Results 121 to 150 of 864
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2021-11-25, 09:08 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-25, 09:54 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Posted. Grenades have been thrown, sacred have been flamed, leaving two badly injured Kreigers in the trench nearest to Sal's pincer (and one sergeant locked in elf on elf combat with Xilo); and four damaged but not crumpled Kreigers in the trench 20 feet away from Pvt. Gamble, blazing away at him.
Up behind the wall, the other fireteam encounters the enemy installation, along with a grim discovery.
Also, a plane explodes on the Lieutenant.Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-25, 12:22 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Her return fire (1d20+8)[9] to hit (2d10)[2] dam
You drew the short straw, LT. Part of a wrecking plane explodes near you
Since Xilo is on the far side of the trench he's safe from the bunker right? In case not: Dex DC 12: (1d20+5)[19]
Both kicks are misses.
Gust of wind DC 14 Str: gust of wind of Xilo - that's a DC 14 Str (1d20+6)[25]
If that fails, 2 mine checks
(1d100)[53]
(1d100)[30]Last edited by Cavir; 2021-11-25 at 12:23 PM.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
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2021-11-25, 03:41 PM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
You pass the strength check for the gust, but the shoves are opposed checks, so you still need to make acro or athletics checks to beat them; though it doesn’t seem like a big feat to do so!
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-25, 03:42 PM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
And yes, being past the trench means the pillbox can’t hurt you!
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-25, 03:48 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Sorry. That's some fancy kicking!
Shove One, Athletics DC 15: (1d20+6)[10]
Shove Two, Athletics DC 11: (1d20+6)[10]
though it doesn’t seem like a big feat to do so!Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
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2021-11-25, 05:07 PM (ISO 8601)
- Join Date
- Jul 2021
Re: D&D-Day: The Ballad of Echo Company (OOC)
Does the door on the big bunker look at all amenable to thieves' tools? Sneaking in quietly would be dead handy.
Also, is there enough noise that our squad could snipe at the AA team without obviously attracting a tonne of other troops down on us?
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2021-11-25, 06:30 PM (ISO 8601)
- Join Date
- Jan 2018
- Location
- Somewhere Strange
Re: D&D-Day: The Ballad of Echo Company (OOC)
And the far stars cried, and the planets yearned;
But no man may know, for she'll ne'er return.
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2021-11-26, 06:11 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Montana
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Wolf rolling Perception to see anything else between us and the bunker: (1d20+5)[17]
Do the binocs still give advantage at night? I guess Wolf has darkvision...do binoculars increase the range of darkvision? Interesting thought. Rolling just in case they do: (1d20+5)[15]
And to add to Waistcoatwill's questions, can the soldiers around the anti-air gun see the bunker door? They could probably hear it being blown open...unless we time it right. Right?
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2021-11-27, 08:57 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
There's enough noise that if you took out the AA team quickly enough, there would be a long enough pause before that was discovered that you wouldn't be drowned in enemy action right away. If they survive long enough to signal help, they'll get help! It's a risk!
As for the bunker door, it can be blown open quickly and loudly. But it seems like exactly the kind of thing thieves tools would be for. I'm going to say it's a DC 20 roll to unlock with such tools, which can be repeated if failed, obviously costing more and more time each time it's failed. No assists here: only one set of picks can be applied at once!
They do still give advantage at night! Though they do not increase the range of darkvision, it's reasonable to say that darkvision applies to distant targets - an enemy you're seeing 200ft away with a lantern creates bright light within 30ft and dim light within 30ft, which you would perceive as 60ft of bright light and 30ft of dim light outside of that.
As for the AA gun's sight on the bunker door, there's enough space for maybe one person to flatten inside the doorway out of sight of the AA gun. Past that, you'd have to crouch way down in the trench to be out of their line of sight - though that only takes someone to step back and look down the length of the trench to spot you. But the gunners are pretty focused on the air, so they're only paying secondary attention to their immediate surroundings. If a bomb goes off nearby, they'll make a perception test to see if they realize what's happening. If the door is picked quickly, they won't get the chance. If the door takes a little time to pick, they'll get a chance to perceive.Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-27, 01:10 PM (ISO 8601)
- Join Date
- Jul 2021
Re: D&D-Day: The Ballad of Echo Company (OOC)
Ugh, roll success, spoiler tag fail!
Edit: Heavenblade, I think your post was in the original thread rather than the beach assault one.
Corrected my stealth roll to 13.Last edited by Waistcoatwill; 2021-11-27 at 06:22 PM.
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2021-11-29, 06:40 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Judicious assumptions, enemy actions, and updates to the threads tomorrow!
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-29, 12:55 PM (ISO 8601)
- Join Date
- Jun 2011
Re: D&D-Day: The Ballad of Echo Company (OOC)
sorry i have been gone, so here is my next wis check. its time right??
(1d20+2)[3]www.eldeberon.com
Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01
Yuri
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2021-11-30, 05:10 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-30, 07:09 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Achtung! Posts are up.
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-30, 08:44 AM (ISO 8601)
- Join Date
- Jun 2011
Re: D&D-Day: The Ballad of Echo Company (OOC)
oo, advantage,
(1d20+2)[20]www.eldeberon.com
Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01
Yuri
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2021-11-30, 09:10 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-30, 09:33 AM (ISO 8601)
- Join Date
- Jun 2011
Re: D&D-Day: The Ballad of Echo Company (OOC)
ok, so held round i took 5 and this round i take 7.
and someone else blew the pillbox right?www.eldeberon.com
Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01
Yuri
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2021-11-30, 09:42 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Yep. 5, which would have come off temporary hp from the shield construct. Then in the following turn, it refreshed the shield. Back to 11. So you take… 7 off that.
Am I being too soft? :(
No. No, it’s early days. I will cause suffering yet.Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-11-30, 10:00 AM (ISO 8601)
- Join Date
- Jun 2011
Re: D&D-Day: The Ballad of Echo Company (OOC)
well, to be fair, this is also the wheelhouse of bruce, some later things may not be easy for him.
www.eldeberon.com
Mail Code V2.0 T6.2 R5.6 Eo.p Fbyz MFe.s W$ C$ G0.3-1.6 I1.6-7.9 N19.16 Pc Dacdejtw Xg.2 S01
Yuri
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2021-11-30, 09:11 PM (ISO 8601)
- Join Date
- May 2013
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
WIS DC 10 or be deaf for one min, with advantage
(1d20+1)[14]
(1d20+1)[12]
Really enjoying your work MrAbdiel!Last edited by Cavir; 2021-11-30 at 09:11 PM.
Spoiler: GamesKeston Tornok for GF's AoW
Loradralsornux for GF's Savage Tide
Avakuss for kinem's Planescape: Center of All
Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
Ganzak for Toliudar's Coming Unstuck
Extended Signature - More detailed game/character notes
-
2021-11-30, 11:03 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Montana
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Ugh, I guess I forgot to actually include the roll functions in my IC post. Here it goes again.
Edit: still didn't get the rolling function right? Sigh, third time's the charm:
Attack 1: [roll]1d20+9[/roll]
Attack 1(if adv):[roll]1d20+9[/roll] and damage: [roll]1d10+4[/roll]
Attack 2: [roll]1d20+9[/roll]
Attack 2(if adv):[roll]1d20+9[/roll] and damage: [roll]1d10+4[/roll]
Attack 3: [roll]1d20+9[/roll]
Attack 3(if adv):[roll]1d20+9[/roll] and damage: [roll]1d10+4[/roll]
Attack 4: [roll]1d20+9[/roll]
Attack 4(if adv):[roll]1d20+9[/roll] and damage: [roll]1d10+4[/roll]Last edited by Continental Op; 2021-11-30 at 11:07 PM.
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2021-12-01, 12:48 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
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2021-12-01, 03:38 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Hop into the trench for 3/4 cover then dipping out of sight to quickly search the dead. Working teleporters and grenades (not limited to 2) were priority but if something else seems useful too it'd be welcome.
Spoiler: History DC 15The Kreig 'stick grenades' have been in use in one form or another for almost fifteen years in smaller conflicts, and extensively during the conquest of neighbouring countries like Aquiteaux. You remember a technical breifing about enemy weapons and a warning about the stielhandgranate as a salvaged weapon. Unlike the good old Amcaran fraggers, the stick bombs are a thin metal casing over a heavy concussion charge. Their design is to stun and debilitate enemies to prepare for an assault, but pertinently the thinner casing means they are prone to sympathetic detonation when caught in a blast. Since the trench warriors seem to be trained and geared to expect explosive opposition, it makes sense they do not carry such liabilities. Their combat roll seems to be principally defensive, anyway.
There are also enemy bayonets, ceramic masks, and side arms. The sergeant had a small copper sphere the size of a knucklebone that serves no obvious purpose. A small depression on one portion of its surface may be a pressable 'button'; but you've no idea what it does. Let me know if you press it.
Would we be able to use the shoulder patch scrolls?
Are the machine gun nests bunker style or more like an enhanced fox hole? Are they level with each other or is one higher up and can look down at the other?
I misled you a little in the post about how much ground there was to cover. I mix up my feet and yards sometimes. Here's a clarifier:
From the seawall, there is200yd (600ft) of sand, chaos, and man's unbelievable cruelty to his fellow man. Your heroic efforts have so far put you across about 100 ft and change - we'll call it 35 yards, to include the pillbox zone.
So between you and the base of that cliff path, there remains 165 Yards (495ft) of mine riddled ground and killing field to cross. Presently, your little salient is one of a few equalled as having established the most progress, up and down the beach; other pushes are reaching and blowing their own pillboxes as well.
* post roll count doesn't match databaseDamien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-12-01, 03:39 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
That's what I get for using mathematical operators in my tags. (1d100)[62], (1d100)[1].
One patch-scroll shredded by grenades, one operable.Last edited by MrAbdiel; 2021-12-01 at 03:40 AM.
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-12-01, 05:00 AM (ISO 8601)
- Join Date
- Jul 2021
Re: D&D-Day: The Ballad of Echo Company (OOC)
I think you've pumped a very fair amount of hurt into the beach team. They just have some great abilities that make them very resilient! Sanctuary on a raging barbarian with regenerating THP is amazing. Plus the machine guns have been slightly unlucky.
Not sure the clifftop crew would be in half as good shape!
Also, lest Doc's views offend, I imagine dogs are more scary for a race that is snack-sized their entire lives.
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2021-12-01, 06:47 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Interestingly, in DnD lore, Blink Dogs are traditionally a halfling's best friend indeed - their medium-sized mount for cavalry, and stalwart companion of their people. But I'm inclined to say that's a now archaic and only sporadically supported tradition; and probably not in big cities. Like horses with humans.
Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-12-01, 07:30 AM (ISO 8601)
- Join Date
- Mar 2017
- Location
- UK
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
I was gonna make a joke about glue factories but blink dogs would probably be the worst thing to make glue out of, what with everything you stuck together falling apart when it phases out and leaving both sides smeared with glue when it phases back in.
Also just to be clear is there anyone left in the machine gun nest I just bombed or did they all go up in the explosion or teleport out?
And does anyone have any good ideas for crossing the remaining minefield? I can maybe disable one with inspiration but that’s a limited resource and I’d rather not run the odds of crossing that much ground like this.
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2021-12-01, 07:35 AM (ISO 8601)
- Join Date
- Aug 2021
- Location
- Brisbane, Australia
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
Blink Glue! It's... Straight Up Useless!
The pillbox you bombed seems inactive. The gun is wrecked, and the concrete roof has caved in. You hear nothing from within it. You could devote some effort to sifting through the rubble if you wanted to know more; but otherwise you can move on with confidence that it's no longer a threat to your allies.
As for ideas for crossing the minefield, feel free to spend a turn using Perception to scan the surrounds for resources, or to see how the grunts are managing it (or failing to!)Damien Wayne in Molan's Batman {D&D3.5e}
Aiden Sorveaux in DeTess's The Royal Artificery Society {PF1e}
Sir Bertelis Roche in bramblefoot's Tomboys and Troublemakers {WFRP2e}
GMing for World of Warcraft - Interbellum {M&M3e}
GMing for The Ballad of Echo Company {D&D5e [WW2]}
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2021-12-01, 07:47 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Montana
- Gender
Re: D&D-Day: The Ballad of Echo Company (OOC)
After three failed attempts trying to roll dice, I just went to bed. It makes sense why they disable rolling when you edit a post, but if there were no successful rolls in the original post...Anyway, here we go again.
Attack 1: (1d20+9)[19]
Attack 1(if adv):(1d20+9)[24] and damage: (1d10+4)[11]
Attack 2: (1d20+9)[15]
Attack 2(if adv):(1d20+9)[19] and damage: (1d10+4)[5]
Attack 3: (1d20+9)[18]
Attack 3(if adv):(1d20+9)[18] and damage: (1d10+4)[6]
Attack 4: (1d20+9)[14]
Attack 4(if adv):(1d20+9)[28] and damage: (1d10+4)[5]
Temp HP: (1d6+9)[13]