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  1. - Top - End - #31
    Titan in the Playground
     
    Kane0's Avatar

    Join Date
    Nov 2011
    Location
    Waterdeep
    Gender
    Male

    Default Re: Ranger: Fixed? Or as broken as ever?

    Quote Originally Posted by Quietus View Post
    How does this interact with the beastmaster subclass? Do you just eliminate it? Because you have made the Paladin's steed 100% superior to the ranger's beast companion.
    Im sorry i completely missed this. Here ya go:

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    Level 3, Beast Companion
    You can cast the Find Companion spell without expending a spell slot or material components. Once you cast this spell you cannot do so again until you finish a long rest.
    When you cast Find Companion you add your proficiency bonus to the beast’s AC and attack rolls, as well as to any saving throws and skills it is proficient in. The beast's hit point maximum is equal to (4 + its Constitution modifier) for each level of ranger you have.

    At ranger level 7 you cast Find Companion as if from a 3rd level spell slot, at level 11 a 4th level spell slot and level 15 a 5th level spell slot.

    Level 3: Beastform
    As an action you can assume the form of a beast you have seen before that is CR 1/8 or lower and large size or smaller. You can use your Beastform a number of times equal to your Wisdom modifier (minimum 1). You regain any expended uses at the end of a long rest.

    You can stay in a beast shape for a number of hours equal to your proficiency bonus. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a Bonus Action on your turn. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.

    Your statistics, including mental Ability Scores, are replaced by the Statistics of the chosen beast. You assume the Hit Points of your new form. When you revert to your normal form you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage does not reduce your normal form to 0 Hit Points, you are not knocked Unconscious.

    You retain your alignment and personality. You cannot speak, cast Spells, or take any other action that requires hands or speech. Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment.

    Level 7: Beastcall
    By spending one minute you can call up to twelve beasts of up to CR 1/2 to you from the surrounding area, determined by the DM. Upon arrival these beasts are friendly to you and will assist with one task for up to one hour before dispersing.
    Once you use this feature you cannot do so again until you finish a long rest.

    Level 11: Bestial Fury
    Your beasts attacks are considered magical for the purposes of overcoming damage resistance and immunity. In addition, your beast companion gains the following reaction:
    Defensive Pounce: The beast companion imposes disadvantage on the attack roll of one creature it can see that is within its reach, provided the attack is against a creature other than the beast companion.

    Level 15: Greater Beastcall
    You can use your Beastcall feature as an action instead of taking one minute, and call up to CR 1 beasts to assist you. In addition, you regain use of your Beastcall feature when you finish a short or long rest.
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    5e Houserules and Homebrew
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  2. - Top - End - #32
    Orc in the Playground
     
    BardGirl

    Join Date
    Nov 2019

    Default Re: Ranger: Fixed? Or as broken as ever?

    Quote Originally Posted by LudicSavant View Post
    I think there's plenty that can be done. After all, minionmancy (and more generally, things that expand action economy) is not some insoluble novel problem, it's ground that has been covered, and covered well, by many games throughout the decades.
    Really? I'm trying and failing to think of a system apart from maybe Savage Worlds or something with mob rules where bringing ten followers into a fight wouldn't turn into a bookkeeping nightmare as the DM and other players silently radiate hatred at you.
    Last edited by Azuresun; 2021-10-23 at 09:36 AM.

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