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2021-10-29, 04:34 AM (ISO 8601)
- Join Date
- Nov 2007
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- The midwest.
Critique this spell please? Land Legs, meant for merfolk
Land Legs
Alteration
Sor/wiz, Clr/Ora, Level ? (This is mostly what I'm looking for help with)
Range: Close (25' + 5'/2 caster level)
Target: 1 merfolk per caster level
Duration: 24 hours (D)
Saving throw: Will negates (harmless)
SR: Yes
This spell transforms the fishlike tail of merfolk into a pair of humanlike legs. Those affected lose their Swim speed and racial bonus to Swim checks, but gain a land movement speed of 30'(? Open to changing this, maybe 25'.) Those affected by this spell can end this effect voluntarily.
This spell may also be able to affect non-merfolk characters who lack legs (such as naga,) though this is up to DM discretion.
The closest existing counterpart to this spell is Water Breathing, which is more powerful because it grants those affected by it an ability they don't have. Merfolk already have a very slow land speed (only 5' by default, though the Strongtail alternate racial trait increases that to 15', while lowering their swim speed to 30') this just increases it, while also costing them their racial bonus to Swim checks and their Swim speed - while affected by this, a merfolk is no better at swimming than a human with the same stats and skill points in the Swim skill is.
I was aiming for this being a level 1 spell for primary casters like clerics and wizards, am I overlooking something that makes this obviously more powerful than that?
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2021-10-29, 04:41 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Critique this spell please? Land Legs, meant for merfolk
The massive duration AND multi-target effect is what makes this a game changer for aquatic humanoids, and that's why I'd say this shouldn't be a first-level spell.
The closest matches here are probably Alter Self (2nd level) and Expeditious Retreat (1st level) but both of those last only one minute per level, and affect one creature. I'd say as a 1st-level spell make this self-only and one hour per level; or as a 2nd-level spell make it target one creature and last all day; or as 3rd-level spell make it work as it is written now.
(edit) Also I'd say this fits the Druid list better than the Cleric list; I'm not sure why this would be a Cleric spell at all, except in certain domains. Wizard list is suitable, of course.Last edited by Kurald Galain; 2021-10-29 at 04:42 AM.
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2021-10-29, 04:58 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Critique this spell please? Land Legs, meant for merfolk
I'd say call it a 2nd level spell...and remove the (D). Once cast you're locked in for 24 hours.
This is the same approach a similar spell Ignoble Form takes.
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2021-10-29, 05:02 AM (ISO 8601)
- Join Date
- May 2019
- Location
- Massa, Italy
- Gender
Re: Critique this spell please? Land Legs, meant for merfolk
I'm not an expert of pathfinder but a quick search found this spell Fins to feet So considering this spell in game your version should probably be a 4th or 5th level spell (as the duration is quite big and is a multiple spell) , but as I said I'm not an expert of pathfinder
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2021-10-29, 05:05 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Critique this spell please? Land Legs, meant for merfolk
Fins to Feet being 3rd is another good indicator that this should be 2nd (minus the (D) tag), as Fins to Feet is a much better spell (it has effectively no drawbacks).
I missed that Land Legs was multitarget though. It should definitely be single target with its current effect.Last edited by Rynjin; 2021-10-29 at 05:07 AM.
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2021-10-29, 05:29 AM (ISO 8601)
- Join Date
- Feb 2021
- Location
- France
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Re: Critique this spell please? Land Legs, meant for merfolk
I would, too, say 2nd level for single target, 3rd or 4th for multi-target, and no (D)
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