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  1. - Top - End - #241
    Ettin in the Playground
     
    Devil

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    Aug 2021
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Posted! The scene on top of the cliff has gotten a LOT more complicated! The scene in the tunnels less so! The scene on the ramp remains as is, since they're on their own initiative tracker, I can wait for Gamble and Bathory to take actions.

    So it's EVERYONE's turn once again!

    Gamble and Bathory, you probably witness the dragon fly overhead and perch on a bunker above you, on the cliff wall, thankfully, it's focus is inland, not down towards you!

  2. - Top - End - #242
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Did Xilo stab the Stalker?

    Knowledge: Arcana DC 13, free to roll.
    Need to be trained for it?
    Last edited by Cavir; 2021-12-27 at 10:22 PM.
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  3. - Top - End - #243
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Construct is down to 15 HP. Did I hit the invisible enemy with the attack on my turn?
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  4. - Top - End - #244
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oh! I had assumed both shots were against the faerie fired target. You did hit it! I'll amend the post to reflect it.

    Also, I am grieved by my honesty, the Construct benefits from its own bloody shield, so it's probably unharmed.

    And alas, yes; training required, for the Arcana!
    Last edited by MrAbdiel; 2021-12-27 at 10:48 PM.

  5. - Top - End - #245
    Barbarian in the Playground
     
    SamuraiGuy

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    Apr 2020
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Rolling for the dragon's fear effect: (1d20+2)[18]

    And a question: would Wolf have any idea how to aim and fire the AA gun? I am pretty sure that is not covered in basic, but I have no idea how easy or complicated it is...

  6. - Top - End - #246
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Fear Save: (1d20+3)[14]

  7. - Top - End - #247
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    He wouldn't know how to load it, how to repair it, or much of its technical specification. But aiming it and depressing the 'triggers', the activation panels on the sides of the traversal grip, is intuitive enough. There's a crank on one side to alter the tilt up and down, and a larger crank to rotate the entire emplacement. Both these cranks are usually manned by a second member of the firing team. But the gun itself as a certain amount of manual side to side and up-down traverse. And since it was aiming at a ground target anyway, presumably loaded, I'll say go for it. Consider yourself proficient and, because it's four barrels firing at once to maximize the likelihood of contact, have advantage.

  8. - Top - End - #248
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Scaring this thing off with the AA gun is probably the best chance we've got, good luck Wolf! Hopping into that flamethrower turret might also help. Is that possible with tbr truck moving?

    Fear save with advantage (1d20+2)[5] or (1d20+2)[10]

    Edit: well I am one scared little halfling. I assume I'm able to see it whilst standing in the doorway? Can I run over to patch up Wolf with my inspiration without getting closer to it?
    Last edited by Waistcoatwill; 2021-12-28 at 03:35 AM.

  9. - Top - End - #249
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    You can see it looming above you. Running over to Wolf is getting further away from it, so that's fine!

  10. - Top - End - #250
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Knowledge Arcana or the thing in the tunnels:

    (1d20+8)[17]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  11. - Top - End - #251
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Waistcoatwill View Post
    Can I run over to patch up Wolf with my inspiration without getting closer to it?
    Waistcoatwill, I appreciate the thought, but Wolf had a bunch of temporary HP from his beasthide shift, so he is actually barely injured right now. Of course, that might change once he pisses off this dragon.

  12. - Top - End - #252
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Using a superiority die to add Precision Attack to the AA gun attack. So this adds (1d8)[4] to his 16 to hit.

  13. - Top - End - #253
    Ogre in the Playground
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    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Dex Save: (1d20+7)[22]
    Wis Save: (1d20+2)[12]

    Question:
    The anti tank mine, does it need to be planted in the ground to do its thing? I was considering using the spell "catapult" to drive it into the dragon.
    (This is a situation that definitely calls for anti-material measures)
    Last edited by Novabomb; 2021-12-28 at 11:24 AM.

  14. - Top - End - #254
    Bugbear in the Playground
    Join Date
    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    No problem, was just keen to spread my inspiration around for this big fight. I'll hold off for now and just toss a grenade.

    Piercing (3d6)[14]
    Fire (3d6)[13]

    DC13 Dexterity save from the oversized lizard.

  15. - Top - End - #255
    Ogre in the Playground
     
    HalfOrcPirate

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    Jun 2011

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    how far are we from the edge of the cliff face? also, can i activate the behir mine and toss it at someone? this ought to be a solid fun one.
    www.eldeberon.com

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  16. - Top - End - #256
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by stanleyindraven View Post
    how far are we from the edge of the cliff face? also, can i activate the behir mine and toss it at someone? this ought to be a solid fun one.
    You’re on a ramp flush against the cliff face, about 10 ft of troll between you and the stone. But I’m afraid the Behir isn’t a throwable weapon; after it’s armed, it’s set off by specific downward pressure from a pretty high minimum weight.

  17. - Top - End - #257
    Ogre in the Playground
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    Sep 2015

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by MrAbdiel View Post
    You’re on a ramp flush against the cliff face, about 10 ft of troll between you and the stone. But I’m afraid the Behir isn’t a throwable weapon; after it’s armed, it’s set off by specific downward pressure from a pretty high minimum weight.
    I understand that for throwing, but what about under influence of the catapult spell?

  18. - Top - End - #258
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Quote Originally Posted by Novabomb View Post
    I understand that for throwing, but what about under influence of the catapult spell?
    Nice try! But no, Behir mines aren't made for throwing, and they're made specifically to avoid going off under anything less than being run over by a vehicle. I'd let Telekinesis set it off, not that that helps. But a Behir's got to be run over by something heavy!

    Updates tomorrow!

  19. - Top - End - #259
    Bugbear in the Playground
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    Jul 2021

    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Hmm...now to slight of hand it under the wyrm and get it to go prone. Explosive whoopee cushion anyone?

  20. - Top - End - #260
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    "Sit, Boo Boo, sit! Good dragon."

  21. - Top - End - #261
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oop - Sorry Cavir, I missed that note earlier. That attack from the previous round missed- striking the invisible target meant that I had to take the 9, which ain't gonna hit much at all. As for the next attacks, there's no flanking in 5e, not officially, so there's no advantage from that. But you DO have advantage because the stalker is under the affect of Faerie Fire! So all good.

    I'll give those who haven't posted this round a couple of hours before I resolve more turns. I'd hate to roll people's important saves for them, if I don't have to.

  22. - Top - End - #262
    Ettin in the Playground
     
    DruidGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Just realised I forgot to roll for the shield pulse

    (1d8+5)[13]
    Quote Originally Posted by RadarMonkey1 View Post
    I suddenly feel that my character is not as optimized as it could be...

    Oh well, it should still be fun.

  23. - Top - End - #263
    Barbarian in the Playground
     
    SamuraiGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    FYI, I'm going to be out and unable to post this weekend, but back on Monday. Happy New Year to you all; let's hope it is a good one for Echo Company.

  24. - Top - End - #264
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Looks like I was just a bit too late, do you want me to just delete the post?

  25. - Top - End - #265
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Woops! Party of Rogues, I assumed an action for you just before you posted. I'll give you the benefit of my mistake - would you rather execute the remaining crewman on the wagon, or take the shot at the dragon?

    Edit: Happy for you to choose, since you got the lightning breath short straw. That seems punishing enough.
    Last edited by MrAbdiel; 2022-01-01 at 02:17 AM.

  26. - Top - End - #266
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Looking at my rolls I’ll take out the last Kreiger on the truck, hopefully my luck improves on this Dex save, also rolling fear for the end of that turn

    Dex: (1d20+7)[19], (1d20+7)[10]
    Wis: (1d20+3)[9]

  27. - Top - End - #267
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    I... want that to hit. And I could MAKE it hit. I could say that your cover doesn't count to the save since I'm sort of allowing it to reduce the possible effect.

    But I'm going with the Stealth being the factor that makes evading entirely possible. And I'm willing to say you're in atleast half cover in your sniping position. Which entitles you not only to +2 to your AC, but also your Dex saves. So the tree you're next to is getting vaporized, but K'ral gets a +2.


  28. - Top - End - #268
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Looks like K’ral lives another day! Or at least 6 more seconds

  29. - Top - End - #269
    Firbolg in the Playground
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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Attack1: (1d20+7)[14] or (1d20+7)[24]
    Damage (1d8+5)[10]

    Attack2: (1d20+7)[10] or (1d20+7)[9]
    Damage (1d8+5)[9]
    Bardic Inspiration on the second attack, with the Note of Potential only applying to the stalker.
    (1d8)[5]

    ...still have the option to add Precision Attack. Hopefully it is enough.
    Last edited by Cavir; 2022-01-01 at 02:13 PM.
    Spoiler: Games
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    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #270
    Ettin in the Playground
     
    Devil

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    Default Re: D&D-Day: The Ballad of Echo Company (OOC)

    Oo, to answer the earlier question PartyOfRogues, Ssassten is near the dragon, but not quite within 5ft or 'adjacent' enough. Ssassten is lying at the bottom of the trench, the dragon is on top of the bunker, so he's 5ft out of range; so no sneak attack from there! If that would change your action, let me know. Otherwise, I'll take that attack roll!

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