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  1. - Top - End - #91
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
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    UK
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    Male

    Default Re: 3.5e Batman Campaign (2.0)

    Barabara's eyes scanned over the arcanist suppllies and mundane goods as well as the rest of the pier, her mind slowly turning over as she attempted to formulate a plan, stuggling against her relative inexpierience in direct combat, indeccision waring against impulsiveness. Much of this was rendered irrelevant though, when the armoured figure began the assult.

    'No, no that one. Most likely to resist the arcane and most likely to be subdued quickly...' was perhaps a generous description of the thoughts passing through Barbara's mind in terms of clarity, but she didn't speak. Instead she brought her crossbow up to her shoulder and fired at the human in front of her.

    Spoiler: Rolls
    Show

    Arcana to check for potential oppurtunities with supplies around the dockyward.
    (1d20+9)[15]

    To Hit: (1d20+6)[9]
    Damage: (1d8)[6]+(1d6)[4]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  2. - Top - End - #92
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Thumbs up Re: 3.5e Batman Campaign (2.0)

    =On the stroll to pier 42= (unimportant chatting/questions)

    The vigilante laughed softly – face awash in open relieve. It was the first unguarded act Stephanie had done all night long, she realized. Perhaps in weeks, since Robyn went to ground and she started to question her place in her gang. She mirrored the redhead by undoing her mask by the ear, revealing an unapologetic grin. An excess of courage was a bad call when operating solo.

    Estanna above, Barb, wanna spook me a little harder next time? I thought you were Zucco’s pet beguiler tailing me for earlier. Not fun.

    She hummed to herself thoughtfully as she checked out the wizard again with newly relieved eyes, the still helmed knight offered only a cursory look. “Absolutely loving the bat hat, by the by. Very Gotham ballroom chic. All I really expected were your codenames, though. What’d’ya go by now? Batgirl? Jurist? Barbwire? You could completely pull off Barbwire.

    A purple leather folder from the back of her belt was produced while Stephanie waxed casual. “Oh, hey, so, when we get to the pier, leave the tripwire to me. But if you could confirm there’s no magic on or around them, that’d be huge. I’ll need your help on how to get around if so. Magic is tetchy enough without tripwire and long knives involved.

    Stephanie started off at a hurried stroll, one now lacking any masked tension, finding herself unsurprised full plates and mealy mouths didn’t fit. “What’s a defender of the realm doing in the docks, besides? Fox call in last ditch favours, or is this all justice?

    Stephanie scanned from waist level to ground with a practised eye. She slowed mid-stride on spotting moonlight tiptoeing on one several feet off, as subtly as a pickpocket working a crowd. Another tripwire was seen several strides after that. The sound of arguing and several Alchemist Guild cannisters further ahead marked the area as not altogether friendly. Having to second guess throwing up one of many silent sequences picked up in House Kyle, she held up an upright hand to suggest a stop. Using the ring and thumb fingers of her hands, she pantomimed pulling drawing two lines in the air. One in front of her and repeating the same motion further in front of her.

    Two tripwires.

    =Arriving around pier 42= (minor stuff, Disable Device on tripwire)

    Kneeling next to the first trip wire, the purple leather folder was unfurled parallel the trap, showcasing a collection of tools of the freelance entering trade. After checking what it was connected to without touching anything, a quick snip and attaching the much shorter wire to two bricks she brought over kept any would-be alarm quiet and the wider swath of their approach silent. The crates and barrels were approached grudgingly at a signal to move closer to eavesdrop.

    =Surprise round= (?)

    Stephanie sighed silently to herself when the knight motioned for a strike. Putting aside whims of working the crowd to her ends from atop her perch on the crate, the sights of the hand crossbow were aimed down at the bookish elf that had terrorized many of Gotham’s families. The trigger was squeezed when the lady in steel moved for an attack.

    Spoiler
    Show


    HP: 24 max.
    AC: 17.

    1, Surprise round standard action attack the elf.

    Attack accuracy: (1d20+10)[29] (+9 normally, +1 with elevation)
    Hand Crossbow damage: (1d4)[3]
    Sneak attack damage: (2d6)[9]

    Last edited by JoyWonderLove; 2021-11-05 at 07:07 PM.

  3. - Top - End - #93
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    The thieves never saw them coming.

    The still of the night was broken by a burst of psychic force which washed past the man and the gnome and smacked into the elf. The burst ruffled some of the papers he'd been working on but washed over him as it struck his body, causing his eyes to glow for the briefest moment but taking on no other ill effect. The crossbow bolt that followed it fared much better however, slamming into his shoulder and yielding a burst of blood. A second crossbow bolt struck the human's chest but at a poor angle, and it bounced off of his brigandine, clattering harmlessly onto the docs. The thieves reacted angrily, readying their weapons, while the elf drew a wand from his belt.

    Spoiler: OOC
    Show
    1. Roll for initiative. I'll hold this order for the rest of the "dungeon".
    2. Great hit on the elf, good damage. He nailed his will save though.
    3. Barbara notices several cannisters in the piles around the thieves. One near the elf is filled with a substance called "Molodone", which when mixed with water creates an effect like an obscuring mist spell. Another is filled with "Gellermix", which creates a 20ft grease effect; this canister is sitting nearer to the dock edge near you. Finally, on the far side of the area, several barrels are marked with angry red gnomish lettering clearly meant to denote "danger", and the barrels are painted red. One of them is plainly containing a substance you know to be "pixiewart", which creates a glitterdust effect when exposed to electricity. The second barrel though you're not sure what it does.

  4. - Top - End - #94
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Thumbs up Re: 3.5e Batman Campaign (2.0)

    =First round=

    Red bloomed heavy where the bolt landed, but the elf barely gave a grunt. Stephanie felt no mercy as another bolt was clicked into the flight groove and she looked down her sights again at the arsonist, intent on making Gotham safer than the night before.

    Spoiler
    Show


    HP: 24 max.
    AC: 17.

    1, Move action reload the hand crossbow.
    2, Standard action attack the elf.

    Attack accuracy: (1d20+10)[22] (+9 normally, +1 with elevation)
    Hand Crossbow damage: (1d4)[2]
    Sneak attack damage: (2d6)[2]


  5. - Top - End - #95
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Spoiler's second crossbow bolt hurled out from her hiding spot and struck the elf in his chest. He dropped to the docks, bleeding out all over the boards.

    The human who'd been talking to the gnome brandished his longsword and charged Kate, swinging it in a powerful downward stroke. As he swung it down on her, the psychic amorpha protecting her rippled and his sword caught nothing but air.

    Spoiler: OOC
    Show
    Kate's concealing amorpha takes the day.

    She's up now, then Barbara.
    Last edited by Molan; 2021-11-08 at 01:28 AM.

  6. - Top - End - #96
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0)

    Kate takes a step back and then swings down with her poleaxe!! She is too angry and does not soften her blows.

    Spoiler: mechanics
    Show

    (1d20+8)[26] to hit
    (2D6+4)[10] damage
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  7. - Top - End - #97
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: 3.5e Batman Campaign (2.0)

    From her current position Barbara casts a shroud of Sleep, rose petals from her pouch seeming to burn then reconstitute themselves as the flickered. Her hope is to keep the centre closer to the gnome than the man but to catch both with its confines. While she hadn’t shied away from using her crossbow in it’s full lethality it would do the justices plenty more good to have one of these made men alive to interrogate.

    Spoiler
    Show

    DC 17 will save for enemies until 4HD of enemies are asleep or any more dropping would put it over 4HD.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  8. - Top - End - #98
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Kate's halberd slammed into the human, carving through his studded leather armor and drawing vastly more blood than his own strike had done. He howled in anger and held his shield up to defend himself, realizing he'd perhaps bitten off more than he could chew.

  9. - Top - End - #99
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Arcane magic washed out into the area from Barbara's hands, and both the human and gnome's eyes rolled into the back of their heads before their eyelids shut. They both hit the docks hard, temporarily sound asleep.

  10. - Top - End - #100
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Default Re: 3.5e Batman Campaign (2.0)

    The instance the duo hit the floor, unconscious, Stephanie leapt down from her perch, grunting as she rolled into a little ball to take the impact. She was quickly on the two of them, tying them up with her own unsurprisingly trademark purple silk rope. First the hands, then the legs, for both the human and then the gnome. When that was done, she went over to the elf, and grimaced at her bloody work. Careful to step around the blood pooling about him, she simply cut pieces of clothe off with the elf; particularly the non-bloody parts, and went back to his living cohorts. Only when the pieces were tied into their mouths did she straight again fully, shaking her head.

    Done. Now I say we stash these two away, and try tracking Red and his suitor; maybe we hit him from behind. Then, regrouped, see what we can do about Raam. Unless someone has a better idea like rigging a trap up with all the Alchemist cannisters?

    Spoiler: Take 10 (Use Rope)
    Show


    Use Rope to constrain Ghol and Dimble. (+10 bonus, +2 Silk Rope, +12 baseline, +10 Taking).

    Human: (1d20+24)[39]
    Gnome: (1d20+24)[25]

  11. - Top - End - #101
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: 3.5e Batman Campaign (2.0)

    Better to move on the boat now before anyone checks on our freinds here. Barabara says, looking through the equipment of these newly defeated enemies, taking anything sufficiently interesting and divesting them of any weapons or small blades they could use to free themselves.

    With a minute or two I could rig up some of those alchemiccal devices into useful equipment. Then if I locate to room on the ship where this meeting is happening we could ensure anyone inside reieves quite the unpleasant suprise.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  12. - Top - End - #102
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Spoiler hogtied the two thieves with the surgical expertise of someone who'd tied people up many times before, which was a little alarming, if anything. But before long she'd rendered both men muffled and helpless, and Spoiler and Oracle managed to box the two of them in and out of sight with some of the crates nearby.

    The alchemical barrels scattered around the area were heavy, but not so much so that they couldnt move them. Before long they'd assembled three containers of molodone, another of Gellermix, two barrels of pixiewart, and one red barrel with angry gnomish lettering, still unidentified.

    Perhaps a hundred yards or so south of them, the Chraal loomed at the end of the docks. A couple of dim lights could be seen from the edge of it's deck as though someone was walking around with torches. Otherwise the long wide dock was quiet and abandoned, with scattered piles of crates breaking up an otherwise straightforward path to their destination.

    Spoiler: OOC
    Show
    Neither Ghol not Fumble are going anywhere, Aust is still bleeding out.

    Barbara secures the following items from the two thieves:
    - a pair of acid flasks
    - 2 longswords
    - a composite longbow (SR1)
    - A grease potion
    - an unidentified, used wand
    - a potion of endure elements
    - a potion of blur
    - three magical scrolls (Aust had apparently been working on more but the others were unfinished) -- hold person, heroism and enlarge person.
    - a small longspear
    - a light wooden shield
    - 450 gp
    - 270 sp
    - 2 gems of inditerminate value
    - 500 gp worth of arcane spell scroll writing equipment
    - A sealed letter with what looks like a cypher scrawled on it -- possibly some kind of thieves guild code or key
    -

  13. - Top - End - #103
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Default Re: 3.5e Batman Campaign (2.0)

    Spoils wise, the armoury worth of weapons and endless potions mean a lot more to the Justiciars and House Kane than it’ll ever mean to me roaming solo.” Stephanie liked the noble heiress’ practical intelligence and knight’s bravery, but she wasn’t ready to mention her longstanding associations yet. “Throw the gems and letter my way. Travelling light is one of the few ways not to get robbed at night.

    As though to showcase her point, Stephanie pulled the head of her purple rope through the tail end of a silver grappling hook, one of her many belt items. She started backpeddling away from the awning she was under, eyes squinting as she gauged the distance. Going to the opposite side of the crates, gaining a small bit of cover from any eyes on the ship, she started twirling the hook in hand.

    But you two need to clue me in on the meeting. You’re saying the Thieves Guild are not only fleecing Fox for his most valuable shipment in who-knows-how-long, but they’re holding a pow-wow on the theft, on-site, on the very night it’s being done? Before they’ve gotten away?

    Even speaking conversationally, the incredulousness in the vigilante’s voice only built. Stephanie silently hoped everyone stopped claiming House Kyle were too presumptuous when this news was finally spread around. The claws of the hook leapt up and out of gloved hands at a final twirl, and seemingly grabbed the edge of the building with a reassuring clink. A few distrustful tugs confirmed it. She had fallen a few too many times not to question her handiwork with hemp.

    Headin’ up.

    Spoiler: Take 10 Use Rope, Climb, Spot
    Show


    Use Rope with grappling hook to throw a secure line to the warehouse roof. Result 24. (+10 Taking, +2 Silk Rope, +12 baseline).

    Take 10 to Climb it easily (DC should be 5, given the rope and a wall to brace against).

    Take 10 Spot/Listen from rooftop, trying to stay low so her figure doesn’t stand out. Result 16 for both.


  14. - Top - End - #104
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0)

    Kate remains silent to avoid admitting she showed up to this blind and is completely out of her depth.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  15. - Top - End - #105
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Perched atop the warehouse awning, Stephanie was rewarded with a breathtaking view as the maze like clutter of the docks gave way to an uninterrupted panorama of the docklands, the Gotham River and the rest of the city behind.

    Behind her, the tenement houses of the Fort Clinton Slums say hunched in a messy warren, but behind them, the looming towers, palisades, and stone walls of the great halls of Midtown looked down on her like grim dark mountains. In the distance she could see the lonely, dark sillouette of the Merchant's Guild Tower, now mostly abandoned, the great worn "W" sigil of the Guild still visible in the moonlight on its face.

    To the south, she could see almost all of Downtown. The island was lit up with all manner of torches, lamps and faerie fires, still bustling even at this time of night. Stretching before her into the Gotham River was pier 42, a huge long deep water dock set up to load and unload ocean faring cargo ships that stopped at this port. At the end of the pier was the Chraal, a squat, sturdy looking Holk, and she could clearly see at least two torches lit on its upper deck. In addition to the ship itself she could see the area around it's gangplank had at least one stack of crates nearby, and in the water behind it were tied several rowboats.

    But perhaps most intriguingly of all, she realized that the pier was lined with a number of simple wooden cantilevered cranes, spaced out so that if the pier were full each could serve a different ship. One was hanging slightly above the Chraal, it's cargo platform empty and connected to the crane by four ropes at it's corners, which were attached to the crane's hook.

    Squinting closely, she could make out four figures on the weather deck, and two guarding the gangplank, for a total of six.

  16. - Top - End - #106
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Question Re: 3.5e Batman Campaign (2.0)

    Taking time to admire the view from the rooftop, Stephanie fought her first impulse to stare off into the faerie and torch lights, wondering how that queer island treated Robyn. It was one of the few places she was safe, if because most other Gothamites weren’t. A good look was taken at the Chraal next. She found herself smirking at the layout before turning away. But the brooding W in the Midtown distance made an unfortunate reminder of who benefited from halting Raam tonight. Not only him. We just have to break the last little bit of this heist up, then Fox has all he needs to revitalise his Guild. He’ll need people, they’ll need jobs, and families will thrive. Even if Wayne is one of them. Thoughts of that lecherous drunk were happily whisked away as she slide speedily down the secure rope, although it took finesse to free it from the floor level.

    Great news.” Stephanie said while disconnecting and rewinding the rope. She moved over to the writing equipment, ripping out a page of what she presumed was the back, pointedly ignoring the two bleeding nearby. She had little clue how to patch wounds and less to do so for the same elf she plugged twice. A rough sketch featuring the holk, the crane, gangplank, and approximate location of each guard, was done in pencil for Barbara and Kate.

    I personally recommend making the workplace nice and accident prone.” She tapped the gangplank thrice. “I’d need to get closer to confirm, but I might be able to sneak around to rig the gangplank to collapse under weight. When we make enough noise to draw attention up top, they move up, it collapses. Pain aside, they’ll probably have to decide between their weapons or air. Win-win either way. Which brings us to at least one other way to board, regardless.

    She drew her index finger over to the crane, tracing it’s giraffe neck to the platform. “Whether you’re for me tweaking the gangplank or just want to try another approach, as long as it’s all calm and quiet, this is my entrance to the Chraal. There’s enough elevation that safety and accuracy are obviously on our side. We can rain down as many bolts as we like, let alone all the goodies you’re whipping up down here.” A cheesy smile and hostess-esque wave of her hand indicated all the barrels with enough chemicals inside them to throw a week-long rave. The oddest tinge of melancholy rolled through her at not having been to one in over a month, let alone setting up an underground performance for the slums.

    If the Bard’s Guild don’t get off Rob’s back soon...

    Anyway, brownie points if either of you can daze or hit Raam with that rainbow cone while he’s under it.” She shrugged. “A girl has a right to dream.

    Spoiler: In the interest of expediency
    Show
    I like the idea of sabotaging our way through this, but in the interest of expediency, I don’t care that much about trying to ambush the two guarding the gangplank instead. I’ll leave that part to democracy. The only thing I really want is to sneak up the crane neck to the platform at least. +1 accuracy and safety works for me.
    Last edited by JoyWonderLove; 2021-11-10 at 05:19 AM.

  17. - Top - End - #107
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0)

    "I can try to daze him. It usually works. How about I get big with my power stone and take the center, then you two flank?"
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  18. - Top - End - #108
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: 3.5e Batman Campaign (2.0)

    "If that does what I think it does one of these thugs had a scrolls to achieve a similiar effect for longer. Just give me the word and I'll hit you with it."

    While barabara is talking, she places the two longswords in the Pixiewart barrel such that they're not touching, then carefully places one of the acid vials such that a sudden impact would smash it. She then begins moving that barrel and a barrel of Gellermix towards the base of the crane. A barrel of Molodone was left near the water edge a ways further down the pier to cover any neccesary retreat.

    "Very well Steph. You sabotage the drawbridge, and get on top of the crane arm. I'll be getting these in position below on the hook. Once these guards taking a plunge gets any others from downstais up on the topdecks, we can drop a suprise on their heads that's quite entertaining. I'll try and get to the controls unseen but if I don't we let the drawbridge do its work early.

    Spoiler: OOC
    Show

    Any rolls needed for operating the crane or the like?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  19. - Top - End - #109
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    The party had to move carefully. Any missteps while they prepared their attack would alert the thieves guild thugs, and they were badly outnumbered this time. The maneuvered down the pier, staying close to the piles of crates and barrels to avoid being noticed. Oracle staged her molodone barrel to cover their escape, and found the pulleys and leavers needed to slowly draw the crane over to her, place her concoction on it's hook and slowly working the cumbersome wooden crane back into position.

    Spoiler crept up as close as she could to the gangplank, crouching behind a pair of barrels near the two thugs guarding it. One of them was another half orc, this one carrying a greatclub. Next to him was a dwarf, armed with a club and a heavy wooden shield. They'd be tough obstacles if she engaged them directly. She could hear them talking, but they weren't saying much anything of interest, mostly just complaining about other guilders and gothamites they didn't like.

    She could also hear some other voices coming from the deck, but it was difficult to hear what they were saying. Somewhere up above her she heard a soft *thunk* sound, like something heavy touching the deck.

    Spoiler: OOC
    Show
    No checks required to operate the crane, it's fairly simple machinery.

    I order to disable the gangplank, you'll need to either distract the guards or successfully move silently past them. Rigging the gangplank itself will require a low DC disable device check.

  20. - Top - End - #110
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Default Re: 3.5e Batman Campaign (2.0)

    Spoiler: OOC
    Show

    Sorry, I have the time, it’s just focusing and motivating myself after thinking through how to implement the idea.


    After a brief chat on how best to implement the idea, Stephanie popped into the warehouse, scanned a list of itinerary luckily on a table nearby the entrance, and went searching. Borrowing the empty wooden barrel with a side tap built in, she used her small crowbar to reopen the Molodone and pour the blue liquid gently into the open would-be beer casket. Ignoring a hazy memory of helping her mother create a bootleg beer when her father was first locked away for years, the mercenary tapped the lid back into place securely. Moving behind as much cover as the pier allowed, she carefully put the filled casket on its side, wedging it between two thick tomes that were well thumbed. The casket tap was turned until drops conspired one after another to turn the waters into mist. When it started to engulf her area, she tiptoed around the area to work with screwdriver in hand.

    Spoiler: Move to Disable
    Show

    Move Silently: (1d20+14)[16]
    Disable Device: (1d20+10)[17]

    Then sneak back to the crane to see if we can't board that way.

  21. - Top - End - #111
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    The Chraal



    Stephanie slunk through the creeping mists as they enveloped the docks around the Chraal. The thieves standing at the bottom of the gangplank continued to talk idly as though unbothered by the fog. The ruse to portray the molodone mist as natural appeared to have worked. Spoiler was able to disable to gangplank and render it dangerous, and no one heard her creep forward or back. Above her, she heard more idle chatter, but no one said anything interesting or appeared alarmed by the sudden fog.

    When she returned from her work, Barbara and Kate were waiting for her near the base of the crane. Oracle had managed to place her glitterdust "bomb" on the crane's cargo platform, with the other, gnomish-marked red-painted barrel still sitting unused nearby.

    "We can use this crane to get the surprise above the deck of the Chraal. We can move at least two of us above them too, but someone would have to stay down here to pull the ropes to get the beam into position. Unless of course we can figure out a way to manipulate the ropes from the platform. But if the gangplank is trapped, we won't want to take that way up. I wonder if one of us shouldn't stay down here to lure the thieves off of the deck and onto the bad plank? The other two could get up on the platform."

  22. - Top - End - #112
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0)

    "funny enough, I have a spell for that. It gives me peternatural balance and leaping prowess, even in this armor. And I'm still the worst at climbing. "
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  23. - Top - End - #113
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: 3.5e Batman Campaign (2.0)

    Once the other two begin going up, Barbara begins navigating the crane so it’s closer to the correct position. Once it’s as close as it can get without alerting the guards below, she moves quietly away from the controls and throws a palmed stone at the Charl to lure the men there out of position.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  24. - Top - End - #114
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Barbara labored to slowly move the old wooden cargo crane back over the ship. As she did so, the cargo platform creaked and groaned but held, lofting Kate and Stephanie overtop the thieves on the Chraal, where they were finally able to get a better vantage point. Between them, Barbara's makeshift bomb and the red gnomish-script barrel sat, waiting to be deployed.

    Down below on the ship, they could get a much better view of what was happening. On the deck were four humans, all of whom had the look and bearing of thieves guilders; they looked lowbrow and common born, but carried weapons and light armor that marked them as a bit above -- or at least more dangerous than -- simple slum peasants.

    One man stood near the rigging in between the ship's helm and the center of the vessel. He cradled a heavy crossbow, and periodically looked back and forth over the mists that had surrounded the ship, mostly keeping his eye on the gangplank. This was clearly one of their lookouts. One of them stood at the top of the gangplank, just off to the side, with a halberd slung over his shoulder. If the party had needed any more indications, the fact that this guilders felt confident walking around with heavy military weapons really underscored how aloof and untouchable they all seemed to feel.

    Sitting on a couple of barrels and chatting with the halberdier was a think looking man with a bunch of knives cut into the leather lined armor on his chest. He twirled one knife end over end while he spoke. In the center of the ship, a large open cargo hatch yawned below them, revealing little but inky blackness beneath. It was surrounded by a number of boxes, and sitting on a couple of them was a fourth man, this one carrying apparently no weapons of any kind, his arms crossed over his chest. He was talking too, but it wasn't obvious from their vantage point who he was addressing.

    As the two women watched, something appeared from inside the cargo hatch; a large crate, marked with the sigil of the Mage's College.

    "How many more?" the unarmed man called.

    A deep, intimidating garbling voice replied; "At least two."

    What was strange was that the box seemed to move on it's own; the party couldn't see ropes or hands moving it. It settled itself on the deck of the ship near another one with the same marking.

    The night erupted once again as Barbara's thunderstone exploded on it's targets.

    Both the dwarf and half orc howled and shook their heads, but managed to avoid the worst of the stone's effects.

    The men atop the deck quickly sprang to the alarm. The man with the heavy crossbow stayed where he was, panning his weapon along the docks, but the other three quickly made a run for the gangplank. The gangplank wobbled, and promptly crashed into the water below. The man with the halberd quickly disappeared below the docks, but the throwing knife and unarmed man each made a leap for the edge, their reflexes clearly a bit quicker than his. They both failed, hitting the dock edge before falling between it and the boat and splashing into the water below.

    A voice roared from inside the ship. That struggle for the Chraal, and the future of the Merchant's Guild, was on.

    Spoiler: OOC
    Show
    Spoiler goes first, then Kate, then some NPCs. That being said, Barbara make a hide check if you want to stay hidden from the half orc and the dwarf on the dock with you (the fog should help.)

  25. - Top - End - #115
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Default Re: 3.5e Batman Campaign (2.0)

    Stephanie made a show of checking her crossbow was loaded and the sight was clear when the suggestion came up of drawing those up top, down the gangplank. She doubted her ability to evade that many over merely dropped their payloads on them, and didn’t want to end up disappearing like Red besides. So her eyes widened when Oracle volunteered herself for her own idea.

    Thunderstone,” Stephanie said simply, before folding it into Barbara’s hand. The bookworm likely knew more about one than the rogue did arcana.

    Stephanie moved unto the platform besides the knight then, and the straining platform was lifted into position. The wizard disappeared off into the unnatural mist. In the quiet she was strangely reassured by the unorthodox knight’s presence.

    The wooden red container was tapped lightly with the side of Stepahnie’s foot as they waited for the signal, pointed down at the crossbowman, and made a fist that exploded and folded back at each finger. The crossbowman and explosives are a bad mix, the warning went. She aimed her weapon down through the platform at where he roughly was, her next target obvious. The knight was pointed at and the crossbow acted as an imaginary kettle pouring into a cupped hand before the hand became a another fist, palm down, that suddenly opened up. Say when you want the payloads to drop. Interest in charades momentarily exhausted, she listened for thunder to know when to rain bolts.

    Spoiler: Feathersnow
    Show
    I don’t know what your plan is, but I’m guessing you intend to jump down eventually, so it’d probably be a good idea if you decided the best time to drop the payload(s), as it could potentially impact you the most.


    =First round=

    A thunderclap obligingly shattered the peace, and much movement answered below. The crossbow was aimed downwards at the only one still on the weatherdeck in the open.

    Spoiler
    Show


    HP: 24 max.
    AC: 17.

    1, Move action reload the hand crossbow.
    2, Standard action attack the weatherdeck crossbowman.

    Attack accuracy: (1d20+10)[13] (+9 normally, +1 with elevation)
    Hand Crossbow damage: (1d4)[2]
    Sneak attack damage: (2d6)[10]

    Last edited by JoyWonderLove; 2021-11-17 at 06:22 PM.

  26. - Top - End - #116
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Mar 2012

    Default Re: 3.5e Batman Campaign (2.0)

    Kate gestures to drop as a prelude to her charging in, then she activates her shield
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  27. - Top - End - #117
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Down on the docks, the dwarf with the shield swung his club through the mists, trying to see and well aware that they were under attack. But the club hit nothing but air as he wandered blind, Barbara's position hidden from him. Below, the thieves who'd been dunked into the Gotham could still be heard splashing and yelling, but none of them appeared back above the docks.

    Spoiler's crossbow bolt flew down from her perch and smacked into the overwatch thief with the heavy crossbow, causing him to scream in agony as blood poured from his shoulder. He fired back at her, but given the damage done to his shoulder and her superior elevation, the heavy bolt flew by, harmlessly. He limped away from where he'd been shot, looking for cover.

    Spoiler: OOC
    Show
    Feather, is Kate's motion to activate her armor a free action or was that your first turn? I just want to know if I should have dropped you onto the deck already or not.

    It's now Barbara's turn. Two dangerous adversaries sharing the dock with you, but neither of whom can currently see you. There's a shooter up above but he's 100% focused on Spoiler right now, and in his mind he's losing (actually in everyone's mind he's losing, still not the point.

    Spoiler JUST barely managed to land her shot after appling flat-footed to the ambushed crossbowman and he *just* barely missed -- but a hit is a hit and a miss is a miss, lol.

    So yea, Jbre, you're up, once you go I'll start moving the other pieces.

  28. - Top - End - #118
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: 3.5e Batman Campaign (2.0)

    Barbara crept around further from where the thunderstone impacted, carefully sanning the dwarf and half orc on the quayside for any sign of ranged weapons on either of thier sides. Then scampered up vertically looking for some ledge or outcropping that would give leess than a foot of room to manuever to the thugs, denying them any easy pursuit and balaning the odds should they chase her.

    With such a position found, she weighs her odds, deciding she has time to defeat the two up here in detail. Thus she instead fires her own crossbow towards the crossbowman on the ship.

    Spoiler: Rolls
    Show

    (1d20+6)[18] for (1d8)[2]+(1d6)[1]


    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  29. - Top - End - #119
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2015

    Default Re: 3.5e Batman Campaign (2.0)

    Barbara's crossbow struck the crossbow in his other arm, drawing another cry of pain. From inside the cargo hatch, Spoiler and Kate could see movement, and before their eyes, a large, scarred half-giant appeared to levitate straight out of the hold of the ship, slowly hovering upwards until his feet were over the deck, then landing gently on the surface of the ship. He looked furious, his arms ripped with dangerous might, and he carried a massive curved sword; it looked kind of like a two handed scimitar, but it was made from a strange, dark, deep purple crystalline substance instead of silvery steel.

    As the half-giant looked around the deck, the expression of anger on his face mixed with confusion; he didn't immediately grasp where the attack was coming from.

    "Gex! Horan! The fug're you idiots!?"

    Across the ship, the wounded crossbowmen waived to get his attention.

    "Raam! Up high, on the crane!"

    The half giant looked up and scowled at the two women on the platform, and his eyes glowed purple.

    Down on the docks, the half orc screamed and began beating his chest, bursting into a fit of violent rage. He began to charge around the general area of the dock, swinging his heavy club through the mist, but striking nothing.

    Spoiler: OOC
    Show
    Man you guys are doing *so* much better with this than my last party lol.

    Stephanie is up next, then Kate.

  30. - Top - End - #120
    Barbarian in the Playground
     
    RedKnightGirl

    Join Date
    Oct 2019

    Exclamation Re: 3.5e Batman Campaign (2.0)

    =Second round=

    The astonishment of a shot harrying the crossbowman over the two that stalked Barbara below, the troubling groan of the platform as yet more weight joined them, and all the yelling below, Stephanie’s nerves sizzling as the mountain of psychic violence rose from the abyss of the ship’s darker depths. She tuned out all else. Cupping the manageable brown wooden barrel with all the anticipation and care of an aunt holding her sister’s newborn, she turned expectantly to the edge of platform, and with all the care of an absentee father, let go before anyone could react.

    Stephanie then fell prone to distribute weight more evenly across the platform, but her eyes were locked on the man huddling wounded away from Raam. She stared down the sights of her own handheld crossbow promisingly as she internally willed him to take a swim instead.

    Us or the ocean.

    Spoiler
    Show


    HP: 24 max.
    AC: 17. +4 VS crossbow / ranged attack due to being prone.

    1, Move action to drop the glitterbomb on Raam.
    2, Move action to reload crossbow but I did that last round I don’t know what to do with this action.


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