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Thread: New Harbour Needs Heroes! (OOC)
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2022-01-08, 03:47 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Huh I don't think I actually checked my mechanics spoiler after posting. Just noting that if my readied action does end up triggering, I'll reroll the attack, but I'll make the reroll if it actually happens.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-01-18, 12:36 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-01-18, 12:44 AM (ISO 8601)
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- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Indeed. They are exactly as plausible as they are way out of Scylla's pay grade right now.
Avatar by the Ninja Chocobo.
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2022-01-21, 09:14 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Probably should mention but I'm still around, just didn't have anything to add atm while Scylla was searching outside the palaceship. I'll have a post up, though, once Scylla reports things.
Sorry if that was inconvenient for you Dr.Gunsforhands.
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2022-01-25, 01:51 PM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Sorry for the delay guys!
I took one day off and work has gone absolutely haywire, there'll be a post up tomorrow I swear.
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2022-01-28, 07:08 PM (ISO 8601)
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- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Dodgeson! Your PM inbox is full! Also the answer to your question is yes?
Avatar by the Ninja Chocobo.
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2022-02-07, 10:14 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
I think the greatest challenge in my entire life of playing RPGs is remembering to use the z on Mythweavers but not on GiTP.
Well Informed for real this time: (1d20+20)[38].A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-10, 11:28 AM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Looks like we're not going in for the talky stuff so lets roll some initiative! But first...
Chainmaker Defence vs DC20 (1d20+18)[38] Resist
Chainmaker Will vs Entranced/Compelled (DC20) (1d20+13)[20]
Leoni Shaman Defence vs DC20 (1d20+10)[20] Resist
Leoni Shaman Defence vs Entranced/Compelled (DC20) (1d20+10)[24]
And reminder that that isn't Selective so Blackcoat, Platformer and Wildcard will have to roll for it too.Last edited by Dodgeson; 2022-02-10 at 11:29 AM.
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2022-02-10, 02:16 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Dodge (DC 20, +2 for Evasion): (1d20+10)[25]. Avoids
Will (DC 20): (1d20+10)[11].Last edited by Quellian-dyrae; 2022-02-10 at 02:16 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-12, 05:43 AM (ISO 8601)
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- Jan 2015
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Re: New Harbour Needs Heroes! (OOC)
Defence (DC20, +5 for Evasion 2): (1d20+11)[22] Avoids
Will (DC20): (1d20+12)[32] And crits the resistance roll for good measure.
Assuming I don't get Entranced by Scylla...
Assessment - (1d20+20)[31]
Well-Informed - (1d20+20)[28]Last edited by Llyarden; 2022-02-12 at 05:44 AM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-02-14, 05:41 AM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Spoiler: AssessmentSpoiler: ChainmakerPL13
No trade-offs
Spoiler: Green CloakPL10
Spoiler: Well-InformedNot sure what to put here that you guys don't already know...but I guess that one in the green cloak is absolutely the shaman that fled the scene from your first encounter at the electronics store.
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2022-02-14, 07:05 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Oop, my turn to forget what syntax is needed for what site.
(1d20+5)[12]"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-02-15, 03:31 AM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
As per the request in Discord
Blackcoat Defence vs DC20 (1d20+10)[27] Resists
Blackcoat Will vs Entranced/Compelled (DC20) (1d20+10)[17]Last edited by Dodgeson; 2022-02-15 at 03:31 AM.
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2022-02-15, 05:13 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Defense (DC 23, +2 for Evasion): (1d20+10)[21]. Full effect
Toughness (DC 28/21): (1d20+12)[28]. ResistsLast edited by Quellian-dyrae; 2022-02-15 at 05:13 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-15, 05:56 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Fort (DC25): (1d20+8)[25] Resist
Defence (DC23, +5 for Evasion 2): (1d20+11)[15] Full Effect
Toughness (DC28/21): (1d20+18)[35] I typed the wrong number, should've been 33, still resists.Last edited by Llyarden; 2022-02-15 at 05:56 AM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-02-15, 08:42 AM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Leoni Shaman Toughness vs Weaken Toughness (DC20) (1d20+10)[23] Resist
Leoni Shaman Defence vs DC20 (1d20+10)[29] Half-Effect
Leoni Shaman Toughness vs DC25/20 (1d20+10)[15] Bruised
Chainmaker Defence vs DC20 (1d20+18)[20] Half-Effect
Chainmaker Toughness vs DC25/20 (1d20+13)[22] ResistLast edited by Dodgeson; 2022-02-15 at 08:43 AM.
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2022-02-16, 06:35 PM (ISO 8601)
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- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
If I read the rules correctly, the toughness saves both only apply if the axe hits, right?
Defense: (1d20+15)[17]
Toughness?: (1d20+5)[9]
Toughness a second time?: (1d20+5)[12]Avatar by the Ninja Chocobo.
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2022-02-16, 06:58 PM (ISO 8601)
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- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Guess it didn't matter.
It should be fun to describe getting one-shot. It lets the villain have some time in the spotlight and provides some wordless drama to make up for my awful description of Scylla's singing.
Still, I feel like I've failed somehow, which I guess shouldn't be surprising since it's objectively true. I've hindered the group more than I've helped here and I apologize.Last edited by Dr.Gunsforhands; 2022-02-16 at 07:09 PM.
Avatar by the Ninja Chocobo.
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2022-02-16, 07:13 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
It's an Area attack, so it hits automatically (the reason yours was ignored entirely on a successful Defense check is that it was Perception Area, which is easier to negate but covers a much larger area than most). However, if your Defense check succeeds, you halve its rank, lowering the DC from 28 to 21. You don't have to roll the second Toughness save now regardless; Secondary Effect means that if you get hit by the effect, it repeats at the end of the user's next turn at the same DC. For example, Kevin resisted Chainmaker's attack for now - but next round, I'll have to roll another Toughness check, so he might still end up getting hurt by it.
That all being said, while the dice did shaft you pretty hard there, remember you still have three Hero Points. Never discount your Hero Points, if I am exaggerating when I say they are 50% of an M&M PC's power it is only very slightly. If you were to reroll the Defense save, you'd be guaranteed to halve the effect and only be Bruised and Staggered. Or you could reroll the Toughness check, which with the bonus on low rolls would guarantee no worse than a Stagger and may be better (but would also mean facing a full DC Secondary Effect next round). Or you could even reroll both, although that's pretty expensive. Bruised and Staggered is still not a great place to be in, especially with the SE pending, but you could also use your standard action on your turn to Recover off the Stagger (you can only Recover once per combat so you have to make it count, but removing a Stagger is generally the best way to do that). Then you're still in it and can attack next turn, or even use Extra Effort to take a bonus action and still attack this turn, albeit at the cost of Fatigue.
Hero Points, Recover actions, and Extra Effort are all limited-use resources, so you want to spend them judiciously. But all together they are extraordinarily powerful, and used well can allow an M&M PC to overcome challenges that would otherwise outmatch them by the numbers.
This is not to say you should feel obligated to spend them here. If you'd rather play for resources - conserve your Hero Points to build them up and such - I'm confident we can win this fight even with Scylla taking an unlucky incap early.
(And I mean I know you already posted Scylla going down IC, so this all may be a for future reference thing, although I wouldn't be surprised if Dodge let you retcon the post and go back and reroll if you want to.)
Regardless, no need to apologize. M&M is also super swingy and bad luck happens. Not your fault at all.Last edited by Quellian-dyrae; 2022-02-16 at 07:22 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-17, 03:43 AM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Just going to echo what Quel said, while those were some truly awful rolls, you do still have 3 hero points and considering this is the big bad of the adventure, I'm not sure why you wouldn't burn one for a reroll and I'm perfectly happy for you to retcon those posts if you wanna do it.
Still I'm not here to tell you how to play your character and if you really do want to take the Incap then thanks for selling my villains I guess
Although come to think of it I'm pretty sure Secondary Effect does not play nicely with Incap...
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2022-02-17, 05:28 AM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Secondary Effect very much does not play nicely with being incapacitated, although it can't be a Finishing Attack since the attack was already rolled, so there's that at least. And with Fort 10 Scylla isn't too likely to just kinda die, the DC is only 15.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-02-17, 01:20 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
And I can try for a Healing Item come down to it. This Area power up isn't super-useful here, so I can swap away from Boost Items next turn without particular downside. Well unless reinforcements come crashing through the door I suppose.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-17, 02:39 PM (ISO 8601)
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- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Thanks everyone! I'm indecisive and I don't want to hold up the combat further, so everyone please go ahead as-is.
Meanwhile, let's see if I understand what spending a hero point to reroll the Defense save would do:
- Hero Point rerolls have a floor mechanic. They effectively roll 1d10+10 instead of 1d20. In Scylla's case, this means a guaranteed success against the DC of 23.
- With a successful save, we would downgrade the Damage effect DC to 21, which in turn would give the subsequent roll 3 degrees of failure instead of 4.
- On Scylla's turn, I can use her action to recover the Staggered condition. We can probably make this work in the background without holding up anything else.
- On Chainmaker's next turn, the secondary effect will happen, and Scylla will roll the second resistance check. Because she now passed the original defense save, it also has a DC of 21. Because the first hit gives her a -1 penalty on Resistance checks, her second resistance roll will have a result of 11, which is 3 degrees of failure again, so she will have 2 bruises and the staggered condition.
Is that all correct?
By comparison, here is what happens if I don't do that:
- Scylla failed the resistance check with 4 degrees and is incapacitated.
- On Chainmaker's next turn, she'll fail the resistance check against the secondary effect and her condition will change to dying.
- Why did Llyarden mention Fortitude?Last edited by Dr.Gunsforhands; 2022-02-17 at 03:00 PM.
Avatar by the Ninja Chocobo.
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2022-02-17, 07:47 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
11 vs. DC 21 is two degrees of failure. Bruise and Daze.
Llyarden mentioned Fortitude because once you're Dying you have to make Fortitude checks each round to not actually die, or maybe to stabilize. But you basically have to get three total degrees of failure to die, and you'll stabilize if you ever get a single two-degree success. The DC is only 15, so with Fortitude 10, you'd basically have to roll below a 5 three times before rolling a 10 or higher to actually die.Last edited by Quellian-dyrae; 2022-02-17 at 07:48 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-02-18, 06:21 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Alright, now to focus and get this post up. Apologies for the wait.
DC 23 Defense: (1d20+10)[21]
DC 28/21 Toughness: (1d20+10)[12] Yeah I'm gonna reroll that.Last edited by Starsign; 2022-02-18 at 06:22 PM.
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2022-02-18, 10:04 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Whoops, right, better reroll that Toughness check: (1d20+10)[16] 26, so that's a Bruise
Last edited by Starsign; 2022-02-18 at 10:04 PM.
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2022-02-22, 03:02 PM (ISO 8601)
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- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Want you guys to know I'm rooting for you here, if you bring Scylla back up I don't have to learn the death rules!
Shaman Toughness vs DC30 (1d20+10)[11] Rooting for you but it is only round 2, that's a reroll and Wildcard stacks up another HP!Last edited by Dodgeson; 2022-02-22 at 03:05 PM.
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2022-02-22, 03:06 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Shaman Toughness Reroll vs DC30 (1d10+20)[21] Dazed & Bruised
Okay and I think that's still enough to put Scylla back on her feetLast edited by Dodgeson; 2022-02-22 at 03:08 PM.
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2022-02-22, 04:26 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Toughness (DC28): (1d20+14)[21] Bruised & Dazed.
PL (DC23): (1d20+10)[30] Very, very resisted
Toughness (DC28, probably -something from above): (1d20+14)[32] -1 for Bruise. Resists anyway.Last edited by Llyarden; 2022-02-22 at 04:26 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-02-22, 04:28 PM (ISO 8601)
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Re: New Harbour Needs Heroes! (OOC)
Toughness vs. SE (DC 28): (1d20+12)[32]. Hard nope!
Last edited by Quellian-dyrae; 2022-02-22 at 04:29 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide