more. It seems like Marion's of one mind with you in that! Roll them bones, and we'll see what the Captain can cough up when his last ditch effort to save these Cadets is beating him up with intimidation and persuasion checks. :)

  12. - Top - End - #12
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    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Haha, I rolled the bones alright!

    I did quite well.... I don't see him refusing.
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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quick question how is using skills on fellow play characters going to be handled?
    I don't want to fight, try suppress other players, or try to persuade other characters to walk off bridges but I think insight just affects me.
    I also just rolled insight on Windstruck's Isaera since Isaera was acting kind of suspicious.

    Another question. Does editing a posts flavor text change the die roll made on the post?
    Last edited by Plaids; 2021-10-04 at 02:13 AM.

  14. - Top - End - #14
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quote Originally Posted by Plaids View Post
    Quick question how is using skills on fellow play characters going to be handled?
    I don't want to fight, try suppress other players, or try to persuade other characters to walk off bridges but I think insight just affects me.
    I also just rolled insight on Windstruck's Isaera since Isaera was acting kind of suspicious.

    Another question. Does editing a posts flavor text change the die roll made on the post?
    Last question first: It does not. When you edit a post with a roll on it, the roll's outcome is not directly editable. It's visible as [roll0] and [roll1] and similar things, which seem to be variables the generated roll is saved as in reference to your post. It is -theoretically possible- to post, then see you had a bad roll, and then delete that roll result and input something that looks like a roll result just using bolded text; but that will be detectable to any mod or admin who cares to inspect the post and can result in bans, so any cheatery is easilly revealed. There's the Dice Roller sub forums specifically for rolls and those posts can't be edited, but it's a pain in the but to reference back and forth so I (and most DMs) just trust players for the most part. Also worth noting, if you preview a post in which you are using a roll macro, it'll break the macro and the roll won't work.

    As for using social skills on other players, just that way can lead to madness and player disatisfaction, I'm going to err on the side of trusting the players, and step in if I feel things are being done disingenously in some fashion. But you all seem cool, so I don't think it'll be an issue. Still, here's my take:

    Intimidating, Persuading, Deceiving, and seeing through deceptions are all things you conduct with other players through RP. If you want, you can make a one sided roll to establish what the other player is reacting to; but ultimately they're going to decide if their character is persuaded, or frightened, or lets slip a telling look.

    Example:

    Rexxar to Thrall: "If you think I'm going to get involved in your ridiculous fight, 'warchief', you've got another think coming. Now stand aside before I make you stand aside."

    Rexxar is attempting to intimidate Thrall. He rolls his intimidate - let's say at +8 - and gets a 25.

    Thrall's player considers his options. There are two:

    a) Thrall, bewildered and frustrated, stands aside and lets the Mok'nathal pass; storms flickering in his eyes.

    In this option, Thrall's player is honoring Rexxar's ferocity, either as a character trait or because of the impressive roll. Thrall is brave, but he's not completely fearless; so he elects to have the young orc yield to the grumpy half-ogre.

    b) Thrall flinches a little at the threat, but doesn't shift his stance. "Do what you think you have to do, warrior."

    In this option, the Thrall's player recognizes Rexxar's threat, and even tries to salute it a little by having Thrall flinch; but it just doesn't make sense to him for Thrall to back down in this scenario, and so he sticks to his guns.


    So in your case, it's up to Isaera to decide what Jakk'ari might interpret with his efforts at insight. It's not exact a cleancut solution, but it avoids the worst pitfall, which is players feeling resentful to other players, so I think it's the best way to go.

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    Ettin in the Playground
     
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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Yikes, a couple of times now you guys have responded so quickly to stuff in the IC thread that I haven't realized everyone has posted and is waiting for me to move it along. Kudos on that response time. I guess that's the power of weekends! :D

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    I guess!?! But the funny thing is, weekends, like holidays, are strange things.

    You'd think that this means more free time, but often times people say that these periods are actually busier for them. Some people seem to only post/play at work...

    But yeah! So far, so good!

    If you do want an insight roll on Isaera, I would say that you think she is uncomfortable, like most other people who backed out, with the fact that there's a troll and two-headed ogre on this mission too.

    That much may as well be obvious enough!
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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    WOOOOOOO

    Spoiler: Zachary Black
    Show


    Spoiler: Image
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    Spoiler: Complications
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    Motivation: Responsibility
    Motivation: Patriotism (to the Alliance)
    Temper (Cold but vicious, generally lessened by maintaining a slight buzz)
    Addiction (High-functioning Alcoholic, thankfully not usually a violent drunk)


    Spoiler: Abilities (26cp)
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    Str 1
    Sta 2
    Agl 2
    Dex 1
    Fgt 3
    Int 1
    Awe 2
    Pre 1


    Spoiler: Advantages (9cp)
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    Uncanny Dodge
    Evasion
    Tracking
    Agile Feint
    Close Attack 4
    Skill Mastery (Athletics)


    Spoiler: Skills (15CP)
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    Acrobatics 4 (+6)
    Athletics 5 (+6)
    Intimidation 5 (+6)
    Perception 6 (+8)
    Ranged Combat 5 (+6)
    Stealth 5 (+6)


    Spoiler: Defenses (10CP)
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    Dodge 3 (+5)
    Parry 2 (+5)
    Fort 3 (+5)
    Toughness
    Will 2 (+5)


    Spoiler: Racial: An Altered Man (5CP)
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    (Note: All are linked)
    Alchemical Homeostasis:
    Regeneration 1
    Immunity 1 (Aging)
    Immunity 2 (Disease and Poison), Limited: Doesn't affect respiratory and digestive

    Enhanced senses:
    Danger Sense
    Low light vision
    Accurate Hearing
    Quirk: Over Stimulation (Requires Audio Protection)(Fort DC 12)
    Quirk: Over Stimulation (Requires Visual Protection)(Fort DC 12)


    Spoiler: Character Proficiency(5CP)
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    Alchemist:
    Expertise: Alchemy 4 (+5)
    Artificer Advantage

    Woodsman:
    Expertise: Nature 4 (+5)



    Spoiler: MY SECRET WEAPON!
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    HAHA! You have been tricked, fooled, and quite possibly..bamboozled!

    lol

    Last edited by hand ax ranger; 2021-10-04 at 11:04 AM.
    Quote Originally Posted by DaFinchy View Post
    Schlub brotherhood! *High fives* We're gonna get somebody killed, one of these encounters.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Yes. Mor'Lag has a totally Nietszchean morality that considers the Orcs being comprehensively beaten in the Second War to be the equivalent of the Alliance being "good" and the Horde being "bad."

    This said, she utterly disdain Lightweilder religion, and secretly suspects "The Light" of being N'Zoth in a fancy hat.
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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Lol interesting
    Quote Originally Posted by DaFinchy View Post
    Schlub brotherhood! *High fives* We're gonna get somebody killed, one of these encounters.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    I will roll some expertise skills to see if Isaera may have heard of Marion.

    history: (1d20+8)[15]

    literature: (1d20+7)[9]

    Bananaphone, feel free to say if you think Isaera should know anything.
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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Depends how familiar with human lands she is. Alterac was the smallest of the human kingdoms (and Marion didn't say she was from there). Likewise, the Mordis' were a minor but very wealthy noble family, so unless she's familiar with Alteraci nobility it's unlikely she knows the name.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quote Originally Posted by BananaPhone View Post
    Depends how familiar with human lands she is. Alterac was the smallest of the human kingdoms (and Marion didn't say she was from there). Likewise, the Mordis' were a minor but very wealthy noble family, so unless she's familiar with Alteraci nobility it's unlikely she knows the name.
    I might suggest it would be appropriate with those tolls for Isaera to know that Marion's accent is not one from the nations with most traditional interaction with Quel'Thalas - Lordaeron, Dalaran, or Stormwind. That is, if Marion isn't taking pains to conceal her accent. But the elf is unlikely to pick her right away as Alterac born.


    ALSO! I've posted and done a few new things. I like spoiler tags, and I use them a bunch. Here's what I mean when I use them.

    An "OOC" tag provides pertinent information for you the player, often a required roll.
    A tag that contains a required roll DC contains additional information that only characters that pass the roll will know. It'll often list a bunch of appropriate skills or expertises, your best of which you may roll. Normal rules apply that most expertises can't be used untrained, but go ahead and use your intuitions about whether another skill you have is similar enough to substitute from context. If you are unsure, feel free to ask here in the OOC thread; but I'm not going to hide some critical superspoiler in a clickable tab I can't control, so don't worry too much if you roll, look, and then I say it doesn't count. If it's a REAL secret, I'll directly message you.

