New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 4 of 29 FirstFirst 1234567891011121314 ... LastLast
Results 91 to 120 of 864
  1. - Top - End - #91
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Figured throwing a grenade at the wire while running towards the wire especially when others are in front of you isn't the best of ideas. Thus my thought of throwing before running- lets us check the results too.

    Dex DC 12 with advantage
    (1d20+5)[21]
    (1d20+5)[25]

    Could you put the added rules like Golden Hour in the OOC OP? Much easier than having to go through many pages later on especially if they are spoilered.
    Last edited by Cavir; 2021-11-19 at 12:03 PM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #92
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    o good lord, i forgot i had a shield. lol. i was like wth, howd i get ac 20, then i looked at my equipment and was like oh, duh.
    www.eldeberon.com

    Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01

    Yuri

  3. - Top - End - #93
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Barbarian method acting there!

  4. - Top - End - #94
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
    Location
    Montana
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    You get shot at by 6 fantaNazis and a machine gun turret while charging across a barbed wire strewn minefield.

    Take 5 damage.
    That is hilarious, especially deadpan like that. Kudos.

  5. - Top - End - #95
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Lots of rolls with any one of them able to foul up my plan so I'll roll here then do the IC.
    Base 35' movement from wood elf.

    Plan:
    Dash Move (70'), made up of:
    A) Standing long jump to bypass some of the shingles/difficult terrain. STR 16 = 8ft jump. DC 10 DEX (Acrobatics) to land in difficult terrain else prone. (this saves 8ft of difficult terrain for a total of 12'). 12'moved. 90' from bunker.
    B) Jump wire. Athletics DC14. If fail take 3 damage then DC 10 Wisdom else Restrained.
    C) 20' move, roll d100 for mine. 32' moved, 70' from bunker
    D) Jump 16' (saves on mine check). 48' moved, 54' from bunker
    E) 22' move while pulling out grenade, roll d100 for mine. 70' moved, 32' from bunker

    Action Surge (1 per short or long rest)
    Throw grenade at trench in the middle of the 4. Max range 45'. Even if I don't make it into the trench they are exposed waist up. Hopefully they are limited in their movement from the trench. If they jump out of the trench to save themselves that makes them easier targets

    Rolls: (correct me if I'm wrong please)
    1) Standing long jump DC 10 DEX (Acrobatics) (1d20+5)[17] (Dex +5)
    2) Jump Wire Athletics DC14 (1d20+6)[21] (Str +3, Proficiency +3)
    DC 10 WIS (1d20+1)[21]
    3) Mine check (1d100)[16]
    4) Mine check (1d100)[99]
    5) Grenade
    Attack: (1d20+8)[16] (Dex +5, Proficiency +3)
    Damage: (3d6)[7] piercing, (3d6)[8] fire

    If I fail something that keeps me from getting into grenade range I'll keep moving as much as I can as above and skip the Surge.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #96
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    I mean I’ll use a grenade if I can but I was dubious of that suggestion. Historically for example in the First World War even directly targeting them with artillery shells which went bigger than any grenade only made them harder to get through, and in the modern era there have been a lot of examples of using grenades to further booby trap patches of barbed wire with them leaving the barbed wire behind when going off.

    Again, I’m happy to do so but just wanted confirmation that was something I IC would know as likely to be successful rather than a waste of grenades.
    Interesting. I think I used to know this, but forgot. Alright, I'm going to do a little retconning that won't harm anything.

    Standard skyknife equipment now includes one stick of silver putty. Silver is a compound made from blood donated by silver dragons and manipulated by clever chemists to make a cryotechnical solution to many obstacles. The putty can be scrunched into a ball in the hands then thrown, in which case it acts like a first level Ice Knife spell when it hits the targets, shattering and cutting piercing them with fragments, then detonating in a small frosty burst. But it's primary purpose in a Skyknife's pack is as a solution to concertina wire. When the putty is activated with kneading action and wrapped around a frag grenade, it becomes what the troops have come to call a frag on the rocks. When a frag on the rocks goes off in a cluster of wire or similar thin inanimate barrier, it first releases its frosty charge and then the frag blast, freezing then shattering all such obstacles with 5ft of the detonation.

    So Sal had his Frag On The Rocks prepared for this, and has burst a gap in the wire everyone can use.

  7. - Top - End - #97
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Lots of rolls with any one of them able to foul up my plan so I'll roll here then do the IC.
    Base 35' movement from wood elf.

    Plan:
    Dash Move (70'), made up of:
    A) Standing long jump to bypass some of the shingles/difficult terrain. STR 16 = 8ft jump. DC 10 DEX (Acrobatics) to land in difficult terrain else prone. (this saves 8ft of difficult terrain for a total of 12'). 12'moved. 90' from bunker.
    B) Jump wire. Athletics DC14. If fail take 3 damage then DC 10 Wisdom else Restrained.
    C) 20' move, roll d100 for mine. 32' moved, 70' from bunker
    D) Jump 16' (saves on mine check). 48' moved, 54' from bunker
    E) 22' move while pulling out grenade, roll d100 for mine. 70' moved, 32' from bunker

    Action Surge (1 per short or long rest)
    Throw grenade at trench in the middle of the 4. Max range 45'. Even if I don't make it into the trench they are exposed waist up. Hopefully they are limited in their movement from the trench. If they jump out of the trench to save themselves that makes them easier targets

    Rolls: (correct me if I'm wrong please)
    1) Standing long jump DC 10 DEX (Acrobatics) [roll0] (Dex +5)
    2) Jump Wire Athletics DC14 [roll1] (Str +3, Proficiency +3)
    DC 10 WIS [roll2]
    3) Mine check [roll3]
    4) Mine check [roll4]
    5) Grenade
    Attack: [roll5] (Dex +5, Proficiency +3)
    Damage: [roll6] piercing, [roll7] fire

    If I fail something that keeps me from getting into grenade range I'll keep moving as much as I can as above and skip the Surge.
    No mines for you, and you passed all your rolls! The Kreigers don't get out of the trench, but they resist more of the damage than you'd expect; to be explained in my summary post after everyone's done their turns. Feel free to render this burst of athleticism and warrior elan IC!

    Edit: Added Golden Hour and Extra Languages to the experimental rules section of the original post; and added the Silver Putty to the gear list.
    Last edited by MrAbdiel; 2021-11-20 at 07:49 AM.

  8. - Top - End - #98
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Lt Bathory and Pvt OHara still to decide on actions in 200 Yards of Nightmare, and Gabriel to resolve a bonus attack granted to him by Wolf in Best Laid Plans! I'll make judicious assumptions and resolve enemy action tomorrow night.

  9. - Top - End - #99
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    What’s happening on the beach has reminded me of the old joke quote.

    “ "The reason that the American army does so well in wartime, is that war is chaos and the American army practices chaos on a daily basis."

    Like a private decoded to charge and everyone else is like… whelp time to make this work.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  10. - Top - End - #100
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    The barbed wire was being cleared, so I'll go through if it is and won't if its not. Either way I'll then take cover.
    (1d20+3)[6] or (1d20+3)[19] to avoid machine-gun fire

    I'll shoot a fireball at one of the not!German soldiers.
    (1d20+8)[18] to hit, (2d10)[13] fire damage on hit.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  11. - Top - End - #101
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Does the trench seem to be one large one extending in front of and between bunkers or more like foxholes on either side of each bunker? Are they set just ahead and to the sides or are they even with the front of the bunker? The layout will affect out actions next round.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  12. - Top - End - #102
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    More like foxholes, but a bit more regular; dug into the sand and reinforced with sand bags, with a 30ft section of trench on either side of each pillbox.

  13. - Top - End - #103
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Okay, time for me to resolve some actions. First:

    (1d20+5)[22] Dexterity save vs DC 15 against sacred flame.

    The four soldiers in the trench receiving Xilo's grenade automatically fail because they are deigning not to leave the trench; but because they are Grabenkämpfer they take half damage from area effects like grenades, artillery and fireballs while they're in a trench.

  14. - Top - End - #104
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    DC 12 Dex save, or take 15 Piercing Damage; save for none
    (1d20+5)[24]

    One shot at Sgt Xilo: (1d20+5)[23] 9 damage on a hit
    That's a hit. Do I still have the temp hp from when we linked up with the LT at the seawall? Or was the temp hp from being within range of the construct?

    Just clarifying...
    Bruce's group and construct went left.
    Xilo and others went right.
    Grenade went into right trench on the left side (towards the bunker) where the elven enemy leader is
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  15. - Top - End - #105
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Would Doc be able to tell that Wolf is essentially poisoned with a medicine check? Would that take an action? If it wouldn't take an action to figure out, he'll lesser restoration Wolf and Med kit Gabriel as a bonus action.

  16. - Top - End - #106
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    [roll0]


    That's a hit. Do I still have the temp hp from when we linked up with the LT at the seawall? Or was the temp hp from being within range of the construct?

    Just clarifying...
    Bruce's group and construct went left.
    Xilo and others went right.
    Grenade went into right trench on the left side (towards the bunker) where the elven enemy leader is
    You still have the temp HP, being in range of the junior engineer allows it to refresh your Temp HP but it will still stay on there until it's blasted off.

    Speaking of which does my protector construct also have to make the save or does being tiny give it some advantage against the bullets which are generally put at people heights?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  17. - Top - End - #107
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    [roll0]
    That's a hit. Do I still have the temp hp from when we linked up with the LT at the seawall? Or was the temp hp from being within range of the construct?

    Just clarifying...
    Bruce's group and construct went left.
    Xilo and others went right.
    Grenade went into right trench on the left side (towards the bunker) where the elven enemy leader is
    I’m not as familiar with artificers as I’d like, but JBE has answered that one anyway! :)

    I assumed you were throwing your grenade at the trench on your side, so that’s the side with the badElf.

    Quote Originally Posted by Waistcoatwill View Post
    Would Doc be able to tell that Wolf is essentially poisoned with a medicine check? Would that take an action? If it wouldn't take an action to figure out, he'll lesser restoration Wolf and Med kit Gabriel as a bonus action.
    Doc can tell Wolf is still skysick. And now you happen to be out of combat, so you’re good to do those actions.

    Quote Originally Posted by JbeJ275 View Post
    You still have the temp HP, being in range of the junior engineer allows it to refresh your Temp HP but it will still stay on there until it's blasted off.

    Speaking of which does my protector construct also have to make the save or does being tiny give it some advantage against the bullets which are generally put at people heights?
    Construct is bitty enough I’ll only make it suffer from targeted attacks or particularly intense aoe.

  18. - Top - End - #108
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Ok Brucey, let's make some saves

    (1d20+2)[3] wis

    (1d20+4)[11] dex

    How much room do I have to close to reach the pill box now?

    (1d100)[87]
    (1d100)[94]

    And can I plant the charge this round?
    www.eldeberon.com

    Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01

    Yuri

  19. - Top - End - #109
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by stanleyindraven View Post
    Ok Brucey, let's make some saves

    [roll0] wis

    [roll1] dex

    How much room do I have to close to reach the pill box now?

    [roll2]
    [roll3]

    And can I plant the charge this round?
    Looks like you didn’t get to move at all - that’s a Nat 1 on the will save! You dash almost the entire length of the stretch, but now you grind to a halt as your muscles lock up, thankfully with your shield forward… unfortunately, with a bomb under your arm as bullets batter on your shield and graze your skin!

  20. - Top - End - #110
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Also, anyone in Best Laid Plans who is afraid from the harrowing jump can now make a dc 10 wisdom save to recover!

  21. - Top - End - #111
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Just for clarity, Doc isn't a total pacifist, he'll fight anyone threatening a bloodied ally, or anyone who triggees him by slaughtering people (be it a machine gun post, tank, skull-faced pseudo-ss). I'm still tempted by grappler should we survive and get to level 8 though!

  22. - Top - End - #112
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    I'm still tempted by grappler should we survive and get to level 8 though!
    Y-yeah. >_>

    <_<

  23. - Top - End - #113
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Haha, I thought that would be almost terminally optimistic, let alone getting any use out of the feat!

  24. - Top - End - #114
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Mar 2017
    Location
    UK
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Lets do these rolls.

    Dex Save:
    (1d20+2)[14]
    Luck Cheks x3:
    (1d100)[40]
    (1d100)[4]
    (1d100)[89]
    Shield Pulse:
    (1d10+5)[12]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  25. - Top - End - #115
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Am I able to retroactively counterspell the Hold Person? Obviously, as a reaction, it's impossible for me to say right at the moment that I'm choosing top do it, and it's likely I'm not going to be able to post before others for the purposes of saves, and there's a lot of situations I'd otherwise have to prepare an action for if you need me to say specifics.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  26. - Top - End - #116
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    Am I able to retroactively counterspell the Hold Person? Obviously, as a reaction, it's impossible for me to say right at the moment that I'm choosing top do it, and it's likely I'm not going to be able to post before others for the purposes of saves, and there's a lot of situations I'd otherwise have to prepare an action for if you need me to say specifics.
    Happy to do reaction retconning in PbP so typically yeah! But in this case, I think because the LT took cover, she’s outside of the critical 60ft to counter!

  27. - Top - End - #117
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh, and since I thought of it… because we’re doing group initiative and it might be tempting to wait until everyone else has gone before having a turn in which you have a save to roll (thus minimising the chance you’ll miss your turn if someone could otherwise have cured/assisted you), I’ll implement the following:

    You can feel free to, in Bruce’s case for example, have their turn paralysed and roll the end of turn save. Whether or not they succeed for fail, subsequent players in the turn are still free to act to dispel that effect. Normally. If, for example, someone acts and casts Dispel Magic on Bruce, nixing the Hold spell, he’s free to retcon his turn and take his full action.

    This is because the biggest enemy of PbP games is people waiting for a chance to post or not being sure when they are supposed to post; and I am willing to trust your sensible efforts not to wildly exploit this grace to wage war on failed game threads!

  28. - Top - End - #118
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Managed to forget K'ral in my heal fest, sorry!

    (1d6+9)[14]

  29. - Top - End - #119
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
    Location
    Brisbane, Australia
    Gender
    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Updates coming to threads tomorrow!

  30. - Top - End - #120
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
    Location
    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    (1d20+3)[13] dex
    In case being prone gives advantage: (1d20+3)[19] dex

    As a reaction Temperance will cast shield so the enemy rifleman misses.

    Her return fire (1d20+8)[9] to hit (2d10)[2] dam
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •