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  1. - Top - End - #181
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Let's see how Doc does with this kettle of fish.

    Perception (1d20+5)[15]

    He's going to make like the Little Barlgura and try to catch this thing.

    Dex save (1d20+7)[23]

    Dex check should he be successful (1d20+4)[13]

  2. - Top - End - #182
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
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    Brisbane, Australia
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    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Let's see how Doc does with this kettle of fish.

    Perception [roll0]

    He's going to make like the Little Barlgura and try to catch this thing.

    Dex save [roll1]

    Dex check should he be successful [roll2]
    The FIRST person to roll nails it?

    *sigh*

    Take your -damn- Inspiration.

  3. - Top - End - #183
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sorry, wasn't expecting it to work! Luck of the halflings/his lucky card must be to blame.

  4. - Top - End - #184
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Gabriel has Magehand Legerdemain, and expertise in slight of hand, and was previously targetting this individual, does he need the dex save to yeet that grenade through the window?

    If so Dex Save: (1d20+7)[23]
    If a slight of hand is needed (1d20+10)[21]

    I am not clear where the windows are, if there is one in the direction of the AA crew, thats where it goes
    Last edited by Novabomb; 2021-12-09 at 06:46 PM.

  5. - Top - End - #185
    Firbolg in the Playground
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    May 2013
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    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Incoming DC15 Reflex or 30 damage. (1d20+5)[13].
    Looks like I have 8 temp hp from the last time JbeJ rolled it.
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  6. - Top - End - #186
    Ettin in the Playground
     
    Devil

    Join Date
    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    Gabriel has Magehand Legerdemain, and expertise in slight of hand, and was previously targetting this individual, does he need the dex save to yeet that grenade through the window?

    If so Dex Save: [roll0]
    If a slight of hand is needed [roll1]

    I am not clear where the windows are, if there is one in the direction of the AA crew, thats where it goes
    That would be a cool option I would allow (the yeeting, not the throwing at the AA gun; only window is the one to the beach); but it looks like Doc already passed the checks. Still, I think the most amusing outcome for it to be an ongoing dispute about whether Doc caught it and flung it perfectly mid tumble, or if it was going to clip the wall and Gabe redirected it. The tale may grow more obviously biased as it is told from each side, perhaps.

  7. - Top - End - #187
    Barbarian in the Playground
     
    SamuraiGuy

    Join Date
    Apr 2020
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    Montana
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    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wolf Perception check: (1d20+5)[25]

    I will forgo the other checks, as they look moot. No one will ever know whether Wolf would have dived towards the grenade or out of the bunker...

  8. - Top - End - #188
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Incoming DC15 Reflex or 30 damage. (1d10+5)[8].
    Looks like I have 8 temp hp from the last time JbeJ rolled it.
    Thanks for reminding me. Everyone getting to the hatch will get (1d10+5)[8] Temp HP for this round.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  9. - Top - End - #189
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    OOC I love that Doc whiffed it and Gabriel averted disaster. IC Doc will be totally convinced he saved the day.

  10. - Top - End - #190
    Ogre in the Playground
     
    Awful's Avatar

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    Jan 2018
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    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I feel like I'm missing something obvious, but when it says using the sandbags etc cover wouldn't protect us against explosives, you mean going forward up to the rim of the machine-gun nest? I must admit I had the image of it being a concrete bunker.

    Also, to see if I exploded like our poor tin-can buddy:
    (1d20+3)[4] or(1d20+3)[11]
    E: o o f
    Last edited by Awful; 2021-12-12 at 06:57 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  11. - Top - End - #191
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    I feel like I'm missing something obvious, but when it says using the sandbags etc cover wouldn't protect us against explosives, you mean going forward up to the rim of the machine-gun nest? I must admit I had the image of it being a concrete bunker.

    Also, to see if I exploded like our poor tin-can buddy:
    [roll0] or[roll1]
    E: o o f
    The bunkers along the top of the cliff wall are full concrete installations. The two on the ramp - the one you ported to halfway up and the one at the top of the ramp - are more modular. They have concrete footers and low walls in a C shape facing the beach, but they're designed to be used as low cover by vehicles as necessary as well as infantry. Because these are presently populated by infantry who can easilly peek around the wall and over it to establish line of sight, the concrete emplacement has been augmented with sandbags to provide higher cover for the machine gun team. But it's open to the back facing the cliff wall, and I made the assumption you wanted to teleport behind them for maximum ambush. But since those walls, bag and concrete alike, are facing the beach, they offer you (and the enemy) no protection against explosions from behind that wall!

    I'll try to update posts tomorrow, if everyone looks ready!

  12. - Top - End - #192
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    reflex save for the artillary

    (1d20+4)[22]
    (1d20+4)[22]

    and i suggest a bomb here like we did the pillbox. just obliterate the team here.

    EDIT: what do you say awful?
    Last edited by stanleyindraven; 2021-12-13 at 12:08 PM.
    www.eldeberon.com

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    Yuri

  13. - Top - End - #193
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Sounds like you'd both just have to tank the explosion yourselves though since there's no cover between you and the Krieger's.

  14. - Top - End - #194
    Ogre in the Playground
     
    HalfOrcPirate

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    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    toss it in and jump to the side. it can be achieved.
    www.eldeberon.com

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    Yuri

  15. - Top - End - #195
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Apologies folks, at this rate I think I'll have to push that "tonight" post pair till "tomorrow". Check back in!

  16. - Top - End - #196
    Ogre in the Playground
     
    Awful's Avatar

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    Jan 2018
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    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by stanleyindraven View Post
    reflex save for the artillary

    [roll0]
    [roll1]

    and i suggest a bomb here like we did the pillbox. just obliterate the team here.

    EDIT: what do you say awful?
    I say I have Mold Earth: cover is mine for the making, if the ground is soft enough, so a bomb (or grenade or two) ain't a bad idea
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  17. - Top - End - #197
    Barbarian in the Playground
     
    AssassinGuy

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    Nov 2019
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    62 Miles away from space
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Stealth: (1d20+10)[23]

    Edit: What’s the general layout for the area that K’rap and Catchell are in, anywhere we can get good cover overlooking the road?
    Last edited by PartyOfRogues; 2021-12-15 at 09:28 AM.

  18. - Top - End - #198
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    You're in the lightly wooded area about fifteen feet back from the road that runs the length of the Defiant wall. The area up here is mostly flat, with some little hillocks, like the one that is obscuring your vision to the oncoming enemy vehicle; but there's no commanding perch from which to look down, exactly. About fifteen feet on the other side of that road (which we'll say is about 20 ft wide), is the trench that feeds into the bunker your allies are in right now.

  19. - Top - End - #199
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    So was their any sign of blood or similar from the bleeding enemies who just retreated through here? Or is that all entirely absent?

    And if we make this save but we’re previously frightened what happens?
    Last edited by JbeJ275; 2021-12-15 at 10:48 AM.

  20. - Top - End - #200
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh, gosh! Sorry, I forgot to respond to that blood analysis. The trail leads about halfway down the initial corridor, then fades off into dribs and smears. By the end of the corridor, there's no sign of detectable passage at all. Not visually, anyway!

    And if you pass this save, you're not frightened - even if that recovers you from a previous condition!

  21. - Top - End - #201
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Do the bunkers have an exit onto the beach?

  22. - Top - End - #202
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    well here goes nothing.

    Dex with advantage against DC17

    (1d20+4)[21]
    (1d20+4)[13]

    Initiative

    (1d20+4)[15]


    I am assuming my rage ended already from the first time right?

    EDIT: OMFG this is awesome, some seriously epic moments happening and now that green SOB is gonna get his but handed to him. Screw his greasy butt.
    Last edited by stanleyindraven; 2021-12-15 at 01:45 PM. Reason: added note for not double posting
    www.eldeberon.com

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    Yuri

  23. - Top - End - #203
    Firbolg in the Playground
    Join Date
    May 2013
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    Male

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    DC 10 Wisdom save (1d20+1)[19]
    DC 17 Perception check (1d20+4)[19]
    squad initiative check (1d20+5)[10]

    This is all Sal's fault!

    EDIT: I was quite expecting to fail the first two rolls.
    Last edited by Cavir; 2021-12-15 at 09:41 PM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  24. - Top - End - #204
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    Do the bunkers have an exit onto the beach?

    There's some kind of hatch on the floor I think.

  25. - Top - End - #205
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Brisbane, Australia
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    Do the bunkers have an exit onto the beach?
    The bunkers at the top of the Defiant Wall? They don't, no. Access to the beach, as far as you can tell, involves going down the machine-gun protected ramps against the cliff face.

    Quote Originally Posted by stanleyindraven View Post
    I am assuming my rage ended already from the first time right?
    Indeed so. Though I'm happy to accept that you re-raged as you tossed the Weasel.

  26. - Top - End - #206
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I would like to do that with the rage. it would be very nice.
    www.eldeberon.com

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    Yuri

  27. - Top - End - #207
    Ettin in the Playground
     
    DruidGuy

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    Mar 2017
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    UK
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Wis Save: (1d20+1)[14]

    Arcana: (1d20+8)[26]

    Perception: (1d20+1)[3]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  28. - Top - End - #208
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Does anyone want to ransack the munitions crates?

  29. - Top - End - #209
    Ogre in the Playground
     
    Awful's Avatar

    Join Date
    Jan 2018
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    Somewhere Strange

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    If I fail this save, I'm downed...

    (1d20+3)[8] or (1d20+3)[14]

    Just made it, sweet jesus. Dangerous territory.
    Last edited by Awful; 2021-12-16 at 08:06 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  30. - Top - End - #210
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Love Wolf's plan.

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