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2021-10-22, 04:00 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Ranger: Fixed? Or as broken as ever?
Im sorry i completely missed this. Here ya go:
Spoiler
Level 3, Beast Companion
You can cast the Find Companion spell without expending a spell slot or material components. Once you cast this spell you cannot do so again until you finish a long rest.
When you cast Find Companion you add your proficiency bonus to the beast’s AC and attack rolls, as well as to any saving throws and skills it is proficient in. The beast's hit point maximum is equal to (4 + its Constitution modifier) for each level of ranger you have.
At ranger level 7 you cast Find Companion as if from a 3rd level spell slot, at level 11 a 4th level spell slot and level 15 a 5th level spell slot.
Level 3: Beastform
As an action you can assume the form of a beast you have seen before that is CR 1/8 or lower and large size or smaller. You can use your Beastform a number of times equal to your Wisdom modifier (minimum 1). You regain any expended uses at the end of a long rest.
You can stay in a beast shape for a number of hours equal to your proficiency bonus. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a Bonus Action on your turn. You automatically revert if you fall unconscious, drop to 0 Hit Points, or die.
Your statistics, including mental Ability Scores, are replaced by the Statistics of the chosen beast. You assume the Hit Points of your new form. When you revert to your normal form you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage does not reduce your normal form to 0 Hit Points, you are not knocked Unconscious.
You retain your alignment and personality. You cannot speak, cast Spells, or take any other action that requires hands or speech. Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment.
Level 7: Beastcall
By spending one minute you can call up to twelve beasts of up to CR 1/2 to you from the surrounding area, determined by the DM. Upon arrival these beasts are friendly to you and will assist with one task for up to one hour before dispersing.
Once you use this feature you cannot do so again until you finish a long rest.
Level 11: Bestial Fury
Your beasts attacks are considered magical for the purposes of overcoming damage resistance and immunity. In addition, your beast companion gains the following reaction:
Defensive Pounce: The beast companion imposes disadvantage on the attack roll of one creature it can see that is within its reach, provided the attack is against a creature other than the beast companion.
Level 15: Greater Beastcall
You can use your Beastcall feature as an action instead of taking one minute, and call up to CR 1 beasts to assist you. In addition, you regain use of your Beastcall feature when you finish a short or long rest.
Roll for it 5e Houserules and Homebrew
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Awesome avatar by Ceika
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2021-10-23, 09:31 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Ranger: Fixed? Or as broken as ever?
Last edited by Azuresun; 2021-10-23 at 09:36 AM.