    Additionally, if a spoiler is marked as {Fluff}, then feel free to look at it whether or not it requires a roll or you succeed at that roll. The roll determines whether or not your character knows the contents, but I know we have varying degrees of comfort with early and later Warcraft lore, so I thought I'd throw in tidbits like that both to enjoy being able to editorialize on them myself and to offer some world context. Let me know if you like that kind of thing, and I'll do more or less of it.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quote Originally Posted by Feathersnow View Post
    Mor'Lag is miserable. They barely fit under a tarp, let alone a tent. They at least borrowed some of the ungent to repel bugs. That they could have made it themselves was immaterial. The stuff costs money, and offering it allowed Jak'kari to bond with the somewhat racist Vrykuls.
    Oh! Poor Mor'Lag. :( Sad ogre is surprisingly compelling.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Wow, MrAbdiel, you've seriously put some good effort into this! I'm not really itching to get into combat right away myself... and frankly, my character would probably get KO'd pretty quickly if that did happen. So anyway! More of this RP stuff sounds fun..

    I can roll fortitude, but man, her rolls are abysmal! I think that thankfully, one way or another, she tried some of that herbal remedy...

    Fortitude: (1d20-1)[0]

    expertise (natural science): (1d20+8)[18]

    expertise (history): (1d20+8)[22]

    Oh dear, I think she's gonna come down with something....
    Last edited by WindStruck; 2021-10-05 at 08:06 AM.
    Avatar by linklele!

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quote Originally Posted by WindStruck View Post
    Wow, MrAbdiel, you've seriously put some good effort into this! I'm not really itching to get into combat right away myself... and frankly, my character would probably get KO'd pretty quickly if that did happen. So anyway! More of this RP stuff sounds fun..

    I can roll fortitude, but man, her rolls are abysmal! I think that thankfully, one way or another, she tried some of that herbal remedy...

    Fortitude: [roll0]

    expertise (natural science): [roll1]

    expertise (history): [roll2]

    Oh dear, I think she's gonna come down with something....
    Well, I have a lot of affection for the setting, so it’s easy to want to pour some effort in. I’m already having a lot of fun.

    Oh, and don’t worry about that 0 on the Fort check. I’m sure it’s nothing. >:)

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Oh and also, it’s very funny to me that there are 3 alchemists and a herbalist in the group. I imagine long journeys where everyone is discussing the usefulness of Kingsblood and Goldenthorn, except Marion going slowly crazy at these plant-nerds.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Quote Originally Posted by MrAbdiel View Post
    Oh, and don’t worry about that 0 on the Fort check. I’m sure it’s nothing. >:)
    Nothing? Well I'll tell you what it is! It's two degrees of failure, and it almost would have been three!

    Quote Originally Posted by MrAbdiel View Post
    Oh and also, it’s very funny to me that there are 3 alchemists and a herbalist in the group. I imagine long journeys where everyone is discussing the usefulness of Kingsblood and Goldenthorn, except Marion going slowly crazy at these plant-nerds.
    lol yeah! Lots of alchemy to throw around... though of course, it's not just plants! There's magic you can infuse into concoctions, and other stuff, like working with strong acids, metallic solutions. Maybe even the dream of turning lead into gold!
    Avatar by linklele!

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    The surplus of Alchemists is really amusing to me XD
    Quote Originally Posted by DaFinchy View Post
    Schlub brotherhood! *High fives* We're gonna get somebody killed, one of these encounters.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Spoiler: Expertis: Nature
    Show
    (1d20+5)[22]


    Spoiler: Fort check
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    Nothing, I'm immune to contact poisons and diseases.
    Quote Originally Posted by DaFinchy View Post
    Schlub brotherhood! *High fives* We're gonna get somebody killed, one of these encounters.

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    Default Re: World of Warcraft - Interbellum (OOC Thread)

    I forgot to add this to the above I'm sorry

    Spoiler: Artificer nonsense!
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    So generally the Gm rolls the design DC in secret So I'll skip to the part where I do the construction check

    Cripple powder
    Ranged Affliction 1 (Vulnerable, Exhausted, Fort resists.)
    Limited effect,

    Construction DC: 11
    (1d20+5)[24]

    Quote Originally Posted by DaFinchy View Post
    Schlub brotherhood! *High fives* We're gonna get somebody killed, one of these encounters.

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