New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 18 of 18
  1. - Top - End - #1
    Bugbear in the Playground
     
    Foeofthelance's Avatar

    Join Date
    Mar 2006
    Location

    Default As a New GM Which Would You Rather See?

    As a bit of background, my local game group is going to put our game on hold while one of the players deals with some IRL issues. But rather than abandon the game entirely, one of the players is going to step up and run the game, leaving me to pick a PC for myself. He's fairly new to GMing and most of the party is on their second or third character ever as well. As such, I'm leaning towards creating a more support oriented character to try and smooth over rough spots and to make sure others can experiment as they wish. If you were a new GM, what do you think would be more helpful, (A) a healer type who can patch up the party if they make disastrous decisions or (B) a Swiss army knife of skills that can get them through most noncombat encounters?
    Basilisk 6
    Pilot of the Thing

    I'm not evil. My morals just aren't the same as society's.

    On a one man quest to beat the Star Wars Universe, using nothing but simple, plain, ordinary logic. Score so far: Me 593 SWU 450


  2. - Top - End - #2
    Titan in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2013

    Default Re: As a New GM Which Would You Rather See?

    It probably depends on the system and the campaign. I would suggest the healer unless the campaign has a lot of skill usage and the skill system discourages untrained checks.

    However in some systems you could play a healer that supports the checks others make. In 5E D&D Bard or Cleric(Guidance) are examples of this possibility.

  3. - Top - End - #3
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Oct 2015
    Gender
    Male

    Default Re: As a New GM Which Would You Rather See?

    It would depend on the system, but without that I'd lean towards A.
    My thought process is that there are times I don't want the players to breeze through non-combat things. As a GM I often use those sorts of encounters as a stop-gap for when I need time. Sometimes it's because they've gone further than I planned for that week, sometimes I need to rethink some things based on their actions and sometimes they just make good pieces between larger events.

    While I get your intentions in doing so, I would argue that breezing through those sorts of skill checks removes "easy" encounters from the GM toolbox and forces them to rely more on combat, which is a lot harder to balance around and work with.

  4. - Top - End - #4
    Barbarian in the Playground
     
    GreenSorcererElf

    Join Date
    Feb 2019

    Default Re: As a New GM Which Would You Rather See?

    (C) a PC that isn't designed to "break" anything played by someone who can show up on time, help with scheduling, help/point out rules respectfully, help track conditions even if it's not in the party's favor, and helps move the story forward.

  5. - Top - End - #5
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Jun 2015

    Default Re: As a New GM Which Would You Rather See?

    Entirely depends on the game system. I like systems where the respective skillsets of PCs don’t matter too much. But I also like PCs who are distinct and separate in every way, so with only the info you’ve given I would go with whichever of those two is less covered by the other characters.

  6. - Top - End - #6
    Titan in the Playground
     
    Anonymouswizard's Avatar

    Join Date
    Oct 2009
    Location
    In my library

    Default Re: As a New GM Which Would You Rather See?

    Quote Originally Posted by Foeofthelance View Post
    If you were a new GM, what do you think would be more helpful, (A) a healer type who can patch up the party if they make disastrous decisions or (B) a Swiss army knife of skills that can get them through most noncombat encounters?
    B. I'm assuming you mean a 'Jack of All Trades, Master of none' style where the character makes sure that the party can get any course of action, but doesn't have high enough skills to reliably circumvent noncombat obstacles.

    Unless the game is a more recent editions of D&D, where combat is the only thing that matters. In which case I'd probably prefer a player to play a healer (or, if I had a decent understanding of D&D, a buffer).
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
    Show
    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Daemon

    Join Date
    Jun 2009

    Default Re: As a New GM Which Would You Rather See?

    It doesn’t matter, the DM balances the adventure around the party. It only gets tricky when there’s a large power difference among party members.

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    Oct 2011

    Default Re: As a New GM Which Would You Rather See?

    I think the answer is, "ask your GM".

    When I was a new GM? I wouldn't have cared.

    Now, having played for… has it really been 4 decades?…? I still wouldn't care.

    I would care for this, though:

    Quote Originally Posted by TyGuy View Post
    (C) a PC that isn't designed to "break" anything played by someone who can show up on time, help with scheduling, help/point out rules respectfully, help track conditions even if it's not in the party's favor, and helps move the story forward.

  9. - Top - End - #9
    Ogre in the Playground
     
    SwashbucklerGuy

    Join Date
    Jul 2019
    Location
    Wyoming
    Gender
    Male

    Default Re: As a New GM Which Would You Rather See?

    Bit of both?

    As a DM & player, I really don't like characters that can't stand on their on own. Glass cannons who need backup in order to do their job. healers who can't do anything else, etc.. So I appreciate more moderated characters that can cover a lot of ground even if they're not AAA+ at any one specific role.
    Knowledge brings the sting of disillusionment, but the pain teaches perspective.
    "You know it's all fake right?"
    "...yeah, but it makes me feel better."

  10. - Top - End - #10
    Bugbear in the Playground
     
    Foeofthelance's Avatar

    Join Date
    Mar 2006
    Location

    Default Re: As a New GM Which Would You Rather See?

    Quote Originally Posted by TyGuy View Post
    (C) a PC that isn't designed to "break" anything played by someone who can show up on time, help with scheduling, help/point out rules respectfully, help track conditions even if it's not in the party's favor, and helps move the story forward.
    Breaking things isn't the intent. If anything, it's too easy. *Looks at the 5th edition optimization threads*. It's more that coming off GMing for so long and knowing this is a party of new players, it would be easy to build something like a Sorcadin that runs around smiting everything while healing the rest while serving as party face, I'd rather be casting Hold Person so the Fighter can get in the big swing or Bardicly Inspiring the Wizard to crack the ancient coded runes.

