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  1. - Top - End - #211
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Woops, didn't roll iniative to see if I beat them.
    (1d20+3)[16]

    I've matched them. My iniatitve modifier is +3: who's going first, me or them?
    Last edited by Awful; 2021-12-17 at 03:18 PM.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  2. - Top - End - #212
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Awful View Post
    Woops, didn't roll iniative to see if I beat them.
    [roll0]

    I've matched them. My iniatitve modifier is +3: who's going first, me or them?
    In my games, players always beat non players in ties. You’re up!

  3. - Top - End - #213
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Love Wolf's plan.
    Thanks. I thought Doc would appreciate not shooting anyone for a bit.

  4. - Top - End - #214
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Updates tomorrow! Unposted actions will as always be puppeted by me, with maximum affection for the characters and moderate preservation instincts.

  5. - Top - End - #215
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    For those of us in the tunnel, feel free to speak up with alternate ideas. Let's say there's precedent (pre-game) for Xilo taking ideas but he's quick to choose a plan until he hears a better idea. Better than being frozen with indecisiveness.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  6. - Top - End - #216
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Gonna use my familiar to get the help action and fire a firebolt towards Mr Troll.

    (1d20+5)[7] or (1d20+5)[10]
    On hit: (2d10)[8]
    extra (2d10)[8] on crit
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  7. - Top - End - #217
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Has anyone else noticed that at this time of year, you can say “post tomorrow” and then screw up your time management anyway?

    Apologies. Post tomorrow, tomorrow.

  8. - Top - End - #218
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh yes, there will be issues if I don't finally actually get several things sent off in the post tomorrow!

  9. - Top - End - #219
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Let's get this started: (1d20+2)[4]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  10. - Top - End - #220
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    Let's get this started: (1d20+2)[4]
    Decided to be a spectator eh?

    Init: (1d20+5)[23]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #221
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Cavir View Post
    Decided to be a spectator eh?

    Init: [roll0]
    I decided to let other people get this started while I hold up a shield generator.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  12. - Top - End - #222
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I posted, g-

    Oh, I see you already noticed. Well. Have at you.

  13. - Top - End - #223
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Initiative for O'Hara: (1d20+2)[14]

    Jukebox (1d20+4)[13]

    Ordo (1d20+4)[21]

  14. - Top - End - #224
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Where are the fuel tanks for the flammenwerfer on the truck, or are they out of view

  15. - Top - End - #225
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    There's a thick hose that runs to the domed rear of the vehicle; the tanks are probably stored in the 'trunk'.

  16. - Top - End - #226
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Alright, how far away would the truck be when it got around the corner

  17. - Top - End - #227
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by PartyOfRogues View Post
    Alright, how far away would the truck be when it got around the corner
    Fifty feet away when it becomes visable. You can let it come as close as forty feet; after that, it'll be pulling up alongside the bunker and probably causing hot havoc for your friends.

    Quote Originally Posted by Cavir View Post
    The maneuvers (PHB p 74) talk about using superiority dice with weapon attacks. Does that include ranged weapons? I have Commander's Strike, Precision Attack, and Rally.
    Commanders strike: Yes. You just forgo one of your attacks, and spend it ordering someone else to take an attack, ranged or melee as you prefer.

    Precision Attack: Yes. Before or after you attack, you can throw in your superiority dice to add some precision. Ranged or Melee.

    Rally: Requires no attack at all. Costs bonus action, and the die is rolled and added with your Cha Mod as temp HP to a target of your choice.

    So you're set to be pretty versatile. There are some manoeuvres that are melee exclusive - Riposte, Sweeping Attack, I think - but not many. :)
    Last edited by MrAbdiel; 2021-12-22 at 04:26 AM.

  18. - Top - End - #228
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Hopefully both of Wolf's attacks hit the gunner. If not, he would spend a superiority die on Precision Attack to hit.

    Assuming both attacks hit, if the gunner is still alive, Wolf would use Distracting Attack to cause (1d8)[5] extra damage and give advantage to the next attack on the gunner.

    Novabomb, I think Gabe can move and attack this round, if the AA gun is only 50' from the bunker. Hopefully with advantage if the gunner is still alive. :)

  19. - Top - End - #229
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I have posted for everyone but the Ramp scene with Bathory and Gamble!

    Just wanted to give the LT a chance to articulate a particular action of she wanted; I'll post for there tomorrow, too. I know it's a little complex right now - we've functionally got four scenes over two threads, with three different initiative trackers between them. But it's all player's turns except Gamble's right now. When the LT acts, the goons on the Ramp will attack again, and it'll be Team Ramp's right to strike again.

    Edit: I took Gabriel's action to be a turn trying to hide - but a Natural 1'll do that to you!
    Last edited by MrAbdiel; 2021-12-23 at 07:40 AM.

  20. - Top - End - #230
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Rolling for the grenade
    Wolf's Dex save: (1d20+4)[11]
    and damage in case the save fails: (3d6)[6] fire and (3d6)[11] thunder

  21. - Top - End - #231
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Forgot to roll for shielding in the IC (1d8+5)[10]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  22. - Top - End - #232
    Ogre in the Playground
     
    Awful's Avatar

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    perception: (1d20+1)[8]

    (1d4+1)[4] HP from the ring's stored Healing Word as a BA

    Tossing a grenade angled to where the goliath woman is for (3d6)[12] pierce and (3d6)[12] fire. A little overkill, maybe, but this fight is pretty knifeedge.
    And the far stars cried, and the planets yearned;
    But no man may know, for she'll ne'er return.

  23. - Top - End - #233
    Bugbear in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Don't threaten Doc's squad with ludicrous weapons!

    Crits for normal damage (1d6)[1] and the sneak attack if the stealth roll worked (3d6)[9].
    Last edited by Waistcoatwill; 2021-12-24 at 09:06 AM.

  24. - Top - End - #234
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Much as I’d love to keep firing. What I call my “Hellfire Rifle” is technically me casting fire bolt through an arcane firearm spell focus (an artificer class feature).

    Does Commander’s strike allow me to cast a cantrip if that cantrip takes the form of a weapon attack?

    EDIT: You know what I'll roll now and the Gm can choose whether or not to declare it invalid based on their reading of the rules when the time comes for the next post.
    Last edited by JbeJ275; 2021-12-26 at 12:39 PM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  25. - Top - End - #235
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Technically, no; Commander's strike is trigged by the Attack Action, and permits a Weapon Attack. Since Firebolt is technically a spell attack, it doesn't qualify. It breaks down because a Cantrip is designed to pack comparable damage to another classes' whole attack action. Thus, a fighter at level 5 with, say, a halberd makes two attacks each dealing 1d10+str damage; and a caster flinging a cantrip makes one attack that deals 2d10 damage. But commander's strike permits a single attack, not the attack action; so the same fighter would make a single 1d10+str strike while a caster could spit out a 2d10 attack. It's pretty even at that point (though I think the design is meant to favor the commander selecting martial types); but once you get to level 11, the fighter is still making a 1d10+str strike, while the caster is throwing a 3d10 firebolt.

    So the answer is technically no. But under the unique circumstances of this game, I'm inclined to say yes, with the asterisk that a cantrip 'reskinned' as a weapon is valid for effects that are asking for weapon attacks, but they when cast in this way they never treat the caster level as higher than 5.

    Sound good?

  26. - Top - End - #236
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    Technically, no; Commander's strike is trigged by the Attack Action, and permits a Weapon Attack. Since Firebolt is technically a spell attack, it doesn't qualify. It breaks down because a Cantrip is designed to pack comparable damage to another classes' whole attack action. Thus, a fighter at level 5 with, say, a halberd makes two attacks each dealing 1d10+str damage; and a caster flinging a cantrip makes one attack that deals 2d10 damage. But commander's strike permits a single attack, not the attack action; so the same fighter would make a single 1d10+str strike while a caster could spit out a 2d10 attack. It's pretty even at that point (though I think the design is meant to favor the commander selecting martial types); but once you get to level 11, the fighter is still making a 1d10+str strike, while the caster is throwing a 3d10 firebolt.

    So the answer is technically no. But under the unique circumstances of this game, I'm inclined to say yes, with the asterisk that a cantrip 'reskinned' as a weapon is valid for effects that are asking for weapon attacks, but they when cast in this way they never treat the caster level as higher than 5.

    Sound good?
    That's more than fair, I've went forward with that in the IC and produced a nat 20 so total damage is going to be 21+(2d10)[4][5](9)+(1d8)[2]=32
    Last edited by JbeJ275; 2021-12-27 at 07:27 AM.
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  27. - Top - End - #237
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by JbeJ275 View Post
    Sir Yes Sir!!! Barks back Sal as his fingers dance over the hellfire rifle, attempting to empower and discharge it beyond it's usual rate of fire, spitting further flames at the enemies surrounding them.
    Just Sgt

    Nice shot!
    Last edited by Cavir; 2021-12-27 at 07:59 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  28. - Top - End - #238
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Without too much joy to deflate a crit... Was Sal shooting at the invisible assailant attacking the commander, or at the faerie fired goon behind? Because the former you're attacking with Disadvantage; the latter with Advantage!
    Last edited by MrAbdiel; 2021-12-27 at 08:54 PM.

  29. - Top - End - #239
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I was trying to hit the faire fired goon.
    Last edited by JbeJ275; 2021-12-27 at 09:12 PM.

  30. - Top - End - #240
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh.

    Oh, well.

    Then he's boned.

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