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Thread: New Harbour Needs Heroes! (OOC)
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2021-11-10, 08:41 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
You still out there Loony?
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2021-11-10, 02:03 PM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Yeah. Been busy.
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2021-11-10, 04:55 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Cool bean, just get a post up when you’ve got the time
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2021-11-15, 01:26 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Leoni Hunter(s) Insight (1d20+15)[19]
??? (1d6)[4]
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2021-11-15, 03:45 PM (ISO 8601)
- Join Date
- Oct 2021
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2021-11-15, 03:48 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
Toughness (DC23, -1 for Bruise): (1d20+13)[31]
Fort (DC18): (1d20+10)[30]
...well that was a resounding nope to that stun staff!Last edited by Llyarden; 2021-11-15 at 03:48 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2021-11-15, 04:23 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- CA
- Gender
Re: New Harbour Needs Heroes! (OOC)
Fortitude: (1d20+10)[13]. Bruised and Staggered
Last edited by Quellian-dyrae; 2021-11-15 at 04:24 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2021-11-15, 07:47 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Canada
- Gender
Re: New Harbour Needs Heroes! (OOC)
Already looking like one of those sessions. Thankfully Blackcoat has regen and can just fight through the pain.
DC25/20+Multiattack Toughness vs Damage & Impaired/Disabled: (1d20+10)[28] Also like this.Last edited by Starsign; 2021-11-15 at 07:47 PM.
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2021-11-15, 09:05 PM (ISO 8601)
- Join Date
- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
On another note, there's a part of me that fully expects the ship's wheel to be a strictly symbolic, vestigial mechanism and for Scylla to slowly realize this as the silhouette of her opponent growls and looms up behind her.
This would be at least as fun an outcome as any actual success.Last edited by Dr.Gunsforhands; 2021-11-15 at 09:06 PM.
Avatar by the Ninja Chocobo.
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2021-11-15, 09:52 PM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Ahhhh, I see that Gunsforhands also loves fun failures~!
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2021-11-16, 06:25 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Fixed
Once again not sure if you want to keep the controlled one around any longer, so just feel free to ignore the last roll if you don't want it.
Leoni Raider #4 Toughness vs DC29 (1d20+8)[11] Incapacitated
Leoni Raider #5 Toughness vs DC29 (1d20+8)[9] Incapacitated
Leoni Raider (Controlled) Toughness vs DC29 (1d20+8)[16] Incapacitated (?)
Leoni Shaman Will vs Weaken Attack Bonus (DC24) (1d20+10)[16] -8 Attack Bonus
Leoni Raid Leader Toughness vs DC25 (1d20+10)[26] Resist
Leoni Raid Leader Fortitude vs Weaken Toughness (DC20) (1d20+10)[17] -3 Toughness
And I'm gonna have to wait to resolve Scylla's actions for later because I need to benchmark a couple of things before I do.Last edited by Dodgeson; 2021-11-16 at 06:27 AM.
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2021-11-16, 09:14 PM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
SURPRISE WRENCH BONK! (1d20+12)[16]
ow. HERO POINT REROLL! [roll]1d20+12[/roll]
I guess editing posts does not trigger the rolling code. SAVE ME COYOTECODE! 1D20+12 = [13]+12 = 25
Last edited by LoonyLadle; 2021-11-16 at 09:19 PM.
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2021-11-17, 10:46 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
You know this may be the first time I've ever used the slam rules. Also just for funzies anyone on a ship that fails their save by 2 degrees or more make a DC25 Mobility check vs Trip.
Ship #1 (Blackcoat) Toughness vs DC27 (1d20+11)[24] Bruised
Ship #2 (Scylla) Toughness vs DC21 (1d20+11)[25] Resists
Leoni Hunter Toughness vs DC23 (1d20+8)[11] That's...that's a pretty good wrench, Staggered & BruisedLast edited by Dodgeson; 2021-11-17 at 10:47 AM.
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2021-11-21, 08:17 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Oh, there were three of them? That changes the calculus of power a little bit not in my favor. And also why do they keep rolling so damn well? x.x
Defense one... (1d20+10)[19]
Defense two... (1d20+10)[27]
Defense three... (1d20+10)[16]Last edited by LoonyLadle; 2021-11-21 at 08:19 AM.
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2021-11-21, 08:21 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Toughness versus energy bow... (1d20+8)[10]
Fortitude versus energy bow... (1d20+8)[13]
Defense versus grab... (1d20+8)[12]
... God damn it...Last edited by LoonyLadle; 2021-11-21 at 08:22 AM.
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2021-11-21, 09:34 AM (ISO 8601)
- Join Date
- Oct 2012
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2021-11-21, 09:36 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
The first were defense rolls to see if Jill was hit, and the second for determining how hard Jill was hit. The second energy bow attack missed. That's how M&M works, right?
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2021-11-21, 09:38 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
No, you don't roll for defence. Defence+10 is a static number that the attacker rolls against, like AC in D&D. So they all hit.
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2021-11-21, 09:42 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Oh, good. I'm glad to hear it.
moar tuffness (1d20+8)[21]
moar fortitude (1d20+8)[15]
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2021-11-21, 09:48 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Okay so totting that all up it looks like
Bruised x2
Staggered
Impaired (DC18)
Bound (Defenceless/Immobile/Impaired)(DC20)
So not unconscious but not great
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2021-11-23, 01:08 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
Great. Perfect, even.
Can we skip the pretense of agency and just move Jill along to wherever it is you want her to be? And when you do, remember she doesn't have any powers except for enhanced vision and a couple situational immunities to things that don't matter.Last edited by LoonyLadle; 2021-11-23 at 01:29 AM.
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2021-11-23, 03:31 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Wait, you think I'm trying to railroad you, I thought I was leaning in on the whole 'fail forward' thing. Okay something has clearly gone wrong here and I'd hate for this game to leave a bad taste in your mouth so lets try and get on the same page so we can fix it. So cards on the table, this has been my thought process so far:
"Okay everyone's going to have their own encounters then team up to fight the big bad, pretty standard adventure 1. Jill's not got her gear? Okay that's fine, chase scene, bump in to some of the other heroes go grab her gear and we're away at the races. Jill's not going to HP that Controlled? Okay that's fine, I'll put someone in the crowd to help her they can escape she can grab, easy peasy. I really shouldn't have gated that behind a Perception check (that's totally on me), no problem take her in to the Citadel and turn this in to a jail break. Jill's going to stand and fight...?"
And here we are, so that's where I'm at, what about you? How would you have handled it?Last edited by Dodgeson; 2021-11-23 at 03:34 AM.
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2021-11-24, 02:39 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Star, Llyarden, Dr G, you guys still out there?
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2021-11-24, 02:48 AM (ISO 8601)
- Join Date
- Oct 2021
Re: New Harbour Needs Heroes! (OOC)
I am here, don't feel anxious 'cause of anything silly and ill-advised things I may or may not have said.
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2021-11-24, 08:03 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Canada
- Gender
Re: New Harbour Needs Heroes! (OOC)
I've been distracted, and not in the most productive of ways. I'll get my post up this morning before I get to my final assignments.
If I am correct, with Multiattack, the Toughness DC goes up to 29: (1d20+10)[26] I'll take it.Last edited by Starsign; 2021-11-24 at 08:03 AM.
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2021-11-26, 06:46 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Leoni Raid Leader Deflect vs DC26 (1d10+20)[21] Hits
Leoni Raid Leader Toughness vs DC25 (1d20+8)[9] INCAPACITATED
Second verse same as the first! If either ship fails its save by two degrees or more, everyone on it makes a DC25 Mobility check vs Trip! Also you don't need to bother making a check any more Dr G (I can call you that right?), I kicked it around a little and playing bumper cars isn't exactly a complex maneuver, and you're right, it is fun!
Ship #1 (Blackcoat) Toughness vs DC27 (1d20+10)[17] Bruised and a hole punched in the side!
Ship #2 (Scylla) Toughness vs DC21 (1d20+11)[15] Ditto!Last edited by Dodgeson; 2021-11-26 at 06:49 AM.
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2021-11-26, 06:51 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Okay Blackcoat and Scylla lets see those saves! And while I'm here...
Leoni Raid Leader Mobility vs Trip (DC25) (1d20+10)[20] Eating the floor!Last edited by Dodgeson; 2021-11-26 at 06:51 AM.
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2021-11-26, 01:31 PM (ISO 8601)
- Join Date
- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Iara's mobility (This isn't swimming, though she probably will be soon if it fails): (1d20+10)[18]
I apologize in advance for double-posting to accommodate the parallel universes that hinge on this roll.Avatar by the Ninja Chocobo.
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2021-11-26, 01:35 PM (ISO 8601)
- Join Date
- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Resistance check vs. DC 29/24: (1d20+5)[13]
Avatar by the Ninja Chocobo.
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2021-11-27, 07:23 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Canada
- Gender
Re: New Harbour Needs Heroes! (OOC)
Let's try making this Mobility check: (1d20+8)[9] Wow nope.
Last edited by Starsign; 2021-11-27 at 07:23 PM.