New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 12 of 29 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 331 to 360 of 864
  1. - Top - End - #331
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    M'okay! Post coming this time tomorrow, since I gotta get sleepin' for work tomorrow right now. But feel free to make my life easier by rolling initiative right now. I'll do what I've done before - people who beat the enemy score get to go, then the enemy, then we can start going back and forth with good-guys-bad-guys.

    And the enemy's score is (1d20+1)[18]. They may, or may not, be surprised. We'll see.

  2. - Top - End - #332
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Xilo init: (1d20+5)[15]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  3. - Top - End - #333
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sal: (1d20+2)[12]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  4. - Top - End - #334
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019
    Location
    62 Miles away from space
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    K’ral Initiative: (1d20+4)[20]

  5. - Top - End - #335
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc initiative (1d20+4)[7]

  6. - Top - End - #336
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wolf int: (1d20+4)[7]

  7. - Top - End - #337
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Gabriel Init (1d20+4)[10]

  8. - Top - End - #338
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I’m a strong advocate for filling that room with grenades
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  9. - Top - End - #339
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I think K'Ral is the only one with high initiative right now; so as it stands, he's the only one who will get a chance to see what's in the room and react to it, rather than just see it, or take cover behind the smoke and not see it until the enemy acts.

  10. - Top - End - #340
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Unless there were orders to the contrary, Wolf's "plan" would be to charge into the smoke and attack the Kriegers before they can figure out what is going on. After all, it worked in the bunker (nevermind that the bunker door was opened silently...).

    I am posting this here, because Wolf's initiative is too low to act now. If you want me to make an IC post, just let me know.

  11. - Top - End - #341
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Here's fine!

    Basically, the situation is that whatever is in that room is surprised long enough for everyone to take one round, either moving to clear past the smoke, or getting ready waiting for it to clear. Next turn, K'ral will act because he's greased lightning, then the bad guys... then everyone else, come what may. I'll assume everyone takes reasonably sensible actions - if they emerge from the smoke and there's a low wall they'll take cover, for example. But the choice is either roll the dice and rush, or play it cool and wait.

  12. - Top - End - #342
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sounds good! Wolf is definitely a rusher, and hopefully not the only one. But I do have another character concept in mind, whenever the inevitable eventually happens. :)

    Edit: I picture it working out about as well for Wolf as it did for Han: https://www.youtube.com/watch?v=raF9wfPxir8
    Last edited by Continental Op; 2022-02-19 at 12:02 PM.

  13. - Top - End - #343
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Stealth check for Doc (1d20+4)[12]

  14. - Top - End - #344
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Question: If the choice is predicated upon the smoke clearing, is there a reason I could not take this opportunity to cast silent image to make it look like the smoke is not clearing?

  15. - Top - End - #345
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'm a little late to the game. Training SOP would be to toss explosives first then rush in. We had plenty of time while they dealt with the door to prep a couple of weasels, throwing them forward and to either side once the door opens. The door exploding suddenly could be enough to slow their response. Maybe they even had their weapons set aside expecting safety.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  16. - Top - End - #346
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    If you want to stay back and throw bombs, that’s something you can do. Without knowing the conditions on the other side of the door, you don’t know what you’re bombing; and weasels are shaped charges, not room clearing frags, so not ideal for this purpose. But you can do it!

    I will assume anything is thrown before anyone moves into the room, and that your squad is not dopey enough to run into their own explosives. But with a blind room ahead, there’s a risk involved. Perhaps a calculated one.

  17. - Top - End - #347
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    A grenades, breaching team bum rush, illusory cover combo sounds really cool! Doc will abstain fron lobbing grenades but anyone can grab his last one if they wish.
    Last edited by Waistcoatwill; 2022-02-20 at 07:19 AM.

  18. - Top - End - #348
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Apologies fir the double post. Is anyone other than Cavir going for grenade lobbing?

  19. - Top - End - #349
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    To follow suit with the sergeant, Ordo and O'Hara will chuck their remainders!

  20. - Top - End - #350
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    So do we get actions beyond the duck and cover stuff? I’m probably ducking and dodging either way I just wanted to be sure.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  21. - Top - End - #351
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'll let folks have a prepared action to yeet a grenade into the smoke if they want. Then their 'true' action for the first turn is either charging through the smoke blindly, or hunkering to the side waiting for something to shoot at.

    Since we're using the magic of turn based combat, it's normally impossible to co-ordinate movement and grenade throwing across a large group; but I'm handwaving that away for the breach.

  22. - Top - End - #352
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'm sorry, but with how busy things currently are with me, I can't (as you might have noticed, heh) maintain any sort of posting schedule, so I suppose I should formally drop this.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  23. - Top - End - #353
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sorry to hear that Awful. Good luck.

    I'll let folks have a prepared action to yeet a grenade into the smoke if they want. Then their 'true' action for the first turn is either charging through the smoke blindly, or hunkering to the side waiting for something to shoot at.
    Sounds good to me. Tossing my grenade. My init is otherwise after the enemy.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  24. - Top - End - #354
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    That's a shame Awful, I hope things get less hectic soon.

  25. - Top - End - #355
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    K’ral just used Inspiration. Who else doesn't have it? Xilo (and LT?) can give it to 2-3 people each.

    weasels are shaped charges, not room clearing frags
    Out of frags... weasel good enough to deal with the area of the Kriegsoldats? We're probably out of range for it, but a move+throw should do it.

    What's the spacing of the magi and two officers? I still have a Fog Cloud left (20' radius). I imagine it's a bit hard to manage the battle (or us) if the magi can't see beyond his arms length.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #356
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc did flag up that he had a grenade left and is always happy to be rid of the horrible things in case that helps. I realise the offer of letting someone else take it wasn't IC, but they have all trained together so maybe it doesn't need to be said explicitly?

  27. - Top - End - #357
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Big post up, all the bad guys acted. Looks like K'ral and everyone in the corridor have some saves to make!

    Re:Awful:
    Sorry to hear it. I'll autopilot Bathory with respect. If at some point you decide you want to rejoin, feel free to do so! But you gotta do what you gotta do. :)

    Re: Tactical questions:

    Happy for that last frag to be in someone's hot little hands, transferred before the combat.

    The soldiers are dispersed and in heavy cover just like you, so a frag isn't going to catch a whole squad. Weasels are plastic explosives, designed for destruction of materiel and sabotaging vehicles and machinery, so setting them to throw is like rigging a stick of C4 with a short timer and chucking it. It can be done - but it's not made for the task like a grenade is. Bigger boom, no integrated fragmentation, likely to cause more destruction of property, disruption and smoke in the room. But if that's something the squad would have prepped to do, I'm happy to retro-permit it.

    The Kreigshielder is at the back of the room 90ft away, taking a knee on the platform; his offsider casters are about 25 ft to his left and right, about 10ft forward, at the edge of the raised ground.
    Last edited by MrAbdiel; 2022-03-02 at 02:16 AM.

  28. - Top - End - #358
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Nov 2019
    Location
    62 Miles away from space
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wisdom Save (Disadvantage, DC 14)
    (1d20+3)[9]
    (1d20+3)[16]

  29. - Top - End - #359
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wisdom save vs pinning. I'm going to assume the frightened advantage from halfling applies, let me know if it doesn't.

    (1d20+2)[21] or (1d20+2)[18]

    Any saves against the gas or is that in the spoiler tag? Depending on pinnedness we might not be able to move into the room.

  30. - Top - End - #360
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Just making sure, those of us in the room (besides K'ral) do not need to roll for suppression, right? We can act as normal?

    And how does it work if Wolf tries to pin the pinners? :) Can he try to pin both groups of soldiers, or are they too far away from each other?

    Thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •