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  1. - Top - End - #691
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh no! The price of glory, Pvt. Ginger. Doc, both Sal and Gabriel are down; you may engage this medical “Sophie’s Choice” at your leisure.

  2. - Top - End - #692
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Ugh, curse his tiny legs! He needs to dash to get to either of them. He's going to aim for Sal since I can think of an appropriate heal that's different to just a load of morphine/adrenaline.

  3. - Top - End - #693
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Wolf also gets an extra shot from LT's Commander's Strike, with the bonus damage.
    Oh, yes! Sarge, when you perform your turn, take an 'extra' attack; the Lt spend a command dice to give you another crack at this thing, so the time has come to light it up!

  4. - Top - End - #694
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh, and there's a 50% chance someone is randomly inspired by seeing Doc doin' his best Desmond Doss out there.

    11orUpForInspiration - (1d20)[16]. And the inspired party is either the Lt. Xiloscient, or Cpl. K'ral! 1Lt2cpl - (1d2)[2].

    The much perforated eladrin is inspired.
    Last edited by MrAbdiel; 2023-01-05 at 08:18 PM.

  5. - Top - End - #695
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Okay, so Wolf made five attack rolls, and the first two look good. He will spend a superiority die on each of the last three rolls for precision attack, trying to make them hit.

    Roll to add to attack B2: (1d8)[4]
    Roll to add to attack C1: (1d8)[5]
    Roll to add to attack C2: (1d8)[7]

  6. - Top - End - #696
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Attack B2, at a 15 total, still misses; but the other four connect!

    EDIT: But the first one's a Nat 20, I think!

    Edit: It's hurting real bad. ContinentalOp, with that crit, you're entitled to an extra weapon dice of damage; which I would roll for you if there weren't a chance it would be enough to kill the thing and thus cover you in glory. So make that roll when you can.
    Last edited by MrAbdiel; 2023-01-05 at 10:22 PM.

  7. - Top - End - #697
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Attack B2, at a 15 total, still misses; but the other four connect!

    EDIT: But the first one's a Nat 20, I think!

    Edit: It's hurting real bad. ContinentalOp, with that crit, you're entitled to an extra weapon dice of damage; which I would roll for you if there weren't a chance it would be enough to kill the thing and thus cover you in glory. So make that roll when you can.
    Sweet, and good catch, MrAbdiel. Rolling for critical damage: (1d10)[10]

  8. - Top - End - #698
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)



    That's an early turn end, but with that, the Der Angriefer's last reserves are gone; one mighty barrage from Wolf cleared out the the open weakpoint, and brute forced the remaining hit points on the resistant one that were left after the Weasel went off.

    And with two points to spare. Post incoming, but we're out of combat time!

  9. - Top - End - #699
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Doc short changed Wolf to the tune of 5hp earlier since I didn't read the full healer feat text, so have that as a little robot-murdering bonus!

    How is Sal looking after a short rest heal?
    Xilo okay after that final kick?

  10. - Top - End - #700
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Doc short changed Wolf to the tune of 5hp earlier since I didn't read the full healer feat text, so have that as a little robot-murdering bonus!

    How is Sal looking after a short rest heal?
    Xilo okay after that final kick?
    That puts Wolf up to, like, 3 points off max, which is great. And Xilo is 45/62Hp, so he's feeling it. Purple hearts all round, this mission.

    I was kind of shooting from the hip with the inspiration-for-short-rest heal thing; but it turns out it's a pretty good way to get use out of Hit Dice without artificially injecting short rest breaks into these high octant, no-rest missions.

    I'm still calibrating the right amount of hurt to throw at you guys; if it's too little, it's too each, and it doesn't do much for the medic-fantasy necessary for Doc's character or the peril-fantasy of the setting. If it's too much, obvious results; but I appreciate it might feel... slighting to get one-shot from full health to 0 in fights like this. I hope the compensation - that the classic initiative structure has been degraded into a form that makes it harder to lose turns by lying unconcious on the ground - makes it worth it.

  11. - Top - End - #701
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Let’s see how much it heals me: (5d8+5)[26]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  12. - Top - End - #702
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'm enjoying the amount of medic fantasy I'm getting out of this so far!

    Lack of actual short rests does limit Doc's healing significantly as his Healer feat is one shot per person per short rest. The inspiration mechanic boosts that very considerably but is still pretty much a single shot per character. Another fight like that will hopefully be doable but a third would be very tricky.

    One possible thing to consider is using inspiration (on its own or tied to another part of the inspiration mechanics) to reset some short rest abilities. I'm mostly thinking things like second wind, action surge, superiority dice etc.

  13. - Top - End - #703
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    That was an awesome fight; very tense and cinematic, but no one actually died. Wolf is pretty much out of special abilities, so another fight like that would probably drop him. But to be fair, you did warn us to have other character ideas handy. And the death toll of WWII was not paltry.

  14. - Top - End - #704
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Continental Op View Post
    But to be fair, you did warn us to have other character ideas handy. And the death toll of WWII was not paltry.
    Ooh, I'd totally forgotten about my backup ideas, thanks for the reminder!

  15. - Top - End - #705
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Insight check (1d20+8)[16]

  16. - Top - End - #706
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Insight check: (1d20+2)[9]

  17. - Top - End - #707
    Ogre in the Playground
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    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Epic speech, and fortunate roll.

  18. - Top - End - #708
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Yeah, excellent stuff!

  19. - Top - End - #709
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I forgot to roll stealth (1d20+4)[18]

    That was lucky, would've been funny if the first person in the cupboard knocked everything over!
    Last edited by Waistcoatwill; 2023-01-29 at 10:26 AM.

  20. - Top - End - #710
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    It would be perfectly comedic. But sometimes the dice want you to succeed!

  21. - Top - End - #711
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Alright folks, that's 2 stealth checks, let's see the rest!

  22. - Top - End - #712
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sneakyness: (1d20+2)[14]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  23. - Top - End - #713
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I'll give Wolf the night to roll his own stealth check before I autopilot him to it (since nothing sucks more than the DM failing a roll that, if the dice had touched your hand, certainly would have succeeded!) and then I'll adjust the scene!

  24. - Top - End - #714
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Ah, he's probably busy with stuff. I got you, sarge. Hup: (1d20+7)[11].

  25. - Top - End - #715
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Initiative: (1d20+2)[11]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  26. - Top - End - #716
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Initiative (1d20+4)[13]

  27. - Top - End - #717
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Initiative (1d20+5)[22]

    EDIT: Since my init is over double the grenzsoldat's, I get to go twice right?
    Kidding!
    Last edited by Cavir; 2023-02-06 at 09:33 AM.
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  28. - Top - End - #718
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Initiative (1d20+4)[15]

    EDIT: Since my init is over double the grenzsoldat's, I get to go twice right?
    Kidding!
    Yeah, that's how that goes! :D Shades of the initiative 'tick' system from.. what, Shadowrun?

    (1d20+4)[15] Wolf's initiative.

  29. - Top - End - #719
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    How tight is the cupboard, can more than one person reach the Krieger at once? Doc can hopefully run between the legs of big folk even ifnit is snug.

  30. - Top - End - #720
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Since we're off grid right now, I'm happy for everyone to crowd in grabbing and stabbing however they prefer. If you beat his lousy initiative, you can feel free to act right away!

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