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Thread: Unpopular D&D Opinions
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2021-12-07, 08:35 AM (ISO 8601)
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- Aug 2014
Re: Unpopular D&D Opinions
Yeah, in other tabletops I run I usually end up having a few races that are so different they don't have the necessary anatomical structures to even speak human language. But stuff like that doesn't seem to fly as well in D&D where it seems like nothing can truly be "alien". Especially since almost everything speaks Common automatically.
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2021-12-07, 11:40 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Last sentence: "world building so that the dm could run a mostly human party having mostly human adventures with characters that players could rp & relate to easily."
The intent was to push players towards playing humans. High level magic? Human. Paladin? Human. Clumsy? Yes. Late 1970s, early 1980s? Early in the learning curve of rpg design. Did it work? Sometimes, kinda, maybe.
It did pretty much manage to avert the dissonance & difficulty of running a party of dwarf, orc, construct, undead, and elf casters & partial casters through "90% human low magic faux-medeval with occasional dragons" settings that still manages to crop up a fair bit.
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2021-12-07, 04:01 PM (ISO 8601)
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- May 2015
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Re: Unpopular D&D Opinions
Yes, it worked. Worked well enough to have two editions of the same game in print and selling at the same time.
And the formula fits well enough since most people are human, and playing a make believe human is a lot easier to try to do than to try and play a make believe {creature} and have it not just be "humans in hats".Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-12-07, 04:48 PM (ISO 8601)
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- Oct 2011
Re: Unpopular D&D Opinions
OK, so, now is it time to start a new "part 2" thread?
On an unrelated note, "different level advancement rates" was an *awesome* idea! Because characters leveled so slowly, and the group usually only owned a single copy of the physical books (Internet? What newfangled nonsense is that?), usually only one character leveled at a time, meaning a) that player got to use the books / the GM's time to level (so much better than *everyone* leveling at once, btw); b) that character got to feel special, that *they* had new toys, while everyone else was the same as they had been last session.
Truly, brilliant design. 10 out of 10. Would highly recommend.Last edited by Quertus; 2021-12-07 at 04:49 PM.
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2021-12-07, 06:34 PM (ISO 8601)
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- Jun 2015
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Re: Unpopular D&D Opinions
*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-12-07, 06:36 PM (ISO 8601)
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- Oct 2007
Re: Unpopular D&D Opinions
But it sounds like it only "solved" it to the extent that you were less able to play {creature}, and that presumably the GM only had {creature} show up rarely enough for the "human in hat"-ness not to be recognizable.
But the thing is, you can already do that, with creatures like Aboleths, Angels, Dragons, etc. So it seems like in one model we have:
* Playable humans
* Non-playable non-humans who are significantly alien.
And in the other model we have:
* Playable humans
* Playable non-humans who might end up resembling humans in hats
* Non-playable non-humans who are significantly alien
Not really seeing the advantage of the first over the second, unless the presence of "humans in hats" is inherently a bad thing that will make the game worse by existing - which I don't consider it to be.Last edited by icefractal; 2021-12-07 at 06:37 PM.
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2021-12-07, 08:00 PM (ISO 8601)
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- May 2016
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Re: Unpopular D&D Opinions
Personally, I don't like playable, alien-in-thought races. Because they'll be played by humans, which means played like humans. It also becomes much harder to rationalize why they're working together with people they cannot understand (or with whom the barriers to understanding are high). Because that's what alien-in-thought means--alien enough that mutual understanding is difficult if it's even possible.
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2021-12-08, 11:20 AM (ISO 8601)
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Re: Unpopular D&D Opinions
Please do this for campaign 2. Please.
[1] except prismatic spray that hits 20 people, that sucks to resolve.
I love it, though I rarely use it.
Yeah it is so awesome but most of the time I want to use it one of my allies charges into the area of effect so I have to do something else. That fight with nyx where I was waiting for them was where I wanted to open the ambush with that was spoiled by the usual suspects.
Yep. Same. "Make a decision or you dodge this turn" has been heard at our table now and again.
Yeah. I am sure I've fallen into that trap at least once as a player. Must always remain alert to not do that and to stay in my lane.
And chronic indecisiveness. Which is ironic, since the player most prone to that also has the simplest character. He's a melee blender who basically always ends up charging in headlong (a trait which has made him rack up the most KOs of any of the PCs) and straight up attacking.
Not inherently bad: it's what makes the game accessible to a broad range of players.
Yeah, which takes us back to humans in hats as "workable" based on who is playing the game.Last edited by KorvinStarmast; 2021-12-08 at 11:23 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-12-08, 11:23 AM (ISO 8601)
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- Jul 2014
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- Avatar By Astral Seal!
Re: Unpopular D&D Opinions
New Thread was made-we should migrate over to there.
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2021-12-08, 12:28 PM (ISO 8601)
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- Jun 2015
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*It isn't realism, it's verisimilitude... seeming to be true within the context of the game world.
"D&D does not have SECRET rules that can only be revealed by meticulous deconstruction of words and grammar. There is only the unclear rules prose that makes people think there are secret rules to be revealed."
Consistency between games and tables is but the dream of a madman - Mastikator
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2021-12-12, 03:01 PM (ISO 8601)
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- Oct 2020
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2021-12-12, 04:14 PM (ISO 8601)
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- Feb 2012
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Re: Unpopular D&D Opinions
Different races don't have to be completely human to be different. The "humans with hats" isn't bad and in fact makes a lot of sense.
We see similar animals displaying similar behavior while still being completely different species all the time. Who hasn't seen a cutesy video of a lion or tiger acting like house cats?
Hell! Even different breeds of the same species can have different propensity for certain behaviors. Just look at dog breeds. Probably modern humans vs neanderthals too.
In that sense, I think it makes perfect sense fpr orca to be "human, but stronger, dumber and more aggressive", dwarves to be "humans, but short, stout and surly", elves to be "humans, but aloof, proud and patient", etc
It's important to keep in mind that this would be a general rule, not an absolute one. So individuals wouldn't necessarily displays those traits, but societies and cultures should reflect them to some extent.Last edited by Lemmy; 2021-12-12 at 04:15 PM.
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2021-12-12, 05:12 PM (ISO 8601)
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Re: Unpopular D&D Opinions
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