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Thread: Necrocarnate for a villain?
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2021-10-24, 10:27 AM (ISO 8601)
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Re: Necrocarnate for a villain?
Last edited by hamishspence; 2021-10-24 at 10:28 AM.
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2021-10-24, 10:31 AM (ISO 8601)
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Re: Necrocarnate for a villain?
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2021-10-24, 10:41 AM (ISO 8601)
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Re: Necrocarnate for a villain?
True. But even when it's a 5HD cleric as the boss and a 20 HD Zombie dragon as the minion (say, a Young Adult Gold) it can still be still a CR 8 monster - overpowered for a party of 5th level characters.
It just goes to show that Animate Dead scales too well when compared to Animate Necrocarnum Zombie.Last edited by hamishspence; 2021-10-24 at 10:46 AM.
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2021-10-24, 10:49 AM (ISO 8601)
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Re: Necrocarnate for a villain?
It's not a CR 15 monster though? It's half the base creature's CR and +1, so in that case it'd be a CR 8 creature. Which is actually about just right for a minion like that I'd say.
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2021-10-24, 10:53 AM (ISO 8601)
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Re: Necrocarnate for a villain?
Fixed the error.
For a 5th level spellcaster a CR 8 minion is rather good. A caster with no access to Zombie Dragons would max out at CR 6 when creating zombies.
A midlevel cleric with Desecrate can be really scary, yes - though they'd only be able to manage one zombie at a time normally.
Casters with Gate can approach casters with Epic Zombie dragons in the degree of power the minion has compared to the caster, but not quite reach it.
Example - a 19HD caster with Gate can control a 38 HD, CR 27 Uvuudaum.
Not far off a 19HD cleric controlling a 75 HD, CR 30 Great Wyrm Force Dragon Zombie Dragon.Last edited by hamishspence; 2021-10-24 at 11:06 AM.
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2021-10-24, 12:44 PM (ISO 8601)
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Re: Necrocarnate for a villain?
CR =/= power though; while the zombie force dragon might do a lot of damage in one attack that's about it. It doesn't even have Power Attack without Awaken Undead.
Cool elan Illithid Slayer by linkele.
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2021-10-24, 04:40 PM (ISO 8601)
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Re: Necrocarnate for a villain?
Two things I wanted to clarify. One is that the lack of poison was one of the ways I said that necrocarnum zombie made the wyvern's attack routine less good. The other one is that I was suggesting that with the increase in HD, the wyvern gets the Hover feat which only needs the creature to have a fly speed. In return it gets to hover in place, and if it starts a turn hovering then it can make the full sting-bite-claw-claw routine.
It also potentially kicks up a cloud of debris, so it's probably better at a choke point or as a defensive measure for the boss to be safer than normal unless it's in an area where this won't happen. Or if it's given some way of non-visual targeting or some extra reach.
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2021-10-24, 05:46 PM (ISO 8601)
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Re: Necrocarnate for a villain?
RAI - I don't know. RAW - definitely yes. AoO makes with "attack" line. Hydra has "5-12 bites" in attack line.
Plus:
A hydra’s Combat Reflexes feat allows it to use all its heads for attacks of opportunity.If you could make anything and everything welcome to the Zinc Saucier XLV: Figaro
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2021-10-24, 06:08 PM (ISO 8601)
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Re: Necrocarnate for a villain?
It actually doesn't matter too much except for living hydrae. Hydras. Whichever you prefer.
Because it's a bonus feat for them (for some reason), and so gets lost with most kinds of undeadening that people talk about. On the gripping hand, if you have some way of shuffling feats around, it has a few that aren't of great value once undead (and Iron Will doubly so for the necrocarnate zombie) and Combat Reflexes has no real prerequisite. And for the necrocarnate zombie hydra that means being able to take four AoOs and once more being able to take them while flat footed. Time for a dorje and psion's eyes, I guess.
EDIT: The MM3.5 entry says that the hydra is supposed to reward having Improved Sunder and possibly teamworking using that, so that could be seen as a reason why it may be intended to hit lots of times with an AoO. Even if the guy up front doesn't have acid or fire damage, a head is gone for 1d4 rounds and AoE fires will cauterize. It even mentions readying an action to sunder when the thing tries to bite at you.Last edited by RSGA; 2021-10-24 at 06:16 PM.