    Looks like the general consensus is healbot, so off to designing I go. Thanks all!
    Basilisk 6
    Pilot of the Thing

    I'm not evil. My morals just aren't the same as society's.

    On a one man quest to beat the Star Wars Universe, using nothing but simple, plain, ordinary logic. Score so far: Me 593 SWU 450


  11. - Top - End - #11
    Titan in the Playground
     
    Felhammer's Avatar

    Join Date
    Oct 2010
    Location
    My 🐧🏰
    Gender
    Male

    Default Re: As a New GM Which Would You Rather See?

    it really depends on the style of game and what the other players are playing. If everyone is a striker or a tank, then filling in as a healer is a good idea. If everyone else has all the bases covered, then being a jack of all trades - specifically picking things that complement your fellow PCs (or make up for their faults) would be desirable.

    But, at the end of the day, I would want YOU to have fun. If you want to play a striker, play it. The DM, even newbie DMs, will learn how to balance things around the players.
    DMing:
    ❶ AGAINST THE GIANTS: IC | OOC

  12. - Top - End - #12
    Bugbear in the Playground
     
    AssassinGuy

    Join Date
    Dec 2015
    Location
    Wyoming

    Default Re: As a New GM Which Would You Rather See?

    I would rather you do not cheese out your character, and instead focus on trying to help those around you by sharing the spotlight as much as you can.
    *This Space Available*

  13. - Top - End - #13
    Ogre in the Playground
    Join Date
    Aug 2012
    Location
    Vacation in Nyalotha

    Default Re: As a New GM Which Would You Rather See?

    Quote Originally Posted by Foeofthelance View Post
    As a bit of background, my local game group is going to put our game on hold while one of the players deals with some IRL issues. But rather than abandon the game entirely, one of the players is going to step up and run the game, leaving me to pick a PC for myself. He's fairly new to GMing and most of the party is on their second or third character ever as well. As such, I'm leaning towards creating a more support oriented character to try and smooth over rough spots and to make sure others can experiment as they wish. If you were a new GM, what do you think would be more helpful, (A) a healer type who can patch up the party if they make disastrous decisions or (B) a Swiss army knife of skills that can get them through most noncombat encounters?
    B assuming it’s Jack of all who can contribute but not definitively solve things on his lonesome.
    If all rules are suggestions what happens when I pass the save?

  14. - Top - End - #14
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2007

    Default Re: As a New GM Which Would You Rather See?

    A is pretty safe; I can't see healing being an issue unless the GM really wants to kill off PCs, which they should probably be discouraged from anyway. There's a risk you might end up less than useful if the GM only uses infrequent or easy fights, but in most cases a healer is always handy.

    B might be fine, might be a problem. Different GMs have different ideas about the purpose of an obstacle ("the bridge being wrecked is because there's an angry dragon around, it's not about the PCs" vs "the bridge being wrecked is a chance for PCs to show off their leaping/climbing/flying skills" vs "the bridge being wrecked is supposed to lead to taking an alternate route"), and having the tools to easily handle it may throw a wrench in the latter type's plans. Now on the one hand I don't think a GM should try too hard to force a particular path, and for an experienced GM I'd have no problem saying "I can teleport, dealwithit.jpg", but for a new GM it's best to cut them more slack.
    Last edited by icefractal; 2021-10-05 at 05:46 PM.

  15. - Top - End - #15
    Ogre in the Playground
     
    Mordar's Avatar

    Join Date
    Mar 2008

    Default Re: As a New GM Which Would You Rather See?

    Quote Originally Posted by Anonymouswizard View Post
    B. I'm assuming you mean a 'Jack of All Trades, Master of none' style where the character makes sure that the party can get any course of action, but doesn't have high enough skills to reliably circumvent noncombat obstacles.

    Unless the game is a more recent editions of D&D, where combat is the only thing that matters. In which case I'd probably prefer a player to play a healer (or, if I had a decent understanding of D&D, a buffer).
    Quote Originally Posted by Quertus View Post
    I think the answer is, "ask your GM".

    When I was a new GM? I wouldn't have cared.

    Now, having played for… has it really been 4 decades?…? I still wouldn't care.

    I would care for this, though:
    I'm with Anonymous and Quertus...play a character that boosts the others. Help them help themselves, and don't "bot" anything.

    - M
    No matter where you go...there you are!

    Holhokki Tapio - GitP Blood Bowl New Era Season I Champion
    Togashi Ishi - Betrayal at the White Temple
    Da Monsters of Da Midden - GitP Blood Bowl Manager Cup Season V-VI-VII

  16. - Top - End - #16
    Orc in the Playground
    Join Date
    Dec 2018

    Default Re: As a New GM Which Would You Rather See?

    If possible i would say healer/party face.

  17. - Top - End - #17
    Titan in the Playground
    Join Date
    Oct 2010
    Location
    Dallas, TX
    Gender
    Male

    Default Re: As a New GM Which Would You Rather See?

    (C) a PC designed to fill in the needs of this party of PCs run by this group of players.

    Since we don't know anything about the other PCs or the other players, there's no way for us to know what's missing and needs to be supplied.

  18. - Top - End - #18
    Barbarian in the Playground
    Join Date
    Oct 2016
    Location
    Earth
    Gender
    Intersex

    Default Re: As a New GM Which Would You Rather See?

    Among the options presented? A.


    I, however, would rather make a broken OP character. I can easily pull my punches and could save the party from TPK if the new GM is unused to balancing encounters. (It would also be wise to let him know, usually privately)

    Edit; not necessarily the broken part; the unfair encounters part
    Last edited by Alcore; 2021-10-08 at 02:00 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •