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  1. - Top - End - #271
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I keep forgetting to do fear saves after my turn.

    (1d20+2)[6] plus halfling advantage (1d20+2)[4]

  2. - Top - End - #272
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Scene updates tomorrow! :D Gitcher orders in now!

  3. - Top - End - #273
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I didn't even think about trying to reload the AA gun for you, sorry about that! I'll blame the dragon fear.

  4. - Top - End - #274
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    sorry guys, been ill with the plague. will get caught up
    www.eldeberon.com

    Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01

    Yuri

  5. - Top - End - #275
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I think Wolf's AA attack might have hit the big lizard after all. He rolled a 16 + 4 from precision attack. Don't know if that changes things, might save poor Munro?

  6. - Top - End - #276
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh, dang! I guess you're right. Somehow my eyes skipped over Precision and went straight to Menacing. Apologies, Wolf; I robbed you of a hit. But I have a good feeling about your present plan being a path to glory anyway, so I think I'd rather push on than roll back the narrative two turns to unpick the sequence; since if you'd hit the wyrm, it certainly would have breathed on you - and not the concealed sniper who barely avoided death!

  7. - Top - End - #277
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by stanleyindraven View Post
    sorry guys, been ill with the plague. will get caught up
    No worries mate! Glad to have you back!

  8. - Top - End - #278
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Oh, dang! I guess you're right. Somehow my eyes skipped over Precision and went straight to Menacing. Apologies, Wolf; I robbed you of a hit. But I have a good feeling about your present plan being a path to glory anyway, so I think I'd rather push on than roll back the narrative two turns to unpick the sequence; since if you'd hit the wyrm, it certainly would have breathed on you - and not the concealed sniper who barely avoided death!
    No worries, that would be a lot to retcon. Let's just say I didn't use the superiority die and keep going.

    Edit: Also, any "mistake" that keeps Wolf alive works for me! ;)
    Last edited by Continental Op; 2022-01-06 at 09:19 AM.

  9. - Top - End - #279
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I've been lamentably busy and this kinda slipped my mind; I'll try to catch up and post tomorrow (unless I've been axed, heh).
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  10. - Top - End - #280
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    I've been lamentably busy and this kinda slipped my mind; I'll try to catch up and post tomorrow (unless I've been axed, heh).
    Welcome back, LT! Not axed! You’ve been shooting firebolts at the troll to suppress its regeneration, whittling it down while Gamble tanks, and borne witness to the draconic attacker you saw in the air landing on the cliff above you, engaged inland.

    Also, Jbe (and Cavir as relevant), feel free to make an investigation check while you riffle though pockets and seek a solution.
    Last edited by MrAbdiel; 2022-01-06 at 06:19 PM.

  11. - Top - End - #281
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Forgot the fear saves again.
    (1d20+2)[16] or (1d20+2)[20]

  12. - Top - End - #282
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Welcome back, LT! Not axed! You’ve been shooting firebolts at the troll to suppress its regeneration, whittling it down while Gamble tanks, and borne witness to the draconic attacker you saw in the air landing on the cliff above you, engaged inland.

    Also, Jbe (and Cavir as relevant), feel free to make an investigation check while you riffle though pockets and seek a solution.
    Investigation (1d20+8)[12]

    Also gonna take a minute to cast mending on my cannon: (2d6)[9]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  13. - Top - End - #283
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    MrAbdiel, do those of us on the cliff know that soldiers on the beach are trying to get through to the bunker we destroyed?

    Separately, can we see other bunkers or AA guns nearby?

  14. - Top - End - #284
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Gonna roll to intimidate the guy in the bunker.

    (1d20+5)[15]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  15. - Top - End - #285
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Continental Op View Post
    MrAbdiel, do those of us on the cliff know that soldiers on the beach are trying to get through to the bunker we destroyed?

    Separately, can we see other bunkers or AA guns nearby?
    You'd know that soldiers on the beach are trying to get to the cliff wall the bunker is sitting on top of, by ascending the ramps, one of which is directly below the bunker!

  16. - Top - End - #286
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    wow, that is special, because of rage do i get advantage as a strength check or no because it is athletics?

    if i get advantage here is the secondary roll (1d20+7)[15]
    www.eldeberon.com

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    Yuri

  17. - Top - End - #287
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    You DO get advantage for just that reason, and just as well! :)

    Updates on all scenes tonight.

  18. - Top - End - #288
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Another 2! If my healer feat doesn't apply to NPCs then the poor lizardfolk is doomed. I could also use up my inspiration if the squad don't think it's a waste?

    I'm guessing this lull isn't enough for a short rest either?

    Aside from that, the snipers could help out the beach team whilst Wolf and I try to clear a path to and open up the tunnel next?

  19. - Top - End - #289
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Also, pursuant to a question I did not answer earlier, some extra equipment on a per-squad basis:

    1 set of binoculars
    1 squad radio (a backpack unit with a mechanical radio, and a breakable compartment containing two wooden dowels, which can be broken to cast Sending.
    Enough ammo shared out among the squad that it's not an issue to track unless I introduce it specifically as a plot complication
    1 detailed map of the area around Naphto beach (not marked with troop movements, which are memorized).
    1 signal whistle (Horn of Silent Alarm)

    All these items are in the possession of a squad's corporal, unless he or the Sgt divvies them out otherwise in the field. The exception is the radio, which is always with the squad's designated radioman or radiowoman, who is the last entry on the roster in this thread for each squad. So for 2nd Squad, it's Pvt Xu Nandreth, a sharp eyed drow lad. For 3rd squad, it's Pvt Tristain Ordo, a shaved-headed human chap with a whole bunch of small talismans looped onto the chain with his dogtags.
    I forgot about this. Ordo has a radio right?
    Does the radio only work as Sending (with 2 charges for long range msgs?) or does it work like a traditional radio too?
    I didn't specify divvying out the other squad gear so John Falcon would still have the other gear, but how does the signal whistle work?
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    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
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  20. - Top - End - #290
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Another 2! If my healer feat doesn't apply to NPCs then the poor lizardfolk is doomed. I could also use up my inspiration if the squad don't think it's a waste?

    I'm guessing this lull isn't enough for a short rest either?

    Aside from that, the snipers could help out the beach team whilst Wolf and I try to clear a path to and open up the tunnel next?
    What about our Skyknives rings? Could one of us use Healing Word from the ring to save Munroe?

  21. - Top - End - #291
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Another 2! If my healer feat doesn't apply to NPCs then the poor lizardfolk is doomed. I could also use up my inspiration if the squad don't think it's a waste?

    I'm guessing this lull isn't enough for a short rest either?

    Aside from that, the snipers could help out the beach team whilst Wolf and I try to clear a path to and open up the tunnel next?
    Not enough for a short rest, no; it's all go go go in the war, bay-bee.
    Healer feat perfectly applicable; you have the action and the kit supply - but the medic role will be no fun without some medic rolls, so I'll add some texture to the healing to play out that wonderful 2. :D

    Quote Originally Posted by Cavir View Post
    I forgot about this. Ordo has a radio right?
    Does the radio only work as Sending (with 2 charges for long range msgs?) or does it work like a traditional radio too?
    I didn't specify divvying out the other squad gear so John Falcon would still have the other gear, but how does the signal whistle work?
    It's a normal radio in addition to the 2 charges of message -but Ordo got unexpected dumped in the surf, so the conventional radio is fried until it can get replacement parts at a field supply area.

    Quote Originally Posted by Continental Op View Post
    What about our Skyknives rings? Could one of us use Healing Word from the ring to save Munroe?
    That, too, would do so; though for the sake of the setting conceit, when someone is "dying" I'm gonna often enough force medicine rolls to see how cleanly and successfully the healing takes. But the spell will not be wasted, and they'll survive.

  22. - Top - End - #292
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Awesome stuff, I love the impact of the medicine rolls, even if Doc is a bit "cut up" about the results of the last one. It seems to be helping him clear the rubble though, silver lining!

    Do we want to let some rope down for our pals on the ramp? I'm sure they did loads of rope climbing in basic, shock horror it might prove useful!

  23. - Top - End - #293
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    With the call from the Sarge, Salamir steps back from where he was looking at the hatch, he'd been considering if there was any hope of pushing through it with the right shields, wards and other spells but fiddling with this mechanism seemed better for his health. He then started looking over the mechanisms of the key, button and bench, examining where any wires below ran from the button mechanism to have a better guess as to the function of the button, and then trying to so so carefully pry the key out of the lock.
    I was more thinking getting the key / lock assembly to turn since the key is already in place. Don't have to worry about the pins being right.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  24. - Top - End - #294
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    I was more thinking getting the key / lock assembly to turn since the key is already in place. Don't have to worry about the pins being right.
    But we already snapped off the thing that turning it would have unlocked? That’s like unlocking a door after it’s been blown off it’s hinges right? Or am I misunderstanding something?

    Also do we press the button now?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  25. - Top - End - #295
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    But we already snapped off the thing that turning it would have unlocked? That’s like unlocking a door after it’s been blown off it’s hinges right? Or am I misunderstanding something?

    Also do we press the button now?
    It might not have been clear if it was a "turn key, press button" activation situation or not; but with Sal's inspection, it is definately clear that was just the key for the cover, and the guy was being a naive desk jockey by assuming that would stop anyone.

  26. - Top - End - #296
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I forgot about this. Ordo has a radio right?
    Does the radio only work as Sending (with 2 charges for long range msgs?) or does it work like a traditional radio too?
    It's a normal radio in addition to the 2 charges of message -but Ordo got unexpected dumped in the surf, so the conventional radio is fried until it can get replacement parts at a field supply area.
    Do we have specific command contacts for the Sendings? We have Intel that is critical for the beach invasion (monovision and invis stalkers in underground tunnels, magical shoulder patches).
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  27. - Top - End - #297
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Radio operators are familiarized with their opposite numbers all up the chain of command to enable such Messaging, yes!

  28. - Top - End - #298
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    @Awful, the hatch still has a bunch of rubble on top and won't open fully. Do you want Doc to clear off the remaining rubble?

  29. - Top - End - #299
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    @Awful, the hatch still has a bunch of rubble on top and won't open fully. Do you want Doc to clear off the remaining rubble?
    Ah, right.
    Yeah, I figure so: if it's the skyknives underground, then they can come out; if it's kriegers, we can stop them from popping up behind us later and causing problems.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  30. - Top - End - #300
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    For some meta-clarity - the hatch on the top of the cliff, the one in the bunker, has unlocked mysteriously - but it's not the hatch the Skyknives in the tunnel are climbing up! That one leads to the foot of the cliff, with the wrecked Flammenwagon, right below the ramp with the now shredded machine gun nests, which is right below the rope thrown down from the bunker!

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