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Thread: New Harbour Needs Heroes! (OOC)
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2022-04-10, 11:41 AM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
Perception: (1d20+10)[24]. So close!
And for the downtime action, Superheroics! Routine for 20. One successLast edited by Quellian-dyrae; 2022-04-10 at 11:42 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-04-11, 12:53 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Spoiler: Anti-Hero GroupsWhile as a general rule, here in the Ambrose-verse heroes have a positive impact on the world around them and the public at large appreciates what they do with varying levels of intensity, there are still contrarians out there. They range from people who simply don't believe that somebody could be that altruistic and think heroes are just in it for money and fame to the sort of people who'll share poorly edited graphs on their social media or think that the whole 'heroes and villains' thing is carefully orchestrated sideshow to distract from everyone from what's really going on. By and large their considered to be kooks but mostly harmless, New Harbour does have a larger concentration of these people then most who have gotten it in to their heads that the destruction of the city was some how the Protectorate's fault.
Also since that was a stonkingly good roll, if there's anything specific you want to know just ask away.
Protester Will vs DC20 (1d20+1)[13]
Spoiler: Captain BlackcoatNo surprise, the protester is mad! But it seems to be kind of unfocused? Like they're just here to make loud noises and wave a sign about rather than having any sort of immediate target.
Also are you still out there Dr.Gunsforhands?Last edited by Dodgeson; 2022-04-11 at 12:59 PM.
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2022-04-11, 01:01 PM (ISO 8601)
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- Jan 2015
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Re: New Harbour Needs Heroes! (OOC)
Hmm, so...I do also have Well-Informed, between that and my critical Expertise check would Wildcard recognise anyone in particular in the group as being notable anti-hero types? (He's in the crowd somewhere, so I would assume he gets quite a good look at them as they shove their way towards the stage.)
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-04-11, 01:33 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
New Harbour's specific brand of anti hero weirdos do have something of a figurehead in the form of a woman by the name of Sarah Ness who runs a podcast/blog that they've coalesced around (yes she uses the song you're thinking of, no she doesn't pay for it), however she doesn't appear to be a part of this particular mob.
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2022-04-14, 10:08 AM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
Fortitude (DC 20): (1d20+10)[30].
Perception (DC 20): (1d20+10)[19].A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-04-18, 10:42 AM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
Routining the Perception check, because I should have done that last time and Subtle being used to make an attack outside of combat more than once is a pet peeve of mine.
Fortitude (DC 20): (1d20+10)[23]. More nopeLast edited by Quellian-dyrae; 2022-04-18 at 10:42 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-04-18, 10:51 AM (ISO 8601)
- Join Date
- Oct 2012
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2022-04-18, 10:55 AM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
It's all good, the thing is just so poorly designed. To be fair I have yet to figure out a better way to design it.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-04-18, 10:58 AM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
Some more longshot Perception (DC20): (1d20)[17] Better, but still not quite there...
Last edited by Llyarden; 2022-04-18 at 10:58 AM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-04-19, 09:02 PM (ISO 8601)
- Join Date
- May 2010
- Location
- Canada
- Gender
Re: New Harbour Needs Heroes! (OOC)
Alright maybe this Perception check goes better: (1d20+8)[19] Dang
Last edited by Starsign; 2022-04-19 at 09:03 PM.
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2022-04-20, 04:17 PM (ISO 8601)
- Join Date
- Jul 2008
Re: New Harbour Needs Heroes! (OOC)
Fort (to resist being physically puppeted, I guess?): (1d20+10)[29]
Perception (to realize that something's afoot): (1d20+10)[30]
Perception (to see the sneaky boi): (1d20)[2]Avatar by the Ninja Chocobo.
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2022-04-27, 06:44 AM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
Some Assessments:
Big Al: (1d20+20)[21]
Delilah: (1d20+20)[31]
Madcap: (1d20+20)[22]
Lucy: (1d20+20)[29]
And some sort of check to know about Lucy if possible, either Well-Informed or Expertise (Superheroes/Supervillains): (1d20+20)[31]"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-04-27, 11:29 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Spoiler: Big AlPL12
+4 Effect/Toughness/Fortitude shift
All Stats at PL, Half-Immune to Fortitude Effect
Spoiler: DelilahPL10
+2 Defense ****
Spoiler: MadcapPL10
+2 Toughness shift
Spoiler: LucyPL10
No Shifts
All Stats at PL
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2022-04-27, 12:06 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Madcap Will vs Weaken Movement (DC22) (1d20+10)[29] Resist
Madcap Fortitude vs Vulnerable/Defenceless/Paralysed (DC22) (1d20+10)[18] VulnerableLast edited by Dodgeson; 2022-04-27 at 12:07 PM.
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2022-04-27, 12:20 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Tiebreaker dice roll, 1-10 Blackcoat is on turn 11-20 it's the villains!
(1d20)[20] Villains it is!Last edited by Dodgeson; 2022-04-27 at 12:20 PM.
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2022-04-27, 01:42 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
Toughness (DC25): (1d20+14)[22] Bruised
Fort (DC20): (1d20+8)[25] ResistLast edited by Llyarden; 2022-04-27 at 01:43 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-04-27, 01:46 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
The forgotten-about Deflect: (1d20+6)[9] +10 for Deflect, but still doesn't make a difference.
Last edited by Llyarden; 2022-04-27 at 01:46 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-04-28, 07:30 PM (ISO 8601)
- Join Date
- Dec 2006
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- CA
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Re: New Harbour Needs Heroes! (OOC)
Toughness (DC 31): (1d20+12)[13].
Fortitude (DC 26): (1d20+10)[11].A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-04-28, 07:31 PM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
Wow really? There go both my HP I guess.
Toughness Reroll: (1d10+22)[28]. Bruised
Fortitude Reroll: (1d10+20)[28]. ResistsLast edited by Quellian-dyrae; 2022-04-28 at 07:31 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-05-01, 06:03 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Big Al Defence vs Damage (DC20) (1d20+8)[14] Dazed & Bruised
Delilah Deflect vs DC23 (1d20+12)[22] +10 on a roll of 10 or less. Deflected
Delilah Toughness vs DC25 (1d20+8)[22]Last edited by Dodgeson; 2022-05-01 at 06:05 AM.
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2022-05-03, 02:19 PM (ISO 8601)
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- Jan 2015
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Re: New Harbour Needs Heroes! (OOC)
Now how many Hero Points do I have again..?
Defence (DC25, -1 for Bruise): (1d20+5)[15] Just barely clings to Bruised and Dazed
Defence (DC25, -1 for Bruise): (1d20+5)[15] -1 for above Bruise. Bruised and Staggered
Toughness (DC28): (1d20+14)[17]Forgot the Bruise I started with, further -2 for Bruises = 14, Bruised and Staggered again -> Out. Of course the one I'm good at is the one I roll worst on.Rerolled.Last edited by Llyarden; 2022-05-03 at 02:21 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-05-03, 02:20 PM (ISO 8601)
- Join Date
- Jan 2015
- Gender
Re: New Harbour Needs Heroes! (OOC)
I can probably survive that with just 1hp, let's reroll against that crit.
Toughness redux, this time with the right bonus (DC28, -3 for Bruises): (1d20+11)[30] Resist.Last edited by Llyarden; 2022-05-03 at 02:21 PM.
"Follow the moonwalking Nosepass!"
"Can you put the lich in a box?"
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2022-05-03, 02:44 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Madcap Toughness vs DC33 (1d20+12)[31] Bruised
Madcap Fort vs Vulnerable/Defenceless/Paralysed (DC27) (1d20+10)[24] Vulnerable
Madcap Will vs Entranced/Compelled/Controlled (DC27) (1d20+10)[24] EntrancedLast edited by Dodgeson; 2022-05-03 at 02:45 PM.
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2022-05-03, 03:23 PM (ISO 8601)
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- Dec 2006
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Re: New Harbour Needs Heroes! (OOC)
Deflect can't beat Big Al's roll so:
Toughness (DC 31, -1 for Bruise): (1d20+11)[22]. Bruised and Dazed
Defense (DC 26): (1d20+8)[17] (add 2 if Defensive Attack applies). Launched
Reflect against Delilah: (1d20+10)[29].Last edited by Quellian-dyrae; 2022-05-03 at 03:23 PM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-05-03, 03:42 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Delilah Deflect vs DC29 (1d20+12)[18] Hit
Delilah Toughness vs DC23 (1d20+8)[23] ResistsLast edited by Dodgeson; 2022-05-03 at 03:42 PM.
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2022-05-09, 12:37 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Delilah Deflect vs DC25 (1d20+12)[19] +10 Miss
Delilah Toughness vs DC23 (1d20+8)[27]
Delilah Fortitude vs Vulnerable/Defenseless/Asleep (DC18) (1d20+10)[15]
Big Al Toughness vs DC30 (1d20+15)[28] Bruised
Big Al Will vs Immobilized&Vulnerable/Stunned&Defenseless (DC18) (1d20+8)[16] Immobilized&VulnerableLast edited by Dodgeson; 2022-05-09 at 12:39 PM.
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2022-05-14, 08:53 AM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Rolling for Scylla to keep things moving! RNG take the wheel!
Scylla Attack (1d20+10)[27]
Delilah Deflect vs ^ (1d20+12)[29] Deflected
Delilah Toughness vs DC25 (1d20+8)[22]
Deliliah Will vs Entranced/Compelled (DC20) (1d20+10)[11]Last edited by Dodgeson; 2022-05-14 at 08:54 AM.
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2022-05-14, 11:29 AM (ISO 8601)
- Join Date
- Dec 2006
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- CA
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Re: New Harbour Needs Heroes! (OOC)
Deflect (DC 25): (1d10+18)[28]. YES!
Toughness (DC 33/26): (1d20+12)[23].
Defense (DC 26): (1d20+8)[9].Last edited by Quellian-dyrae; 2022-05-14 at 11:29 AM.
A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.
If brevity is the soul of wit, I'm witty like a vampire!
World of Aranth
M&M 3e Character Guide
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2022-05-15, 01:21 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Not only is Big Al immune to Crits but if he's still standing on his next turn, if his attack connects it is an automatic crit! But the dude All-Out Attacked for +5 and Multiattack is still Multiattack...
Big Al Toughness vs DC35 (1d20+14)[16] Come on Al, you were doing so well! Reroll
Big Al Fortitude vs Impaired/Disabled/Transformed (DC30) (1d20+16)[36] Resist
Big Al Toughness vs DC32 (1d20+14)[25] Dazed & Bruised
Big Al Fortitude vs Impaired/Disabled/Transformed (DC27) (1d20+16)[18] DisabledLast edited by Dodgeson; 2022-05-15 at 01:23 PM.
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2022-05-15, 01:24 PM (ISO 8601)
- Join Date
- Oct 2012
Re: New Harbour Needs Heroes! (OOC)
Big Al Toughness Reroll vs DC35
(1d20+14)[15]25 Dazed & BruisedLast edited by Dodgeson; 2022-05-15 at 01:24 PM.