New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 3 of 11 FirstFirst 1234567891011 LastLast
Results 61 to 90 of 313
  1. - Top - End - #61
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    You still out there Loony?

  2. - Top - End - #62
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Yeah. Been busy.

  3. - Top - End - #63
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Cool bean, just get a post up when you’ve got the time

  4. - Top - End - #64
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Leoni Hunter(s) Insight (1d20+15)[19]

    ??? (1d6)[4]

  5. - Top - End - #65
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Quote Originally Posted by Dodgeson View Post
    Jill might have been cooperating for now but they weren't buying her excuse for a second, the lack of the wyrm around her neck betraying her instantly...
    but but but!

    Quote Originally Posted by LoonyLadle View Post
    Jill reaches up to rip the silver squirmy from her neck and deposit it into her fanny pack for later study and analysis. (...) Before she does so however she realizes that she seems to have circumnavigated its functions subconsciously, and so decides to keep it on so as to appear as enthralled as the others.

  6. - Top - End - #66
    Ettin in the Playground
    Join Date
    Jan 2015
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness (DC23, -1 for Bruise): (1d20+13)[31]
    Fort (DC18): (1d20+10)[30]

    ...well that was a resounding nope to that stun staff!
    Last edited by Llyarden; 2021-11-15 at 03:48 PM.
    "Follow the moonwalking Nosepass!"
    "Can you put the lich in a box?"

  7. - Top - End - #67
    Titan in the Playground
     
    Quellian-dyrae's Avatar

    Join Date
    Dec 2006
    Location
    CA
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Fortitude: (1d20+10)[13]. Bruised and Staggered
    Last edited by Quellian-dyrae; 2021-11-15 at 04:24 PM.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  8. - Top - End - #68
    Firbolg in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2010
    Location
    Canada
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Already looking like one of those sessions. Thankfully Blackcoat has regen and can just fight through the pain.

    DC25/20+Multiattack Toughness vs Damage & Impaired/Disabled: (1d20+10)[28] Also like this.
    Last edited by Starsign; 2021-11-15 at 07:47 PM.

  9. - Top - End - #69
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

    Join Date
    Jul 2008

    Default Re: New Harbour Needs Heroes! (OOC)

    On another note, there's a part of me that fully expects the ship's wheel to be a strictly symbolic, vestigial mechanism and for Scylla to slowly realize this as the silhouette of her opponent growls and looms up behind her.

    This would be at least as fun an outcome as any actual success.
    Last edited by Dr.Gunsforhands; 2021-11-15 at 09:06 PM.
    Avatar by the Ninja Chocobo.

  10. - Top - End - #70
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Ahhhh, I see that Gunsforhands also loves fun failures~!

  11. - Top - End - #71
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Quote Originally Posted by LoonyLadle View Post
    but but but!
    Fixed

    Once again not sure if you want to keep the controlled one around any longer, so just feel free to ignore the last roll if you don't want it.

    Leoni Raider #4 Toughness vs DC29 (1d20+8)[11] Incapacitated
    Leoni Raider #5 Toughness vs DC29 (1d20+8)[9] Incapacitated
    Leoni Raider (Controlled) Toughness vs DC29 (1d20+8)[16] Incapacitated (?)
    Leoni Shaman Will vs Weaken Attack Bonus (DC24) (1d20+10)[16] -8 Attack Bonus

    Leoni Raid Leader Toughness vs DC25 (1d20+10)[26] Resist
    Leoni Raid Leader Fortitude vs Weaken Toughness (DC20) (1d20+10)[17] -3 Toughness

    And I'm gonna have to wait to resolve Scylla's actions for later because I need to benchmark a couple of things before I do.
    Last edited by Dodgeson; 2021-11-16 at 06:27 AM.

  12. - Top - End - #72
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    SURPRISE WRENCH BONK! (1d20+12)[16]
    ow. HERO POINT REROLL! [roll]1d20+12[/roll]

    I guess editing posts does not trigger the rolling code. SAVE ME COYOTECODE! 1D20+12 = [13]+12 = 25
    Last edited by LoonyLadle; 2021-11-16 at 09:19 PM.

  13. - Top - End - #73
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    You know this may be the first time I've ever used the slam rules. Also just for funzies anyone on a ship that fails their save by 2 degrees or more make a DC25 Mobility check vs Trip.

    Ship #1 (Blackcoat) Toughness vs DC27 (1d20+11)[24] Bruised
    Ship #2 (Scylla) Toughness vs DC21 (1d20+11)[25] Resists

    Leoni Hunter Toughness vs DC23 (1d20+8)[11] That's...that's a pretty good wrench, Staggered & Bruised
    Last edited by Dodgeson; 2021-11-17 at 10:47 AM.

  14. - Top - End - #74
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Oh, there were three of them? That changes the calculus of power a little bit not in my favor. And also why do they keep rolling so damn well? x.x

    Defense one... (1d20+10)[19]
    Defense two... (1d20+10)[27]
    Defense three... (1d20+10)[16]
    Last edited by LoonyLadle; 2021-11-21 at 08:19 AM.

  15. - Top - End - #75
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Toughness versus energy bow... (1d20+8)[10]
    Fortitude versus energy bow... (1d20+8)[13]
    Defense versus grab... (1d20+8)[12]

    ... God damn it...
    Last edited by LoonyLadle; 2021-11-21 at 08:22 AM.

  16. - Top - End - #76
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Quote Originally Posted by LoonyLadle View Post
    Oh, there were three of them? That changes the calculus of power a little bit not in my favor. And also why do they keep rolling so damn well? x.x

    Defense one... [roll0]
    Defense two... [roll1]
    Defense three... [roll2]
    Quote Originally Posted by LoonyLadle View Post
    Toughness versus energy bow... [roll0]
    Fortitude versus energy bow... [roll1]
    Defense versus grab... [roll2]

    ... God damn it...
    What's those first set of rolls for? Also it looks like you've only rolled for one bow there?

  17. - Top - End - #77
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    The first were defense rolls to see if Jill was hit, and the second for determining how hard Jill was hit. The second energy bow attack missed. That's how M&M works, right?

  18. - Top - End - #78
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    No, you don't roll for defence. Defence+10 is a static number that the attacker rolls against, like AC in D&D. So they all hit.

  19. - Top - End - #79
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Oh, good. I'm glad to hear it.

    moar tuffness (1d20+8)[21]
    moar fortitude (1d20+8)[15]

  20. - Top - End - #80
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Okay so totting that all up it looks like

    Bruised x2
    Staggered
    Impaired (DC18)
    Bound (Defenceless/Immobile/Impaired)(DC20)

    So not unconscious but not great

  21. - Top - End - #81
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    Great. Perfect, even.

    Can we skip the pretense of agency and just move Jill along to wherever it is you want her to be? And when you do, remember she doesn't have any powers except for enhanced vision and a couple situational immunities to things that don't matter.
    Last edited by LoonyLadle; 2021-11-23 at 01:29 AM.

  22. - Top - End - #82
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Wait, you think I'm trying to railroad you, I thought I was leaning in on the whole 'fail forward' thing. Okay something has clearly gone wrong here and I'd hate for this game to leave a bad taste in your mouth so lets try and get on the same page so we can fix it. So cards on the table, this has been my thought process so far:

    "Okay everyone's going to have their own encounters then team up to fight the big bad, pretty standard adventure 1. Jill's not got her gear? Okay that's fine, chase scene, bump in to some of the other heroes go grab her gear and we're away at the races. Jill's not going to HP that Controlled? Okay that's fine, I'll put someone in the crowd to help her they can escape she can grab, easy peasy. I really shouldn't have gated that behind a Perception check (that's totally on me), no problem take her in to the Citadel and turn this in to a jail break. Jill's going to stand and fight...?"

    And here we are, so that's where I'm at, what about you? How would you have handled it?
    Last edited by Dodgeson; 2021-11-23 at 03:34 AM.

  23. - Top - End - #83
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Star, Llyarden, Dr G, you guys still out there?

  24. - Top - End - #84
    Pixie in the Playground
    Join Date
    Oct 2021

    Default Re: New Harbour Needs Heroes! (OOC)

    I am here, don't feel anxious 'cause of anything silly and ill-advised things I may or may not have said.

  25. - Top - End - #85
    Firbolg in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2010
    Location
    Canada
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    I've been distracted, and not in the most productive of ways. I'll get my post up this morning before I get to my final assignments.

    If I am correct, with Multiattack, the Toughness DC goes up to 29: (1d20+10)[26] I'll take it.
    Last edited by Starsign; 2021-11-24 at 08:03 AM.

  26. - Top - End - #86
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Leoni Raid Leader Deflect vs DC26 (1d10+20)[21] Hits
    Leoni Raid Leader Toughness vs DC25 (1d20+8)[9] INCAPACITATED

    Second verse same as the first! If either ship fails its save by two degrees or more, everyone on it makes a DC25 Mobility check vs Trip! Also you don't need to bother making a check any more Dr G (I can call you that right?), I kicked it around a little and playing bumper cars isn't exactly a complex maneuver, and you're right, it is fun!

    Ship #1 (Blackcoat) Toughness vs DC27 (1d20+10)[17] Bruised and a hole punched in the side!
    Ship #2 (Scylla) Toughness vs DC21 (1d20+11)[15] Ditto!
    Last edited by Dodgeson; 2021-11-26 at 06:49 AM.

  27. - Top - End - #87
    Ogre in the Playground
    Join Date
    Oct 2012

    Default Re: New Harbour Needs Heroes! (OOC)

    Okay Blackcoat and Scylla lets see those saves! And while I'm here...

    Leoni Raid Leader Mobility vs Trip (DC25) (1d20+10)[20] Eating the floor!
    Last edited by Dodgeson; 2021-11-26 at 06:51 AM.

  28. - Top - End - #88
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

    Join Date
    Jul 2008

    Default Re: New Harbour Needs Heroes! (OOC)

    Iara's mobility (This isn't swimming, though she probably will be soon if it fails): (1d20+10)[18]

    I apologize in advance for double-posting to accommodate the parallel universes that hinge on this roll.
    Avatar by the Ninja Chocobo.

  29. - Top - End - #89
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

    Join Date
    Jul 2008

    Default Re: New Harbour Needs Heroes! (OOC)

    Resistance check vs. DC 29/24: (1d20+5)[13]
    Avatar by the Ninja Chocobo.

  30. - Top - End - #90
    Firbolg in the Playground
     
    SwashbucklerGuy

    Join Date
    May 2010
    Location
    Canada
    Gender
    Male

    Default Re: New Harbour Needs Heroes! (OOC)

    Let's try making this Mobility check: (1d20+8)[9] Wow nope.
    Last edited by Starsign; 2021-11-27 at 07:23 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •