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  1. - Top - End - #31
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    ooo, here we go

    Con: (1d20+7)[19]
    Wis: (1d20+2)[18]

    Dex: (1d20+4)[14]
    Malfunction: (1d316)[306]
    Randomness: (1d1000)[602]
    www.eldeberon.com

    Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01

    Yuri

  2. - Top - End - #32
    Barbarian in the Playground
     
    SamuraiGuy

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    Apr 2020
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    Montana
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Okay, so doing Dex save in a new post? (1d20+4)[18]

  3. - Top - End - #33
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Crossing fingers that I get to do anything before being bloodied and made invalid for a while.

    Con:
    (1d20+4)[21]
    Wis:
    (1d20+1)[7]

    Dex:
    (1d20+2)[6]

    Chute:

    (1d316)[117]

    Chance:

    (1d1000)[619]
    Last edited by JbeJ275; 2021-11-10 at 02:07 PM.

  4. - Top - End - #34
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oof, we got unlucky with that dragon attack shrapnel!

    1) CON Save DC 10 (1d20+1)[7]
    2) WIS Save DC 10 (1d20+2)[14] or (1d20+2)[17] thanks to halfling bravery
    3) DEX Save DC 10 (1d20+7)[26]
    4) Equipment malfunction (1d316)[7]
    5) Randomness (1d1000)[552]

    Edit: I think Thaddeus would know he has a weak stomach from previous flights.

    Really thought I'd rolled a 1 on equipment malfunction there!

    Looks like he'll be good and busy patching folk up when we land.

    Also, I adore our friend-foe call.
    Last edited by Waistcoatwill; 2021-11-10 at 04:07 PM.

  5. - Top - End - #35
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Pvt Gabriel Ginger
    Human Arcane Trickster. Raised by Halflings, enjoys explosions a bit more than is considered healthy.
    Certainly has offered to "hold on" to your spare explosives.
    Hes from the Virgin Fields, and grew up growin ginger.

    (WIP)
    https://www.myth-weavers.com/sheet.html#id=2550492
    Last edited by Novabomb; 2021-11-12 at 01:35 AM.

  6. - Top - End - #36
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    @ Continental Op - I think its just attacks and ability checks and not saves. Fortunately poor Wolf did well on both Dex saves anyway.

    Hope you don't mind Doc jumping in and giving him sick bags. Being covered in puke as well seemed really harsh!

    Also greetings Novabomb!

  7. - Top - End - #37
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    Howdy, Novabomb; and welcome to 2nd Squad. What archetype were you leaning toward? Rifleman's a solid default for an arcane trickster who wants to be close enough to use spells but also to attack from range. But the choice is of course yours! The Archetypes are in the Experimental rules section both in the original post of this thread, and of the recruitment thread.

  8. - Top - End - #38
    Firbolg in the Playground
    Join Date
    May 2013
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Welcome Novabomb. Might as well go ahead and roll the 5 checks for Pvt Ginger.

    Should we roll for the NPC members of the squad so we know how things are going in terms of sickness and fear? As Sgt I'm kinda waiting on sickness/fear rolls for the rest of the squad before another IC.

    Updated the chart. Feel free to add it to the OP of the threads. Let me know if changes needed/desired.

    Player Name Squad Race Class Archetype Home State
    Awful Lt Temperance Bathory All Dhampir Wizard Mortarwoman/Leader ?
    ----- ----- ----- ----- ----- ----- -----
    Cavir Sgt Ladaran "Xilo" Xiloscient 2nd Wood Elf Fighter Leader The White Mountains
    Rokku Cpl John Falcon 2nd Half-Elf Warlock Rifleman Neu Titansberg (Bruckland)
    Heavenblade Pvt James O'Hara Jr. 2nd Tortle Cleric Heavy Support ?
    stanlyindraven Pvt Bruce Gamble 2nd Goliath Barbarian Shocktrooper Greater Carolean
    Novabomb Pvt Gabriel Ginger 2nd Human Rogue ? ?
    ----- ----- ----- ----- ----- ----- -----
    abwinningh42 Sgt Alston Hillfield 3rd Dwarf Ranger Rifleman Tennesti
    Continental Op Pvt Eugene "Wolf" Vognar 3rd Shifter (Longtooth) Fighter ? Wiscanland
    Waistcoatwill Pvt Thaddeus 'Doc' Helmholtz 3rd Halfling (Mark of Healing) Rogue Medic Neu Titansburg (Upper Occidental Side)
    JbeJ275 Sal 3rd Tiefling Artificer Engineer Neu Titansberg (Hell's Station)
    Party of Rogues K’ral Burnfaire 3rd Eladrin Rogue Sniper ?
    Last edited by Cavir; 2021-11-11 at 12:54 PM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  9. - Top - End - #39
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc is a fancy lad from thr Upper Occidental Side.

  10. - Top - End - #40
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir
    Should we roll for the NPC members of the squad so we know how things are going in terms of sickness and fear? As Sgt I'm kinda waiting on sickness/fear rolls for the rest of the squad before another IC.
    I’ll do a big old roll up for the NPCs abs tardy PCs when I advance the scene a little, pending other folks making their rolls and posting their jump.

  11. - Top - End - #41
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Howdy, Novabomb; and welcome to 2nd Squad. What archetype were you leaning toward? Rifleman's a solid default for an arcane trickster who wants to be close enough to use spells but also to attack from range. But the choice is of course yours! The Archetypes are in the Experimental rules section both in the original post of this thread, and of the recruitment thread.
    Pvt Ginger is a sapper, which means his specialty is explosives, and getting close enough to use them.
    I am split between the Engineer, and Mortar Operator archtypes. He is going to have the message cantrip anyway since I figure he is likely to fill a scouting role.

  12. - Top - End - #42
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sounds like engineer to me, my friend!

  13. - Top - End - #43
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sry, was trying to figure out what these rolls were for (found the IC)

    Spoiler: Rolls
    Show

    Con Save (1d20+2)[20]
    Wisdom Save (1d20+2)[14]
    Dex Save (1d20+7)[24]
    Parachute (1d316)[46]
    Randomness (1d1000)[28]


    Engineer sounds like a plan.

    (I will edit the comment with the sheet with background info in the near future)

  14. - Top - End - #44
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Just a thought, can my mark of healing lesser restoration help with folk who are pinned or who have this general combat fear? I don't necessarily expect it to but I thought it couldn't hurt to ask.

  15. - Top - End - #45
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Alas, since Lesser Restoration doesn't have an effect on the frightened condition, I'm inclined to say no. It could relieve the ongoing poisoned condition on a natural one on the fort save; but not the fear from the wisdom save.

  16. - Top - End - #46
    Firbolg in the Playground
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    May 2013
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Riflemen use for Inspiration:
    Inspiration Use: Immediately remove any pinned, frightened, and prone conditions you are suffering. Gain your level in temporary hitpoints. Allies within 5ft of you are no longer pinned or frightened.
    Something to keep in mind. The Leadership's use doesn't seem to help here, though that may be a good thing to adjust. Something like the Rifleman use, but only for others. This is my first 5e game so I don't know much much Inspiration is tossed around.

    Leader:
    Inspiration Use: You may immediately give Inspiration to two allies. Doing so has a 50% chance of Inspiring a random ally who witnesses your work.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  17. - Top - End - #47
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Inspiration is usually doled out so sparingly most DM's forget it exists. I'm trying to be more generous in this game, by adding more uses for it and more ways for it to appear spontaneously. The leader's ability is valuable in that it doubles - maybe triples - that resource when he or she gets it, and can parse it out with precision instead of the random ways this experimental system usually dispenses it. Thus, a leader with inspiration could give an order to a couple of riflemen to get the company moving out of pinned; and those riflemen could use the inspiration they received to break pinning and fear on the soldiers near them as they burst from the trench and make their move.

    That's the theory, anyway.

  18. - Top - End - #48
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    That sounds brilliantly cinematic and tropey!

  19. - Top - End - #49
    Firbolg in the Playground
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    May 2013
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    d6 Re: D&D-Day: The Ballad of Echo Company (OOC)

    Thanks. The only other system I've done with something like Inspiration was World of Darkness many many years ago. I don't remember the terminology. Doing something that embraced your character would get you credits towards the relative stat. After enough credits the stat would go up. That was instead of leveling up like in D&D. The GM was very liberal with the credits which further fed sticking to your character. At the end of each session we'd each made a list of things our char should get credits for then she'd approve or reject each item. Extraordinary actions would give credits right then.

    Do we all start with Inspiration on? It will be curious to see how often it is spent and given out. The example you gave on how to use is helpful.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  20. - Top - End - #50
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    You don't start with inspiration, I'm afraid. Inspiration is traditionally given out by the DM to reward some particularly cool or interesting roleplay or move; or, more methodically, taking actions that aren't necessarilly mechnically optimal, but which line up with your character's flaw, ideal, goal, or personality. As of this moment, I haven't given anyone in the group Inspiration; not for lack of performance, but because I haven't really given any opportunities to 'earn' it yet.

    If my projection for the system works right, a squad should gain inspiration slowly but reliably in combat; but more rarely outside of it, because I don't want a squad loading up on inspiration and unleashing it all at once at the beginning of a battle. It's more of a.. score a critical hit that decapitates a Vult soldier who was about to sound the alarm? Sounds cool to me, gain an inspiration. Fail to attack the Vult guard because your character has an ethical objection to drawing first blood, and as such the alarm goes off? Sounds characterful, gain an inspiration.

    I'm going to advance the scene a bit tomorrow morning when I wake up. Anyone who hasn't posted about their jump before then is still welcome to stumble out of the woods and join the party afterwards; but they're still gonna have to make those 5 rolls and suffer the consequences!

  21. - Top - End - #51
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Rolls for tardy PCs. Hope to see you folks IC soon!

    Rokku - Cpl John Falcon

    Con Save (1d20+2)[3] - Natural 1! Throws up, and is poisoned.
    Wis Save (1d20+3)[9] - Fail. Is Frightened until given the opportunity to save it off.
    Dex Save (1d20+2)[5] - Fail. Takes the whole shebang of 17 damage, leaving him at 21/38.
    Malfunction Check (1d316)[225] - No Drama
    Randomness Check (1d1000)[756] - Secret GM Business



    abwinningh42 - Sgt Alston Hillfield

    Con Save (1d20+3)[16] - Pass!
    Wis Save (1d20+3)[22] - Pass!
    Dex Save (1d20+6)[7] - Fail. Takes the whole shebang of 17 damage, leaving him at 33/50.
    Malfunction Check (1d316)[244] - No Drama
    Randomness Check (1d1000)[513] - Secret GM Business


    Awful - Lt Temperance Bathory

    Con Save (1d20+2)[4] - Fail. Throws up... blood, I guess. Double gross!
    Wis Save (1d20+4)[24] - Pass!
    Dex Save (1d20+3)[8] - Fail. Takes the whole shebang of 17 damage, leaving her at 15/32.
    Malfunction Check (1d316)[15] - No Drama
    Randomness Check (1d1000)[975] - Secret GM Business
    Last edited by MrAbdiel; 2021-11-13 at 10:55 AM.

  22. - Top - End - #52
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'm not going to roll all the saves for the NPCs - they're backgroundy enough that I'm going to fiat what's most interesting about how sick, frightened, and butt-kicked they are. But I will roll the malfunction roll, and the randomness roll.

    Sgt. Nikolai Farley Malfunction - (1d316)[43]; Randomness - (1d1000)[631].
    Cpl. Spade Malfunction - (1d316)[67]; Randomness - (1d1000)[196].
    Pvt Ssassten Monroe Malfunction - (1d316)[273]; Randomness - (1d1000)[909].
    Pvt. Jason Catchell Malfunction - (1d316)[224]; Randomness - (1d1000)[254].
    Pvt. Deliandi Jukbar Malfunction - (1d316)[24]; Randomness - (1d1000)[610].
    Pvt. Kruz Brassbeard Malfunction - (1d316)[305]; Randomness - (1d1000)[895].
    Pvt. Omniel Madan Malfunction - (1d316)[280]; Randomness - (1d1000)[736].
    Pvt. Harvey "Creed" Douglas Malfunction - (1d316)[174]; Randomness - (1d1000)[418].
    Pvt. Marguerite Curry Malfunction - (1d316)[201]; Randomness - (1d1000)[444].
    Pvt. Gladys Hayden Malfunction - (1d316)[105]; Randomness - (1d1000)[734].

    Pvt. Jukebox Malfunction - (1d316)[30]; Randomness - (1d1000)[549].
    Pvt. Kuzzank Stronghunter Malfunction - (1d316)[134]; Randomness - (1d1000)[542].
    Pvt. Enshun Xanderthrax Malfunction - (1d316)[203]; Randomness - (1d1000)[72].
    Pvt. Hector Longfoot Malfunction - (1d316)[272]; Randomness - (1d1000)[1000].
    Pvt. Xu Nandreth Malfunction - (1d316)[22]; Randomness - (1d1000)[963].

    Pvt. Jenya Moore Malfunction - (1d316)[145]; Randomness - (1d1000)[204].
    Pvt. Lynnova Xenyss Malfunction - (1d316)[188]; Randomness - (1d1000)[669].
    Pvt. Brikenya McCleod Malfunction - (1d316)[126]; Randomness - (1d1000)[455].
    Pvt. Tarron Chaegwyn Malfunction - (1d316)[183]; Randomness - (1d1000)[106].
    Pvt. Tristain Ordo Malfunction - (1d316)[224]; Randomness - (1d1000)[651].

    Spl. Vivienne Pierce Malfunction - (1d316)[227]; Randomness - (1d1000)[672].

  23. - Top - End - #53
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh, I almost forgot:

    Captain Lorana Longsummer

    Malfunction - (1d316)[112]
    Randomness - (1d1000)[497]

  24. - Top - End - #54
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh no! Sal got separated from squad 3! Still, if anyone can sneak into a bunker to take out some machine guns and save the others it's a group with three rogues and stealth specced ranger and fighter.

    I've got lots of med packs for anyone that makes it off the beach alive!
    Last edited by Waistcoatwill; 2021-11-13 at 12:34 PM.

  25. - Top - End - #55
    Ogre in the Playground
     
    Awful's Avatar

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    Jan 2018
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    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Gaah, sorry, this entirely slipped my attention!
    I'll post tomorrow.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  26. - Top - End - #56
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    Gaah, sorry, this entirely slipped my attention!
    I'll post tomorrow.
    Ahuh.... LT spending too much time in the officer's club

    MrAbdiel, could you clarify the “Weasel” class bomb please? Is it a satchel charge we could set then through into a bunker?
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  27. - Top - End - #57
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Ahuh.... LT spending too much time in the officer's club

    MrAbdiel, could you clarify the “Weasel” class bomb please? Is it a satchel charge we could set then through into a bunker?
    Sure can. Since WW2 paratroopers carried a Gammon Bomb, which is the purpose made replacement for the improvised sticky-bomb. It's basically a little elastic bag you stuff with up to two pounds of C2 explosive and whip at stationary vehicles.

    But honestly, now that you mention it, the satchel charge is basically a more iconic version of the same deal, so... Yeah, let's say when it's prepared it's a satchel charge. But if you feel the need to be creative, feel free to try to convince me to use the explosives in other ways.

    Quote Originally Posted by Wikipedia:
    These units found the Gammon bomb to be particularly useful due to its small size and weight when unfilled, as well as its adaptability. It was even effective against armoured vehicles, and paratroopers called it their "hand artillery". It was also popular as a small amount of the C2 fast-burning explosive could heat a mug of coffee or K-rations without giving off any smoke from the bottom of a foxhole.
    Last edited by MrAbdiel; 2021-11-14 at 07:00 AM.

  28. - Top - End - #58
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Blah! I had hoped to have the two scenes set up by now, but I'm afraid time has crept up and I need to spend it sleeping before work. Sorry for the delay; look for new movement tomorrow!

  29. - Top - End - #59
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Nae bo', you set yourself no easy task and it's been delightfully/horrifyingly atmospheric so far. Poor Archer company!

  30. - Top - End - #60
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh yeah. When it comes to damage, Bathory's abjuration barrier should have absorbed 15 of that damage, so she'd have only taken two points of it.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

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