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Thread: Arma And Gerba

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    Default Arma And Gerba

    If you're attending Gentik, butt out! :P

    Spoiler: Arma, CR 6
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    Arma
    Medium Humanoid, Lawful Good

    Armor Class 18 (Natural Armor)
    Hit Points 68 (8d8+32)
    Speed 35'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    20 (+5) 18 (+4) 18 (+4) 12 (+1) 16 (+3) 14 (+2)

    Skills Athletics +8, Acrobatics +7
    Senses Darkvision 60', Tremorsense 10'
    Languages Common
    Challenge 6

    Aura Of Protection
    Any friendly creature within 30' of Arma adds her Wisdom Modifier (+3) to their saving throws.

    Weapon Master
    Arma adds an extra d6 to all her damage rolls with melee attacks, included in the statblock below.

    Reckless Attack
    Arma may grant herself advantage on all melee attacks made until the start of her next turn, but grants advantage to any attacks made against her in the same period.

    Actions

    Greatsword Melee Weapon Attack
    +8 to-hit, reach 5', one target. Hit: 3d6+5 slashing damage.

    Extra Attack
    Arma makes two attacks with her Greatsword or other attack actions.

    Bonus Actions

    Defensive Curl
    Curling her armored plates to better protect herself, Arma reduces each instance of damage she takes by her proficiency modifier (3) until the start of her next turn.

    Rage Once Per Short Rest
    Arma enters a Rage, gaining resistance to bludgeoning, piercing, and slashing damage, as well as advantage on Strength checks and saves. This lasts for one minute.

    Reactions

    Protect
    After an ally is hit by an attack that could've targeted Arma, she may use her reaction to substitute herself for the attack. If there is a difference in AC or saves between Arma and the protected target, ignore it-Arma is treated as being hit automatically.

    Spoiler: Gerba, CR 4
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    Gerba
    Small Fiend (Shapechanger), Chaotic Good

    Armor Class 15 (18 with Mage Armor)
    Hit Points 39 (6d6+18)
    Speed 25', Fly 40'

    Strength Dexterity Constitution Intelligence Wisdom Charisma
    10 (0) 20 (+5) 16 (+3) 18 (+4) 12 (+1) 20 (+5)

    Skills Deception +8, Acrobatics +8
    Damage Resistances Fire, Poison
    Senses Darkvision 120'
    Languages Common, Infernal, Abyssal
    Challenge 4

    Limited Avoidance
    If Gerba would be subjected to an effect from a successful saving throw, and is benefiting from Arma's Aura Of Protection, she instead suffers no ill effects.

    Spellcasting
    Gerba is a mage who uses Charisma as her casting stat, DC 16 and +8 to-hit. She knows the following spells:

    Cantrips (Cast as from a 5th level character): Blade Ward, Chill Touch, Frostbite, Ray Of Frost, Thuamaturgy
    1st Level (4 Slots): Mage Armor, Armor Of Agathys, Bane, Bless, Divine Favor, Heroism, Healing Word
    2nd Level (3 Slots): Mirror Image, Enhance Ability, Heat Metal, Misty Step, Web
    3rd Level (2 Slots): Dispel Magic, Slow, Wall Of Water

    Actions

    Claw Melee Weapon Attack
    +8 to-hit, reach 5', one target. Hit: 1d4+5 slashing damage.

    Bonus Actions

    Ward Other
    When Gerba casts a spell that normally targets herself, she may have it target an ally within 5' instead.

    Reactions

    Interpose
    When hit by an attack, Gerba may use her reaction to change its target to a willing ally who could've been targeted originally.
    Last edited by JNAProductions; 2021-10-02 at 07:22 PM.
    I have a LOT of Homebrew!

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