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  1. - Top - End - #301
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    So how long is the run up the ramp from the hatch to the bottom of the thrown rope?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  2. - Top - End - #302
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    So how long is the run up the ramp from the hatch to the bottom of the thrown rope?
    Well, it's about a thirty foot run to the foot of the cliff; but then you're only at the bottom of the thing. If you can get up to the ramp (either by running up along the beach for a hundred feet and then up the slope of the ramp another hundred feet) or by finding some other way to navigate the immediate vertical 70ft of lower cliff, then you'd be able to fairly handilly scramble up the rope that's been thrown down from the very top of the cliff, above the ramp, where the bunker ruins and the rest of the squad is.

    So your choices are basically straight ahead a short thirty feet, and some kind of rough climb or magical shenanigan to scale the 70ft to the ramp, or else you have about 200ft of running left and then right to get to the same place without climbing. Luckilly, none of that is over mines- as far as you know. But it would be wildly hazardous to the Kreiger's own forces to mine space that close to their operation.

  3. - Top - End - #303
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Hmmmm, I might change my action to yelling for a longer rope with thaumaturgy then. Or message if anyone has it to aid discretion.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  4. - Top - End - #304
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I permit this edit!

  5. - Top - End - #305
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Welp, looks like hiding behind a hatch makes it tricky to shift rocks quickly.

  6. - Top - End - #306
    Ogre in the Playground
     
    HalfOrcPirate

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    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    sorry guys, about to post in new thread, just been overwhelmed with real life.
    www.eldeberon.com

    Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01

    Yuri

  7. - Top - End - #307
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by stanleyindraven View Post
    sorry guys, about to post in new thread, just been overwhelmed with real life.
    The real world is always frustratingly less fantastic than fantasy worlds*! Hope things are improving!

    *with some grimdark exceptions, I'm so glad Joe Abercrombie didn't create our world!

  8. - Top - End - #308
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    The real world is always frustratingly less fantastic than fantasy worlds*! Hope things are improving!

    *with some grimdark exceptions, I'm so glad Joe Abercrombie didn't create our world!
    Boy howdy. Logan Nine-Fingers can barely cope, and he's like Conan on meth.


    Sorry for really slow posting on my end, guys! You've made a great push and I've been trying to web-weave everything back together, but also real life yada-yadahas diminished my time; and when that happens, I end up posting in the threads where I know what I'm doing a little better, and the oddball experimental ones like this story gets shafted. We're not forgotten! Will nudge the scene along tonight when I get home after Spider-man related nonsense.

  9. - Top - End - #309
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    He IS a menace! I should have believed JJJ before!
    Last edited by Waistcoatwill; 2022-01-30 at 03:10 PM.

  10. - Top - End - #310
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    ...the oddball experimental ones like this story
    Say what you want about your own work but I'm quite enjoying it!
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #311
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Well, I've got the COVID; but I managed to post! Everyone should be together in "Best Laid Plans" now. I decided to fast track the climbing part rather than force rolls because, honestly, the Kreigers don't have that much weaponry pointing back at their own defenses, and with Salamir's wonderful little shield, you're unlikely to be overwhelmed during the climb. But I tried to make the scene more dynamic anyway!

  12. - Top - End - #312
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wow, definite purple heart for you! Take it easy though, recuperating is more important than us! The stirring victory stuff is great, almost makes up for the wonderfully heart-wrenching moments!

    I think Doc patched up everyone from the cliff crew after our hard landing but he can still heal anyone who was on the beach before he needs a short rest. I'll tick off a med kit use for whoever rolls (I've got loads and can always loot your corpses for more later).

  13. - Top - End - #313
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Agreed vis a vis covid. Get your rest. It's important.

    Also, everyone who doesn't current have temp HP can take a 13 Temp HP shield if we have a minute for it to cycle through rolls, or (1d8+5)[10] Temp HP if we're in a rush.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  14. - Top - End - #314
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Totally forgot, if anyone is properly banged up Doc can use his inspiration to let one person heal with their own hit dice as per a short rest.

    Edit: That's very kind Cavir, cheers!
    Last edited by Waistcoatwill; 2022-02-05 at 07:45 AM.

  15. - Top - End - #315
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Before I post, coupla questions. How much do we know about the defences? How many would we need to crack before the troops are able to make a beachhead?

    Is there anything blocking us from going to the main objective now? The impression I'm getting suggests there's just woods in the way, but wasn't there a wall or something?
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  16. - Top - End - #316
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    Before I post, coupla questions. How much do we know about the defences? How many would we need to crack before the troops are able to make a beachhead?

    Is there anything blocking us from going to the main objective now? The impression I'm getting suggests there's just woods in the way, but wasn't there a wall or something?
    Sure, happy to clarify. It’s a lot to try to convey without a literal army briefing!

    Your objective is the theoretically active Kreigsheild support magi, the little nerds who are piping their arcane power to the Kreigshield archmagi who are deflecting their bombardments from wherever they are hiding personally. Pull the plug and the shields should fall; shields down, the allied fleet should be able to soften up the Defiant Wall enough for a few break throughs and the Kreigers will likely turn tail.

    The problem is you were blown massively off drop. The location for your primary targets was supposed to be marked by advanced teams, but that’s fallen through as well. Past that line of woods is a few mile of inland trek, and then those bloody Kreig druids who whipped up the winds to ruin your drop; and past them, hardened facilities containing the Kreigshield support magi. So you might head that way; but it’s an objective well detached from the beach landing. You were never supposed to be here.

    Now that you’re on top of the Defiant Wall together, you have the manpower to rush another couple of bunkers and AA emplacements, but not enough to change the outcome of the battle. You need the big guns to do that; not to mention there’s a hundred thousand Vulters out here, and most of a pissed off dragon. So tactically, your platoon does not have a conspicuous, realistic capacity to turn the tide.

    What conspicuous is that in the course of your separation, one part of the platoon hit a button that, a little conference and passive investigation/speculation will discover, seems to have unlocked the hatch all the way up at the top of the wall where you are now. Why thre Kreigers would have an isolated trigger for that particular hatch is a mystery, but it must be important to them.

    Does that all make sense?

  17. - Top - End - #317
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'm getting all excited! If he somehow runs out of med kits he's got fast enough hands to rifle a downed person's pockets for spares and yo-yo heal them in a single round.

  18. - Top - End - #318
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sadly I’m down inspiration from cracking the hatch earlier but if re-inspired by a leader I could get us through this immediately.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  19. - Top - End - #319
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    Sadly I’m down inspiration from cracking the hatch earlier but if re-inspired by a leader I could get us through this immediately.
    Indeed you could. ;)

  20. - Top - End - #320
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Would Doc be able to assist Sal in an investigation check for traps and to see if the door could be amenable to Thieves tools?

  21. - Top - End - #321
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Absolutely!

  22. - Top - End - #322
    Ogre in the Playground
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    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    We do not start with Inspiration right?

  23. - Top - End - #323
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    No, it gets awarded during combat. I have inspiration but it'll waste the heal if I use it now and it will go to a random person rather than someone specific.

  24. - Top - End - #324
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I did, however, forget to give inspiration to dragon-fight squad! So boys who were there for the clifftop fight can have an inspiration.

  25. - Top - End - #325
    Ogre in the Playground
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    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Cool, in that case Gabriel will use his on the door. (Hes an engineer archtype as well)
    Last edited by Novabomb; 2022-02-13 at 02:59 PM.

  26. - Top - End - #326
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I've been busy over the past few days; I'll post tomorrow.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  27. - Top - End - #327
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    Cool, in that case Gabriel will use his on the door. (Hes an engineer archtype as well)
    Was going to use my Inspiration, but it's covered now. I'm getting Inspired IRL with the creative ideas IC
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  28. - Top - End - #328
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Nice one Novabomb!

  29. - Top - End - #329
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Alright, tomorrow Pvt Gabriel is going to pop this door - anyone who wants to make any preparations, now’s the time!
    Last edited by MrAbdiel; 2022-02-15 at 06:14 AM.

  30. - Top - End - #330
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Not really worth an IC post, but Doc will edge to the back of the group. Both in case Ginger gets carried away and so that he's hopefully not the first in the line of fire and still up to heal folks.

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