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Thread: I have news.
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2021-10-14, 08:35 AM (ISO 8601)
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- Mar 2015
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2021-10-14, 08:52 AM (ISO 8601)
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- Apr 2013
Re: I have news.
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2021-10-14, 09:10 AM (ISO 8601)
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- Feb 2017
Re: I have news.
As Insaid in anotjer post in this thread, the two most likely explabations are that either a) the Helm grants that speed when put on any random ship, but when paired with a spelljammer as it is supposed to be it goes much faster (and the writer didn't mention that becsuse they thought it was unlikely the PCs would salvage the actual spelljammer but still wanted the Helm to be a fun item to find) or b) the writer forgot that space big or messed up the speed (which isn't an indicator that all spelljammers for 5e will have that same mistake).
The Scave ger managed to go from the edge of the Crystal Sphere to Toril's orbit without its orog crew members dying of old age, so it's clear the ship is supposed to move faster than a car through Realmspace.
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2021-10-14, 12:26 PM (ISO 8601)
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- Dec 2014
Re: I have news.
I mean, I suppose it is *possible* that neither the writer nor the editor nor anyone on the dev team were familiar with spelljammer as it existed in 2nd edition at all, and were chosen to write rules for a spelljamming ship that completely disregard the existence of spelljamming speeds, and ignoring everything about the nature of wildspace, and that the rules they wrote coincidentally would work well with interplanar travel but not with actual spelljamming.
it is also possible that their frequent references that suggest that their primary source was the spelljammer item entry in 4th edition are purely coincidental (stuff like your assumption about needing a special ship, for example, which is not even remotely how spelljamming helms work in 2nd edition but is *exactly* how 4th edition handled it... the ship was the item, not the helm)
but that seems like a rather large stretch to me.
it seems far more plausible that the fact that they are taking people who evidently don't know anything about 2nd edition spelljammer and write as if the 4th edition source was their main source of information is that they don't particularly plan to draw from the 2nd edition setting and are more inclined towards building something based on whatever they were thinking about when they did the 4th edition writeup.
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2021-10-14, 12:46 PM (ISO 8601)
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- May 2013
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2021-10-14, 12:48 PM (ISO 8601)
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- Jul 2016
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2021-10-14, 12:56 PM (ISO 8601)
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- Apr 2014
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2021-10-14, 12:59 PM (ISO 8601)
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- Apr 2013
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2021-10-14, 09:39 PM (ISO 8601)
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- Mar 2019
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2021-10-14, 10:13 PM (ISO 8601)
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- May 2013
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2021-10-14, 11:42 PM (ISO 8601)
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- Jun 2012
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2021-10-15, 12:29 AM (ISO 8601)
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- Dec 2014
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2021-10-15, 06:53 AM (ISO 8601)
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- Apr 2014
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2021-10-15, 06:58 AM (ISO 8601)
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- Apr 2015
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- Paris, France
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Re: I have news.
What I demand from a Planescape book:
- more lenghty descriptions of the Outer Planes, at least compared to those in the DMG.
- special emphasis on the Outlands where celestials, fiends, modrons and slaadi interact.
- a map of Sigil and guidelines for PCs opposing, helping, or joining each of the Factions.
What I demand from a Spelljammer book:
- a description of the Material Plane with wildspace, crystal spheres and the phlogiston.
- general rules for spelljamming vessels, and maps for a few of the most memorable.
- overviews of three famous crystal spheres: Greyspace, Krynnspace and Realmspace.
Thematically, I think it would be great to have all that inside a single "multiverse" book.
But obviously, each part would likely be shorter for it.
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2021-10-15, 07:13 AM (ISO 8601)
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- Mar 2015
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2021-10-15, 09:37 AM (ISO 8601)
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- May 2015
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- Texas
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Re: I have news.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-10-15, 09:57 AM (ISO 8601)
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- Aug 2011
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- ICU, under a cherry tree.
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Re: I have news.
I love the idea of D&D in space. Having looked into the Spelljammer material... it is bonkers. The aesthetic is not exactly hitting the right spots for me (not sure why every ship has to look like an animal or insect), but I'm excited to see Spelljammer stuff for 5E.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2021-10-15, 10:05 AM (ISO 8601)
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- Mar 2015
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Re: I have news.
I never played the original Spelljammer stuff, but from what I've read about it, I think the weird ships mostly belong to "alien" races. The stuff an adventuring party is supposed to get their hands on is meant to look more like classic sailing vessels. But I don't know how valid that assumption is without having played it. I'm curious how they'll present it for the modern game.
I'm totally wanting Treasure Planet.
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2021-10-15, 10:05 AM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: I have news.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-10-15, 10:05 AM (ISO 8601)
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- Oct 2006
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- Sweden or Britannia
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Re: I have news.
That's not really the case, there's definitely an insect theming for some ships, but there are many others too. Gnomes use sidewheelers, dwarves have big citadel/forge/shrine things, the elves grow their ships like plants, many humans base their designs on sailing ships, etc. Liches tend to favor tomb ships ("flying pyramids"), and there's even more niche stuff out there!
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2021-10-15, 10:09 AM (ISO 8601)
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- Apr 2013
Re: I have news.
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2021-10-15, 10:28 AM (ISO 8601)
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- May 2016
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- Corvallis, OR
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Re: I have news.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2021-10-15, 10:29 AM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: I have news.
The 'Radiant Triangle'. I'd also like a broader view of Lesser Arcane Space, Greater Arcane Space, and the Astromundi Cluster
Thematically the Far Realm isn't comprehensible enough to say much about... It doesn't have 'places', most inhabitants are random nonsense, no one survives going there for long, and there is no such thing as a 'typical' portal/blot/etc... A good Aberration monster list of common denizens is good, but not a lot of use really detailing it as a 'location'Last edited by Naanomi; 2021-10-15 at 10:33 AM.
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2021-10-15, 10:47 AM (ISO 8601)
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- Apr 2013
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2021-10-15, 02:43 PM (ISO 8601)
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- Dec 2014
Re: I have news.
it is fair to say that not *every* ship is shaped like an animal or insect in spelljammer
but it is also absolutely fair to say that most of them are. including the human ships. oh, you can totally fly around in a regular galleon if you want, but... as spelljamming ships go, they're terrible. they have absolutely abysmal manoeuvrability, and they require a lot of crew just to maintain that.
it is of course possible to homebrew your way out of that, but by default it is very reasonable to describe the setting such that "every ship has to look like an animal or insect" (with the understanding that there is a bit of hyperbole in that statement).
if that bothers you, I can definitely see that being a problem.
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2021-10-15, 04:25 PM (ISO 8601)
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- Apr 2015
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- Paris, France
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Re: I have news.
So instead, I would look for Far Realm adjacent locations.
On the Spelljammer side, there is the neogi. They are the ones who build spidery ships, and their entry in VGtM claims that...Originally Posted by VGtM p179, NeogiOriginally Posted by 4e PHB p131, Star Pact
On the Planescape side, there is the Hinterlands, the border of the Outlands beyond the gate-towns. No matter how far you walk into the Hinterlands, turning around quickly brings you back near a gate-town. But the farther you walk, the stranger your environment becomes, conjuring all sorts of alien locations. Now, if the Outlands is, as the DMG puts it, "a microcosm of the planes", with a circle of gate-towns standing for the Outer Planes, then wouldn't the Hinterlands reflect what lies outside the Great Wheel?
There is also an interpretation of the Hinterlands as just a perilous walk from the Outlands to the Outer Planes, but I find that less interesting.
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2021-10-15, 04:42 PM (ISO 8601)
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- Nov 2013
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- NW USA
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Re: I have news.
There is a location in Spelljammer called the... ?great wound? It is on some of the maps... That is basically a black hole + portal to the far realm; supposedly the first contact between the Great Wheel and that place, made when a Draeden refused to surrender with his brethren and chewed a hole in reality
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2021-10-16, 02:58 PM (ISO 8601)
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- Apr 2015
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- Paris, France
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2021-11-27, 04:20 PM (ISO 8601)
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- Oct 2009
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Re: I have news.
My sig is something witty.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
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2021-11-27, 06:30 PM (ISO 8601)
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- Nov 2013
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- NW USA
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