New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 11 FirstFirst 1234567891011 LastLast
Results 271 to 300 of 313
  1. - Top - End - #271
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    And Galatea will Interpose for her master!

    Galatea Toughness vs DC20 (After Half Immunity) (1d20+10)[12] Dazed & Bruised
    Last edited by Dodgeson; 2022-10-24 at 12:34 PM.

  2. - Top - End - #272
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Defense (DC 25, -3 for Bruises): (1d20+5)[13]. Bruised and Staggered
    Deflect can't beat a 28 with my shift, so Toughness (DC 24, -3 for Bruises): (1d20+9)[11]. Reroll Nope, nevermind! Flicker!
    Last edited by Quellian-dyrae; 2022-10-24 at 03:50 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  3. - Top - End - #273
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness reroll (-1 for above extra Bruise): (1d10+18)[21]. Bruised
    Last edited by Quellian-dyrae; 2022-10-24 at 03:28 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  4. - Top - End - #274
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Smite it, rerolling that attack: (1d20+8)[23]. Much better, pretty sure that's full Multiattack since Vulnerable.
    Last edited by Quellian-dyrae; 2022-10-24 at 04:14 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  5. - Top - End - #275
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Luckily for not having to worry about how moving for Interpose would interact with Platformer's melee attack, Catfish can afford to take that hit!

    Catfish Defence vs Weaken Attack Bonus (DC30) (1d20+10)[11] It's capped at rank right? Right...?
    Enfield Defence vs Damage (DC30) (1d20+7)[18] Staggered & Bruised

    Enfield Toughness vs Damage/Weaken Toughness (DC30/24) (1d20+12)[14] INCAPACITATED & -Like a Lot of Toughness!
    Last edited by Dodgeson; 2022-10-25 at 01:16 PM.

  6. - Top - End - #276
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Goon #1 Will vs Entranced/Compelled/Controlled (DC25) (1d20+6)[13] Controlled!
    Goon #2 Will vs Entranced/Compelled/Controlled (DC25) (1d20+6)[13] Controlled!
    Goon #3 Will vs Entranced/Compelled/Controlled (DC25) (1d20+6)[16] Controlled!
    Last edited by Dodgeson; 2022-11-03 at 05:52 PM.

  7. - Top - End - #277
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Catfish Toughness vs DC25 (1d20+6)[18] Dazed and Bruised
    Catfish Fortitude vs Impaired&Vulnerable/Stunned&Defenseless (DC20) (1d20+10)[30] Resists...not that it matters!
    Last edited by Dodgeson; 2022-11-05 at 01:18 PM.

  8. - Top - End - #278
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Hello to all! Here is:

    Ishani Descartes AKA Indelible

    Spoiler: Mechanics
    Show
    Indelible (Ishani Descartes) (PL 10, 152 PP)

    Defenses: 40 PP

    Defense: 10
    Toughness: 10
    Fortitude: 10
    Will: 10

    Skills: 35 PP

    Expertise (Art, Cosmology, History, Law, Local, Mathematics, Metaphysics, Philosophy, Physics, Piano) +10 (5 PP)
    Intimidation +20 (10 PP)
    Mobility +20 (10 PP)
    Perception +20 (10 PP)

    Advantages: 10 PP

    All-Out Attack
    Evasion
    Fearless
    Interpose
    Power Attack
    Set-Up 3
    Startle
    Uncanny Dodge

    Powers: 67 PP

    I Remain: Regeneration 10. {10 PP}

    Universal Truth Array: 50 PP Dynamic Array, 3 Alternates, Feature 1 (Can Dynamically Link up to three effects). {57 PP}

    Full Awareness: Multiple Effects.

    —Third-Person Person: Senses 8 (Extended 3, Penetrates Concealment, Radius 2 Vison). (9 PP)

    —Where I Should Be: Teleport 9 (Accurate, Subtle 2). (29 PP)

    —Drag and Drop: Flight 10 (Platform, Subtle 2). (12 PP)

    Bodily Mastery: Multiple Effects.

    —All-Muscle Strike: Damage 10. (10 PP)

    —Two-Pronged: Damage gains Multiattack. (10 PP)

    —Pebble Snipe: Damage gains 7 Ranks Increased Range (900’), Ricochet 2, Homing 1. (10 PP)

    —Nerve Strike: Affliction 10 (Vulnerable & Impaired/Defenseless & Disabled). (10 PP)

    —Weighty Blow: Damage Gains Secondary Effect. (10 PP)

    More Real: Multiple Effects.

    —What is Weight?: Strength 10. (10 PP)

    —That Missed: Deflect 10 (Reduced Range (Close), Burst Area 1). (10 PP)

    —I Must Remain: Healing 10 (Limited (Self)). (10 PP)

    —Reality Rejected: Insubstantial 4 (Attack Only). (20 PP)

    Horror of Reality: Multiple Effects.

    —Weight of Existence: Weaken 10 (Defense, Resisted by Will). (10 PP)

    —Futility of Effort: Weaken 10 (Accuracy, Resisted by Will). (10 PP)

    —So, So Small: Weaken 10 (Will, Resisted by Will). (10 PP)

    —Apparent: Weaken gains Increased Range 2 (Perception), Limited (Close). (10 PP)

    —Behold: Weaken Gains Perception Area (Sight). (10 PP)

    Def: 40 + Skil: 35 + Adv: 10 + Pow: 67 = 152 pts.


    Spoiler: Complications
    Show
    I Am a Hero (Motivation: Doing Good): Ishani would like to use her powers to do good, even if those powers are… a bit unorthodox, and honestly somewhat frightening when the implications are really thought out. The power doesn’t make the person, even when the power is literally “I exist as a universal constant.”

    I Am… Human? (Quirk/Weakness): Ever since her consciousness has expanded outside of her own head, Ishani has taken to narrating her own actions. This can be awkward, to say the least, and her unblinking stare and general disconnectedness doesn’t help matters much. In addition, while her powers seem to run towards reality warping, at the moment she still needs to eat, sleep, and in general behave like a normal human in order to keep her body healthy. With her newly detached point of view, this can be difficult to remember, and can lead to times where her body refuses to obey her due to extreme hunger or lack of sleep, for example.

    I Am Frightening (Reputation/Accident): Ishani’s powers make her at least seem to be more… real than the people around her, and she does not move her body in a normal human way any longer. Both are uncomfortable signs, and most people who she comes in contact find her somewhere between unnerving and downright terrifying. She is not tremendously well-liked in the hero community as a result. This feeling is intensified in high-stress situations, causing people to react in any number of worrisome (and usually hostile) ways to her presence.

    I Am Frightened (Phobia): So far, Ishani has come into contact with a power nullifier once. In that moment, when the nullifier attempted to remove her power from her, I****a faced the fact that she may, one day, cease to exist. She never wants to see that again. Those with the ability to nullify powers terrify her in a deep, visceral way.

    I Am Loved (Relationship): Ishani’s parents, Ambroise and Kamala Descartes, live in New Harbour and still try to stay in contact with their daughter as much as they can. They still aren’t sure how to respond to Ishani’s decision to drop out of college, her crime-fighting, or her… new and strange way of speaking, but they’re being as supportive as they can as she goes through whatever this is. Ishani is aware of their love and appreciates it, even if it can be a bit too intrusive at times.

    I Am Hated (Enemy/Hatred): Evanesce (real name Sevim Toselli) is a small-time Villain who has the power to remove small objects from existence and store the energy of that removal for later use. Ishani and Evanesce ran into each other by accident while both were masquerading as civilians and hated each other on sight; perhaps their opposite powers forced the conflict. Regardless, the two try to foil each other whenever possible, and it seems as though Evanesce’s power has grown since running into Indelible, making him a more dangerous threat.

    I Am Too Real (Accident): The sheer weight of Indelible's reality can make her see the rest of the world around her as... less. When she is struck by this in a moment of distraction or focus on other matters, she can brush away solid stone as if it was no more substantial than cobwebs or assert herself in spaces that she could not normally occupy. This sounds like another level of her superpower, but Indelible has kept herself away from this realization for a simple reason: she has to believe her family and loved ones are real. This means that she only goes into this state when she doesn't mean to do so, usually with unfortunate results.

    I Am… Wrong (Relationship/Power Loss/Enemy/???): Ishani assumes that she is a meta-human; her powers awakened in her more-or-less naturally, despite her strangeness. She is wrong. What this means, and how it will affect her and the world around her, is up to the GM’s discretion, but it will have an effect.


    Spoiler: Power Descriptors
    Show
    I Remain [Supernatural, Mystical]: Indelible is a constant; she is, at least in her own mind. It is difficult for damage and weakness to stick so long as she is aware of herself.

    Universal Truth Array: Utilizing her abilities to fight crime took some time, but Ishani has discovered a few ways to go about it.

    Full Awareness: Complete awareness of and control over one’s body has some perks.

    —Third-Person Person [Supernatural, Senses]: Ishani no longer sees through her eyes; instead, she can see all around herself with good clarity and scope, which fuels her sense of disconnection from her body.

    —Where I Should Be [Mystical]: If Indelible needs to be somewhere, she is there, at a certain distance. This appearance comes without any sound or warning, so she’s taken to announcing herself with “I’m here” as she arrives, to calm people down. It hasn’t helped.

    —Drag and Drop [Supernatural]: For more mundane movement, Indelible is able to essentially “pick up” her own body and drop it where she needs it to be, leaving herself suspended by her arms in midair. Ishani has not played many video games, and so doesn’t T-pose on purpose.

    Bodily Mastery [Physical]: Since Indelible can use every muscle, all at once, she can do a number of rather astonishing things in combat for a “regular” human body.

    —All-Muscle Strike [Bludgeoning]: Ishani can literally put all of her muscles behind an attack, amplifying the power of normal-seeming punches tremendously.

    —Two-Pronged [Bludgeoning]: Double the fists means double the pain; all of her muscles are behind each fist separately… somehow.

    —Pebble Snipe [Ballistic]: By picking up a pebble and putting all her muscles behind flicking it, Indelible can strike from range.

    —Nerve Strike [Skill]: With just a little bit more aiming, Indelible can hit nerves and tendons, causing pain and paralysis in opponents.

    —Weighty Blow [Mystical]: Indelible focuses her reality in her strike, making it come back to hit the opponent again even though she doesn’t actually go back to punch them.

    More Real [Mystical]: Ishani’s power seems to make herself more real than what is around her… and make things around her less real as a result. Though she’s cautious, she’s learned to use this.

    —What is Weight?: By simply forgetting that something should be heavy, Indelible can lift it; she wants it to move, so it does.

    —That Missed: Indelible can, to a limited degree, decide the reality of attacks around her. If she says it misses, sometimes, it does.

