New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 19 of 29 FirstFirst ... 910111213141516171819202122232425262728 ... LastLast
Results 541 to 570 of 864
  1. - Top - End - #541
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I figured basically all of us were.

  2. - Top - End - #542
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sure, it just seemed like a nice bookend moment for folk to chime in.

  3. - Top - End - #543
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Artificer Tools: (1d20+11)[28]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  4. - Top - End - #544
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Do the uniforms tell us anything about this squad? Are they normal soldiers or an SS type unit? Just trying to see how Doc would feel about it.

  5. - Top - End - #545
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Do the uniforms tell us anything about this squad? Are they normal soldiers or an SS type unit? Just trying to see how Doc would feel about it.
    These are Grenzsoldat; occupation forces meant for defensive operations and suppression of conquered territories. They are probably relatively unseasoned, inasmuch as that makes a difference; and they are equipped with submachine guns, for urban operations.

  6. - Top - End - #546
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc will be torn then. He might only fire if they return fire or if Sal runs out and needs cover.

  7. - Top - End - #547
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    This being a coat of paint over a traditional murder hobo simulator, this is a sub-optimal combat decision.

    I like those.

    And to answer an earlier question, the Inspiration situation is... I do not remember; so everyone begin with Inspiration, for participating in the pre-combat army camp scenarios.

  8. - Top - End - #548
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Hmmmmm… I’m still trying to make up my mind about trying to stop the trolley or just contributing to the ambush as it’s happening.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  9. - Top - End - #549
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    That is the conundrum! Most others - including NPC K'Ral - have no better option than to go ham, though. So ham he shall go.

  10. - Top - End - #550
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wiffed, even with advantage. Oh well, he didn't really want to ambush them anyway!

  11. - Top - End - #551
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Ambush round resolution is up! The cart has braked infront of you; if you can beat (or equal) a 16 for initiative, you can act immediately and try to finish the enemy off.

    Also, Re: your question Cavir, I don't think there are any rogues who get extra attacks; though I could be wrong. The trade off for sneak attack is few attacks, in 5e. Dual wielding can offer a second chance to apply the turn's sneak attack, but mostly a melee arrangement. Heck of a round of ambush fire, through; 3 and a half enemies remaining!

  12. - Top - End - #552
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    As a player I'm delighted that my pacifistic character murdered someone!
    DOC - Initiative (1d20+4)[11]

  13. - Top - End - #553
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Rolling for my turn.

    (1d20+2)[14]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  14. - Top - End - #554
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I am delighted to cause the horrors of war.

    Also, K'Ral's initiative: (1d20+4)[23]

  15. - Top - End - #555
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wolf's Initiative: (1d20+4)[9]

  16. - Top - End - #556
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Init: (1d20+4)[15]

  17. - Top - End - #557
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Xilo init (1d20+5)[9]

    I don't think there are any rogues who get extra attacks
    My bad for assuming :)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  18. - Top - End - #558
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc won't be any more or less upset if the bodies get thrown onto the tracks. Should we steal the uniforms though?

  19. - Top - End - #559
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Doc won't be any more or less upset if the bodies get thrown onto the tracks. Should we steal the uniforms though?
    Did we have the 1907 Hauge convention in this universe?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  20. - Top - End - #560
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    You mean the... Erm... 2310... Schmague convention?

    There's definitely an in character similar expectation; but, like in life, it codifies principles of war largely understood and expected long before. Troops caught impersonating another nation's soldiers are considered spies rather than prisoners of war; and are afforded... much less grace, in captivity.

  21. - Top - End - #561
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    You mean the... Erm... 2310... Schmague convention?

    There's definitely an in character similar expectation; but, like in life, it codifies principles of war largely understood and expected long before. Troops caught impersonating another nation's soldiers are considered spies rather than prisoners of war; and are afforded... much less grace, in captivity.
    That is an important consideration, but I think the key factor here is time. If the place is going to blow up soon, I think we shouldn't spend time we don't have to.

    Using the transport cage is an interesting idea (in the interest of saving time), but we probably already announced ourselves to anyone else down here with the gunfire. I doubt Wolf would want to ride in the death-cage, especially given the recent and graphic example of what can happen when we are bunched together.

    I'll make an IC post to try to get things moving, or spur some discussion.

  22. - Top - End - #562
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    At least with a smaller squad we won't be packed in as tightly as the others were and can hunker down ready for trouble. Taking the car will hopefully reduce the delay if we pick the wrong direction. We could always try to rig up something for Wolf to ride on top/hang underneath it?

  23. - Top - End - #563
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Do we all still have inspiration and does alternative encouragement include that?

  24. - Top - End - #564
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    So what’s the DC to disable their safety system?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  25. - Top - End - #565
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Do we all still have inspiration and does alternative encouragement include that?
    I don't think anyone's cashed in their inspiration; there's been not a lot in the way of violent challenges to encourage it. But by 'alternative encouragement' I meant like 'encourage the door to fly backways off its hinges propelled by a planned detonation', or something similar!

    Quote Originally Posted by JbeJ275 View Post
    So what’s the DC to disable their safety system?
    I had been cheekilly elusive in saying what it is! But it's 25 to bust through that door, either with lockpicks or heavier tools; naturally lock picks were the quietest option.

  26. - Top - End - #566
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh I meant on the rails, as in disable the system that stops me sending a rail cart back the other way to block off any others coming here.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  27. - Top - End - #567
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh! I see! Well, it’s always easier to break than to manipulate. So if you hit a 15 you can disable the track’s signalling system (rendering them inoperable here), a 20 and you can fire your cart off in which direction you prefer (but engineers elsewhere may become suspicious at the anonymous track activity), and a 25 to accomplish both - sending your rigged “collision” cart but also rendering the tracks inoperable in this section until someone fixes the controls, and all this without tipping off the network.

  28. - Top - End - #568
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Looks like you're on double duty again, Sal. Give me a roll for sabotaging the cart, and a roll for trying to open the door without exploding it. Since you're just one man trying to do this in a confined timeframe, you'll take disadvantage to one of them - but you can decide which one you rush, and which one you focus on. Tinker's tools appropriate for both.

  29. - Top - End - #569
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Let's see how a proffesional hellion does it.

    Disadvantage on Rail Sabotage:
    (1d20+11)[27]
    (1d20+11)[21]

    Opening the Door:
    (1d20+11)[17]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  30. - Top - End - #570
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    If we want to invest in the fake breach, I could rework my arcane cannon into cannon mode and send that in the top to launch some supressing fire. A bit more of a distraction than just blasting the doors and absolutely nothing coming through.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •