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Thread: Unpopular D&D Opinions
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2021-11-15, 02:00 PM (ISO 8601)
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Re: Unpopular D&D Opinions
That's wonderful if the "don't" title is the game you want to play, I guess. Which obviously isn't always the case judging from my bookcase. If I'm not interested in running/playing FATE then how much time FATE takes to learn is 100% irrelevant to my interests or situation.
but people with one (or a few, with the others supporting the point) points of data presume that that high level of time investment is, in fact, true for all games.Last edited by Jophiel; 2021-11-15 at 02:01 PM.
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2021-11-15, 02:40 PM (ISO 8601)
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Re: Unpopular D&D Opinions
Oh it's not like it's flat or anything, TBF, it's just flatter than 3E was. And how it compares to 4E depends on the area. Off-hand, I'd say, in terms of "how much difference does being high-level make" ...
Martial Ability: 4E > 3E > 5E
3E and 5E are pretty close when going up against things of your own level, barring serious optimization; it's only when factoring in things like "a 3E high level martial can be pretty much immune to armies" that there's a significant difference.
Skills: 3E > 4E > 5E
In 3E, someone who really masters a skill is immensely beyond Joe Average, and even significantly surpasses their fellow party members. In 4E the former is true but not the latter. In 5E neither is true.
Spells: 3E > 5E > 4E
While putting more limitations on their use, 5E does have spells like Simulacrum and True Polymorph.
Now that said, I am assuming equal GMing for the comparison. If a GM auto-scaled every foe to the party in 3E/4E, but bounded accuracy makes them feel comfortable using a more naturalistic approach in 5E, then (for that GM) 5E effectively has a higher power curve.Last edited by icefractal; 2021-11-15 at 02:41 PM.
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2021-11-15, 03:11 PM (ISO 8601)
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- Aug 2010
Re: Unpopular D&D Opinions
Kinda shifting the goalposts. Your original point was "players don't want to learn other games because learning other games is an investment."
My counter was "players don't want to learn other games because the perception is that learning other games is an investment, even if it isn't always".
If you just don't want to play game X for other reasons, then that's completely orthogonal to your analogy.
Well, yes, that's my point. But that's it's a perception issue (in some cases) rather than an actual issue."Gosh 2D8HP, you are so very correct (and also good looking)"
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2021-11-15, 03:16 PM (ISO 8601)
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Re: Unpopular D&D Opinions
In this case, perception issues are actual issues. When you're trying to get someone to do something, perception is large pieces of reality. You either have to provide a very strong incentive independent of perception or change the perception. And most of the ways to provide strong incentives aren't really applicable to "getting people to play a game with you"--threats, monetary incentives (either carrot or stick), *ahem* intimate incentives, even warnings of dire consequences if they don't, etc are all off the table. I'd even say "we can't be friends/hang out if you don't" is an inappropriate incentive.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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NIH System PDF Up to date main-branch build version.
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2021-11-15, 03:19 PM (ISO 8601)
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Re: Unpopular D&D Opinions
Yeah, there's actually a large number of systems that are easier to pick up than D&D, the omit one I want to play that might be relatively equal in complexity of Unknown Armies, and if you don't have PC Magicians it might actually come out as simpler desire the Shock Gauges. Many I own are much simpler, and done have incredibly easy character creation.
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2021-11-15, 03:20 PM (ISO 8601)
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Re: Unpopular D&D Opinions
I didn't say they weren't? I'm just pointing out that the core of the issue is perception.
It does offer a potential path around the objection, if that's the true objection and not just an excuse. If the actual issue is "I'd rather just play D&D and don't wanna be bothered" then the only answer is "okay, cool". If it really is "You know, I'd be willing to consider that, but I don't want to spend ten hours reading rules just to get started", then you can continue the conversation (unless that really is the case, in which case, again, "okay, cool.")"Gosh 2D8HP, you are so very correct (and also good looking)"
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2021-11-15, 03:32 PM (ISO 8601)
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Re: Unpopular D&D Opinions
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2021-11-15, 03:35 PM (ISO 8601)
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- Aug 2012
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- Vacation in Nyalotha
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2021-11-15, 03:45 PM (ISO 8601)
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Re: Unpopular D&D Opinions
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2021-11-15, 09:35 PM (ISO 8601)
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Re: Unpopular D&D Opinions
Expand your social circle. Increase your odds. That's a way to up the odds of another game being the group consensus.
@PhoneixPhyre: Higher levels have more moving parts. Yeah.
The group I sometimes DM for on Wednesdays can barely keep track of their {censored} at level 8.
I am pretty sure that group will be a complete mess at level 12 if my brother has to drop out of DMing and I get stuck being the weekly DM again. My current plan is to transition them to White Plume Mountain (Bro and I have subbed in different items, those sentient items are, IMO, bad design for that level of play) and it will transition into the Against the Giants trilogy since bro gave my concept on what's up with the frost giants up north enough of an open door to lay the foundation. But hopefully, he'll be able to keep DMing.Last edited by KorvinStarmast; 2021-11-15 at 09:38 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-11-15, 11:41 PM (ISO 8601)
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Re: Unpopular D&D Opinions
I'm going a happy dance.
They are welcome to, but that doesn't mean level 20 must therefore not exist for the rest of us who like, want, and do reach level 20.
You can blame Adventurer's League and players playing the same character in multiple games a week for that, but that's not D&D's fault.
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2021-11-16, 12:01 AM (ISO 8601)
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Re: Unpopular D&D Opinions
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2021-11-16, 03:44 AM (ISO 8601)
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- May 2018
Re: Unpopular D&D Opinions
Milestones level up is vert practical to adapt the pacing of the campaign to your group.
However, it can only yet you so far. When you start averaging 2-3 combat encounters per OOC month (because you want the plot to advance, so it's RP heavy sessions, but the less you play combat encounters the slower the players are at resolving their turn) then you start having to battle against the resting system which is not designed around level up that are THAT fast.
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2021-11-16, 05:52 AM (ISO 8601)
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Re: Unpopular D&D Opinions
If WotC staff were actually competent, they'd devote 10 to 20 pages to explaining different campaign structures and how to set character advancement rates for them. That way, you would have (*gasp*) codified, explicit and (for those who care) official statement that yes, you can slow down or even halt character progression in D&D for purposes of a campaign, and no, the point of the game isn't to reach top level, it's to achieve campaign goals.
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2021-11-16, 06:15 AM (ISO 8601)
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Re: Unpopular D&D Opinions
The zero to hero claim is BS. There is no reason to ever expect your character to become a hero or anyone famous. You can become a level 20 character in complete obscurity.
High level (10+) doesn't mean you are well known/famous/feared/respected etcetera in any way. You can still be a relative nobody. A high level druid can be known in his druidic circle/group but the majority of the world doesn't need to know he exists, if they know druids exist at all. A high level fighter can still be a simple barkeep when not adventuring.
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2021-11-16, 06:20 AM (ISO 8601)
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Re: Unpopular D&D Opinions
5e could get rid of stats and asis without changing much to the game provided you make all checks easier by 5 and lower all monster rolls by 5.
And it would benefit roleplay a lot because people would not feel constrained by the mental stats.Last edited by noob; 2021-11-16 at 06:25 AM.
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2021-11-16, 06:30 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Even without accounting for the fame that is likely to follow with being one of the most powerful people in the world (though that can vary by setting, sometimes a level 15 fighter is a once per generation master, sometimes it's some random guard) I'd say it's pretty tricky to acquire the amount of experience necessary to reach high level without gaining some sort of reputation. Probably not impossible, but pretty unlikely.
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2021-11-16, 07:02 AM (ISO 8601)
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Re: Unpopular D&D Opinions
I used to joined the group when they were level 14ish with a druid. But I didn't like that character much. At the time the party was building up to a grand finale (this campaign has been running close to or for over a decade). The back ground of my fighter is that he heard trouble was brewing in this part of the world and it seemed be a good fight. So he picked up his belongings and started walking. Two months later he arrived at the besieged city and started hacking his way towards the center where he met the party. He doesn't own anything he can't carry, his suite of armour and weapon are enchanted so they can be summoned as a free action or dismissed as a free action. His birthname is something he doesn't use and when he meets a new group, settles in a new place a new name can be made up.
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2021-11-16, 07:32 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Lol. Well, only 17 pages? Good thing i brought it up. (Grover's voice) "oh, I am so embarrassed"
Maybe? Not exactly? Or "exactly"?
So, "my position" is that 50-post thread I'm too lazy to write. "Nobody commenting until I had managed to actually state my position" - to try to work towards building up the vocabulary, like the first person explaining calculus, or genetics - was my original idea.
But that was maximum effort for minimal gain.
If, instead, I introduce the elephant chopped up bit by chopped up bit, it's easier for my definition to, for example, fail one of Oldtrees1's tests before I invest maximum effort. Or for everyone to drop out, saying "this is too hard".
It's one of those things I usually take a clue-by-four to others for doing, designing their work poorly, such that massive work is wasted when tests could have caught their idiocy earlier if they'd been smarter about how they did their work.
So, instead, I've been presenting a conveyor belt of chopped up elephant bits for people to inspect.
Unfortunately, it's apparently a dark cave, and people keep mistaking the bits for the elephant.
If my definition had already been tested in full, rather than merely the underlying idea having been vetted by a local echo chamber of 4e disappointment, then I might almost consider such a plan of full presentation reasonable, were it not possible for communication of the idea to fail in numerous ways, including misunderstandings regarding individual ingredients, uncertainty regarding individual techniques, or simple lack of stamina to see the recipe through to the end.
So, to recap: "no feedback until I'm done", although my original idea, is dumb, because both my idea, and others ability to follow my idea, should be tested incrementally.
It does require slightly different skills, and a slightly different mindset, to comment on and test components rather than the whole. Not that proper testing isn't itself a rarified skill. But, hopefully, after this explicit discussion, things will be easier, at least.
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2021-11-16, 07:34 AM (ISO 8601)
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Re: Unpopular D&D Opinions
I'm not sure what your point is. Yes, it is possible for a character to be completely unknown regardless of their level (it's up to the GM, after all). You could be a nobody at level 20 or world-famous at level 1 but it's very likely that a high level character has some fame to go with it.
A good comparison in real life might be having lots of money — there are unknown billionaires but if you go from broke to one of the world's wealthiest, it's pretty likely people are gonna know about you.
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2021-11-16, 07:51 AM (ISO 8601)
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Re: Unpopular D&D Opinions
You said that it was near impossible to be high level without fame or infamy. But it really depends on how you play your character and the back ground story. On a more personal level I would not like it when a GM would force me to play someone famous.
In all the RPG I play I try to avoid becoming a well known person. Regardless of power level. Being famous limits your freedom.
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2021-11-16, 08:11 AM (ISO 8601)
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Re: Unpopular D&D Opinions
In BECMI and 1st Edition AD&D, a character gained fame and retainers as they reached name levels, and some classes (like the druid) were outright kept from leveling if they didn't also progress in the organization they were part of. It was either 2nd Edition AD&D or 3rd Edition which disassociated leveling from fame and followers, and the game became worse for it.
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2021-11-16, 08:24 AM (ISO 8601)
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2021-11-16, 08:26 AM (ISO 8601)
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- Mar 2015
Re: Unpopular D&D Opinions
I would like to point out the first fragment has failed on multiple levels and many of your defences are contingent on adding things to it. A prime example is the lack of an objective measure on the MTM (which predates me making up the label "MTM"). You have stated that there is theoretical some objective truth out there, but still how to quantity and measure it is still unknown. And its been weeks.
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2021-11-16, 08:27 AM (ISO 8601)
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2021-11-16, 08:50 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Been somewhat difficult these past few years sadly. Things might be changing in the new year though.
If the staff was competent they wouldn't have stripped out all the noncombat times and carried it 'times medium'. Or included actual discussion of how the mechanics are meant to work, my favourite part of Fate Core is that it's only about one fifth rules, with a lot of word count given over to how to use them.
Still could use more actual advice on placing milestones, but 'every couple of sessions Street a 'big thing' happens is pretty chart as to the intent. I'd kind of just like to know what campaign length they're assuming.
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2021-11-16, 08:55 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Sure, it's probably possible if a character goes out of their way to stay unknown, but at some point it will become more and more tricky under most circumstances. Compare it to real life criminals, a lot of them would love to stay hidden (even if some probably enjoy the infamy) but that doesn't mean it's always possible. Reaching high levels should require some pretty remarkable deeds and those usually (but yes, not always) bring a remarkable reputation.
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2021-11-16, 09:14 AM (ISO 8601)
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Re: Unpopular D&D Opinions
The lack of those rules means more people play characters as eternal vagrants who, despite amassing wealth to rival kings, somehow fail to develop lasting ties to their surroundings or even acquire permanent place of residence.
Furthermore, it obfuscates the purpose of leveling. Those social ties and a place of your own? They were part of the reward of reaching name level. They were those campaign goals for which gold and experience points were instruments for achieving. If you didn't want any of that - if you really wanted to remain a vagrant - you stopped leveling. Oh yes, that was a feature too. Characters didn't automatically level up, they had to spend gold and time to train. That's relevant to the other discussion point too, because it gave another way for a game master to control rate of advancement AND gave players the option to stay at a level they were comfortable at. You didn't go from zero to hero if you didn't actually want to be a hero.
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2021-11-16, 10:04 AM (ISO 8601)
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Re: Unpopular D&D Opinions
For some people (I don't know how many, but I know I'm one of them), "zero to hero" isn't about fame. It's about power progression.
It's about starting off having rats be valid threats, and ending up face-tanking a dragon.
And still managed to create misconceptions that had to be cleared up, repeatedly, for years. Fortunately, Condensed is a lot better with the clarity.Last edited by kyoryu; 2021-11-16 at 10:05 AM.
"Gosh 2D8HP, you are so very correct (and also good looking)"
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2021-11-16, 10:21 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Given that I didn't say that, where is this coming from? If your DM will keep running the game as they progress to 20, that's great. A friend of mine took a dwarf vengeance paladin from 1 to 20 and loved the campaign. (Pre Covid). He's shared a few of his experiences with me (he took mounted combatant and pole arm master among other feats, and boosted Cha. Never boosted STR).
You can blame Adventurer's League and players playing the same character in multiple games a week for that, but that's not D&D's fault.
Isn't that what milestone leveling is? Won't disagree that a little more guidance to new DM's would help.
Unsupported assertion is unsupported.
I'd say "it became different" but to answer one of your questions: one of the things that "get a stronghold and retainers at name level" did was to get the players invested in the game world. (Well, that was my experience for the various campaigns that got that far). I suspect that V experienced something similar.
Fingers crossed, hope it works out.
This was nicely modeled in Diablo (the original one) CRPG dungeon crawl.
Our level 18 group has gone from battling with an ogre and hobgoblins in a cave to fighting a kraken and an archduke of hell. (With a lot of stuff in between). QUite a bit of what we've done has promoted the DM's world building efforts, and we have (as players) invested in the campaign world.
We run a commercial shipping line, built a bastion in the halfling homeland, and prevented a coup against the queen (she was a dragonborn).
It's a lot of fun when all of the players choose to engage with the setting.
It's, for me, less fun when the players don't (as both player and DM).Last edited by KorvinStarmast; 2021-11-16 at 10:24 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society