    —I Must Remain: When she doubles down on her own innate reality, Indelible can sometimes reject wounds done to her, restoring herself to health.

    —Reality Rejected: Though she is hesitant to overuse this power, Ishani can direct her sense of reality outwards; instead of thinking of herself as more real, she thinks of a person as less real… and they are. She hasn’t tested this much; she thinks it’s reversible… hopefully.

    Horror of Reality [Mystical, Mental]: Finally, Indelible can draw on the fact of her reality to make those around her doubt their own truth. This is a deep, existential dread.

    —Weight of Existence: Indelible presses down her own reality like a physical weight, slowing the opponent’s ability to defend itself.

    —Futility of Effort: Indelible fouls the opponent’s strikes by convincing them silently that their attempts are useless.

    —So, So Small: Indelible crushes the mental defenses of an opponent by forcing them to confront their place in the universe around them.

    —Apparent: With a bit of effort, Indelible touches a person directly without worrying about the intervening space; after all, she is.

    —Behold: A bit more effort allows Indelible to affect all who can see her, though she cannot exclude anyone from this attack at the moment.


    Spoiler: Backstory
    Show
    Ishani Descartes had a fairly normal life; she was raised by two strict but loving parents as an only child, she got fairly decent grades, and watched heroic battles against villains from afar while planning out her own, much more mundane, future. She was in her second year of college on track to become a lawyer when her powers suddenly awakened.

    In that moment, walking home from a late-night study session, Ishani was struck with the realization that she exists. There is no other way to properly describe it. Her self, her being, was truly real, and that reality brought with it total mastery over her very real self. She suddenly saw herself from all sides, and all around her, with great depth and clarity, and she found that she could move her body however she wished (within some limits). She could use every muscle of her body at once in ways no human could manage normally. Her very existence seemed to cause others pain and surprise, suddenly, as though her reality somehow disagreed with their own.

    Ishani dropped out of school; she could not concentrate on it, stuck in her realization of what she was. She took several months trying to figure out what was going on with her, and in that time the Alchemaster came. Like many, she heard and saw the Protectorate’s sacrifice, and it struck a chord with her. She decided, then; if she was, she was a hero. She went out to do what heroic deeds she could, using her new existence to go beyond what regular humans could do.

    It took her more time than she cared to admit to figure out what exactly she could do and how to apply it; existing as a universal constant sounds impressive in your own head, but it isn’t exactly practical for the most part, especially when you don’t really know what that actually means. During that time New Harbour faced several other struggles; Ishani held back, worried that she would do more harm than good if she dove in without knowing what she could do. Now, finally, she is ready… well, hopefully.


    Spoiler: Physical Description & Personality
    Show
    Ishani Descarte is fairly tall, standing just a shade above six feet, with pale brown skin, darker brown hair that is roughly waist-length, and brown eyes dark enough to be almost black. When in civilian garb, she wears dull clothing, has her hair in braids and tied out of her way (partially to hide its full length), and generally attempts to keep to the background, though a keen observer may notice that she looks more… vibrant than anything around her. When out as a Hero, Indelible has a simple white mask that covers everything on her face but her eyes, and her hair is unbound. She wears a white dress with leggings underneath, as well; it wasn’t really easy to think of a good costume idea, so she just went with what came to mind first.

    There is an element of detachment in everything that Ishani does and says, as though the impact of her own reality has made the rest of the world less real to her. She feels real emotions, but they are filtered through this detached concept so that they almost seem like someone reading a story about anger or sadness rather than someone who is truly angry or sad. Still, she genuinely wants to help others, and she is not purposefully strange; the awakening of her power has simply skewed her entire mindset into this strange direction. Conversations are therefore decidedly odd, most of the time.


    Hopefully the name change got fixed everywhere it needed to be.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  9. - Top - End - #279
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Welcome to the team!
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  10. - Top - End - #280
    Titan in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: New Harbour Needs Heroes! (OOC)

    Rowen Taggard AKA Runtime Terror (but really RT)
    Reality's Tech Support

    "RT, don't switch it off and on again."


    as of 2022-12-23: 4

    Spoiler: Mechanics (PL 10)
    Show
    Defenses
    Defense 13, Toughness 7, Fortitude 7, Will 13

    Skills
    Deception 20, Expertise 10, Insight 10, Stealth 18, Technology 20

    Fields of Expertise: Carpentry, Cooking, Cryptography, Current Events, Gaming, Law, New Harbour Local, Pop Culture, Science, Vehicles

    Advantages
    Benefit 3 (Air Goes In BS Comes Out [no penalty for move action Deception], Mind Games! [Use Deception instead of Mobility for Initiative]), Equipment 2, Evasion 2, Hide in Plain Sight, Interpose, Inventor, Move-by Action, Power Attack, Set-up 4, Taunt, Teamwork, Uncanny Dodge

    Equipment: It’s a smartphone, y’all. And a good small laptop, flashlight, and tools.

    Powers
    Reality Tech Support: Feature 2 (can attempt to fix reality glitches and malfunctions, is sometimes notified about where reality needs work with varying levels of details and helpfulness) {2}

    Debug Human Default Resistance: Toughness 7 {7}

    Suddenly Works When RT Is Around: Variable 4 (Affects Others Only, Free Action, Limited [only grants extra PP for Dynamic Arrays], Quirk [only one instance maintained at a time, any further last only 5 rounds, no implied pre-buffing]) {31}

    Debugging: {Dynamic array, 16+7}
    • Debug Finger Gun: Damage 7 (Ranged, Variable Descriptor 2 [various weaponry and random objects])
    • Finger Guns Akimbo: Damage gains Cone Area, Multiattack, Indirect 2
    • Debug Health Restore: Healing 10 (Ranged 6, Others only)
    • Debug Logistics: Flight 3 (Winged), Strength 4, Comprehend 2 (Machines), Quickness 15 (Technology only)


    Defenses 33 + Skills 39 + Advantages 19 + Powers 63 = 154/154 PP

    Spoiler: Complications
    Show
    Duct Tape and Prayers [Motivation: Responsibility]
    Working in IT and generally staying on the up-and-up of technological developments, Rowen knows how much of the world is basically held together with shoestrings, especially critical systems. So now that reality apparently also is in need of maintenance, and with not one but three (possibly more!) reality warpers running around, someone needs to keep things running. Uptime is rather important when it comes to existence itself.

    Meaningful Work [Motivation: Doing Good]
    It’s not that his normal IT job is bad work, but maintaining reality and helping some superpowered people help other people feels nice. He had to content with the satisfaction of a job well done (or as best it could within the limitations), but now he can have a notable (hopefully positive) impact on other people’s lives when they need help. And that helps with getting out of bed in the morning.

    Learning on the Job, Barely Knowing What He Is Doing (Accident)
    Look, IT is often challenging enough, even though he got pretty good at dealing with tech in general (given how many hats he has had to wear in his career, and it was a lot of hats!). But fixing reality is, uh, a little more challenging. Lil’ bit. He managed once, but it is not like there is a lot of literature on proper Reality Tech floating around, so as with all projects, it is nice to plan and want things, but we’ll see how things will actually shake out.

    Extremely Misleading Nickname That Stuck Against All Odds (Reputation)
    So a colleague at Reality Watchdog who has passing interest in tech but mostly enjoys it on a “Hackers is a fun movie” level dubbed Rowen “Runtime Terror” so he has a cool hacker name, because he is so “wiz” with tech. Rowen went with it as a joke, thinking it would go away soon. But it stuck. Worse, this is also what he is starting to get known as. Even Reality joined in! So people who don’t really know better often assume Rowen is some sort of mean hackerman out to steal people’s data those VPN ads warn about.

    Three Jobs (Responsibility, Quirk)
    His normal job is at Reality Watchdog, the creatively named self-proclaimed watchdog organization keeping an eye out on the state of reality and especially those three reality warpers running around! Doing important research on those matters! Top men and women on the case! In the meantime, they’ll keep those reality warpers honest! Rowen handles their IT stuff. He set things up to work most of the time, and has prepared a lot of scripts and procedures to handle usual day-to-day stuff, so he honestly doesn’t have to do much, being very much the efficient and productive kind of lazy admin. Still, no system survives contact with humans, so his colleagues can end up calling him at basically any hour of the day to get tech support or because they somehow, against all odds and logic, managed to break something in spectacular fashion.

    The second job is maintaining reality. Rowen is still feeling this one out and learning what he can. This is way more involved and much less figured out, and also can happen at any hour of the day. He is still trying to wrap his head around the whole deal, and this mysterious back-end of reality and how the hell he exactly is doing all this with a computer or sometimes the weird reality-equivalents of a front-end or terminal of existence itself, but there you go.

    And finally, helping the others in their hero work. This is the most frequently outright obviously dangerous work, can also happen at any hour of the day, and carries a whole bunch of possible repercussions, since villains tend to be a sore bunch and also have a lot of nasty friends.

    So since all three can happen at any time, sleep is often compromised, or he has to do tech support for freaking Karen again it’s the fifth time this week and it is still Wednesday what the heck while dodging bullets and trying to figure how to keep this one back alley from trying to translate the fourth dimension into the third one.

    Watchdog Hurts Itself In Confusion! (Accident, Relationship)
    Reality Watchdog means well. They are not bad people. It is just that Victor “Vicman” Cromwell is a billionaire who one day woke up concerned about reality and decided to make an organization to keep an eye on it and maintain it. Hired a bunch of specialists from all sorts of fields, hand chosen. Vicman’s real good at keeping people honest and fired up. It is just that they don’t really know what they are doing or how to exactly help maintain reality, but they are not letting something small like that stop them! Rowen just got hired to handle IT, by the way, but by now Victor calls him “It’s our boy, the Runtime Terror, the tech wiz of New Harbour!”. And because his IT buddy is so good at what he does and also did a thing once (the thing was fixing reality, not that they realized that) and is such a good guy, Victor personally appointed Rowen to go to those reality warpers and keep an eye on ‘em, while the others do the important research!

    And that research occasionally lands one of the Watchdog employees in less than ideal situations, whether getting themselves into hot water with the powers that be, criminal organizations (or just a gang of thugs), or sometimes stumbling into an issue with reality itself. So since Rowen fixes things, he tends to help out.

    For his part, Rowen actually likes most people working for Reality Watchdog, he gets along with them. Despite lacking the Wealth benefit, Rowen is also paid pretty well, but he redirects most money to his family and charitable purposes, so after rent and the various other bills, he ends up with his usual modest budget.

    Hello, This Is Reality Speaking (Relationship/Responsibility)
    So reality is in contact with Rowen in various degrees of directness and various media and forms. Fixing one problem apparently was like a job application for life and he got unknowingly accepted. So he got used to an increased rate of weird happenstance, cryptic messages, and meetings with strange people and beings apparently somehow influenced by, controlled by, or outright sent from reality itself. It can be harrowing at times, or utterly confusing, but reality ultimately needs help to fix some local problems and it gave him a few tools to deal with problems along the way, so it seems (?) that the relationship is amicable?

    The Taggard Family (Relationship)
    Rowen (25) came from modest beginnings, the Taggards simply a working-class family trying to make ends meet. Pa Eric (53) is a mechanic and Ma Carol (51) is a nurse, and Rowen has three younger siblings, namely Terry (21), Zoe (19), and Amber (15). Rowen helped with the household and got into IT instead of going to college to help the family out, and by now he is helping to get his other siblings through school and make sure the family doesn’t have to worry about money or healthcare, since most of what he has left after bills goes straight to them. Rowen has often been a sort of mediator or the go-to person if there’s a problem if his parents weren’t there because of work or too tired because of work.

    Terry is in the process of getting a chemistry degree and it only feels like a matter of time until he proposes to his boyfriend Mick he has been with for four years or vice-versa, since the latter has been a frequent presence at the household for a while now, partially because of Mick no longer having much of a family anymore.
    Zoe is still not really sure what to do and is kind of just “feeling things out”, working a job here or there, frequently getting into new hobbies and not feeling in much of a hurry, being perhaps the most laid-back member of the family, perhaps even too laid-back.
    And finally Amber has reached a prickly age where she is desperate to grow up and be seen as a grown up, but also feels like no one understands her as she goes through the usual teenage phases which definitely aren’t phases, mom. Equally desperately tries to hide her penchant for adorable art and handcrafts she wouldn’t be caught dead collecting and making, because she’s cool, you hear?!

    Spoiler: Description
    Show
    Around 1.75m tall, average in build, with brown hair kept short (and somehow still managing to look chaotic and like it is trying to escape in various directions on most days), blueish-green eyes. Varies from clean-shaven to stubbly from day to day. Humble beginnings of a gut (Rowen is working on it. Making it smaller, that is). Usually just throws on a t-shirt, jeans, hoodie, and either his one pair of sneakers if it's relatively warm, or his one pair of boots if the weather's crap.

    When doing his reality tech work, well, despite the fabulous circumstance of people somehow not associating him and his nickname with the "superhero" going by the same name (not that Rowen picked that, it just happened), Rowen did at least try to prepare a bit, so he got himself a sturdier set of grey-black jacket and pants, modified them to have a polygonal pattern that tends to mess with analysis running on security cam footage. And because he could, he designed himself a flexible mask covering the entire head, normally showing nothing but grey-black, though he can activate it to have them work like, well, masks in superhero cartoons showing eye movement and a mouth. Again, because he could. That's what happens when you give someone with this level of Technology and the Inventor feat an opportunity to goof around.

    Spoiler: Power descriptions
    Show
    When Rowen was suddenly recruited as reality technician (or RT), he also gained, from one moment to the next, a set of features that apparently both are to help with debugging reality, as well as being features of some sort of debug human. So much of his powers just works, but not necessarily in an elegant way, or at times just having a somewhat unpredictable nature to it.

    Reality Tech Support: Reality hired him and lets him know when there is work in New Harbour through various... let's call them omens, or sometimes even directly by sending him messages or having someone straight-up talk to him. He can engage with glitches in reality, and the way he does so tends to vary depending on what is wrong and where it is. He has accessed devices part of an anomaly with his laptop or phone and was able to see what's wrong. Sometimes he "talks" through a glitch. Sometimes he can even access the equivalent of control panels or terminals in thin air. There seems to be little standardization and it is chaos. So basically like IT.

    Debug Human Default Resistance: Said default apparently is the maximum toughness an unaltered human can have. Rowen didn't test this trait too much, but it seems reasonable to assume so.

    Suddenly Works When RT Is Around: Reality warpers seem to just work better around Rowen. He already can affect reality (if mostly to fix it, not change it however he wants), but he seems to have an effect he would call "stabilizing". Not in making reality more stable, but making reality warpers more stable in their power usage. Everything just works better. Your mileage may vary, however. Rowen did not have much opportunity to test any of this.

    Debugging: The set of "tools" granted by reality so he can go about his job. That reality deemed it necessary to basically hand him a gun probably speaks volumes.

    Debug Finger Gun: It is basically what it says on the tin. Rowen can shoot things with his fingers. Well, his hypothesis is that it's not really his fingers, but rather an object overlaid on his hands, like a placeholder for a gun in a game or something. But anyway, he can shoot things. Doing finger guns is the most intuitive, adding a "Bang!" or "Pew!" also helps (and it's also fun). What actually happens when he shoots, however, can be a bit random. It always delivers about the same-ish level of force and seems mostly non-lethal (thank goodness), but it can range from something like a movie gunshot with an invisible projectile, it can be a sudden jet of high-pressure water, a cartoon anvil can drop on the target, the pavement has once punched a mugger, the surroundings briefly warped to have the target hit something, and at least once he knocked someone out with a high-velocity cake. The list goes on and on, and seems to range from standard weaponry to temporary reality alterations to what Rowen can only assume basically visual memes as a sort of visual shorthand most people in New Harbour are familiar with. Nothing created sticks around for the most part, usually disappearing shortly after.

    Finger Guns Akimbo: When one finger gun doesn't suffice, Rowen can whip out another at the same time! Sometimes he even does splayed hands Contra spreadshots! Or the finger submachine gun/shotgun! Accuracy usually goes to hell, but if you finger gun everything roughly in front of you, or something actually right in your face, that tends to be okay.

    Debug Health Restore: Rowen can heal wounds by touch, usually by trying to clean or dress a wound or wrap it in something. Though he once actually just slapped a wound right off because the wounded person was understandably quite hysterical after getting stabbed, but was making it really hard to help. It doesn't always work on the first go, so it is a bit of a crapshoot how much it actually helps, but it usually helps. If he is further away, Rowen can still help, mentally switching his debug finger gun to healing mode and kind of shooting wounds off. That works, but healing with the same thing he shoots with tends to not inspire confidence and is also horrible (finger) gun safety, but it works in a punch. Alternatively, he just throws something at the person or does a pinching motion with his fingers and may or may not have done a Jedi mind trick gesture once, though that didn't quite feel right.

    Debug Logistics: Assorted features he can draw upon. Working with tech got way, way easier and most of all faster, which is great since that lets him do his day job pretty swiftly (apart from the bits where he needs to walk his colleagues through something), though it does take away from the simple joy of the process when he is working on something not annoying. More unusual is that he can more or less converse with machines now? Very technomantic, but Rowen is still getting used to that one, like a Japanese kami is living in every electronic (and sometimes mechanical) device now. His back was used to carrying heavy things around before, but it is also thankful that he can lift things more easily now (and wishes he had that earlier in his life, like when he had to set-up that server room and carry all the racks and cabinets himself). There is also the matter of going around, so basically flight. It... feels like he can basically drag himself through space like he would click and drag something on a monitor, but three-dimensional, and naturally, if something is keeping him from moving around, he can't do that. Which gets confusing when it comes to being tied up but not tethered to anything, but I guess reality also deals in status effects.
    Last edited by Ridai; 2023-01-03 at 05:02 PM. Reason: gained 1 HP after the DEMON WITCH fight (see Discord)

  11. - Top - End - #281
    Ettin in the Playground
    Join Date
    Jan 2015
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Spending 1pp to remove Slow from Wildcard's Variable. I'm not sure what I'm doing with the other yet.

    Downtimes:
    1 - Superheroics (DC20): (1d20+10)[13] Nope.
    2 - Rebuilding New Harbour with Expertise: New Harbour (DC25): (1d20+20)[40] +5 from above. 7 successes after crit!

    And then...
    Well-Informed (DC20): (1d20+20)[30]
    Expertise (New Harbour) (DC20): (1d20+20)[40]
    Last edited by Llyarden; 2022-11-18 at 02:44 PM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  12. - Top - End - #282
    Titan in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: New Harbour Needs Heroes! (OOC)

    Rolled a 29 in the wrong thread, so let's try again here.

    Expertise (New Harbour Local) (1d20+10)[28]

  13. - Top - End - #283
    Titan in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: New Harbour Needs Heroes! (OOC)

    And I promptly forgot the for gits and shiggles Deception check, which I will now add here: (1d20+20)[31]

  14. - Top - End - #284
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Downtime Actions:
    Relationship Building (Morningstar) - Expertise (Popular Culture) (DC 20): Routine for 20. 1 Success
    Hunting Eschaton - Investigation (DC 25, +5 for Menus): Routine for 25. 1 Success

    In other news, as is practically tradition at this point I took the 2 PP and did a massive sheet update. The two main things I wanted to adjust were that 1) I remembered normal M&M defenses punish all tradeoffs but still wanted Kevin to be tanky, so I needed a different angle for that, and 2) His Power Ups were kinda super-awkward to use in practice since not only were they fairly tough to activate and costing him points just to try, but then there was a chance they'd go away before he even got to use them. From those initial goals one thing led to another and the result was this. Let me know if that all flies.

    Spoiler: Mechanics
    Show

    Attacks

    Initiative: +10.
    Attack: +10 (DC 25 Damage, DC 20 Effect).

    Defenses

    Defense: +10. Toughness: +10. Fortitude: +10. Will: +10.

    Skills

    Expertise +20, Investigation +20, Mobility +10, Perception +10.

    Proficiencies: Aliens, Culinary, Current Events, Draconic Lore, History, Gaming, Geography, Law Enforcement, Law, Literature, Local, Magic, Meta-Genetics, Military, Popular Culture, Psionics, Science, Sports, Superheroes/villains, Tactics.

    Advantages

    All-out Attack, Benefit 2 (Astute, Tech Savvy), Equipment, Evasion 2, Interpose, Move-by Action, Power Attack, Skill Mastery 2 (Expertise, Mobility), Teamwork, Well Informed.

    With Powers: Add Eidetic Memory.

    Benefits

    Astute: May substitute Investigation for Deception to oppose Deception-based actions.

    Tech Savvy: May substitute Expertise for Technology for purposes of tech knowledge (so, identifying, understanding, and using technology, but not repairing, building, securing, hacking, demolitions, and other more specialized functions).

    Equipment

    Modern Smart Phone with Bluetooth: Cell Phone, Computer, GPS, Commlink {4+1}.
    Alternate Applications: Camera, Audio/Video Recorder, Flashlight.

    Powers

    Flicker: Insubstantial 4 (Subject to [Magic] damage; Reaction [Immediately after being attacked], Limited [Cannot pass through unattended objects, structures, and terrain features], Limited [Triggered by Damage effects only], Limited [Only if provoking attack hits], Limited [Only if resistance check fails], Limited [Cannot sustain; must deactivate by end of next turn]) {4}.

    Menus: Enhanced Advantages 1 (Eidetic Memory) {1}.

    Extra Lives: Immortality 1 (Unreliable [5 Uses]), Enhanced Immortality 9 (Permanent, Unreliable [5 Uses]; Check Required 8 [Fortitude DC 18 to use, DC 27 for full ranks]), Feature/Quirk (Rather than reviving where he died, he revives wherever he was at the start of the episode) {2}.

    Life Bar: Protection 10, Immunity 2 (Critical Hits) {12}.

    Game Mechanics: 50-point Dynamic Array, Feature 1 (May dynamically Link up to three effects) {51+11}.

    Controls (2 Slots): Multiple Effects.

    (Y) - Run: Flight 10 (Platform, Limited [Must remain adjacent to a solid or liquid surface], Quirk [Must begin and end movement solidly supported]), Feature 1 (May pick up and drop off unresistng targets as a free action) [5].

    (B) - Jump: Flight loses Limit [5].

    (X) - Activate: Strength 10 [10].

    (A) - Strike: Damage 10 [10].

    (Z) - Shoot: Damage gains 7 ranks Increased Range (900'), Variable Descriptor 2 (Magical Descriptors), Ricochet [10].

    (L) - Shield: Create 10 (Selective, Stationary, Feature/Quirk [Selective Resistance], Reduced Range [Close], Concentration) [10].
    Selective Resistance: The barrier gets a resistance check using its rank against all attacks, including those that would normally automatically destroy it or that it would normally be immune to. If it beats a DC of 10 + the attack's rank, the Selective nature of the barrier works in its favor - it avoids an attack that would auto-destroy it or blocks an attack it would normally be immune to. If it fails, its Selective nature works against it - it blocks an attack that would auto-destroy it or misses an attack it would normally be immune to.

    (R) - Block: Deflect 10 (Secondary Effect, Reduced Range [Close]) [10].

    (Start) - Pause: Quickness 20 (Limited [Mental]) [10].

    (Select) - Camera: Remote Sensing 3 (Visual; 250'; Feature [Counts as Simultaneous as long as he remains on camera], Subtle 2), Senses 1 (Extended Vision) [10].

    (Connect) - In-Game Chat: Visual Communication 4 (Rapid 2, Subtle, Feature [Can send images]) [20].

    Special Attacks: Multiple Effects.

    Stomp: Damage gains Alternate Resistance (Defense), Perception (Limited to Close), and Limited (Must spend a move action jumping at target) [10].

    Kombo: Damage gains Multiattack [10].

    Smash Attack: Weaken Toughness 10 (Alternate Resistance [Toughness]) [10].

    Hitstun: Affliction 10 (Impaired+Vulnerable/Stunned+Disabled; Will; Extra Condition, Limited Degree) [10].

    Pinball: Strength gains Contagious [10].

    I'll Tank, You DPS: Multiple Effects.

    Refill Life Bar: Regeneration 10 (Sustained) [10].

    Button Mashing: Immunity 30 (Will; Sustained, Limited [Half Effect], Limited [Only for checks against ongoing effects]) [10].

    Rotate Control Stick: Immunity 30 (Fortitude; Sustained, Limited [Half Effect], Limited [Only for checks against ongoing effects]) [10].

    Stats What Stats?: Enhanced Defense, Toughness, Fortitude, Will 5 (Limited [Only to offset Weakens]) [10].

    Shrink Hitbox: Concealment 10 (All Senses; Limited [Defensive purposes only; does not allow for stealth or prevent targeting by non-Perception effects]) [10].

    White Magic/Psychic Support: Multiple Effects.

    Cure/PK Lifeup β: Healing 10 (Limited [Others Only]) [10].

    Remedy/PK Healing α: Healing gains Restorative [10].

    Esuna/PK Healing γ: Nullify Afflictions 10 (Broad, Simultaneous, Reduced Range [Close], Limited [Counters Only]) [10].

    Protect/PK Shield Σ: Deflect gains Shapeable Area [10].

    Reflect/PK Shield β: Deflect gains Reflect [10].

    Power Ups: Multiple Effects.

    Boost Items: Variable 2 (Improve Existing Traits; Reduced Action 2 [Free], Affects Self and Others, Feature [If a non-Minion non-object received a non-Bruise condition from a single-target Damage effect on his last turn, may add Limited (Earned) to the traits bestowed; this counts against the flaw cap for IET], Quirk [One target at a time out of combat; in combat, effect ends if target fails a resistance check vs. Damage]) [20].

    Healing Items: Healing loses Limit [10].

    Invincibility: Immunity 60 (Physical, Energy; Affects Self and Others, Reflect, Sustained, Limited [Only if a non-Minion non-object received a non-Bruise condition from a single-target Damage effect on his last turn], Limited 2 [Only if the attack roll for the qualifying attack was a natural 20 or the resistance check was a natural 1], Limited [Lasts for a maximum of two rounds, and may only be used on one target at a time]) [20].

    Calculations

    PL: 10. PP: 0/154.
    Stats: 30. Skills: 30. Advantages: 13. Powers: 81.
    Last edited by Quellian-dyrae; 2022-11-19 at 05:00 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  15. - Top - End - #285
    Titan in the Playground
     
    Ridai's Avatar

    Join Date
    Sep 2008
    Location
    Germany (GMT +1)

    Default Re: New Harbour Needs Heroes! (OOC)

    If I understood things correctly and I do in fact have two Downtime Actions as well, I am putting them towards Superheroics! by routining for a total of 2 successes.

    I also spent my two leftover pp to increase Stealth from 14 to 18.

  16. - Top - End - #286
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    THE DEMON WITCH Insight vs Deception (DC31) (1d20+8)[24] Hook, line and sinker
    Last edited by Dodgeson; 2022-11-21 at 03:22 PM.

  17. - Top - End - #287
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Well then.

    Toughness (DC 33): (1d20+10)[13] Rerolling

    Fortitude (DC 28): (1d20+10)[26] -2 Defences
    Last edited by Zelphas; 2022-11-28 at 03:55 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  18. - Top - End - #288
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    HP to reroll Toughness (DC 33): (1d10+20)[23] crit chance: (1d2)[2] 1 Bruise & Dazed
    Last edited by Zelphas; 2022-11-28 at 03:57 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  19. - Top - End - #289
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    DEMON WITCH Toughness vs DC26 (1d20+18)[19]Dazed & Bruised
    DEMON WITCH Fortitude vs Vulnerable&Impaired/Defenseless&Disabled (DC19) (1d20+14)[27] Resist
    DEMON WITH Will vs Insubstantial (DC19) (1d20+14)[27] Resist
    Last edited by Dodgeson; 2022-12-01 at 02:58 PM.

  20. - Top - End - #290
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Welp.

    Toughness (DC 33): (1d20+10)[21] 1 Bruise & Staggered

    Fortitude (DC 28): (1d20+10)[19] Spending an HP to reroll... not that it's going to matter much here, probably.
    Last edited by Zelphas; 2022-12-06 at 01:47 AM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  21. - Top - End - #291
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Fortitude Redux (DC 28): (1d10+20)[23] Barely Impaired; two rounds to go.
    Last edited by Zelphas; 2022-12-06 at 01:48 AM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  22. - Top - End - #292
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Assuming I should roll this (apologies for the triple post)...

    Deflect (needs to beat 23): (1d20+10)[20] I think this becomes a 30, so Deflected?

    Barrier Toughness (DC 33): (1d20+10)[19] If the above is wrong, then the barrier is Destroyed
    Last edited by Zelphas; 2022-12-06 at 02:04 AM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  23. - Top - End - #293
    Ettin in the Playground
    Join Date
    Jan 2015
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Readied action: (1d20+10)[17] to hit for DC20 Defence vs Weaken Stamina.

    And because I forgot to do it earlier, Assessment: (1d20+20)[37]
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  24. - Top - End - #294
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    If I'm parsing the order of everything right, Wildcard's attack misses but that assessment's on the money.

    Spoiler: Assessment
    Show
    PL14/+4 Damage Shift & +4 Toughness Shift/All Stats at PL


    THE DEMON WITCH Insight vs Feint (DC23) (1d20+8)[14] Vulnerable
    THE DEMON WITCH Will vs Taunt (DC31) (1d20+14)[24] Impaired

    And that stomp'll hit if THE DEMON WITCH is feinted so...

    THE DEMON WITCH Defence vs Damage (DC18 after Half Immunity) (1d20+10)[15] Bruised

    EDIT: Forgot the first bruise, Dazed & Bruised
    Last edited by Dodgeson; 2022-12-07 at 01:20 PM.

  25. - Top - End - #295
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    If this ends up affecting things that have already happened, I'm calling reality bender shenanigans.

    THE DEMON WITCH Insight vs Feint (DC30) (1d20+8)[19] Vulnerable

    THE DEMON WITCH TOUGHNESS vs DC25 (1d20+18)[30] Resists
    Last edited by Dodgeson; 2022-12-07 at 03:06 PM.

  26. - Top - End - #296
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    THE DEMON WITCH Toughness vs DC32 w/Secondary Effect (1d20+16)[30] Bruised
    THE DEMON WITCH Will vs Weaken Accuracy/Will (DC25) (1d20+14)[16] -8 Accuracy/Will

    THE DEMON WITCH Will vs Damage (DC30) (1d20+12)[28] 19 after Indelible's attack Staggered & Bruised
    Last edited by Dodgeson; 2022-12-13 at 03:07 PM.

  27. - Top - End - #297
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness (DC 29): (1d20+9)[10] (I have -1 to all Defenses, I think?) Welp. HP to reroll that, I guess.
    Last edited by Zelphas; 2022-12-15 at 03:27 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  28. - Top - End - #298
    Troll in the Playground
     
    Griffon

    Join Date
    Mar 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness check redux (DC 29): (1d10+19)[27] 1 Bruise, then.
    Last edited by Zelphas; 2022-12-15 at 03:28 PM.
    Originally Posted by Xefas:
    "I need the Goblins in phalanx arrangement. Sky Blotters in the back! Swissles? Assume the Swizzle Stick Formation! We're going in!"
    What Pokemon am I?
    Spoiler
    Show

  29. - Top - End - #299
    Ettin in the Playground
    Join Date
    Jan 2015
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness (DC29): (1d20+14)[19] GitP dice still don't like me. Bruised & Dazed.
    Last edited by Llyarden; 2022-12-15 at 03:49 PM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  30. - Top - End - #300
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness (DC 29): (1d20+10)[30]. The stentorian no is a Paladin class feature
    Last edited by Quellian-dyrae; 2022-12-15 at 04:37 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •